(svn r19347) -Add: Vehicle GUI now shows power, weight and tractive effort for road vehicles.

This commit is contained in:
terkhen 2010-03-06 12:59:28 +00:00
parent b443a3ee0a
commit be3b839ded
5 changed files with 82 additions and 17 deletions

View File

@ -508,11 +508,37 @@ static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_n
{
const Engine *e = Engine::Get(engine_number);
/* Purchase cost - Max speed */
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
y += FONT_HEIGHT_NORMAL;
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
/* Purchase Cost */
SetDParam(0, e->GetCost());
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
y += FONT_HEIGHT_NORMAL;
/* Road vehicle weight - (including cargo) */
int16 weight = e->GetDisplayWeight();
SetDParam(0, weight);
uint cargo_weight = CargoSpec::Get(e->GetDefaultCargoType())->weight * GetTotalCapacityOfArticulatedParts(engine_number) / 16;
SetDParam(1, cargo_weight + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += FONT_HEIGHT_NORMAL;
/* Max speed - Engine power */
SetDParam(0, e->GetDisplayMaxSpeed());
SetDParam(1, e->GetPower());
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
y += FONT_HEIGHT_NORMAL;
/* Max tractive effort */
SetDParam(0, e->GetDisplayMaxTractiveEffort());
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
y += FONT_HEIGHT_NORMAL;
} else {
/* Purchase cost - Max speed */
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
y += FONT_HEIGHT_NORMAL;
}
/* Running cost */
SetDParam(0, e->GetRunningCost());

View File

@ -297,10 +297,12 @@ uint Engine::GetDisplayMaxSpeed() const
uint Engine::GetPower() const
{
/* Currently only trains have 'power' */
/* Only trains and road vehicles have 'power'. */
switch (this->type) {
case VEH_TRAIN:
return GetEngineProperty(this->index, PROP_TRAIN_POWER, this->u.rail.power);
case VEH_ROAD:
return this->u.road.power * 10;
default: NOT_REACHED();
}
@ -313,10 +315,12 @@ uint Engine::GetPower() const
*/
uint Engine::GetDisplayWeight() const
{
/* Currently only trains have 'weight' */
/* Only trains and road vehicles have 'weight'. */
switch (this->type) {
case VEH_TRAIN:
return GetEngineProperty(this->index, PROP_TRAIN_WEIGHT, this->u.rail.weight) << (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);
case VEH_ROAD:
return this->u.road.weight / 4;
default: NOT_REACHED();
}
@ -329,10 +333,12 @@ uint Engine::GetDisplayWeight() const
*/
uint Engine::GetDisplayMaxTractiveEffort() const
{
/* Currently only trains have 'tractive effort' */
/* Only trains and road vehicles have 'tractive effort'. */
switch (this->type) {
case VEH_TRAIN:
return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_TRAIN_TRACTIVE_EFFORT, this->u.rail.tractive_effort)) / 256;
case VEH_ROAD:
return (10 * this->GetDisplayWeight() * this->u.road.tractive_effort) / 256;
default: NOT_REACHED();
}

View File

@ -188,17 +188,36 @@ static StringID GetAircraftEngineInfoString(const Engine *e)
static StringID GetRoadVehEngineInfoString(const Engine *e)
{
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(2, e->GetDefaultCargoType());
SetDParam(3, capacity);
if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(2, e->GetDefaultCargoType());
SetDParam(3, capacity);
} else {
SetDParam(2, CT_INVALID);
}
SetDParam(4, e->GetRunningCost());
return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
} else {
SetDParam(2, CT_INVALID);
SetDParam(0, e->GetCost());
SetDParam(2, e->GetDisplayMaxSpeed());
SetDParam(3, e->GetPower());
SetDParam(1, e->GetDisplayWeight());
SetDParam(7, e->GetDisplayMaxTractiveEffort());
SetDParam(4, e->GetRunningCost());
uint capacity = GetTotalCapacityOfArticulatedParts(e->index);
if (capacity != 0) {
SetDParam(5, e->GetDefaultCargoType());
SetDParam(6, capacity);
} else {
SetDParam(5, CT_INVALID);
}
return STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE;
}
SetDParam(4, e->GetRunningCost());
return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST;
}
static StringID GetShipEngineInfoString(const Engine *e)

View File

@ -791,6 +791,11 @@ static bool RoadVehAccelerationModelChanged(int32 p1)
}
}
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
SetWindowClassesDirty(WC_BUILD_VEHICLE);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
return true;
}

View File

@ -1533,6 +1533,15 @@ struct VehicleDetailsWindow : Window {
break;
case VEH_ROAD:
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
SetDParam(2, v->GetDisplayMaxSpeed());
SetDParam(1, RoadVehicle::From(v)->acc_cache.cached_power);
SetDParam(0, RoadVehicle::From(v)->acc_cache.cached_weight);
SetDParam(3, RoadVehicle::From(v)->acc_cache.cached_max_te / 1000);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE);
break;
}
/* Fallthrough */
case VEH_SHIP:
case VEH_AIRCRAFT:
SetDParam(0, v->GetDisplayMaxSpeed());