mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r19788) -Codechange: make FOR_EACH_SET_BIT not change the value of the passed bit variable, i.e. allow expressions as parameter
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@ -310,16 +310,18 @@ static FORCEINLINE T ROR(const T x, const uint8 n)
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* Do an operation for each set set bit in a value.
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*
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* This macros is used to do an operation for each set
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* bit in a variable. The first variable can be reused
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* in the operation due to it's the bit position counter.
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* The second variable will be cleared during the usage
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* bit in a variable. The first parameter is a variable
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* that is used as the bit position counter.
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* The second parameter is an expression of the bits
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* we need to iterate over. This expression will be
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* evaluated once.
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*
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* @param i The position counter
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* @param b The value which we check for set bits
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*/
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#define FOR_EACH_SET_BIT(i, b) \
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for (i = 0; b != 0; i++, b >>= 1) \
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if (b & 1)
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for (uint __FESB_bits = (i = 0, b); __FESB_bits != 0; i++, __FESB_bits >>= 1) \
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if (__FESB_bits & 1)
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#if defined(__APPLE__)
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@ -160,9 +160,8 @@ struct CFollowTrackT
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/* Mask already reserved trackdirs. */
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m_new_td_bits &= ~TrackBitsToTrackdirBits(reserved);
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/* Mask out all trackdirs that conflict with the reservation. */
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uint bits = (uint)TrackdirBitsToTrackBits(m_new_td_bits);
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int i;
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FOR_EACH_SET_BIT(i, bits) {
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FOR_EACH_SET_BIT(i, TrackdirBitsToTrackBits(m_new_td_bits)) {
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if (TracksOverlap(reserved | TrackToTrackBits((Track)i))) m_new_td_bits &= ~TrackToTrackdirBits((Track)i);
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}
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if (m_new_td_bits == TRACKDIR_BIT_NONE) {
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@ -921,9 +921,8 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)
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TrackBits reserved = GetReservedTrackbits(dst_tile);
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trackdirbits &= ~TrackBitsToTrackdirBits(reserved);
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uint bits = TrackdirBitsToTrackBits(trackdirbits);
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int i;
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FOR_EACH_SET_BIT(i, bits) {
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FOR_EACH_SET_BIT(i, TrackdirBitsToTrackBits(trackdirbits)) {
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if (TracksOverlap(reserved | TrackToTrackBits((Track)i))) trackdirbits &= ~TrackToTrackdirBits((Track)i);
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}
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}
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@ -567,7 +567,7 @@ public:
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FOR_EACH_SET_BIT(i, this->facilities) {
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this->RaiseWidget(i + SLW_TRAIN);
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}
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SetBit(this->facilities, widget - SLW_TRAIN);
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this->facilities = 1 << (widget - SLW_TRAIN);
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this->LowerWidget(widget);
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}
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this->stations.ForceRebuild();
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@ -1008,9 +1008,8 @@ void TileLoop_Water(TileIndex tile)
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case FLOOD_DRYUP: {
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Slope slope_here = GetFoundationSlope(tile, NULL) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
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uint check_dirs = _flood_from_dirs[slope_here];
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uint dir;
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FOR_EACH_SET_BIT(dir, check_dirs) {
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FOR_EACH_SET_BIT(dir, _flood_from_dirs[slope_here]) {
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TileIndex dest = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDir((Direction)dir));
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if (dest == INVALID_TILE) continue;
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@ -1048,9 +1047,8 @@ void ConvertGroundTilesIntoWaterTiles()
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break;
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default:
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uint check_dirs = _flood_from_dirs[slope & ~SLOPE_STEEP];
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uint dir;
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FOR_EACH_SET_BIT(dir, check_dirs) {
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FOR_EACH_SET_BIT(dir, _flood_from_dirs[slope & ~SLOPE_STEEP]) {
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TileIndex dest = TILE_ADD(tile, TileOffsByDir((Direction)dir));
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Slope slope_dest = GetTileSlope(dest, NULL) & ~SLOPE_STEEP;
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if (slope_dest == SLOPE_FLAT || IsSlopeWithOneCornerRaised(slope_dest)) {
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