(svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments.

This commit is contained in:
rubidium 2006-08-28 10:14:37 +00:00
parent a2bde2d6c5
commit bee83fb3e4
7 changed files with 45 additions and 41 deletions

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@ -101,12 +101,12 @@ typedef struct IConsoleAlias {
char *cmdline; // command(s) that is/are being aliased char *cmdline; // command(s) that is/are being aliased
} IConsoleAlias; } IConsoleAlias;
// ** console parser ** // /* console parser */
VARDEF IConsoleCmd *_iconsole_cmds; // list of registred commands VARDEF IConsoleCmd *_iconsole_cmds; // list of registred commands
VARDEF IConsoleVar *_iconsole_vars; // list of registred vars VARDEF IConsoleVar *_iconsole_vars; // list of registred vars
VARDEF IConsoleAlias *_iconsole_aliases; // list of registred aliases VARDEF IConsoleAlias *_iconsole_aliases; // list of registred aliases
// ** console colors/modes ** // /* console colors/modes */
VARDEF byte _icolour_def; VARDEF byte _icolour_def;
VARDEF byte _icolour_err; VARDEF byte _icolour_err;
VARDEF byte _icolour_warn; VARDEF byte _icolour_warn;
@ -114,7 +114,7 @@ VARDEF byte _icolour_dbg;
VARDEF byte _icolour_cmd; VARDEF byte _icolour_cmd;
VARDEF IConsoleModes _iconsole_mode; VARDEF IConsoleModes _iconsole_mode;
// ** console functions ** // /* console functions */
void IConsoleInit(void); void IConsoleInit(void);
void IConsoleFree(void); void IConsoleFree(void);
void IConsoleClearBuffer(void); void IConsoleClearBuffer(void);
@ -123,38 +123,38 @@ void IConsoleSwitch(void);
void IConsoleClose(void); void IConsoleClose(void);
void IConsoleOpen(void); void IConsoleOpen(void);
// ** console output ** // /* console output */
void IConsolePrint(uint16 color_code, const char *string); void IConsolePrint(uint16 color_code, const char *string);
void CDECL IConsolePrintF(uint16 color_code, const char *s, ...); void CDECL IConsolePrintF(uint16 color_code, const char *s, ...);
void IConsoleDebug(const char *string); void IConsoleDebug(const char *string);
void IConsoleWarning(const char *string); void IConsoleWarning(const char *string);
void IConsoleError(const char *string); void IConsoleError(const char *string);
// *** Commands *** // /* Commands */
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc); void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc);
void IConsoleAliasRegister(const char *name, const char *cmd); void IConsoleAliasRegister(const char *name, const char *cmd);
IConsoleCmd *IConsoleCmdGet(const char *name); IConsoleCmd *IConsoleCmdGet(const char *name);
IConsoleAlias *IConsoleAliasGet(const char *name); IConsoleAlias *IConsoleAliasGet(const char *name);
// *** Variables *** // /* Variables */
void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help); void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help);
void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help); void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help);
IConsoleVar* IConsoleVarGet(const char *name); IConsoleVar* IConsoleVarGet(const char *name);
void IConsoleVarPrintGetValue(const IConsoleVar *var); void IConsoleVarPrintGetValue(const IConsoleVar *var);
void IConsoleVarPrintSetValue(const IConsoleVar *var); void IConsoleVarPrintSetValue(const IConsoleVar *var);
// *** Parser *** // /* Parser */
void IConsoleCmdExec(const char *cmdstr); void IConsoleCmdExec(const char *cmdstr);
void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]); void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);
// ** console std lib (register ingame commands/aliases/variables) ** // /* console std lib (register ingame commands/aliases/variables) */
void IConsoleStdLibRegister(void); void IConsoleStdLibRegister(void);
// ** Hooking code ** // /* Hooking code */
void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc); void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc); void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc); void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc);
// ** Supporting functions **// /* Supporting functions */
bool GetArgumentInteger(uint32 *value, const char *arg); bool GetArgumentInteger(uint32 *value, const char *arg);
#endif /* CONSOLE_H */ #endif /* CONSOLE_H */

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@ -75,7 +75,7 @@ void DeleteCustomEngineNames(void)
void LoadCustomEngineNames(void) void LoadCustomEngineNames(void)
{ {
// XXX: not done */ /* XXX: not done */
DEBUG(misc, 1) ("LoadCustomEngineNames: not done"); DEBUG(misc, 1) ("LoadCustomEngineNames: not done");
} }

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@ -63,15 +63,15 @@ void NORETURN CDECL error(const char *str, ...);
/* openttd.c */ /* openttd.c */
// ************** /**************
// * Warning: DO NOT enable this unless you understand what it does * Warning: DO NOT enable this unless you understand what it does
// * *
// * If enabled, in a network game all randoms will be dumped to the * If enabled, in a network game all randoms will be dumped to the
// * stdout if the first client joins (or if you are a client). This * stdout if the first client joins (or if you are a client). This
// * is to help finding desync problems. * is to help finding desync problems.
// * *
// * Warning: DO NOT enable this unless you understand what it does * Warning: DO NOT enable this unless you understand what it does
// ************** **************/
//#define RANDOM_DEBUG //#define RANDOM_DEBUG

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@ -53,8 +53,8 @@ extern "C" {
/*********************************************************************** /***********************************************************************
// LZO requires a conforming <limits.h> * LZO requires a conforming <limits.h>
************************************************************************/ ***********************************************************************/
#if !defined(CHAR_BIT) || (CHAR_BIT != 8) #if !defined(CHAR_BIT) || (CHAR_BIT != 8)
# error "invalid CHAR_BIT" # error "invalid CHAR_BIT"
@ -79,8 +79,8 @@ extern "C" {
/*********************************************************************** /***********************************************************************
// architecture defines * architecture defines
************************************************************************/ ***********************************************************************/
#if !defined(__LZO_WIN) && !defined(__LZO_DOS) && !defined(__LZO_OS2) #if !defined(__LZO_WIN) && !defined(__LZO_DOS) && !defined(__LZO_OS2)
# if defined(__WINDOWS__) || defined(_WINDOWS) || defined(_Windows) # if defined(__WINDOWS__) || defined(_WINDOWS) || defined(_Windows)
@ -146,8 +146,8 @@ extern "C" {
/*********************************************************************** /***********************************************************************
// integral and pointer types * integral and pointer types
************************************************************************/ ***********************************************************************/
/* Integral types with 32 bits or more */ /* Integral types with 32 bits or more */
#if !defined(LZO_UINT32_MAX) #if !defined(LZO_UINT32_MAX)
@ -191,8 +191,8 @@ typedef int lzo_bool;
/*********************************************************************** /***********************************************************************
// memory models * memory models
************************************************************************/ ***********************************************************************/
/* Memory model for the public code segment. */ /* Memory model for the public code segment. */
#if !defined(__LZO_CMODEL) #if !defined(__LZO_CMODEL)
@ -250,8 +250,8 @@ typedef int lzo_bool;
/*********************************************************************** /***********************************************************************
// calling conventions and function types * calling conventions and function types
************************************************************************/ ***********************************************************************/
/* linkage */ /* linkage */
#if !defined(__LZO_EXTERN_C) #if !defined(__LZO_EXTERN_C)
@ -332,8 +332,8 @@ typedef void (__LZO_ENTRY *lzo_progress_callback_t) (lzo_uint, lzo_uint);
/*********************************************************************** /***********************************************************************
// export information * export information
************************************************************************/ ***********************************************************************/
/* DLL export information */ /* DLL export information */
#if !defined(__LZO_EXPORT1) #if !defined(__LZO_EXPORT1)
@ -376,8 +376,8 @@ typedef void (__LZO_ENTRY *lzo_progress_callback_t) (lzo_uint, lzo_uint);
/*********************************************************************** /***********************************************************************
// error codes and prototypes * error codes and prototypes
************************************************************************/ ***********************************************************************/
/* Error codes for the compression/decompression functions. Negative /* Error codes for the compression/decompression functions. Negative
* values are errors, positive values will be used for special but * values are errors, positive values will be used for special but

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@ -282,9 +282,11 @@ static void MusicTrackSelectionWndProc(Window *w, WindowEvent *e)
SelectSongToPlay(); SelectSongToPlay();
break; break;
//case 12: /* save */ #if 0
// ShowInfo("MusicTrackSelectionWndProc:save not implemented\n"); case 12: /* save */
// break; ShowInfo("MusicTrackSelectionWndProc:save not implemented\n");
break;
#endif
case 5: case 6: case 7: case 8: case 9: case 10: /* set playlist */ case 5: case 6: case 7: case 8: case 9: case 10: /* set playlist */
msf.playlist = e->click.widget - 5; msf.playlist = e->click.widget - 5;

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@ -1593,7 +1593,7 @@ static void AdvanceWagons(Vehicle *v, bool before)
int i; int i;
// find pairwise matching wagon // find pairwise matching wagon
// start<>end, start+1<>end-1, ... */ // start<>end, start+1<>end-1, ...
last = first; last = first;
for (i = length - 3; i > 0; i--) last = last->next; for (i = length - 3; i > 0; i--) last = last->next;

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@ -494,11 +494,13 @@ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, Engine
|| !(rvi->flags & RVI_WAGON) != is_engine || || !(rvi->flags & RVI_WAGON) != is_engine ||
!HASBIT(e->player_avail, _local_player)) !HASBIT(e->player_avail, _local_player))
continue; continue;
} /*else { #if 0
// TODO find a nice red colour for vehicles being replaced } else {
// TODO find a nice red colour for vehicles being replaced
if ( _autoreplace_array[i] != i ) if ( _autoreplace_array[i] != i )
colour = *sel == 0 ? 0x44 : 0x45; colour = *sel == 0 ? 0x44 : 0x45;
} */ #endif
}
if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) { if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) {
DrawString(*x + 59, *y + 2, GetCustomEngineName(i), DrawString(*x + 59, *y + 2, GetCustomEngineName(i),