(svn r27846) -Fix [FS#5926]: Infinite loop in pathfinder when checking safe waiting position from a waypoint.

This commit is contained in:
peter1138 2017-04-04 00:00:43 +00:00
parent 1eef97674c
commit bf4499c643
1 changed files with 7 additions and 0 deletions

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@ -418,9 +418,16 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th
CFollowTrackRail ft(v);
TileIndex t = cur.tile;
Trackdir td = cur.td;
/* Arbitrary maximum tiles to follow to avoid infinite loops. */
uint max_tiles = 20;
while (ft.Follow(t, td)) {
assert(t != ft.m_new_tile);
t = ft.m_new_tile;
if (t == cur.tile || --max_tiles == 0) {
/* We looped back on ourself or found another loop, bail out. */
td = INVALID_TRACKDIR;
break;
}
if (KillFirstBit(ft.m_new_td_bits) != TRACKDIR_BIT_NONE) {
/* We encountered a junction; it's going to be too complex to
* handle this perfectly, so just bail out. There is no simple