mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: make the name of SettingDesc a std::string
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parent
e588923bff
commit
bf500c39c9
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@ -483,14 +483,14 @@ void GamelogOldver()
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* @param oldval old setting value
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* @param newval new setting value
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*/
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void GamelogSetting(const char *name, int32 oldval, int32 newval)
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void GamelogSetting(const std::string &name, int32 oldval, int32 newval)
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{
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assert(_gamelog_action_type == GLAT_SETTING);
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LoggedChange *lc = GamelogChange(GLCT_SETTING);
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if (lc == nullptr) return;
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lc->setting.name = stredup(name);
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lc->setting.name = stredup(name.c_str());
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lc->setting.oldval = oldval;
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lc->setting.newval = newval;
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}
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@ -48,7 +48,7 @@ bool GamelogTestEmergency();
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void GamelogRevision();
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void GamelogMode();
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void GamelogOldver();
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void GamelogSetting(const char *name, int32 oldval, int32 newval);
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void GamelogSetting(const std::string &name, int32 oldval, int32 newval);
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void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
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void GamelogGRFAddList(const GRFConfig *newg);
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@ -37,7 +37,7 @@
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if ((sd->flags & SF_NO_NETWORK_SYNC) != 0) return false;
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return ScriptObject::DoCommand(0, 0, value, CMD_CHANGE_SETTING, sd->name);
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return ScriptObject::DoCommand(0, 0, value, CMD_CHANGE_SETTING, sd->name.c_str());
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}
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/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type)
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@ -1980,13 +1980,13 @@ void IConsoleGetSetting(const char *name, bool force_newgame)
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const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
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if (sd->IsStringSetting()) {
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IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, sd->AsStringSetting()->Read(object).c_str());
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IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", sd->name.c_str(), sd->AsStringSetting()->Read(object).c_str());
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} else if (sd->IsIntSetting()) {
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char value[20];
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sd->FormatValue(value, lastof(value), object);
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const IntSettingDesc *int_setting = sd->AsIntSetting();
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IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
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name, value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max);
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sd->name.c_str(), value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max);
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}
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}
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@ -2001,10 +2001,10 @@ void IConsoleListSettings(const char *prefilter)
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for (auto &sd : _settings) {
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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if (prefilter != nullptr && strstr(sd->name, prefilter) == nullptr) continue;
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if (prefilter != nullptr && sd->name.find(prefilter) == std::string::npos) continue;
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char value[80];
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sd->FormatValue(value, lastof(value), &GetGameSettings());
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IConsolePrintF(CC_DEFAULT, "%s = %s", sd->name, value);
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IConsolePrintF(CC_DEFAULT, "%s = %s", sd->name.c_str(), value);
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}
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IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
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@ -69,11 +69,11 @@ struct IniItem;
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/** Properties of config file settings. */
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struct SettingDesc {
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SettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup) :
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SettingDesc(SaveLoad save, const std::string &name, SettingFlag flags, bool startup) :
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name(name), flags(flags), startup(startup), save(save) {}
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virtual ~SettingDesc() {}
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const char *name; ///< Name of the setting. Used in configuration file and for console.
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std::string name; ///< Name of the setting. Used in configuration file and for console.
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SettingFlag flags; ///< Handles how a setting would show up in the GUI (text/currency, etc.).
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bool startup; ///< Setting has to be loaded directly at startup?.
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SaveLoad save; ///< Internal structure (going to savegame, parts to config).
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@ -140,7 +140,7 @@ struct IntSettingDesc : SettingDesc {
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*/
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typedef void PostChangeCallback(int32 value);
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IntSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, int32 def,
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IntSettingDesc(SaveLoad save, const std::string &name, SettingFlag flags, bool startup, int32 def,
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int32 min, uint32 max, int32 interval, StringID str, StringID str_help, StringID str_val,
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SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback) :
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SettingDesc(save, name, flags, startup), def(def), min(min), max(max), interval(interval),
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@ -182,7 +182,7 @@ private:
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/** Boolean setting. */
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struct BoolSettingDesc : IntSettingDesc {
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BoolSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, bool def,
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BoolSettingDesc(SaveLoad save, const std::string &name, SettingFlag flags, bool startup, bool def,
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StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback) :
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IntSettingDesc(save, name, flags, startup, def, 0, 1, 0, str, str_help, str_val, cat,
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@ -198,7 +198,7 @@ struct BoolSettingDesc : IntSettingDesc {
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struct OneOfManySettingDesc : IntSettingDesc {
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typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error
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OneOfManySettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, int32 def,
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OneOfManySettingDesc(SaveLoad save, const std::string &name, SettingFlag flags, bool startup, int32 def,
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int32 max, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback,
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std::initializer_list<const char *> many, OnConvert *many_cnvt) :
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@ -222,7 +222,7 @@ struct OneOfManySettingDesc : IntSettingDesc {
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/** Many of many setting. */
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struct ManyOfManySettingDesc : OneOfManySettingDesc {
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ManyOfManySettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup,
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ManyOfManySettingDesc(SaveLoad save, const std::string &name, SettingFlag flags, bool startup,
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int32 def, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback,
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std::initializer_list<const char *> many, OnConvert *many_cnvt) :
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@ -251,7 +251,7 @@ struct StringSettingDesc : SettingDesc {
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*/
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typedef void PostChangeCallback(const std::string &value);
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StringSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, const char *def,
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StringSettingDesc(SaveLoad save, const std::string &name, SettingFlag flags, bool startup, const char *def,
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uint32 max_length, PreChangeCheck pre_check, PostChangeCallback post_callback) :
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SettingDesc(save, name, flags, startup), def(def == nullptr ? "" : def), max_length(max_length),
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pre_check(pre_check), post_callback(post_callback) {}
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@ -277,7 +277,7 @@ private:
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/** List/array settings. */
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struct ListSettingDesc : SettingDesc {
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ListSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, const char *def) :
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ListSettingDesc(SaveLoad save, const std::string &name, SettingFlag flags, bool startup, const char *def) :
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SettingDesc(save, name, flags, startup), def(def) {}
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virtual ~ListSettingDesc() {}
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@ -291,7 +291,7 @@ struct ListSettingDesc : SettingDesc {
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/** Placeholder for settings that have been removed, but might still linger in the savegame. */
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struct NullSettingDesc : SettingDesc {
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NullSettingDesc(SaveLoad save) :
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SettingDesc(save, "", SF_NOT_IN_CONFIG, false) {}
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SettingDesc(save, {}, SF_NOT_IN_CONFIG, false) {}
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virtual ~NullSettingDesc() {}
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void FormatValue(char *buf, const char *last, const void *object) const override { NOT_REACHED(); }
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@ -1002,14 +1002,14 @@ post_cb = MaxVehiclesChanged
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cat = SC_BASIC
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[SDTG_BOOL]
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name = nullptr
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name = {}
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flags = SF_NO_NETWORK
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var = _old_vds.servint_ispercent
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def = false
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to = SLV_120
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[SDTG_VAR]
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name = nullptr
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name = {}
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type = SLE_UINT16
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flags = SF_GUI_0_IS_SPECIAL
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var = _old_vds.servint_trains
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@ -1019,7 +1019,7 @@ max = 800
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to = SLV_120
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[SDTG_VAR]
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name = nullptr
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name = {}
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type = SLE_UINT16
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flags = SF_GUI_0_IS_SPECIAL
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var = _old_vds.servint_roadveh
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@ -1029,7 +1029,7 @@ max = 800
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to = SLV_120
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[SDTG_VAR]
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name = nullptr
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name = {}
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type = SLE_UINT16
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flags = SF_GUI_0_IS_SPECIAL
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var = _old_vds.servint_ships
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@ -1039,7 +1039,7 @@ max = 800
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to = SLV_120
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[SDTG_VAR]
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name = nullptr
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name = {}
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type = SLE_UINT16
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flags = SF_GUI_0_IS_SPECIAL
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var = _old_vds.servint_aircraft
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