(svn r12875) -Codechange: Use defined const instead of cast magic

This commit is contained in:
belugas 2008-04-24 18:30:41 +00:00
parent fbeaf0389d
commit bf702602c1
1 changed files with 6 additions and 6 deletions

View File

@ -982,7 +982,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
if (flags & DC_EXEC) {
st = new Station();
st->town = ClosestTownFromTile(tile_org, (uint)-1);
st->town = ClosestTownFromTile(tile_org, UINT_MAX);
GenerateStationName(st, tile_org, STATIONNAMING_RAIL);
if (IsValidPlayer(_current_player)) {
@ -1406,7 +1406,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
st = new Station();
st->town = ClosestTownFromTile(tile, (uint)-1);
st->town = ClosestTownFromTile(tile, UINT_MAX);
GenerateStationName(st, tile, STATIONNAMING_ROAD);
if (IsValidPlayer(_current_player)) {
@ -1541,7 +1541,7 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
/* Rebuild the drive throuhg road stop. As a road stop can only be
* removed by the owner of the roadstop, _current_player is the
* owner of the road stop. */
MakeRoadNormal(tile, road_bits, rts, is_towns_road ? ClosestTownFromTile(tile, (uint)-1)->index : 0,
MakeRoadNormal(tile, road_bits, rts, is_towns_road ? ClosestTownFromTile(tile, UINT_MAX)->index : 0,
is_towns_road ? OWNER_TOWN : _current_player, _current_player, _current_player);
}
@ -1831,7 +1831,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
Station *st = new Station();
st->town = ClosestTownFromTile(tile, (uint)-1);
st->town = ClosestTownFromTile(tile, UINT_MAX);
GenerateStationName(st, tile, STATIONNAMING_BUOY);
if (IsValidPlayer(_current_player)) {
@ -1991,7 +1991,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
st = new Station();
st->town = ClosestTownFromTile(tile, (uint)-1);
st->town = ClosestTownFromTile(tile, UINT_MAX);
GenerateStationName(st, tile, STATIONNAMING_DOCK);
if (IsValidPlayer(_current_player)) {
@ -2830,7 +2830,7 @@ void BuildOilRig(TileIndex tile)
return;
}
st->town = ClosestTownFromTile(tile, (uint)-1);
st->town = ClosestTownFromTile(tile, UINT_MAX);
st->sign.width_1 = 0;
GenerateStationName(st, tile, STATIONNAMING_OILRIG);