From c017a3662a1e11be5ec4ea88c916488a1e8a2bca Mon Sep 17 00:00:00 2001 From: gooball <67861995+UnsuspiciousGooball@users.noreply.github.com> Date: Tue, 5 Jan 2021 11:45:07 +0100 Subject: [PATCH] Change: converting town-owned road types now require town rating (#8457) --- src/road_cmd.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index d0104cb99a..79048b9b59 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -2388,6 +2388,17 @@ CommandCost CmdConvertRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 } } + /* Base the ability to replace town roads and bridges on the town's + * acceptance of destructive actions. */ + if (owner == OWNER_TOWN) { + Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); + CommandCost ret = CheckforTownRating(DC_NONE, t, tt == MP_TUNNELBRIDGE ? TUNNELBRIDGE_REMOVE : ROAD_REMOVE); + if (ret.Failed()) { + error = ret; + continue; + } + } + /* Vehicle on the tile when not converting normal <-> powered * Tunnels and bridges have special check later */ if (tt != MP_TUNNELBRIDGE) {