diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index cf1b8b92b2..a381f6aa3b 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -211,14 +211,14 @@ protected: /** * The client tells the server about the identity of the client: * string Name of the client (max NETWORK_NAME_LENGTH). - * uint8_t ID of the company to play as (1..MAX_COMPANIES). + * uint8_t ID of the company to play as (1..MAX_COMPANIES, or COMPANY_SPECTATOR). * @param p The packet that was just received. */ virtual NetworkRecvStatus Receive_CLIENT_IDENTIFY(Packet &p); /** * Indication to the client that it needs to authenticate: - * bool Whether to use the password in the key exchange. + * uint8_t The \c NetworkAuthenticationMethod to use. * 32 * uint8_t Public key of the server. * 24 * uint8_t Nonce for the key exchange. * @param p The packet that was just received. @@ -236,8 +236,8 @@ protected: /** * Send the response to the authentication request: * 32 * uint8_t Public key of the client. - * 8 * uint8_t Random message that got encoded and signed. * 16 * uint8_t Message authentication code. + * 8 * uint8_t Random message that got encoded and signed. * @param p The packet that was just received. */ virtual NetworkRecvStatus Receive_CLIENT_AUTH_RESPONSE(Packet &p); @@ -267,7 +267,6 @@ protected: /** * Request the map from the server. - * uint32_t NewGRF version (release versions of OpenTTD only). * @param p The packet that was just received. */ virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet &p);