Feature: Add NotRoadTypes (NRT)

This commit is contained in:
peter1138 2019-04-06 07:46:15 +01:00 committed by Michael Lutz
parent 21edf67f89
commit c02ef3e456
106 changed files with 4465 additions and 1245 deletions

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@ -98,6 +98,32 @@
</li>
</ul>
</li>
<li><span style="font-weight: bold;">m4:</span><br>
<a name="RoadType"></a>
Road roadtype. Used for all tiles with road (road, station, tunnelbridge).
<ul>
<li>
Bits 5..0: Road roadtype, 0x3F for no road.
</li>
</ul>
</li>
<li><span style="font-weight: bold;">m8:</span><br>
<a name="TramType"></a>
Tram roadtype. Used for all tiles with road (road, station, tunnelbridge).
<ul>
<li>
Bits 11..6: Tram roadtype, 0x3F for no tram.
</li>
</ul>
</li>
<li><span style="font-weight: bold;">m8:</span><br>
<ul>
<li>
<a name="RailType"></a>
Bits 5..0: Railtype. Used for all tiles with rail (road, rail, station, tunnelbridge).
</li>
</ul>
</li>
<li><span style="font-weight: bold;">m7:</span><br>
Animation frame/state. Used for houses, industries, objects and stations.
</li>
@ -108,7 +134,7 @@
<table border=1 cellpadding=3>
<tr bgcolor="#0099FF">
<th align=left><font color="#FFFFFF">Class</font></th>
<th align=left><font color="#FFFFFF">Meaning & details of encoding</font></th>
<th align=left><font color="#FFFFFF">Meaning &amp; details of encoding</font></th>
</tr>
<tr bgcolor="#CCCCCC">
<td align=left><strong><a name="Class0"><tt> 0 </tt></a></strong></td>
@ -535,21 +561,10 @@
<td>
<ul>
<li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if there is no town or we are creating a town)</li>
<li>m7 bit 5 set = on snow or desert</li>
<li>m7 bits 7..6: present road types
<table>
<tr>
<td>bit 0&nbsp; </td>
<td>normal road</td>
</tr>
<tr>
<td>bit 1&nbsp; </td>
<td>tram</td>
</tr>
</table>
</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
<li>m4 bits 5..0: <a href="#RoadType">Roadtype</a></li>
<li>m7 bit 5 set = on snow or desert</li>
<li>m8 bits 11..6: <a href="#TramType">Tramtype</a></li>
<li>m5 bits 7 clear: road or level-crossing
<ul>
<li>m6 bits 5..3:
@ -862,6 +877,7 @@
<li>m3 bits 7..4: persistent random data for railway stations/waypoints and airports)</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram tracks (road stop)</li>
<li>m4: custom station id; 0 means standard graphics</li>
<li>m4: <a href="#RoadType">Roadtype</a> for road stops</li>
<li>m5: graphics index (range from 0..255 for each station type):
<table>
<tr>
@ -977,8 +993,8 @@
<li>m6 bit 2: pbs reservation state for railway stations/waypoints</li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
<li>m7 bits 7..6: present road types (road stops)</li>
<li>m7: animation frame (railway stations/waypoints, airports)</li>
<li>m8 bits 11..6: <a href="#TramType">Tramtype</a></li>
<li>m8 bits 5..0: <a href="#TrackType">track type</a> for railway stations/waypoints</li>
</ul>
</td>
@ -1445,6 +1461,7 @@
<ul>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a></li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram</li>
<li>m4: <a href="#RoadType">Roadtype</a></li>
<li>m5 bit 4: pbs reservation state for railway</li>
<li>m5 bits 7 clear: tunnel entrance/exit</li>
<li>m5 bit 7 set: bridge ramp
@ -1581,7 +1598,7 @@
</li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road</li>
<li>m7 bit 5 set = on snow or desert</li>
<li>m7 bits 7..6: present road types for road</li>
<li>m8 bits 11..6: <a href="#TramType">Tramtype</a></li>
<li>m8 bits 5..0: <a href="#TrackType">track type</a> for railway</li>
</ul>
</td>

View File

@ -143,11 +143,11 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits">XXX<span class="free">O</span> XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OO</span>X<span class="free">O</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX XX<span class="free">OO OOOO</span></td>
</tr>
<tr>
<td class="caption">level crossing</td>
@ -159,8 +159,8 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX <span class="free">OOO</span>X</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OO</span>XX XXXX</td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX XXXX XXXX</td>
</tr>
<tr>
<td class="caption">road depot</td>
@ -169,11 +169,11 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">-inherit-</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXX<span class="free">O</span> XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OO</span>X<span class="free">O</span> XXXX</td>
<td class="bits">-inherit-</td>
</tr>
<tr>
<td>3</td>
@ -237,11 +237,11 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits">XX<span class="free">O</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX XX<span class="free">OO OOOO</span></td>
</tr>
<tr>
<td class="caption">dock</td>
@ -357,11 +357,11 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">X<span class="free">OO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OO</span>XX XXXX</td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX XXXX XXXX</td>
</tr>
<tr>
<td>bridge ramp</td>
@ -370,7 +370,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OO</span>XX XX<span class="free">OO</span></td>
<td class="bits">-inherit-</td>

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@ -7,7 +7,7 @@
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "OpenTTD GUI graphics"
-1 * 3 05 15 \b 179 // OPENTTD_SPRITE_COUNT
-1 * 3 05 15 \b 184 // OPENTTD_SPRITE_COUNT
-1 sprites/openttdgui.png 8bpp 66 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 146 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 226 8 64 31 -31 7 normal
@ -187,3 +187,8 @@
-1 sprites/openttdgui_group_livery.png 8bpp 21 0 20 20 0 0 normal
-1 sprites/openttdgui_group_livery.png 8bpp 42 0 20 20 0 0 normal
-1 sprites/openttdgui_group_livery.png 8bpp 63 0 20 20 0 0 normal
-1 sprites/openttdgui_build_tram.png 8bpp 0 0 20 20 0 0 normal
-1 sprites/openttdgui_convert_road.png 8bpp 0 0 20 20 0 0 normal
-1 sprites/openttdgui_convert_road.png 8bpp 24 0 32 32 0 0 normal
-1 sprites/openttdgui_convert_tram.png 8bpp 0 0 20 20 0 0 normal
-1 sprites/openttdgui_convert_tram.png 8bpp 24 0 32 32 0 0 normal

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@ -7,7 +7,7 @@
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Tram track graphics by PikkaBird"
-1 * 3 05 0B 71
-1 * 3 05 0B 77
-1 sprites/tramtracks.png 8bpp 18 8 20 13 0 4 normal
-1 sprites/tramtracks.png 8bpp 50 8 20 13 0 4 normal
-1 sprites/tramtracks.png 8bpp 82 8 64 36 -18 -8 normal
@ -121,3 +121,9 @@
-1 sprites/tramtracks.png 8bpp 722 696 64 23 -31 0 normal
-1 sprites/tramtracks.png 8bpp 2 776 64 23 -31 0 normal
-1 sprites/tramtracks.png 8bpp 82 776 64 39 -31 -8 normal
-1 sprites/tramtracks_bare_depot.png 8bpp 0 0 64 31 -31 0 normal
-1 sprites/tramtracks_bare_depot.png 8bpp 80 0 62 64 2 -49 normal
-1 sprites/tramtracks_bare_depot.png 8bpp 158 0 64 31 -31 0 normal
-1 sprites/tramtracks_bare_depot.png 8bpp 238 0 62 64 -62 -49 normal
-1 sprites/tramtracks_bare_depot.png 8bpp 318 0 62 64 -62 -49 normal
-1 sprites/tramtracks_bare_depot.png 8bpp 398 0 62 64 2 -49 normal

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@ -584,6 +584,7 @@
<ClInclude Include="..\src\newgrf_object.h" />
<ClInclude Include="..\src\newgrf_properties.h" />
<ClInclude Include="..\src\newgrf_railtype.h" />
<ClInclude Include="..\src\newgrf_roadtype.h" />
<ClInclude Include="..\src\newgrf_sound.h" />
<ClInclude Include="..\src\newgrf_spritegroup.h" />
<ClInclude Include="..\src\newgrf_station.h" />
@ -614,6 +615,7 @@
<ClInclude Include="..\src\rail_gui.h" />
<ClInclude Include="..\src\rail_type.h" />
<ClInclude Include="..\src\rev.h" />
<ClInclude Include="..\src\road.h" />
<ClInclude Include="..\src\road_cmd.h" />
<ClInclude Include="..\src\road_func.h" />
<ClInclude Include="..\src\road_gui.h" />
@ -951,6 +953,7 @@
<ClInclude Include="..\src\table\railtypes.h" />
<ClInclude Include="..\src\table\road_land.h" />
<ClInclude Include="..\src\table\roadveh_movement.h" />
<ClInclude Include="..\src\table\roadtypes.h" />
<ClInclude Include="..\src\..\objs\settings\table\settings.h" />
<ClInclude Include="..\src\table\sprites.h" />
<ClInclude Include="..\src\table\station_land.h" />
@ -1228,6 +1231,7 @@
<ClCompile Include="..\src\newgrf_industrytiles.cpp" />
<ClCompile Include="..\src\newgrf_object.cpp" />
<ClCompile Include="..\src\newgrf_railtype.cpp" />
<ClCompile Include="..\src\newgrf_roadtype.cpp" />
<ClCompile Include="..\src\newgrf_sound.cpp" />
<ClCompile Include="..\src\newgrf_spritegroup.cpp" />
<ClCompile Include="..\src\newgrf_station.cpp" />

View File

@ -840,6 +840,9 @@
<ClInclude Include="..\src\newgrf_railtype.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\newgrf_roadtype.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\newgrf_sound.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -930,6 +933,9 @@
<ClInclude Include="..\src\rev.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\road.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\road_cmd.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -1941,6 +1947,9 @@
<ClInclude Include="..\src\table\roadveh_movement.h">
<Filter>Tables</Filter>
</ClInclude>
<ClInclude Include="..\src\table\roadtypes.h">
<Filter>Tables</Filter>
</ClInclude>
<ClInclude Include="..\src\..\objs\settings\table\settings.h">
<Filter>Tables</Filter>
</ClInclude>
@ -2772,6 +2781,9 @@
<ClCompile Include="..\src\newgrf_railtype.cpp">
<Filter>NewGRF</Filter>
</ClCompile>
<ClCompile Include="..\src\newgrf_roadtype.cpp">
<Filter>NewGRF</Filter>
</ClCompile>
<ClCompile Include="..\src\newgrf_sound.cpp">
<Filter>NewGRF</Filter>
</ClCompile>

View File

@ -584,6 +584,7 @@
<ClInclude Include="..\src\newgrf_object.h" />
<ClInclude Include="..\src\newgrf_properties.h" />
<ClInclude Include="..\src\newgrf_railtype.h" />
<ClInclude Include="..\src\newgrf_roadtype.h" />
<ClInclude Include="..\src\newgrf_sound.h" />
<ClInclude Include="..\src\newgrf_spritegroup.h" />
<ClInclude Include="..\src\newgrf_station.h" />
@ -614,6 +615,7 @@
<ClInclude Include="..\src\rail_gui.h" />
<ClInclude Include="..\src\rail_type.h" />
<ClInclude Include="..\src\rev.h" />
<ClInclude Include="..\src\road.h" />
<ClInclude Include="..\src\road_cmd.h" />
<ClInclude Include="..\src\road_func.h" />
<ClInclude Include="..\src\road_gui.h" />
@ -951,6 +953,7 @@
<ClInclude Include="..\src\table\railtypes.h" />
<ClInclude Include="..\src\table\road_land.h" />
<ClInclude Include="..\src\table\roadveh_movement.h" />
<ClInclude Include="..\src\table\roadtypes.h" />
<ClInclude Include="..\src\..\objs\settings\table\settings.h" />
<ClInclude Include="..\src\table\sprites.h" />
<ClInclude Include="..\src\table\station_land.h" />
@ -1228,6 +1231,7 @@
<ClCompile Include="..\src\newgrf_industrytiles.cpp" />
<ClCompile Include="..\src\newgrf_object.cpp" />
<ClCompile Include="..\src\newgrf_railtype.cpp" />
<ClCompile Include="..\src\newgrf_roadtype.cpp" />
<ClCompile Include="..\src\newgrf_sound.cpp" />
<ClCompile Include="..\src\newgrf_spritegroup.cpp" />
<ClCompile Include="..\src\newgrf_station.cpp" />

View File

@ -840,6 +840,9 @@
<ClInclude Include="..\src\newgrf_railtype.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\newgrf_roadtype.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\newgrf_sound.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -930,6 +933,9 @@
<ClInclude Include="..\src\rev.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\road.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\road_cmd.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -1941,6 +1947,9 @@
<ClInclude Include="..\src\table\roadveh_movement.h">
<Filter>Tables</Filter>
</ClInclude>
<ClInclude Include="..\src\table\roadtypes.h">
<Filter>Tables</Filter>
</ClInclude>
<ClInclude Include="..\src\..\objs\settings\table\settings.h">
<Filter>Tables</Filter>
</ClInclude>
@ -2772,6 +2781,9 @@
<ClCompile Include="..\src\newgrf_railtype.cpp">
<Filter>NewGRF</Filter>
</ClCompile>
<ClCompile Include="..\src\newgrf_roadtype.cpp">
<Filter>NewGRF</Filter>
</ClCompile>
<ClCompile Include="..\src\newgrf_sound.cpp">
<Filter>NewGRF</Filter>
</ClCompile>

View File

@ -584,6 +584,7 @@
<ClInclude Include="..\src\newgrf_object.h" />
<ClInclude Include="..\src\newgrf_properties.h" />
<ClInclude Include="..\src\newgrf_railtype.h" />
<ClInclude Include="..\src\newgrf_roadtype.h" />
<ClInclude Include="..\src\newgrf_sound.h" />
<ClInclude Include="..\src\newgrf_spritegroup.h" />
<ClInclude Include="..\src\newgrf_station.h" />
@ -614,6 +615,7 @@
<ClInclude Include="..\src\rail_gui.h" />
<ClInclude Include="..\src\rail_type.h" />
<ClInclude Include="..\src\rev.h" />
<ClInclude Include="..\src\road.h" />
<ClInclude Include="..\src\road_cmd.h" />
<ClInclude Include="..\src\road_func.h" />
<ClInclude Include="..\src\road_gui.h" />
@ -951,6 +953,7 @@
<ClInclude Include="..\src\table\railtypes.h" />
<ClInclude Include="..\src\table\road_land.h" />
<ClInclude Include="..\src\table\roadveh_movement.h" />
<ClInclude Include="..\src\table\roadtypes.h" />
<ClInclude Include="..\src\..\objs\settings\table\settings.h" />
<ClInclude Include="..\src\table\sprites.h" />
<ClInclude Include="..\src\table\station_land.h" />
@ -1228,6 +1231,7 @@
<ClCompile Include="..\src\newgrf_industrytiles.cpp" />
<ClCompile Include="..\src\newgrf_object.cpp" />
<ClCompile Include="..\src\newgrf_railtype.cpp" />
<ClCompile Include="..\src\newgrf_roadtype.cpp" />
<ClCompile Include="..\src\newgrf_sound.cpp" />
<ClCompile Include="..\src\newgrf_spritegroup.cpp" />
<ClCompile Include="..\src\newgrf_station.cpp" />

View File

@ -840,6 +840,9 @@
<ClInclude Include="..\src\newgrf_railtype.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\newgrf_roadtype.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\newgrf_sound.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -930,6 +933,9 @@
<ClInclude Include="..\src\rev.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\road.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\road_cmd.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -1941,6 +1947,9 @@
<ClInclude Include="..\src\table\roadveh_movement.h">
<Filter>Tables</Filter>
</ClInclude>
<ClInclude Include="..\src\table\roadtypes.h">
<Filter>Tables</Filter>
</ClInclude>
<ClInclude Include="..\src\..\objs\settings\table\settings.h">
<Filter>Tables</Filter>
</ClInclude>
@ -2772,6 +2781,9 @@
<ClCompile Include="..\src\newgrf_railtype.cpp">
<Filter>NewGRF</Filter>
</ClCompile>
<ClCompile Include="..\src\newgrf_roadtype.cpp">
<Filter>NewGRF</Filter>
</ClCompile>
<ClCompile Include="..\src\newgrf_sound.cpp">
<Filter>NewGRF</Filter>
</ClCompile>

View File

@ -271,6 +271,7 @@ newgrf_industrytiles.h
newgrf_object.h
newgrf_properties.h
newgrf_railtype.h
newgrf_roadtype.h
newgrf_sound.h
newgrf_spritegroup.h
newgrf_station.h
@ -301,6 +302,7 @@ rail.h
rail_gui.h
rail_type.h
rev.h
road.h
road_cmd.h
road_func.h
road_gui.h
@ -666,6 +668,7 @@ table/pricebase.h
table/railtypes.h
table/road_land.h
table/roadveh_movement.h
table/roadtypes.h
../objs/settings/table/settings.h
table/sprites.h
table/station_land.h
@ -978,6 +981,7 @@ newgrf_industries.cpp
newgrf_industrytiles.cpp
newgrf_object.cpp
newgrf_railtype.cpp
newgrf_roadtype.cpp
newgrf_sound.cpp
newgrf_spritegroup.cpp
newgrf_station.cpp

View File

@ -20,6 +20,7 @@
#include "articulated_vehicles.h"
#include "core/random_func.hpp"
#include "vehiclelist.h"
#include "road.h"
#include "table/strings.h"
@ -74,6 +75,9 @@ bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company)
}
case VEH_ROAD:
/* make sure the roadtypes are compatible */
if ((GetRoadTypeInfo(e_from->u.road.roadtype)->powered_roadtypes & GetRoadTypeInfo(e_to->u.road.roadtype)->powered_roadtypes) == ROADTYPES_NONE) return false;
/* make sure that we do not replace a tram with a normal road vehicles or vice versa */
if (HasBit(e_from->info.misc_flags, EF_ROAD_TRAM) != HasBit(e_to->info.misc_flags, EF_ROAD_TRAM)) return false;
break;

View File

@ -14,6 +14,7 @@
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "rail.h"
#include "road.h"
#include "strings_func.h"
#include "window_func.h"
#include "autoreplace_func.h"
@ -24,6 +25,7 @@
#include "settings_func.h"
#include "core/geometry_func.hpp"
#include "rail_gui.h"
#include "road_gui.h"
#include "widgets/dropdown_func.h"
#include "widgets/autoreplace_widget.h"
@ -86,6 +88,7 @@ class ReplaceVehicleWindow : public Window {
bool descending_sort_order; ///< Order of sorting vehicles.
bool show_hidden_engines; ///< Whether to show the hidden engines.
RailType sel_railtype; ///< Type of rail tracks selected. #INVALID_RAILTYPE to show all.
RoadType sel_roadtype; ///< Type of road selected. #INVALID_ROADTYPE to show all.
Scrollbar *vscroll[2];
/**
@ -127,7 +130,21 @@ class ReplaceVehicleWindow : public Window {
FOR_ALL_ENGINES_OF_TYPE(e, type) {
if (!draw_left && !this->show_hidden_engines && e->IsHidden(_local_company)) continue;
EngineID eid = e->index;
if (type == VEH_TRAIN && !this->GenerateReplaceRailList(eid, draw_left, this->replace_engines)) continue; // special rules for trains
switch (type) {
case VEH_TRAIN:
if (!this->GenerateReplaceRailList(eid, draw_left, this->replace_engines)) continue; // special rules for trains
break;
case VEH_ROAD:
if (draw_left && this->sel_roadtype != INVALID_ROADTYPE) {
/* Ensure that the roadtype is specific to the selected one */
if (e->u.road.roadtype != this->sel_roadtype) continue;
}
break;
default:
break;
}
if (draw_left) {
const uint num_engines = GetGroupNumEngines(_local_company, this->sel_group, eid);
@ -210,6 +227,7 @@ public:
ReplaceVehicleWindow(WindowDesc *desc, VehicleType vehicletype, GroupID id_g) : Window(desc)
{
this->sel_railtype = INVALID_RAILTYPE;
this->sel_roadtype = INVALID_ROADTYPE;
this->replace_engines = true; // start with locomotives (all other vehicles will not read this bool)
this->engines[0].ForceRebuild();
this->engines[1].ForceRebuild();
@ -229,6 +247,11 @@ public:
widget->SetLowered(this->show_hidden_engines);
this->FinishInitNested(vehicletype);
if (vehicletype == VEH_TRAIN || vehicletype == VEH_ROAD) {
widget = this->GetWidget<NWidgetCore>(WID_RV_RAIL_ROAD_TYPE_DROPDOWN);
widget->tool_tip = STR_REPLACE_HELP_RAILTYPE + vehicletype;
}
this->sort_criteria = _engine_sort_last_criteria[vehicletype];
this->descending_sort_order = _engine_sort_last_order[vehicletype];
this->owner = _local_company;
@ -287,13 +310,28 @@ public:
break;
}
case WID_RV_TRAIN_RAILTYPE_DROPDOWN: {
case WID_RV_RAIL_ROAD_TYPE_DROPDOWN: {
Dimension d = {0, 0};
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
/* Skip rail type if it has no label */
if (rti->label == 0) continue;
d = maxdim(d, GetStringBoundingBox(rti->strings.replace_text));
switch (this->window_number) {
case VEH_TRAIN:
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
/* Skip rail type if it has no label */
if (rti->label == 0) continue;
d = maxdim(d, GetStringBoundingBox(rti->strings.replace_text));
}
break;
case VEH_ROAD:
for (RoadType rt = ROADTYPE_BEGIN; rt < ROADTYPE_END; rt++) {
const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
/* Skip road type if it has no label */
if (rti->label == 0) continue;
d = maxdim(d, GetStringBoundingBox(rti->strings.replace_text));
}
break;
default: NOT_REACHED();
}
d.width += padding.width;
d.height += padding.height;
@ -409,9 +447,18 @@ public:
* or The selected vehicle has no replacement set up */
this->SetWidgetDisabledState(WID_RV_STOP_REPLACE, this->sel_engine[0] == INVALID_ENGINE || !EngineHasReplacementForCompany(c, this->sel_engine[0], this->sel_group));
if (this->window_number == VEH_TRAIN) {
/* Show the selected railtype in the pulldown menu */
this->GetWidget<NWidgetCore>(WID_RV_TRAIN_RAILTYPE_DROPDOWN)->widget_data = sel_railtype == INVALID_RAILTYPE ? STR_REPLACE_ALL_RAILTYPE : GetRailTypeInfo(sel_railtype)->strings.replace_text;
switch (this->window_number) {
case VEH_TRAIN:
/* Show the selected railtype in the pulldown menu */
this->GetWidget<NWidgetCore>(WID_RV_RAIL_ROAD_TYPE_DROPDOWN)->widget_data = sel_railtype == INVALID_RAILTYPE ? STR_REPLACE_ALL_RAILTYPE : GetRailTypeInfo(sel_railtype)->strings.replace_text;
break;
case VEH_ROAD:
/* Show the selected roadtype in the pulldown menu */
this->GetWidget<NWidgetCore>(WID_RV_RAIL_ROAD_TYPE_DROPDOWN)->widget_data = sel_roadtype == INVALID_ROADTYPE ? STR_REPLACE_ALL_ROADTYPE : GetRoadTypeInfo(sel_roadtype)->strings.replace_text;
break;
default: break;
}
this->DrawWidgets();
@ -472,8 +519,16 @@ public:
break;
}
case WID_RV_TRAIN_RAILTYPE_DROPDOWN: // Railtype selection dropdown menu
ShowDropDownList(this, GetRailTypeDropDownList(true, true), sel_railtype, WID_RV_TRAIN_RAILTYPE_DROPDOWN);
case WID_RV_RAIL_ROAD_TYPE_DROPDOWN: // Rail/roadtype selection dropdown menu
switch (this->window_number) {
case VEH_TRAIN:
ShowDropDownList(this, GetRailTypeDropDownList(true, true), sel_railtype, WID_RV_RAIL_ROAD_TYPE_DROPDOWN);
break;
case VEH_ROAD:
ShowDropDownList(this, GetRoadTypeDropDownList(RTTB_ROAD | RTTB_TRAM, true, true), sel_roadtype, WID_RV_RAIL_ROAD_TYPE_DROPDOWN);
break;
}
break;
case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: // toggle renew_keep_length
@ -533,10 +588,25 @@ public:
}
break;
case WID_RV_TRAIN_RAILTYPE_DROPDOWN: {
RailType temp = (RailType)index;
if (temp == sel_railtype) return; // we didn't select a new one. No need to change anything
sel_railtype = temp;
case WID_RV_RAIL_ROAD_TYPE_DROPDOWN:
switch (this->window_number) {
case VEH_TRAIN: {
RailType temp = (RailType)index;
if (temp == sel_railtype) return; // we didn't select a new one. No need to change anything
sel_railtype = temp;
break;
}
case VEH_ROAD: {
RoadType temp = (RoadType)index;
if (temp == sel_roadtype) return; // we didn't select a new one. No need to change anything
sel_roadtype = temp;
break;
}
default: NOT_REACHED();
}
/* Reset scrollbar positions */
this->vscroll[0]->SetPosition(0);
this->vscroll[1]->SetPosition(0);
@ -546,7 +616,6 @@ public:
this->reset_sel_engine = true;
this->SetDirty();
break;
}
case WID_RV_TRAIN_ENGINEWAGON_DROPDOWN: {
this->replace_engines = index != 0;
@ -603,7 +672,7 @@ static const NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_TRAIN_RAILTYPE_DROPDOWN), SetMinimalSize(136, 12), SetDataTip(0x0, STR_REPLACE_HELP_RAILTYPE), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_RAIL_ROAD_TYPE_DROPDOWN), SetMinimalSize(136, 12), SetDataTip(0x0, STR_REPLACE_HELP_RAILTYPE), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_TRAIN_ENGINEWAGON_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_REPLACE_ENGINE_WAGON_SELECT_HELP),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), EndContainer(),
@ -648,6 +717,64 @@ static WindowDesc _replace_rail_vehicle_desc(
_nested_replace_rail_vehicle_widgets, lengthof(_nested_replace_rail_vehicle_widgets)
);
static const NWidgetPart _nested_replace_road_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_RV_CAPTION), SetDataTip(STR_REPLACE_VEHICLES_WHITE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_VEHICLES_IN_USE, STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP), SetFill(1, 1), SetMinimalSize(0, 12), SetResize(1, 0),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES, STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP), SetFill(1, 1), SetMinimalSize(0, 12), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(NWID_VERTICAL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_RAIL_ROAD_TYPE_DROPDOWN), SetMinimalSize(136, 12), SetDataTip(0x0, STR_REPLACE_HELP_RAILTYPE), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 1),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_RV_LEFT_MATRIX), SetMinimalSize(216, 0), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_REPLACE_HELP_LEFT_ARRAY), SetResize(1, 1), SetScrollbar(WID_RV_LEFT_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_RV_LEFT_SCROLLBAR),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_RV_RIGHT_MATRIX), SetMinimalSize(216, 0), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_REPLACE_HELP_RIGHT_ARRAY), SetResize(1, 1), SetScrollbar(WID_RV_RIGHT_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_RV_RIGHT_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_LEFT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_RIGHT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_PUSHBUTTON_DROPDOWN, COLOUR_GREY, WID_RV_START_REPLACE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON),
NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_INFO_TAB), SetMinimalSize(167, 12), SetDataTip(0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB), SetResize(1, 0),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_STOP_REPLACE), SetMinimalSize(150, 12), SetDataTip(STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
static WindowDesc _replace_road_vehicle_desc(
WDP_AUTO, "replace_vehicle_road", 500, 140,
WC_REPLACE_VEHICLE, WC_NONE,
WDF_CONSTRUCTION,
_nested_replace_road_vehicle_widgets, lengthof(_nested_replace_road_vehicle_widgets)
);
static const NWidgetPart _nested_replace_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
@ -710,5 +837,11 @@ static WindowDesc _replace_vehicle_desc(
void ShowReplaceGroupVehicleWindow(GroupID id_g, VehicleType vehicletype)
{
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
new ReplaceVehicleWindow(vehicletype == VEH_TRAIN ? &_replace_rail_vehicle_desc : &_replace_vehicle_desc, vehicletype, id_g);
WindowDesc *desc;
switch (vehicletype) {
case VEH_TRAIN: desc = &_replace_rail_vehicle_desc; break;
case VEH_ROAD: desc = &_replace_road_vehicle_desc; break;
default: desc = &_replace_vehicle_desc; break;
}
new ReplaceVehicleWindow(desc, vehicletype, id_g);
}

View File

@ -13,6 +13,7 @@
#include "error.h"
#include "command_func.h"
#include "rail.h"
#include "road.h"
#include "strings_func.h"
#include "window_func.h"
#include "sound_func.h"
@ -403,11 +404,25 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
Money infra_cost = 0;
switch (transport_type) {
case TRANSPORT_ROAD:
infra_cost = (bridge_len + 2) * _price[PR_BUILD_ROAD] * 2;
case TRANSPORT_ROAD: {
/* In case we add a new road type as well, we must be aware of those costs. */
if (IsBridgeTile(start)) infra_cost *= CountBits(GetRoadTypes(start) | (RoadTypes)road_rail_type);
RoadType road_rt = INVALID_ROADTYPE;
RoadType tram_rt = INVALID_ROADTYPE;
if (IsBridgeTile(start)) {
road_rt = GetRoadTypeRoad(start);
tram_rt = GetRoadTypeTram(start);
}
if (RoadTypeIsRoad((RoadType)road_rail_type)) {
road_rt = (RoadType)road_rail_type;
} else {
tram_rt = (RoadType)road_rail_type;
}
if (road_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(road_rt);
if (tram_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(tram_rt);
break;
}
case TRANSPORT_RAIL: infra_cost = (bridge_len + 2) * RailBuildCost((RailType)road_rail_type); break;
default: break;
}

View File

@ -132,11 +132,11 @@ static inline void MakeBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, D
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m4 = INVALID_ROADTYPE;
_m[t].m5 = 1 << 7 | tt << 2 | d;
SB(_me[t].m6, 2, 4, bridgetype);
_me[t].m7 = 0;
_me[t].m8 = 0;
_me[t].m8 = INVALID_ROADTYPE << 6;
}
/**
@ -147,14 +147,15 @@ static inline void MakeBridgeRamp(TileIndex t, Owner o, BridgeType bridgetype, D
* @param owner_tram the new owner of the tram on the bridge
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
* @param rts the road types of the bridge
* @param road_rt the road type of the bridge
* @param tram_rt the tram type of the bridge
*/
static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, Owner owner_road, Owner owner_tram, BridgeType bridgetype, DiagDirection d, RoadTypes rts)
static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, Owner owner_road, Owner owner_tram, BridgeType bridgetype, DiagDirection d, RoadType road_rt, RoadType tram_rt)
{
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD);
SetRoadOwner(t, ROADTYPE_ROAD, owner_road);
if (owner_tram != OWNER_TOWN) SetRoadOwner(t, ROADTYPE_TRAM, owner_tram);
SetRoadTypes(t, rts);
SetRoadOwner(t, RTT_ROAD, owner_road);
if (owner_tram != OWNER_TOWN) SetRoadOwner(t, RTT_TRAM, owner_tram);
SetRoadTypes(t, road_rt, tram_rt);
}
/**

View File

@ -1014,8 +1014,8 @@ void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selecte
struct BuildVehicleWindow : Window {
VehicleType vehicle_type; ///< Type of vehicles shown in the window.
union {
RailType railtype; ///< Rail type to show, or #RAILTYPE_END.
RoadTypes roadtypes; ///< Road type to show, or #ROADTYPES_ALL.
RailType railtype; ///< Rail type to show, or #INVALID_RAILTYPE.
RoadType roadtype; ///< Road type to show, or #INVALID_ROADTYPE.
} filter; ///< Filter to apply.
bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
byte sort_criteria; ///< Current sort criterium.
@ -1050,7 +1050,8 @@ struct BuildVehicleWindow : Window {
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
{
this->vehicle_type = type;
this->window_number = tile == INVALID_TILE ? (int)type : tile;
this->listview_mode = tile == INVALID_TILE;
this->window_number = this->listview_mode ? (int)type : tile;
this->sel_engine = INVALID_ENGINE;
@ -1058,19 +1059,7 @@ struct BuildVehicleWindow : Window {
this->descending_sort_order = _engine_sort_last_order[type];
this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->filter.railtype = (tile == INVALID_TILE) ? RAILTYPE_END : GetRailType(tile);
break;
case VEH_ROAD:
this->filter.roadtypes = (tile == INVALID_TILE) ? ROADTYPES_ALL : GetRoadTypes(tile);
case VEH_SHIP:
case VEH_AIRCRAFT:
break;
}
this->listview_mode = (this->window_number <= VEH_END);
this->UpdateFilterByTile();
this->CreateNestedTree();
@ -1114,6 +1103,36 @@ struct BuildVehicleWindow : Window {
}
}
/** Set the filter type according to the depot type */
void UpdateFilterByTile()
{
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
if (this->listview_mode) {
this->filter.railtype = INVALID_RAILTYPE;
} else {
this->filter.railtype = GetRailType(this->window_number);
}
break;
case VEH_ROAD:
if (this->listview_mode) {
this->filter.roadtype = INVALID_ROADTYPE;
} else {
this->filter.roadtype = GetRoadTypeRoad(this->window_number);
if (this->filter.roadtype == INVALID_ROADTYPE) {
this->filter.roadtype = GetRoadTypeTram(this->window_number);
}
}
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
break;
}
}
/** Populate the filter list and set the cargo filter criteria. */
void SetCargoFilterArray()
{
@ -1223,8 +1242,6 @@ struct BuildVehicleWindow : Window {
int num_engines = 0;
int num_wagons = 0;
this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number);
this->eng_list.clear();
/* Make list of all available train engines and wagons.
@ -1237,7 +1254,7 @@ struct BuildVehicleWindow : Window {
EngineID eid = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
if (this->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
/* Filter now! So num_engines and num_wagons is valid */
@ -1280,7 +1297,8 @@ struct BuildVehicleWindow : Window {
if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue;
if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
this->eng_list.push_back(eid);
if (eid == this->sel_engine) sel_id = eid;
@ -1338,6 +1356,10 @@ struct BuildVehicleWindow : Window {
void GenerateBuildList()
{
if (!this->eng_list.NeedRebuild()) return;
/* Update filter type in case the road/railtype of the depot got converted */
this->UpdateFilterByTile();
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
@ -1460,6 +1482,9 @@ struct BuildVehicleWindow : Window {
if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
SetDParam(0, rti->strings.build_caption);
} else if (this->vehicle_type == VEH_ROAD && !this->listview_mode) {
const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype);
SetDParam(0, rti->strings.build_caption);
} else {
SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
}

View File

@ -68,6 +68,8 @@ CommandProc CmdBuildRoad;
CommandProc CmdBuildRoadDepot;
CommandProc CmdConvertRoad;
CommandProc CmdBuildAirport;
CommandProc CmdBuildDock;
@ -235,6 +237,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
DEF_CMD(CmdBuildRoad, CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD
DEF_CMD(CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD_DEPOT
DEF_CMD(CmdConvertRoad, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CONVERT_ROAD
DEF_CMD(CmdBuildAirport, CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_AIRPORT
DEF_CMD(CmdBuildDock, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_DOCK

View File

@ -202,6 +202,7 @@ enum Commands {
CMD_REMOVE_LONG_ROAD, ///< remove a complete road (not a "half" one)
CMD_BUILD_ROAD, ///< build a "half" road
CMD_BUILD_ROAD_DEPOT, ///< build a road depot
CMD_CONVERT_ROAD, ///< convert a road type
CMD_BUILD_AIRPORT, ///< build an airport

View File

@ -43,6 +43,9 @@ struct CompanyInfrastructure {
for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) total += this->rail[rt];
return total;
}
uint32 GetRoadTotal() const;
uint32 GetTramTotal() const;
};
typedef Pool<Company, CompanyID, 1, MAX_COMPANIES> CompanyPool;

View File

@ -562,7 +562,7 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER;
c->avail_railtypes = GetCompanyRailtypes(c->index);
c->avail_roadtypes = GetCompanyRoadtypes(c->index);
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
c->inaugurated_year = _cur_year;
RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face
@ -1165,3 +1165,29 @@ int CompanyServiceInterval(const Company *c, VehicleType type)
case VEH_SHIP: return vds->servint_ships;
}
}
/**
* Get total sum of all owned road bits.
* @return Combined total road road bits.
*/
uint32 CompanyInfrastructure::GetRoadTotal() const
{
uint32 total = 0;
for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
if (RoadTypeIsRoad(rt)) total += this->road[rt];
}
return total;
}
/**
* Get total sum of all owned tram bits.
* @return Combined total of tram road bits.
*/
uint32 CompanyInfrastructure::GetTramTotal() const
{
uint32 total = 0;
for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
if (RoadTypeIsTram(rt)) total += this->road[rt];
}
return total;
}

View File

@ -30,6 +30,7 @@
#include "core/geometry_func.hpp"
#include "object_type.h"
#include "rail.h"
#include "road.h"
#include "engine_base.h"
#include "window_func.h"
#include "road_func.h"
@ -1782,6 +1783,10 @@ static const NWidgetPart _nested_company_infrastructure_widgets[] = {
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_ROAD_DESC), SetMinimalTextLines(2, 0), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_ROAD_COUNT), SetMinimalTextLines(2, 0), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(2, 4, 2),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_TRAM_DESC), SetMinimalTextLines(2, 0), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_TRAM_COUNT), SetMinimalTextLines(2, 0), SetFill(0, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(2, 4, 2),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_WATER_DESC), SetMinimalTextLines(2, 0), SetFill(1, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CI_WATER_COUNT), SetMinimalTextLines(2, 0), SetFill(0, 1),
@ -1819,7 +1824,7 @@ struct CompanyInfrastructureWindow : Window
void UpdateRailRoadTypes()
{
this->railtypes = RAILTYPES_NONE;
this->roadtypes = ROADTYPES_ROAD; // Road is always available.
this->roadtypes = ROADTYPES_NONE;
/* Find the used railtypes. */
Engine *e;
@ -1832,14 +1837,16 @@ struct CompanyInfrastructureWindow : Window
/* Get the date introduced railtypes as well. */
this->railtypes = AddDateIntroducedRailTypes(this->railtypes, MAX_DAY);
/* Tram is only visible when there will be a tram. */
/* Find the used roadtypes. */
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
if (!HasBit(e->info.misc_flags, EF_ROAD_TRAM)) continue;
this->roadtypes |= ROADTYPES_TRAM;
break;
this->roadtypes |= GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes;
}
/* Get the date introduced roadtypes as well. */
this->roadtypes = AddDateIntroducedRoadTypes(this->roadtypes, MAX_DAY);
this->roadtypes &= ~_roadtypes_hidden_mask;
}
/** Get total infrastructure maintenance cost. */
@ -1854,8 +1861,11 @@ struct CompanyInfrastructureWindow : Window
}
total += SignalMaintenanceCost(c->infrastructure.signal);
if (HasBit(this->roadtypes, ROADTYPE_ROAD)) total += RoadMaintenanceCost(ROADTYPE_ROAD, c->infrastructure.road[ROADTYPE_ROAD]);
if (HasBit(this->roadtypes, ROADTYPE_TRAM)) total += RoadMaintenanceCost(ROADTYPE_TRAM, c->infrastructure.road[ROADTYPE_TRAM]);
uint32 road_total = c->infrastructure.GetRoadTotal();
uint32 tram_total = c->infrastructure.GetTramTotal();
for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
if (HasBit(this->roadtypes, rt)) total += RoadMaintenanceCost(rt, c->infrastructure.road[rt], RoadTypeIsRoad(rt) ? road_total : tram_total);
}
total += CanalMaintenanceCost(c->infrastructure.water);
total += StationMaintenanceCost(c->infrastructure.station);
@ -1883,7 +1893,8 @@ struct CompanyInfrastructureWindow : Window
size->width = max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT).width);
for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
RailType rt;
FOR_ALL_SORTED_RAILTYPES(rt) {
if (HasBit(this->railtypes, rt)) {
lines++;
SetDParam(0, GetRailTypeInfo(rt)->strings.name);
@ -1899,18 +1910,19 @@ struct CompanyInfrastructureWindow : Window
break;
}
case WID_CI_ROAD_DESC: {
uint lines = 1;
case WID_CI_ROAD_DESC:
case WID_CI_TRAM_DESC: {
uint lines = 0;
size->width = max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT).width);
size->width = max(size->width, GetStringBoundingBox(widget == WID_CI_ROAD_DESC ? STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT : STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT).width);
if (HasBit(this->roadtypes, ROADTYPE_ROAD)) {
lines++;
size->width = max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD).width + WD_FRAMERECT_LEFT);
}
if (HasBit(this->roadtypes, ROADTYPE_TRAM)) {
lines++;
size->width = max(size->width, GetStringBoundingBox(STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY).width + WD_FRAMERECT_LEFT);
RoadType rt;
FOR_ALL_SORTED_ROADTYPES(rt) {
if (HasBit(this->roadtypes, rt) && RoadTypeIsRoad(rt) == (widget == WID_CI_ROAD_DESC)) {
lines++;
SetDParam(0, GetRoadTypeInfo(rt)->strings.name);
size->width = max(size->width, GetStringBoundingBox(STR_WHITE_STRING).width + WD_FRAMERECT_LEFT);
}
}
size->height = max(size->height, lines * FONT_HEIGHT_NORMAL);
@ -1930,6 +1942,7 @@ struct CompanyInfrastructureWindow : Window
case WID_CI_RAIL_COUNT:
case WID_CI_ROAD_COUNT:
case WID_CI_TRAM_COUNT:
case WID_CI_WATER_COUNT:
case WID_CI_STATION_COUNT:
case WID_CI_TOTAL: {
@ -1943,9 +1956,12 @@ struct CompanyInfrastructureWindow : Window
}
max_val = max(max_val, c->infrastructure.signal);
max_cost = max(max_cost, SignalMaintenanceCost(c->infrastructure.signal));
uint32 road_total = c->infrastructure.GetRoadTotal();
uint32 tram_total = c->infrastructure.GetTramTotal();
for (RoadType rt = ROADTYPE_BEGIN; rt < ROADTYPE_END; rt++) {
max_val = max(max_val, c->infrastructure.road[rt]);
max_cost = max(max_cost, RoadMaintenanceCost(rt, c->infrastructure.road[rt]));
max_cost = max(max_cost, RoadMaintenanceCost(rt, c->infrastructure.road[rt], RoadTypeIsRoad(rt) ? road_total : tram_total));
}
max_val = max(max_val, c->infrastructure.water);
max_cost = max(max_cost, CanalMaintenanceCost(c->infrastructure.water));
@ -2041,26 +2057,32 @@ struct CompanyInfrastructureWindow : Window
}
case WID_CI_ROAD_DESC:
DrawString(r.left, r.right, y, STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT);
case WID_CI_TRAM_DESC: {
DrawString(r.left, r.right, y, widget == WID_CI_ROAD_DESC ? STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT : STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT);
if (this->roadtypes != ROADTYPES_NONE) {
if (HasBit(this->roadtypes, ROADTYPE_ROAD)) DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD);
if (HasBit(this->roadtypes, ROADTYPE_TRAM)) DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY);
} else {
/* No valid roadtypes. */
DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_COMPANY_VIEW_INFRASTRUCTURE_NONE);
/* Draw name of each valid roadtype. */
RoadType rt;
FOR_ALL_SORTED_ROADTYPES(rt) {
if (HasBit(this->roadtypes, rt) && RoadTypeIsRoad(rt) == (widget == WID_CI_ROAD_DESC)) {
SetDParam(0, GetRoadTypeInfo(rt)->strings.name);
DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_WHITE_STRING);
}
}
break;
}
case WID_CI_ROAD_COUNT:
if (HasBit(this->roadtypes, ROADTYPE_ROAD)) {
this->DrawCountLine(r, y, c->infrastructure.road[ROADTYPE_ROAD], RoadMaintenanceCost(ROADTYPE_ROAD, c->infrastructure.road[ROADTYPE_ROAD]));
}
if (HasBit(this->roadtypes, ROADTYPE_TRAM)) {
this->DrawCountLine(r, y, c->infrastructure.road[ROADTYPE_TRAM], RoadMaintenanceCost(ROADTYPE_TRAM, c->infrastructure.road[ROADTYPE_TRAM]));
case WID_CI_TRAM_COUNT: {
uint32 road_tram_total = widget == WID_CI_ROAD_COUNT ? c->infrastructure.GetRoadTotal() : c->infrastructure.GetTramTotal();
RoadType rt;
FOR_ALL_SORTED_ROADTYPES(rt) {
if (HasBit(this->roadtypes, rt) && RoadTypeIsRoad(rt) == (widget == WID_CI_ROAD_COUNT)) {
this->DrawCountLine(r, y, c->infrastructure.road[rt], RoadMaintenanceCost(rt, c->infrastructure.road[rt], road_tram_total));
}
}
break;
}
case WID_CI_WATER_DESC:
DrawString(r.left, r.right, y, STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT);

View File

@ -685,8 +685,10 @@ static void CompaniesGenStatistics()
if (c->infrastructure.rail[rt] != 0) cost.AddCost(RailMaintenanceCost(rt, c->infrastructure.rail[rt], rail_total));
}
cost.AddCost(SignalMaintenanceCost(c->infrastructure.signal));
uint32 road_total = c->infrastructure.GetRoadTotal();
uint32 tram_total = c->infrastructure.GetTramTotal();
for (RoadType rt = ROADTYPE_BEGIN; rt < ROADTYPE_END; rt++) {
if (c->infrastructure.road[rt] != 0) cost.AddCost(RoadMaintenanceCost(rt, c->infrastructure.road[rt]));
if (c->infrastructure.road[rt] != 0) cost.AddCost(RoadMaintenanceCost(rt, c->infrastructure.road[rt], RoadTypeIsRoad(rt) ? road_total : tram_total));
}
cost.AddCost(CanalMaintenanceCost(c->infrastructure.water));
cost.AddCost(StationMaintenanceCost(c->infrastructure.station));

View File

@ -708,7 +708,7 @@ void StartupEngines()
Company *c;
FOR_ALL_COMPANIES(c) {
c->avail_railtypes = GetCompanyRailtypes(c->index);
c->avail_roadtypes = GetCompanyRoadtypes(c->index);
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
}
/* Invalidate any open purchase lists */
@ -730,7 +730,8 @@ static void AcceptEnginePreview(EngineID eid, CompanyID company)
assert(e->u.rail.railtype < RAILTYPE_END);
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
} else if (e->type == VEH_ROAD) {
SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
assert(e->u.road.roadtype < ROADTYPE_END);
c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
}
e->preview_company = INVALID_COMPANY;
@ -810,6 +811,7 @@ void EnginesDailyLoop()
Company *c;
FOR_ALL_COMPANIES(c) {
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes, _date);
c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes, _date);
}
if (_cur_year >= _year_engine_aging_stops) return;
@ -951,7 +953,8 @@ static void NewVehicleAvailable(Engine *e)
FOR_ALL_COMPANIES(c) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
} else if (e->type == VEH_ROAD) {
/* maybe make another road type available */
FOR_ALL_COMPANIES(c) SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
assert(e->u.road.roadtype < ROADTYPE_END);
FOR_ALL_COMPANIES(c) c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
}
/* Only broadcast event if AIs are able to build this vehicle type. */
@ -1098,6 +1101,11 @@ bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
const Company *c = Company::Get(company);
if (((GetRailTypeInfo(e->u.rail.railtype))->compatible_railtypes & c->avail_railtypes) == 0) return false;
}
if (type == VEH_ROAD && company != OWNER_DEITY) {
/* Check if the road type is available to this company */
const Company *c = Company::Get(company);
if ((GetRoadTypeInfo(e->u.road.roadtype)->powered_roadtypes & c->avail_roadtypes) == ROADTYPES_NONE) return false;
}
return true;
}

View File

@ -19,6 +19,7 @@
#include "vehicle_func.h"
#include "company_func.h"
#include "rail.h"
#include "road.h"
#include "settings_type.h"
#include "train.h"
#include "roadveh.h"
@ -41,7 +42,8 @@ StringID GetEngineCategoryName(EngineID engine)
const Engine *e = Engine::Get(engine);
switch (e->type) {
default: NOT_REACHED();
case VEH_ROAD: return STR_ENGINE_PREVIEW_ROAD_VEHICLE;
case VEH_ROAD:
return GetRoadTypeInfo(e->u.road.roadtype)->strings.new_engine;
case VEH_AIRCRAFT: return STR_ENGINE_PREVIEW_AIRCRAFT;
case VEH_SHIP: return STR_ENGINE_PREVIEW_SHIP;
case VEH_TRAIN:

View File

@ -14,6 +14,7 @@
#include "economy_type.h"
#include "rail_type.h"
#include "road_type.h"
#include "cargo_type.h"
#include "date_type.h"
#include "sound_type.h"
@ -123,6 +124,7 @@ struct RoadVehicleInfo {
uint8 air_drag; ///< Coefficient of air drag
byte visual_effect; ///< Bitstuffed NewGRF visual effect data
byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor
RoadType roadtype; ///< Road type
};
/**

View File

@ -28,7 +28,7 @@ void GroundVehicle<T, Type>::PowerChanged()
uint32 total_power = 0;
uint32 max_te = 0;
uint32 number_of_parts = 0;
uint16 max_track_speed = v->GetDisplayMaxSpeed();
uint16 max_track_speed = this->vcache.cached_max_speed; // Max track speed in internal units.
for (const T *u = v; u != nullptr; u = u->Next()) {
uint32 current_power = u->GetPower() + u->GetPoweredPartPower(u);

View File

@ -36,7 +36,7 @@ struct GroundVehicleCache {
uint16 cached_axle_resistance; ///< Resistance caused by the axles of the vehicle (valid only for the first engine).
/* Cached acceleration values, recalculated on load and each time a vehicle is added to/removed from the consist. */
uint16 cached_max_track_speed; ///< Maximum consist speed limited by track type (valid only for the first engine).
uint16 cached_max_track_speed; ///< Maximum consist speed (in internal units) limited by track type (valid only for the first engine).
uint32 cached_power; ///< Total power of the consist (valid only for the first engine).
uint32 cached_air_drag; ///< Air drag coefficient of the vehicle (valid only for the first engine).

View File

@ -341,6 +341,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Build tramways
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
@ -361,6 +362,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscap
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramway construction
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate
@ -2434,6 +2436,11 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build ro
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Convert/Upgrade the type of road. Shift toggles building/showing cost estimate
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Convert/Upgrade the type of tram. Shift toggles building/showing cost estimate
STR_ROAD_NAME_ROAD :Road
STR_ROAD_NAME_TRAM :Tramway
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
@ -2618,8 +2625,11 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Road type: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Tram type: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Tram speed limit: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
@ -3359,8 +3369,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastr
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces:
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Road
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramway
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Tram pieces:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
@ -3468,10 +3477,15 @@ STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :New Electric Ra
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Vehicles
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :New Tram Vehicles
############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :New Road Vehicles
STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
############ range for vehicle availability ends
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT}
@ -3632,13 +3646,18 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are
# Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railway locomotive
STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
STR_ENGINE_PREVIEW_SHIP :ship
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :electrified railway locomotive
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
STR_ENGINE_PREVIEW_TRAM_VEHICLE :tramway vehicle
STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
STR_ENGINE_PREVIEW_SHIP :ship
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
@ -3676,14 +3695,19 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch b
STR_REPLACE_ENGINES :Engines
STR_REPLACE_WAGONS :Wagons
STR_REPLACE_ALL_RAILTYPE :All rail vehicles
STR_REPLACE_ALL_ROADTYPE :All road vehicles
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
STR_REPLACE_HELP_ROADTYPE :{BLACK}Choose the road type you want to replace engines for
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles
STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles
STR_REPLACE_ROAD_VEHICLES :Road Vehicles
STR_REPLACE_TRAM_VEHICLES :Tramway Vehicles
STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer
@ -4406,7 +4430,8 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must rem
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Level crossings not allowed for this rail type
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Level crossings not allowed for this rail type
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Level crossings not allowed for this road type
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here...
@ -4426,6 +4451,12 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't re
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no tramway
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Can't convert road type here...
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Can't convert tram type here...
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}No suitable road
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}No suitable tramway
STR_ERROR_INCOMPATIBLE_ROAD :{WHITE}... incompatible road
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... incompatible tramway
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...

View File

@ -166,7 +166,10 @@ public:
td.airport_tile_name = STR_NULL;
td.railtype = STR_NULL;
td.rail_speed = 0;
td.roadtype = STR_NULL;
td.road_speed = 0;
td.tramtype = STR_NULL;
td.tram_speed = 0;
td.grf = nullptr;
@ -286,6 +289,13 @@ public:
line_nr++;
}
/* Road type name */
if (td.roadtype != STR_NULL) {
SetDParam(0, td.roadtype);
GetString(this->landinfo_data[line_nr], STR_LANG_AREA_INFORMATION_ROAD_TYPE, lastof(this->landinfo_data[line_nr]));
line_nr++;
}
/* Road speed limit */
if (td.road_speed != 0) {
SetDParam(0, td.road_speed);
@ -293,6 +303,20 @@ public:
line_nr++;
}
/* Tram type name */
if (td.tramtype != STR_NULL) {
SetDParam(0, td.tramtype);
GetString(this->landinfo_data[line_nr], STR_LANG_AREA_INFORMATION_TRAM_TYPE, lastof(this->landinfo_data[line_nr]));
line_nr++;
}
/* Tram speed limit */
if (td.tram_speed != 0) {
SetDParam(0, td.tram_speed);
GetString(this->landinfo_data[line_nr], STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT, lastof(this->landinfo_data[line_nr]));
line_nr++;
}
/* NewGRF name */
if (td.grf != nullptr) {
SetDParamStr(0, td.grf);

View File

@ -49,6 +49,7 @@
#include "vehicle_func.h"
#include "language.h"
#include "vehicle_base.h"
#include "road.h"
#include "table/strings.h"
#include "table/build_industry.h"
@ -309,6 +310,7 @@ struct GRFTempEngineData {
uint16 cargo_allowed;
uint16 cargo_disallowed;
RailTypeLabel railtypelabel;
uint8 roadtramtype;
const GRFFile *defaultcargo_grf; ///< GRF defining the cargo translation table to use if the default cargo is the 'first refittable'.
Refittability refittability; ///< Did the newgrf set any refittability property? If not, default refittability will be applied.
bool prop27_set; ///< Did the NewGRF set property 27 (misc flags)?
@ -1345,6 +1347,12 @@ static ChangeInfoResult RoadVehicleChangeInfo(uint engine, int numinfo, int prop
RoadVehicleInfo *rvi = &e->u.road;
switch (prop) {
case 0x05: // Road/tram type
/* RoadTypeLabel is looked up later after the engine's road/tram
* flag is set, however 0 means the value has not been set. */
_gted[e->index].roadtramtype = buf->ReadByte() + 1;
break;
case 0x08: // Speed (1 unit is 0.5 kmh)
rvi->max_speed = buf->ReadByte();
break;
@ -2615,6 +2623,12 @@ static ChangeInfoResult GlobalVarChangeInfo(uint gvid, int numinfo, int prop, By
case 0x12: // Rail type translation table; loading during both reservation and activation stage (in case it is selected depending on defined railtypes)
return LoadTranslationTable(gvid, numinfo, buf, _cur.grffile->railtype_list, "Rail type");
case 0x16: // Road type translation table; loading during both reservation and activation stage (in case it is selected depending on defined railtypes)
return LoadTranslationTable(gvid, numinfo, buf, _cur.grffile->roadtype_list, "Road type");
case 0x17: // Tram type translation table; loading during both reservation and activation stage (in case it is selected depending on defined railtypes)
return LoadTranslationTable(gvid, numinfo, buf, _cur.grffile->tramtype_list, "Tram type");
default:
break;
}
@ -2830,6 +2844,12 @@ static ChangeInfoResult GlobalVarReserveInfo(uint gvid, int numinfo, int prop, B
case 0x12: // Rail type translation table; loading during both reservation and activation stage (in case it is selected depending on defined railtypes)
return LoadTranslationTable(gvid, numinfo, buf, _cur.grffile->railtype_list, "Rail type");
case 0x16: // Road type translation table; loading during both reservation and activation stage (in case it is selected depending on defined roadtypes)
return LoadTranslationTable(gvid, numinfo, buf, _cur.grffile->roadtype_list, "Road type");
case 0x17: // Tram type translation table; loading during both reservation and activation stage (in case it is selected depending on defined tramtypes)
return LoadTranslationTable(gvid, numinfo, buf, _cur.grffile->tramtype_list, "Tram type");
default:
break;
}
@ -4368,6 +4388,228 @@ static ChangeInfoResult RailTypeReserveInfo(uint id, int numinfo, int prop, Byte
return ret;
}
/**
* Define properties for roadtypes
* @param id ID of the roadtype.
* @param numinfo Number of subsequent IDs to change the property for.
* @param prop The property to change.
* @param buf The property value.
* @return ChangeInfoResult.
*/
static ChangeInfoResult RoadTypeChangeInfo(uint id, int numinfo, int prop, ByteReader *buf, RoadTramType rtt)
{
ChangeInfoResult ret = CIR_SUCCESS;
extern RoadTypeInfo _roadtypes[ROADTYPE_END];
RoadType *type_map = (rtt == RTT_TRAM) ? _cur.grffile->tramtype_map : _cur.grffile->roadtype_map;
if (id + numinfo > ROADTYPE_END) {
grfmsg(1, "RoadTypeChangeInfo: Road type %u is invalid, max %u, ignoring", id + numinfo, ROADTYPE_END);
return CIR_INVALID_ID;
}
for (int i = 0; i < numinfo; i++) {
RoadType rt = type_map[id + i];
if (rt == INVALID_ROADTYPE) return CIR_INVALID_ID;
RoadTypeInfo *rti = &_roadtypes[rt];
switch (prop) {
case 0x08: // Label of road type
/* Skipped here as this is loaded during reservation stage. */
buf->ReadDWord();
break;
case 0x09: { // Toolbar caption of roadtype (sets name as well for backwards compatibility for grf ver < 8)
uint16 str = buf->ReadWord();
AddStringForMapping(str, &rti->strings.toolbar_caption);
break;
}
case 0x0A: // Menu text of roadtype
AddStringForMapping(buf->ReadWord(), &rti->strings.menu_text);
break;
case 0x0B: // Build window caption
AddStringForMapping(buf->ReadWord(), &rti->strings.build_caption);
break;
case 0x0C: // Autoreplace text
AddStringForMapping(buf->ReadWord(), &rti->strings.replace_text);
break;
case 0x0D: // New engine text
AddStringForMapping(buf->ReadWord(), &rti->strings.new_engine);
break;
case 0x0F: // Powered roadtype list
case 0x18: // Roadtype list required for date introduction
case 0x19: { // Introduced roadtype list
/* Road type compatibility bits are added to the existing bits
* to allow multiple GRFs to modify compatibility with the
* default road types. */
int n = buf->ReadByte();
for (int j = 0; j != n; j++) {
RoadTypeLabel label = buf->ReadDWord();
RoadType rt = GetRoadTypeByLabel(BSWAP32(label), false);
if (rt != INVALID_ROADTYPE) {
switch (prop) {
case 0x0F: SetBit(rti->powered_roadtypes, rt); break;
case 0x18: SetBit(rti->introduction_required_roadtypes, rt); break;
case 0x19: SetBit(rti->introduces_roadtypes, rt); break;
}
}
}
break;
}
case 0x10: // Road Type flags
rti->flags = (RoadTypeFlags)buf->ReadByte();
break;
case 0x13: // Construction cost factor
rti->cost_multiplier = buf->ReadWord();
break;
case 0x14: // Speed limit
rti->max_speed = buf->ReadWord();
break;
case 0x16: // Map colour
rti->map_colour = buf->ReadByte();
break;
case 0x17: // Introduction date
rti->introduction_date = buf->ReadDWord();
break;
case 0x1A: // Sort order
rti->sorting_order = buf->ReadByte();
break;
case 0x1B: // Name of roadtype
AddStringForMapping(buf->ReadWord(), &rti->strings.name);
break;
case 0x1C: // Maintenance cost factor
rti->maintenance_multiplier = buf->ReadWord();
break;
case 0x1D: // Alternate road type label list
/* Skipped here as this is loaded during reservation stage. */
for (int j = buf->ReadByte(); j != 0; j--) buf->ReadDWord();
break;
default:
ret = CIR_UNKNOWN;
break;
}
}
return ret;
}
static ChangeInfoResult RoadTypeChangeInfo(uint id, int numinfo, int prop, ByteReader *buf)
{
return RoadTypeChangeInfo(id, numinfo, prop, buf, RTT_ROAD);
}
static ChangeInfoResult TramTypeChangeInfo(uint id, int numinfo, int prop, ByteReader *buf)
{
return RoadTypeChangeInfo(id, numinfo, prop, buf, RTT_TRAM);
}
static ChangeInfoResult RoadTypeReserveInfo(uint id, int numinfo, int prop, ByteReader *buf, RoadTramType rtt)
{
ChangeInfoResult ret = CIR_SUCCESS;
extern RoadTypeInfo _roadtypes[ROADTYPE_END];
RoadType *type_map = (rtt == RTT_TRAM) ? _cur.grffile->tramtype_map : _cur.grffile->roadtype_map;
if (id + numinfo > ROADTYPE_END) {
grfmsg(1, "RoadTypeReserveInfo: Road type %u is invalid, max %u, ignoring", id + numinfo, ROADTYPE_END);
return CIR_INVALID_ID;
}
for (int i = 0; i < numinfo; i++) {
switch (prop) {
case 0x08: { // Label of road type
RoadTypeLabel rtl = buf->ReadDWord();
rtl = BSWAP32(rtl);
RoadType rt = GetRoadTypeByLabel(rtl, false);
if (rt == INVALID_ROADTYPE) {
/* Set up new road type */
rt = AllocateRoadType(rtl, rtt);
} else if (GetRoadTramType(rt) != rtt) {
grfmsg(1, "RoadTypeReserveInfo: Road type %u is invalid type (road/tram), ignoring", id + numinfo);
return CIR_INVALID_ID;
}
type_map[id + i] = rt;
break;
}
case 0x09: // Toolbar caption of roadtype
case 0x0A: // Menu text
case 0x0B: // Build window caption
case 0x0C: // Autoreplace text
case 0x0D: // New loco
case 0x13: // Construction cost
case 0x14: // Speed limit
case 0x1B: // Name of roadtype
case 0x1C: // Maintenance cost factor
buf->ReadWord();
break;
case 0x1D: // Alternate road type label list
if (type_map[id + i] != INVALID_ROADTYPE) {
int n = buf->ReadByte();
for (int j = 0; j != n; j++) {
_roadtypes[type_map[id + i]].alternate_labels.push_back(BSWAP32(buf->ReadDWord()));
}
break;
}
grfmsg(1, "RoadTypeReserveInfo: Ignoring property 1D for road type %u because no label was set", id + i);
/* FALL THROUGH */
case 0x0F: // Powered roadtype list
case 0x18: // Roadtype list required for date introduction
case 0x19: // Introduced roadtype list
for (int j = buf->ReadByte(); j != 0; j--) buf->ReadDWord();
break;
case 0x10: // Road Type flags
case 0x12: // Station graphic
case 0x15: // Acceleration model
case 0x16: // Map colour
case 0x1A: // Sort order
buf->ReadByte();
break;
case 0x17: // Introduction date
buf->ReadDWord();
break;
default:
ret = CIR_UNKNOWN;
break;
}
}
return ret;
}
static ChangeInfoResult RoadTypeReserveInfo(uint id, int numinfo, int prop, ByteReader *buf)
{
return RoadTypeReserveInfo(id, numinfo, prop, buf, RTT_ROAD);
}
static ChangeInfoResult TramTypeReserveInfo(uint id, int numinfo, int prop, ByteReader *buf)
{
return RoadTypeReserveInfo(id, numinfo, prop, buf, RTT_TRAM);
}
static ChangeInfoResult AirportTilesChangeInfo(uint airtid, int numinfo, int prop, ByteReader *buf)
{
ChangeInfoResult ret = CIR_SUCCESS;
@ -4520,6 +4762,8 @@ static void FeatureChangeInfo(ByteReader *buf)
/* GSF_OBJECTS */ ObjectChangeInfo,
/* GSF_RAILTYPES */ RailTypeChangeInfo,
/* GSF_AIRPORTTILES */ AirportTilesChangeInfo,
/* GSF_ROADTYPES */ RoadTypeChangeInfo,
/* GSF_TRAMTYPES */ TramTypeChangeInfo,
};
uint8 feature = buf->ReadByte();
@ -4593,7 +4837,7 @@ static void ReserveChangeInfo(ByteReader *buf)
{
uint8 feature = buf->ReadByte();
if (feature != GSF_CARGOES && feature != GSF_GLOBALVAR && feature != GSF_RAILTYPES) return;
if (feature != GSF_CARGOES && feature != GSF_GLOBALVAR && feature != GSF_RAILTYPES && feature != GSF_ROADTYPES && feature != GSF_TRAMTYPES) return;
uint8 numprops = buf->ReadByte();
uint8 numinfo = buf->ReadByte();
@ -4616,6 +4860,14 @@ static void ReserveChangeInfo(ByteReader *buf)
case GSF_RAILTYPES:
cir = RailTypeReserveInfo(index, numinfo, prop, buf);
break;
case GSF_ROADTYPES:
cir = RoadTypeReserveInfo(index, numinfo, prop, buf);
break;
case GSF_TRAMTYPES:
cir = TramTypeReserveInfo(index, numinfo, prop, buf);
break;
}
if (HandleChangeInfoResult("ReserveChangeInfo", cir, feature, prop)) return;
@ -4928,6 +5180,8 @@ static void NewSpriteGroup(ByteReader *buf)
case GSF_CARGOES:
case GSF_AIRPORTS:
case GSF_RAILTYPES:
case GSF_ROADTYPES:
case GSF_TRAMTYPES:
{
byte num_loaded = type;
byte num_loading = buf->ReadByte();
@ -5505,6 +5759,39 @@ static void RailTypeMapSpriteGroup(ByteReader *buf, uint8 idcount)
buf->ReadWord();
}
static void RoadTypeMapSpriteGroup(ByteReader *buf, uint8 idcount, RoadTramType rtt)
{
RoadType *type_map = (rtt == RTT_TRAM) ? _cur.grffile->tramtype_map : _cur.grffile->roadtype_map;
uint8 *roadtypes = AllocaM(uint8, idcount);
for (uint i = 0; i < idcount; i++) {
uint8 id = buf->ReadByte();
roadtypes[i] = id < ROADTYPE_END ? type_map[id] : INVALID_ROADTYPE;
}
uint8 cidcount = buf->ReadByte();
for (uint c = 0; c < cidcount; c++) {
uint8 ctype = buf->ReadByte();
uint16 groupid = buf->ReadWord();
if (!IsValidGroupID(groupid, "RoadTypeMapSpriteGroup")) continue;
if (ctype >= ROTSG_END) continue;
extern RoadTypeInfo _roadtypes[ROADTYPE_END];
for (uint i = 0; i < idcount; i++) {
if (roadtypes[i] != INVALID_ROADTYPE) {
RoadTypeInfo *rti = &_roadtypes[roadtypes[i]];
rti->grffile[ctype] = _cur.grffile;
rti->group[ctype] = _cur.spritegroups[groupid];
}
}
}
/* Roadtypes do not use the default group. */
buf->ReadWord();
}
static void AirportMapSpriteGroup(ByteReader *buf, uint8 idcount)
{
uint8 *airports = AllocaM(uint8, idcount);
@ -5655,6 +5942,14 @@ static void FeatureMapSpriteGroup(ByteReader *buf)
RailTypeMapSpriteGroup(buf, idcount);
break;
case GSF_ROADTYPES:
RoadTypeMapSpriteGroup(buf, idcount, RTT_ROAD);
break;
case GSF_TRAMTYPES:
RoadTypeMapSpriteGroup(buf, idcount, RTT_TRAM);
break;
case GSF_AIRPORTTILES:
AirportTileMapSpriteGroup(buf, idcount);
return;
@ -5917,13 +6212,20 @@ static void GraphicsNew(ByteReader *buf)
/* Load <num> sprites starting from <replace>, then skip <skip_num> sprites. */
grfmsg(2, "GraphicsNew: Replacing sprites %d to %d of %s (type 0x%02X) at SpriteID 0x%04X", offset, offset + num - 1, action5_type->name, type, replace);
if (type == 0x0D) _loaded_newgrf_features.shore = SHORE_REPLACE_ACTION_5;
if (type == 0x0B) {
static const SpriteID depot_with_track_offset = SPR_TRAMWAY_DEPOT_WITH_TRACK - SPR_TRAMWAY_BASE;
static const SpriteID depot_no_track_offset = SPR_TRAMWAY_DEPOT_NO_TRACK - SPR_TRAMWAY_BASE;
if (offset <= depot_with_track_offset && offset + num > depot_with_track_offset) _loaded_newgrf_features.tram = TRAMWAY_REPLACE_DEPOT_WITH_TRACK;
if (offset <= depot_no_track_offset && offset + num > depot_no_track_offset) _loaded_newgrf_features.tram = TRAMWAY_REPLACE_DEPOT_NO_TRACK;
}
for (; num > 0; num--) {
_cur.nfo_line++;
LoadNextSprite(replace == 0 ? _cur.spriteid++ : replace++, _cur.file_index, _cur.nfo_line, _cur.grf_container_ver);
}
if (type == 0x0D) _loaded_newgrf_features.shore = SHORE_REPLACE_ACTION_5;
_cur.skip_sprites = skip_num;
}
@ -6349,6 +6651,14 @@ static void SkipIf(ByteReader *buf)
break;
case 0x0E: result = GetRailTypeByLabel(BSWAP32(cond_val)) != INVALID_RAILTYPE;
break;
case 0x0F: result = GetRoadTypeByLabel(BSWAP32(cond_val)) == INVALID_ROADTYPE;
break;
case 0x10: result = GetRoadTypeByLabel(BSWAP32(cond_val)) != INVALID_ROADTYPE;
break;
case 0x11: result = GetRoadTypeByLabel(BSWAP32(cond_val)) == INVALID_ROADTYPE;
break;
case 0x12: result = GetRoadTypeByLabel(BSWAP32(cond_val)) != INVALID_ROADTYPE;
break;
default: grfmsg(1, "SkipIf: Unsupported condition type %02X. Ignoring", condtype); return;
}
@ -8269,6 +8579,9 @@ void ResetNewGRFData()
/* Reset rail type information */
ResetRailTypes();
/* Copy/reset original road type info data */
ResetRoadTypes();
/* Allocate temporary refit/cargo class data */
_gted = CallocT<GRFTempEngineData>(Engine::GetPoolSize());
@ -8337,6 +8650,7 @@ void ResetNewGRFData()
_loaded_newgrf_features.has_newhouses = false;
_loaded_newgrf_features.has_newindustries = false;
_loaded_newgrf_features.shore = SHORE_REPLACE_NONE;
_loaded_newgrf_features.tram = TRAMWAY_REPLACE_DEPOT_NONE;
/* Clear all GRF overrides */
_grf_id_overrides.clear();
@ -8424,6 +8738,14 @@ GRFFile::GRFFile(const GRFConfig *config)
this->railtype_map[2] = RAILTYPE_MONO;
this->railtype_map[3] = RAILTYPE_MAGLEV;
/* Initialise road type map with default road types */
memset(this->roadtype_map, INVALID_ROADTYPE, sizeof(this->roadtype_map));
this->roadtype_map[0] = ROADTYPE_ROAD;
/* Initialise tram type map with default tram types */
memset(this->tramtype_map, INVALID_ROADTYPE, sizeof(this->tramtype_map));
this->tramtype_map[0] = ROADTYPE_TRAM;
/* Copy the initial parameter list
* 'Uninitialised' parameters are zeroed as that is their default value when dynamically creating them. */
assert_compile(lengthof(this->param) == lengthof(config->param) && lengthof(this->param) == 0x80);
@ -9193,6 +9515,21 @@ static void ActivateOldShore()
}
}
/**
* Replocate the old tram depot sprites to the new position, if no new ones were loaded.
*/
static void ActivateOldTramDepot()
{
if (_loaded_newgrf_features.tram == TRAMWAY_REPLACE_DEPOT_WITH_TRACK) {
DupSprite(SPR_ROAD_DEPOT + 0, SPR_TRAMWAY_DEPOT_NO_TRACK + 0); // use road depot graphics for "no tracks"
DupSprite(SPR_TRAMWAY_DEPOT_WITH_TRACK + 1, SPR_TRAMWAY_DEPOT_NO_TRACK + 1);
DupSprite(SPR_ROAD_DEPOT + 2, SPR_TRAMWAY_DEPOT_NO_TRACK + 2); // use road depot graphics for "no tracks"
DupSprite(SPR_TRAMWAY_DEPOT_WITH_TRACK + 3, SPR_TRAMWAY_DEPOT_NO_TRACK + 3);
DupSprite(SPR_TRAMWAY_DEPOT_WITH_TRACK + 4, SPR_TRAMWAY_DEPOT_NO_TRACK + 4);
DupSprite(SPR_TRAMWAY_DEPOT_WITH_TRACK + 5, SPR_TRAMWAY_DEPOT_NO_TRACK + 5);
}
}
/**
* Decide whether price base multipliers of grfs shall apply globally or only to the grf specifying them
*/
@ -9371,8 +9708,12 @@ static void AfterLoadGRFs()
/* Load old shore sprites in new position, if they were replaced by ActionA */
ActivateOldShore();
/* Load old tram depot sprites in new position, if no new ones are present */
ActivateOldTramDepot();
/* Set up custom rail types */
InitRailTypes();
InitRoadTypes();
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
@ -9380,6 +9721,31 @@ static void AfterLoadGRFs()
/* Set RV maximum speed from the mph/0.8 unit value */
e->u.road.max_speed = _gted[e->index].rv_max_speed * 4;
}
RoadTramType rtt = HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? RTT_TRAM : RTT_ROAD;
const GRFFile *file = e->GetGRF();
if (file == nullptr || _gted[e->index].roadtramtype == 0) {
e->u.road.roadtype = (rtt == RTT_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
continue;
}
/* Remove +1 offset. */
_gted[e->index].roadtramtype--;
const std::vector<RoadTypeLabel> *list = (rtt == RTT_TRAM) ? &file->tramtype_list : &file->roadtype_list;
if (_gted[e->index].roadtramtype < list->size())
{
RoadTypeLabel rtl = (*list)[_gted[e->index].roadtramtype];
RoadType rt = GetRoadTypeByLabel(rtl);
if (rt != INVALID_ROADTYPE && GetRoadTramType(rt) == rtt) {
e->u.road.roadtype = rt;
continue;
}
}
/* Road type is not available, so disable this engine */
e->info.climates = 0;
}
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {

View File

@ -14,6 +14,7 @@
#include "cargotype.h"
#include "rail_type.h"
#include "road_type.h"
#include "fileio_type.h"
#include "core/bitmath_func.hpp"
#include "core/alloc_type.hpp"
@ -83,6 +84,8 @@ enum GrfSpecFeature {
GSF_OBJECTS,
GSF_RAILTYPES,
GSF_AIRPORTTILES,
GSF_ROADTYPES,
GSF_TRAMTYPES,
GSF_END,
GSF_FAKE_TOWNS = GSF_END, ///< Fake town GrfSpecFeature for NewGRF debugging (parent scope)
@ -128,6 +131,12 @@ struct GRFFile : ZeroedMemoryAllocator {
std::vector<RailTypeLabel> railtype_list; ///< Railtype translation table
RailType railtype_map[RAILTYPE_END];
std::vector<RoadTypeLabel> roadtype_list; ///< Roadtype translation table (road)
RoadType roadtype_map[ROADTYPE_END];
std::vector<RoadTypeLabel> tramtype_list; ///, Roadtype translation table (tram)
RoadType tramtype_map[ROADTYPE_END];
CanalProperties canal_local_properties[CF_END]; ///< Canal properties as set by this NewGRF
struct LanguageMap *language_map; ///< Mappings related to the languages.
@ -158,12 +167,19 @@ enum ShoreReplacement {
SHORE_REPLACE_ONLY_NEW, ///< Only corner-shores were loaded by Action5 (openttd(w/d).grf only).
};
enum TramReplacement {
TRAMWAY_REPLACE_DEPOT_NONE, ///< No tram depot graphics were loaded.
TRAMWAY_REPLACE_DEPOT_WITH_TRACK, ///< Electrified depot graphics with tram track were loaded.
TRAMWAY_REPLACE_DEPOT_NO_TRACK, ///< Electrified depot graphics without tram track were loaded.
};
struct GRFLoadedFeatures {
bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours).
uint64 used_liveries; ///< Bitmask of #LiveryScheme used by the defined engines.
bool has_newhouses; ///< Set if there are any newhouses loaded.
bool has_newindustries; ///< Set if there are any newindustries loaded.
ShoreReplacement shore; ///< In which way shore sprites were replaced.
TramReplacement tram; ///< In which way tram depots were replaced.
};
/**

View File

@ -23,6 +23,7 @@
#include "station_base.h"
#include "company_base.h"
#include "newgrf_railtype.h"
#include "newgrf_roadtype.h"
#include "ship.h"
#include "safeguards.h"
@ -606,11 +607,21 @@ static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object,
case 0x48: return v->GetEngine()->flags; // Vehicle Type Info
case 0x49: return v->build_year;
case 0x4A: {
if (v->type != VEH_TRAIN) return 0;
RailType rt = GetTileRailType(v->tile);
return (HasPowerOnRail(Train::From(v)->railtype, rt) ? 0x100 : 0) | GetReverseRailTypeTranslation(rt, object->ro.grffile);
}
case 0x4A:
switch (v->type) {
case VEH_TRAIN: {
RailType rt = GetTileRailType(v->tile);
return (HasPowerOnRail(Train::From(v)->railtype, rt) ? 0x100 : 0) | GetReverseRailTypeTranslation(rt, object->ro.grffile);
}
case VEH_ROAD: {
RoadType rt = GetRoadType(v->tile, GetRoadTramType(RoadVehicle::From(v)->roadtype));
return 0x100 | GetReverseRoadTypeTranslation(rt, object->ro.grffile);
}
default:
return 0;
}
case 0x4B: // Long date of last service
return v->date_of_last_service;

143
src/newgrf_roadtype.cpp Normal file
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@ -0,0 +1,143 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_roadtype.cpp NewGRF handling of road types. */
#include "stdafx.h"
#include "debug.h"
#include "newgrf_roadtype.h"
#include "date_func.h"
#include "depot_base.h"
#include "town.h"
#include "safeguards.h"
/* virtual */ uint32 RoadTypeScopeResolver::GetRandomBits() const
{
uint tmp = CountBits(this->tile + (TileX(this->tile) + TileY(this->tile)) * TILE_SIZE);
return GB(tmp, 0, 2);
}
/* virtual */ uint32 RoadTypeScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
if (this->tile == INVALID_TILE) {
switch (variable) {
case 0x40: return 0;
case 0x41: return 0;
case 0x42: return 0;
case 0x43: return _date;
case 0x44: return HZB_TOWN_EDGE;
}
}
switch (variable) {
case 0x40: return GetTerrainType(this->tile, this->context);
case 0x41: return 0;
case 0x42: return IsLevelCrossingTile(this->tile) && IsCrossingBarred(this->tile);
case 0x43:
if (IsRoadDepotTile(this->tile)) return Depot::GetByTile(this->tile)->build_date;
return _date;
case 0x44: {
const Town *t = nullptr;
if (IsRoadDepotTile(this->tile)) {
t = Depot::GetByTile(this->tile)->town;
} else if (IsTileType(this->tile, MP_ROAD)) {
t = ClosestTownFromTile(this->tile, UINT_MAX);
}
return t != nullptr ? GetTownRadiusGroup(t, this->tile) : HZB_TOWN_EDGE;
}
}
DEBUG(grf, 1, "Unhandled road type tile variable 0x%X", variable);
*available = false;
return UINT_MAX;
}
/* virtual */ const SpriteGroup *RoadTypeResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
if (group->num_loading > 0) return group->loading[0];
if (group->num_loaded > 0) return group->loaded[0];
return nullptr;
}
/**
* Constructor of the roadtype scope resolvers.
* @param ro Surrounding resolver.
* @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
* @param context Are we resolving sprites for the upper halftile, or on a bridge?
*/
RoadTypeScopeResolver::RoadTypeScopeResolver(ResolverObject &ro, TileIndex tile, TileContext context) : ScopeResolver(ro)
{
this->tile = tile;
this->context = context;
}
/**
* Resolver object for road types.
* @param rti Roadtype. nullptr in NewGRF Inspect window.
* @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
* @param context Are we resolving sprites for the upper halftile, or on a bridge?
* @param rtsg Roadpart of interest
* @param param1 Extra parameter (first parameter of the callback, except roadtypes do not have callbacks).
* @param param2 Extra parameter (second parameter of the callback, except roadtypes do not have callbacks).
*/
RoadTypeResolverObject::RoadTypeResolverObject(const RoadTypeInfo *rti, TileIndex tile, TileContext context, RoadTypeSpriteGroup rtsg, uint32 param1, uint32 param2)
: ResolverObject(rti != nullptr ? rti->grffile[rtsg] : nullptr, CBID_NO_CALLBACK, param1, param2), roadtype_scope(*this, tile, context)
{
this->root_spritegroup = rti != nullptr ? rti->group[rtsg] : nullptr;
}
/**
* Get the sprite to draw for the given tile.
* @param rti The road type data (spec).
* @param tile The tile to get the sprite for.
* @param rtsg The type of sprite to draw.
* @param content Where are we drawing the tile?
* @param [out] num_results If not nullptr, return the number of sprites in the spriteset.
* @return The sprite to draw.
*/
SpriteID GetCustomRoadSprite(const RoadTypeInfo *rti, TileIndex tile, RoadTypeSpriteGroup rtsg, TileContext context, uint *num_results)
{
assert(rtsg < ROTSG_END);
if (rti->group[rtsg] == nullptr) return 0;
RoadTypeResolverObject object(rti, tile, context, rtsg);
const SpriteGroup *group = object.Resolve();
if (group == nullptr || group->GetNumResults() == 0) return 0;
if (num_results) *num_results = group->GetNumResults();
return group->GetResult();
}
/**
* Perform a reverse roadtype lookup to get the GRF internal ID.
* @param roadtype The global (OpenTTD) roadtype.
* @param grffile The GRF to do the lookup for.
* @return the GRF internal ID.
*/
uint8 GetReverseRoadTypeTranslation(RoadType roadtype, const GRFFile *grffile)
{
/* No road type table present, return road type as-is */
if (grffile == nullptr) return roadtype;
const std::vector<RoadTypeLabel> *list = RoadTypeIsRoad(roadtype) ? &grffile->roadtype_list : &grffile->tramtype_list;
if (list->size() == 0) return roadtype;
/* Look for a matching road type label in the table */
RoadTypeLabel label = GetRoadTypeInfo(roadtype)->label;
int index = find_index(*list, label);
if (index >= 0) return index;
/* If not found, return as invalid */
return 0xFF;
}

51
src/newgrf_roadtype.h Normal file
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@ -0,0 +1,51 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_roadtype.h NewGRF handling of road types. */
#ifndef NEWGRF_ROADTYPE_H
#define NEWGRF_ROADTYPE_H
#include "road.h"
#include "newgrf_commons.h"
#include "newgrf_spritegroup.h"
/** Resolver for the railtype scope. */
struct RoadTypeScopeResolver : public ScopeResolver {
TileIndex tile; ///< Tracktile. For track on a bridge this is the southern bridgehead.
TileContext context; ///< Are we resolving sprites for the upper halftile, or on a bridge?
RoadTypeScopeResolver(ResolverObject &ro, TileIndex tile, TileContext context);
/* virtual */ uint32 GetRandomBits() const;
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
};
/** Resolver object for road types. */
struct RoadTypeResolverObject : public ResolverObject {
RoadTypeScopeResolver roadtype_scope; ///< Resolver for the roadtype scope.
RoadTypeResolverObject(const RoadTypeInfo *rti, TileIndex tile, TileContext context, RoadTypeSpriteGroup rtsg, uint32 param1 = 0, uint32 param2 = 0);
/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
{
switch (scope) {
case VSG_SCOPE_SELF: return &this->roadtype_scope;
default: return ResolverObject::GetScope(scope, relative);
}
}
/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
};
SpriteID GetCustomRoadSprite(const RoadTypeInfo *rti, TileIndex tile, RoadTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL, uint *num_results = nullptr);
uint8 GetReverseRoadTypeTranslation(RoadType roadtype, const GRFFile *grffile);
#endif /* NEWGRF_ROADTYPE_H */

View File

@ -53,6 +53,7 @@
#include "engine_func.h"
#include "core/random_func.hpp"
#include "rail_gui.h"
#include "road_gui.h"
#include "core/backup_type.hpp"
#include "hotkeys.h"
#include "newgrf.h"
@ -949,6 +950,7 @@ static void MakeNewGameDone()
SetLocalCompany(COMPANY_FIRST);
InitializeRailGUI();
InitializeRoadGUI();
/* We are the server, we start a new company (not dedicated),
* so set the default password *if* needed. */

View File

@ -32,7 +32,7 @@ struct CFollowTrackT
enum ErrorCode {
EC_NONE,
EC_OWNER,
EC_RAIL_TYPE,
EC_RAIL_ROAD_TYPE,
EC_90DEG,
EC_NO_WAY,
EC_RESERVED,
@ -60,6 +60,7 @@ struct CFollowTrackT
inline CFollowTrackT(Owner o, RailTypes railtype_override = INVALID_RAILTYPES, CPerformanceTimer *pPerf = nullptr)
{
assert(IsRailTT());
m_veh = nullptr;
Init(o, railtype_override, pPerf);
}
@ -92,7 +93,7 @@ struct CFollowTrackT
inline static TransportType TT() { return Ttr_type_; }
inline static bool IsWaterTT() { return TT() == TRANSPORT_WATER; }
inline static bool IsRailTT() { return TT() == TRANSPORT_RAIL; }
inline bool IsTram() { return IsRoadTT() && HasBit(RoadVehicle::From(m_veh)->compatible_roadtypes, ROADTYPE_TRAM); }
inline bool IsTram() { return IsRoadTT() && RoadTypeIsTram(RoadVehicle::From(m_veh)->roadtype); }
inline static bool IsRoadTT() { return TT() == TRANSPORT_ROAD; }
inline static bool Allow90degTurns() { return T90deg_turns_allowed_; }
inline static bool DoTrackMasking() { return Tmask_reserved_tracks; }
@ -103,7 +104,7 @@ struct CFollowTrackT
assert(IsTram()); // this function shouldn't be called in other cases
if (IsNormalRoadTile(tile)) {
RoadBits rb = GetRoadBits(tile, ROADTYPE_TRAM);
RoadBits rb = GetRoadBits(tile, RTT_TRAM);
switch (rb) {
case ROAD_NW: return DIAGDIR_NW;
case ROAD_SW: return DIAGDIR_SW;
@ -126,7 +127,7 @@ struct CFollowTrackT
m_err = EC_NONE;
assert(
((TrackStatusToTrackdirBits(
GetTileTrackStatus(m_old_tile, TT(), (IsRoadTT() && m_veh != nullptr) ? RoadVehicle::From(m_veh)->compatible_roadtypes : 0)
GetTileTrackStatus(m_old_tile, TT(), (IsRoadTT() && m_veh != nullptr) ? (this->IsTram() ? RTT_TRAM : RTT_ROAD) : 0)
) & TrackdirToTrackdirBits(m_old_td)) != 0) ||
(IsTram() && GetSingleTramBit(m_old_tile) != INVALID_DIAGDIR) // Disable the assertion for single tram bits
);
@ -151,7 +152,7 @@ struct CFollowTrackT
if (IsRoadTT() && !IsTram() && TryReverse()) return true;
/* CanEnterNewTile already set a reason.
* Do NOT overwrite it (important for example for EC_RAIL_TYPE).
* Do NOT overwrite it (important for example for EC_RAIL_ROAD_TYPE).
* Only set a reason if CanEnterNewTile was not called */
if (m_new_td_bits == TRACKDIR_BIT_NONE) m_err = EC_NO_WAY;
@ -241,7 +242,7 @@ protected:
if (IsRailTT() && IsPlainRailTile(m_new_tile)) {
m_new_td_bits = (TrackdirBits)(GetTrackBits(m_new_tile) * 0x101);
} else {
m_new_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(m_new_tile, TT(), IsRoadTT() ? RoadVehicle::From(m_veh)->compatible_roadtypes : 0));
m_new_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(m_new_tile, TT(), IsRoadTT() ? (this->IsTram() ? RTT_TRAM : RTT_ROAD) : 0));
if (IsTram() && m_new_td_bits == TRACKDIR_BIT_NONE) {
/* GetTileTrackStatus() returns 0 for single tram bits.
@ -350,7 +351,18 @@ protected:
RailType rail_type = GetTileRailType(m_new_tile);
if (!HasBit(m_railtypes, rail_type)) {
/* incompatible rail type */
m_err = EC_RAIL_TYPE;
m_err = EC_RAIL_ROAD_TYPE;
return false;
}
}
/* road transport is possible only on compatible road types */
if (IsRoadTT()) {
const RoadVehicle *v = RoadVehicle::From(m_veh);
RoadType roadtype = GetRoadType(m_new_tile, GetRoadTramType(v->roadtype));
if (!HasBit(v->compatible_roadtypes, roadtype)) {
/* incompatible road type */
m_err = EC_RAIL_ROAD_TYPE;
return false;
}
}

View File

@ -43,6 +43,7 @@ struct AyStarUserData {
TransportType type;
RailTypes railtypes;
RoadTypes roadtypes;
uint subtype;
};
/** Indices into AyStarNode.userdata[] */
@ -719,7 +720,7 @@ static DiagDirection GetDepotDirection(TileIndex tile, TransportType type)
static DiagDirection GetSingleTramBit(TileIndex tile)
{
if (IsNormalRoadTile(tile)) {
RoadBits rb = GetRoadBits(tile, ROADTYPE_TRAM);
RoadBits rb = GetRoadBits(tile, RTT_TRAM);
switch (rb) {
case ROAD_NW: return DIAGDIR_NW;
case ROAD_SW: return DIAGDIR_SW;
@ -747,7 +748,7 @@ static DiagDirection GetTileSingleEntry(TileIndex tile, TransportType type, uint
if (type == TRANSPORT_ROAD) {
if (IsStandardRoadStopTile(tile)) return GetRoadStopDir(tile);
if (HasBit(subtype, ROADTYPE_TRAM)) return GetSingleTramBit(tile);
if ((RoadTramType)subtype == RTT_TRAM) return GetSingleTramBit(tile);
}
return INVALID_DIAGDIR;
@ -785,13 +786,24 @@ static bool CanEnterTile(TileIndex tile, DiagDirection dir, AyStarUserData *user
if (!CanEnterTileOwnerCheck(user->owner, tile, dir)) return false;
/* check correct rail type (mono, maglev, etc) */
if (user->type == TRANSPORT_RAIL) {
RailType rail_type = GetTileRailType(tile);
if (!HasBit(user->railtypes, rail_type)) return false;
switch (user->type) {
case TRANSPORT_RAIL: {
RailType rail_type = GetTileRailType(tile);
if (!HasBit(user->railtypes, rail_type)) return false;
break;
}
case TRANSPORT_ROAD: {
RoadType road_type = GetRoadType(tile, (RoadTramType)user->subtype);
if (!HasBit(user->roadtypes, road_type)) return false;
break;
}
default: break;
}
/* Depots, standard roadstops and single tram bits can only be entered from one direction */
DiagDirection single_entry = GetTileSingleEntry(tile, user->type, user->roadtypes);
DiagDirection single_entry = GetTileSingleEntry(tile, user->type, user->subtype);
if (single_entry != INVALID_DIAGDIR && single_entry != ReverseDiagDir(dir)) return false;
return true;
@ -813,7 +825,7 @@ static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, TileIndex src_t
{
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, type, subtype));
if (trackdirbits == TRACKDIR_BIT_NONE && type == TRANSPORT_ROAD && HasBit(subtype, ROADTYPE_TRAM)) {
if (trackdirbits == TRACKDIR_BIT_NONE && type == TRANSPORT_ROAD && (RoadTramType)subtype == RTT_TRAM) {
/* GetTileTrackStatus() returns 0 for single tram bits.
* As we cannot change it there (easily) without breaking something, change it here */
switch (GetSingleTramBit(dst_tile)) {
@ -863,7 +875,7 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)
/* Information about the vehicle: TransportType (road/rail/water) and SubType (compatible rail/road types) */
TransportType type = user->type;
uint subtype = user->roadtypes;
uint subtype = user->subtype;
/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
aystar->num_neighbours = 0;
@ -894,11 +906,11 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)
/* We leave src_tile in src_exitdir and reach dst_tile */
dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(src_exitdir));
if (dst_tile != INVALID_TILE && !CanEnterTile(dst_tile, src_exitdir, user)) dst_tile = INVALID_TILE;
if (dst_tile != INVALID_TILE && IsNormalRoadTile(dst_tile) && !CanEnterTile(dst_tile, src_exitdir, user)) dst_tile = INVALID_TILE;
if (dst_tile == INVALID_TILE) {
/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;
if (type != TRANSPORT_ROAD || (RoadTramType)subtype == RTT_TRAM) return;
dst_tile = src_tile;
src_trackdir = ReverseTrackdir(src_trackdir);
@ -908,7 +920,7 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)
if (trackdirbits == TRACKDIR_BIT_NONE) {
/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;
if (type != TRANSPORT_ROAD || (RoadTramType)subtype == RTT_TRAM) return;
dst_tile = src_tile;
src_trackdir = ReverseTrackdir(src_trackdir);
@ -1120,7 +1132,7 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penal
{
Trackdir trackdir = v->GetVehicleTrackdir();
AyStarUserData user = { v->owner, TRANSPORT_ROAD, RAILTYPES_NONE, v->compatible_roadtypes };
AyStarUserData user = { v->owner, TRANSPORT_ROAD, RAILTYPES_NONE, v->compatible_roadtypes, GetRoadTramType(v->roadtype) };
NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, INVALID_TILE, INVALID_TRACKDIR, false, nullptr, &user, 0, max_penalty);
if (ftd.best_bird_dist != 0) return FindDepotData();
@ -1140,7 +1152,7 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
NPFFillWithOrderData(&fstd, v);
Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
AyStarUserData user = { v->owner, TRANSPORT_ROAD, RAILTYPES_NONE, v->compatible_roadtypes };
AyStarUserData user = { v->owner, TRANSPORT_ROAD, RAILTYPES_NONE, v->compatible_roadtypes, GetRoadTramType(v->roadtype) };
NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, &user);
assert(ftd.best_trackdir != INVALID_TRACKDIR);
@ -1163,7 +1175,7 @@ Track NPFShipChooseTrack(const Ship *v, bool &path_found)
NPFFillWithOrderData(&fstd, v);
AyStarUserData user = { v->owner, TRANSPORT_WATER, RAILTYPES_NONE, ROADTYPES_NONE };
AyStarUserData user = { v->owner, TRANSPORT_WATER, RAILTYPES_NONE, ROADTYPES_NONE, 0 };
NPFFoundTargetData ftd = NPFRouteToStationOrTile(v->tile, trackdir, true, &fstd, &user);
assert(ftd.best_trackdir != INVALID_TRACKDIR);
@ -1188,7 +1200,7 @@ bool NPFShipCheckReverse(const Ship *v)
assert(trackdir != INVALID_TRACKDIR);
assert(trackdir_rev != INVALID_TRACKDIR);
AyStarUserData user = { v->owner, TRANSPORT_WATER, RAILTYPES_NONE, ROADTYPES_NONE };
AyStarUserData user = { v->owner, TRANSPORT_WATER, RAILTYPES_NONE, ROADTYPES_NONE, 0 };
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, v->tile, trackdir_rev, false, &fstd, &user);
/* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */
return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
@ -1206,7 +1218,7 @@ FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_penalty)
fstd.reserve_path = false;
assert(trackdir != INVALID_TRACKDIR);
AyStarUserData user = { v->owner, TRANSPORT_RAIL, v->compatible_railtypes, ROADTYPES_NONE };
AyStarUserData user = { v->owner, TRANSPORT_RAIL, v->compatible_railtypes, ROADTYPES_NONE, 0 };
NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, &user, NPF_INFINITE_PENALTY, max_penalty);
if (ftd.best_bird_dist != 0) return FindDepotData();
@ -1235,7 +1247,7 @@ bool NPFTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir trackd
/* perform a breadth first search. Target is nullptr,
* since we are just looking for any safe tile...*/
AyStarUserData user = { v->owner, TRANSPORT_RAIL, railtypes, ROADTYPES_NONE };
AyStarUserData user = { v->owner, TRANSPORT_RAIL, railtypes, ROADTYPES_NONE, 0 };
return NPFRouteInternal(&start1, true, nullptr, false, &fstd, NPFFindSafeTile, NPFCalcZero, &user, 0, true).res_okay;
}
@ -1252,7 +1264,7 @@ bool NPFTrainCheckReverse(const Train *v)
assert(trackdir != INVALID_TRACKDIR);
assert(trackdir_rev != INVALID_TRACKDIR);
AyStarUserData user = { v->owner, TRANSPORT_RAIL, v->compatible_railtypes, ROADTYPES_NONE };
AyStarUserData user = { v->owner, TRANSPORT_RAIL, v->compatible_railtypes, ROADTYPES_NONE, 0 };
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, &user);
/* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */
return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
@ -1266,7 +1278,7 @@ Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track,
PBSTileInfo origin = FollowTrainReservation(v);
assert(IsValidTrackdir(origin.trackdir));
AyStarUserData user = { v->owner, TRANSPORT_RAIL, v->compatible_railtypes, ROADTYPES_NONE };
AyStarUserData user = { v->owner, TRANSPORT_RAIL, v->compatible_railtypes, ROADTYPES_NONE, 0 };
NPFFoundTargetData ftd = NPFRouteToStationOrTile(origin.tile, origin.trackdir, true, &fstd, &user);
if (target != nullptr) {

View File

@ -496,7 +496,7 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th
if (!tf_local.Follow(cur.tile, cur.td)) {
assert(tf_local.m_err != TrackFollower::EC_NONE);
/* Can't move to the next tile (EOL?). */
if (tf_local.m_err == TrackFollower::EC_RAIL_TYPE) {
if (tf_local.m_err == TrackFollower::EC_RAIL_ROAD_TYPE) {
end_segment_reason |= ESRB_RAIL_TYPE;
} else {
end_segment_reason |= ESRB_DEAD_END;

View File

@ -249,7 +249,7 @@ public:
} else {
m_dest_station = INVALID_STATION;
m_destTile = v->dest_tile;
m_destTrackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_ROAD, v->compatible_roadtypes));
m_destTrackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_ROAD, GetRoadTramType(v->roadtype)));
}
}
@ -367,7 +367,7 @@ public:
/* our source tile will be the next vehicle tile (should be the given one) */
TileIndex src_tile = tile;
/* get available trackdirs on the start tile */
TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes));
TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, GetRoadTramType(v->roadtype)));
/* select reachable trackdirs only */
src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
@ -449,7 +449,7 @@ public:
/* set origin (tile, trackdir) */
TileIndex src_tile = v->tile;
Trackdir src_td = v->GetVehicleTrackdir();
if (!HasTrackdir(TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->compatible_roadtypes)), src_td)) {
if (!HasTrackdir(TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, this->IsTram() ? RTT_TRAM : RTT_ROAD)), src_td)) {
/* sometimes the roadveh is not on the road (it resides on non-existing track)
* how should we handle that situation? */
return false;
@ -529,7 +529,7 @@ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dist
{
TileIndex tile = v->tile;
Trackdir trackdir = v->GetVehicleTrackdir();
if (!HasTrackdir(TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes)), trackdir)) {
if (!HasTrackdir(TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, GetRoadTramType(v->roadtype))), trackdir)) {
return FindDepotData();
}

View File

@ -512,41 +512,48 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (GetDisallowedRoadDirections(tile) != DRD_NONE) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD);
if (RailNoLevelCrossings(railtype)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED);
if (RailNoLevelCrossings(railtype)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL);
RoadTypes roadtypes = GetRoadTypes(tile);
RoadBits road = GetRoadBits(tile, ROADTYPE_ROAD);
RoadBits tram = GetRoadBits(tile, ROADTYPE_TRAM);
RoadType roadtype_road = GetRoadTypeRoad(tile);
RoadType roadtype_tram = GetRoadTypeTram(tile);
if (roadtype_road != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_road)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
if (roadtype_tram != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_tram)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD);
RoadBits road = GetRoadBits(tile, RTT_ROAD);
RoadBits tram = GetRoadBits(tile, RTT_TRAM);
if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) ||
(track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) {
Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
/* Disallow breaking end-of-line of someone else
* so trams can still reverse on this tile. */
if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) {
CommandCost ret = CheckOwnership(tram_owner);
if (ret.Failed()) return ret;
}
/* Crossings must always have a road... */
uint num_new_road_pieces = 2 - CountBits(road);
if (road == ROAD_NONE) road_owner = _current_company;
roadtypes |= ROADTYPES_ROAD;
/* ...but tram is not required. */
uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
cost.AddCost((num_new_road_pieces + num_new_tram_pieces) * _price[PR_BUILD_ROAD]);
uint num_new_road_pieces = (road != ROAD_NONE) ? 2 - CountBits(road) : 0;
if (num_new_road_pieces > 0) {
cost.AddCost(num_new_road_pieces * RoadBuildCost(roadtype_road));
}
uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
if (num_new_tram_pieces > 0) {
cost.AddCost(num_new_tram_pieces * RoadBuildCost(roadtype_tram));
}
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile));
MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtype_road, roadtype_tram, GetTownIndex(tile));
UpdateLevelCrossing(tile, false);
Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
DirtyCompanyInfrastructureWindows(_current_company);
if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
Company::Get(road_owner)->infrastructure.road[ROADTYPE_ROAD] += num_new_road_pieces;
Company::Get(road_owner)->infrastructure.road[roadtype_road] += num_new_road_pieces;
DirtyCompanyInfrastructureWindows(road_owner);
}
if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) {
Company::Get(tram_owner)->infrastructure.road[ROADTYPE_TRAM] += num_new_tram_pieces;
Company::Get(tram_owner)->infrastructure.road[roadtype_tram] += num_new_tram_pieces;
DirtyCompanyInfrastructureWindows(tram_owner);
}
}
@ -644,10 +651,11 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1,
v = GetTrainForReservation(tile, track);
if (v != nullptr) FreeTrainTrackReservation(v);
}
owner = GetTileOwner(tile);
Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR;
DirtyCompanyInfrastructureWindows(owner);
MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypes(tile), GetTownIndex(tile), GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM));
MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypeRoad(tile), GetRoadTypeTram(tile), GetTownIndex(tile), GetRoadOwner(tile, RTT_ROAD), GetRoadOwner(tile, RTT_TRAM));
DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile);
}
break;
@ -1579,7 +1587,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
case MP_ROAD:
if (!IsLevelCrossing(tile)) continue;
if (RailNoLevelCrossings(totype)) {
error.MakeError(STR_ERROR_CROSSING_DISALLOWED);
error.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL);
continue;
}
break;

View File

@ -2042,5 +2042,11 @@ DropDownList GetRailTypeDropDownList(bool for_replacement, bool all_option)
item->SetParam(1, rti->max_speed);
list.emplace_back(item);
}
if (list.size() == 0) {
/* Empty dropdowns are not allowed */
list.emplace_back(new DropDownListStringItem(STR_NONE, INVALID_RAILTYPE, true));
}
return list;
}

View File

@ -19,6 +19,9 @@
#include "engine_base.h"
#include "date_func.h"
#include "landscape.h"
#include "road.h"
#include "road_func.h"
#include "roadveh.h"
#include "safeguards.h"
@ -72,7 +75,7 @@ RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
/* Always connective */
connective = true;
} else {
const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, ROADTYPE_ROAD) | GetAnyRoadBits(neighbor_tile, ROADTYPE_TRAM);
const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, RTT_ROAD) | GetAnyRoadBits(neighbor_tile, RTT_TRAM);
/* Accept only connective tiles */
connective = (neighbor_rb & mirrored_rb) != ROAD_NONE;
@ -102,53 +105,236 @@ RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
}
/**
* Finds out, whether given company has all given RoadTypes available
* Finds out, whether given company has a given RoadType available for construction.
* @param company ID of company
* @param rts RoadTypes to test
* @return true if company has all requested RoadTypes available
* @param roadtypet RoadType to test
* @return true if company has the requested RoadType available
*/
bool HasRoadTypesAvail(const CompanyID company, const RoadTypes rts)
bool HasRoadTypeAvail(const CompanyID company, RoadType roadtype)
{
RoadTypes avail_roadtypes;
if (company == OWNER_DEITY || company == OWNER_TOWN || _game_mode == GM_EDITOR || _generating_world) {
avail_roadtypes = ROADTYPES_ROAD;
return true; // TODO: should there be a proper check?
} else {
Company *c = Company::GetIfValid(company);
const Company *c = Company::GetIfValid(company);
if (c == nullptr) return false;
avail_roadtypes = (RoadTypes)c->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody
return HasBit(c->avail_roadtypes & ~_roadtypes_hidden_mask, roadtype);
}
return (rts & ~avail_roadtypes) == 0;
}
static RoadTypes GetMaskForRoadTramType(RoadTramType rtt)
{
return rtt == RTT_TRAM ? _roadtypes_type : ~_roadtypes_type;
}
/**
* Test if any buildable RoadType is available for a company.
* @param company the company in question
* @return true if company has any RoadTypes available
*/
bool HasAnyRoadTypesAvail(CompanyID company, RoadTramType rtt)
{
return (Company::Get(company)->avail_roadtypes & ~_roadtypes_hidden_mask & GetMaskForRoadTramType(rtt)) != ROADTYPES_NONE;
}
/**
* Validate functions for rail building.
* @param rt road type to check.
* @param roadtype road type to check.
* @return true if the current company may build the road.
*/
bool ValParamRoadType(const RoadType rt)
bool ValParamRoadType(RoadType roadtype)
{
return HasRoadTypesAvail(_current_company, RoadTypeToRoadTypes(rt));
return roadtype != INVALID_ROADTYPE && HasRoadTypeAvail(_current_company, roadtype);
}
/**
* Add the road types that are to be introduced at the given date.
* @param rt Roadtype
* @param current The currently available roadtypes.
* @param date The date for the introduction comparisons.
* @return The road types that should be available when date
* introduced road types are taken into account as well.
*/
RoadTypes AddDateIntroducedRoadTypes(RoadTypes current, Date date)
{
RoadTypes rts = current;
for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
/* Unused road type. */
if (rti->label == 0) continue;
/* Not date introduced. */
if (!IsInsideMM(rti->introduction_date, 0, MAX_DAY)) continue;
/* Not yet introduced at this date. */
if (rti->introduction_date > date) continue;
/* Have we introduced all required roadtypes? */
RoadTypes required = rti->introduction_required_roadtypes;
if ((rts & required) != required) continue;
rts |= rti->introduces_roadtypes;
}
/* When we added roadtypes we need to run this method again; the added
* roadtypes might enable more rail types to become introduced. */
return rts == current ? rts : AddDateIntroducedRoadTypes(rts, date);
}
/**
* Get the road types the given company can build.
* @param company the company to get the roadtypes for.
* @param company the company to get the road types for.
* @param introduces If true, include road types introduced by other road types
* @return the road types.
*/
RoadTypes GetCompanyRoadtypes(CompanyID company)
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
{
RoadTypes rt = ROADTYPES_NONE;
RoadTypes rts = ROADTYPES_NONE;
Engine *e;
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
const EngineInfo *ei = &e->info;
if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
(HasBit(e->company_avail, company) || _date >= e->intro_date + DAYS_IN_YEAR)) {
SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
const RoadVehicleInfo *rvi = &e->u.road;
assert(rvi->roadtype < ROADTYPE_END);
if (introduces) {
rts |= GetRoadTypeInfo(rvi->roadtype)->introduces_roadtypes;
} else {
SetBit(rts, rvi->roadtype);
}
}
}
return rt;
if (introduces) return AddDateIntroducedRoadTypes(rts, _date);
return rts;
}
/**
* Get list of road types, regardless of company availability.
* @param introduces If true, include road types introduced by other road types
* @return the road types.
*/
RoadTypes GetRoadTypes(bool introduces)
{
RoadTypes rts = ROADTYPES_NONE;
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
const EngineInfo *ei = &e->info;
if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue;
const RoadVehicleInfo *rvi = &e->u.road;
assert(rvi->roadtype < ROADTYPE_END);
if (introduces) {
rts |= GetRoadTypeInfo(rvi->roadtype)->introduces_roadtypes;
} else {
SetBit(rts, rvi->roadtype);
}
}
if (introduces) return AddDateIntroducedRoadTypes(rts, MAX_DAY);
return rts;
}
/**
* Get the road type for a given label.
* @param label the roadtype label.
* @param allow_alternate_labels Search in the alternate label lists as well.
* @return the roadtype.
*/
RoadType GetRoadTypeByLabel(RoadTypeLabel label, bool allow_alternate_labels)
{
/* Loop through each road type until the label is found */
for (RoadType r = ROADTYPE_BEGIN; r != ROADTYPE_END; r++) {
const RoadTypeInfo *rti = GetRoadTypeInfo(r);
if (rti->label == label) return r;
}
if (allow_alternate_labels) {
/* Test if any road type defines the label as an alternate. */
for (RoadType r = ROADTYPE_BEGIN; r != ROADTYPE_END; r++) {
const RoadTypeInfo *rti = GetRoadTypeInfo(r);
if (std::find(rti->alternate_labels.begin(), rti->alternate_labels.end(), label) != rti->alternate_labels.end()) return r;
}
}
/* No matching label was found, so it is invalid */
return INVALID_ROADTYPE;
}
/**
* Returns the available RoadSubTypes for the provided RoadType
* If the given company is valid then will be returned a list of the available sub types at the current date, while passing
* a deity company will make all the sub types available
* @param rt the RoadType to filter
* @param c the company ID to check the roadtype against
* @param any_date whether to return only currently introduced roadtypes or also future ones
* @returns the existing RoadSubTypes
*/
RoadTypes ExistingRoadTypes(CompanyID c)
{
/* Check only players which can actually own vehicles, editor and gamescripts are considered deities */
if (c < OWNER_END) {
const Company *company = Company::GetIfValid(c);
if (company != nullptr) return company->avail_roadtypes;
}
RoadTypes known_roadtypes = ROADTYPES_NONE;
/* Find used roadtypes */
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
/* Check if the roadtype can be used in the current climate */
if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
/* Check whether available for all potential companies */
if (e->company_avail != (CompanyMask)-1) continue;
known_roadtypes |= GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes;
}
/* Get the date introduced roadtypes as well. */
known_roadtypes = AddDateIntroducedRoadTypes(known_roadtypes, MAX_DAY);
return known_roadtypes;
}
/**
* Check whether we can build infrastructure for the given RoadType. This to disable building stations etc. when
* you are not allowed/able to have the RoadType yet.
* @param roadtype the roadtype to check this for
* @param company the company id to check this for
* @param any_date to check only existing vehicles or if it is possible to build them in the future
* @return true if there is any reason why you may build the infrastructure for the given roadtype
*/
bool CanBuildRoadTypeInfrastructure(RoadType roadtype, CompanyID company)
{
if (_game_mode != GM_EDITOR && !Company::IsValidID(company)) return false;
if (!_settings_client.gui.disable_unsuitable_building) return true;
if (!HasAnyRoadTypesAvail(company, GetRoadTramType(roadtype))) return false;
RoadTypes roadtypes = ExistingRoadTypes(company);
/* Check if the filtered roadtypes does have the roadtype we are checking for
* and if we can build new ones */
if (_settings_game.vehicle.max_roadveh > 0 && HasBit(roadtypes, roadtype)) {
/* Can we actually build the vehicle type? */
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
if (!HasBit(e->company_avail, company)) continue;
if (HasPowerOnRoad(e->u.road.roadtype, roadtype) || HasPowerOnRoad(roadtype, e->u.road.roadtype)) return true;
}
return false;
}
/* We should be able to build infrastructure when we have the actual vehicle type */
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD && (company == OWNER_DEITY || v->owner == company) &&
HasBit(roadtypes, RoadVehicle::From(v)->roadtype) && HasPowerOnRoad(RoadVehicle::From(v)->roadtype, roadtype)) return true;
}
return false;
}

316
src/road.h Normal file
View File

@ -0,0 +1,316 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file road.h Road specific functions. */
#ifndef ROAD_H
#define ROAD_H
#include "road_type.h"
#include "gfx_type.h"
#include "core/bitmath_func.hpp"
#include "strings_type.h"
#include "date_type.h"
#include "core/enum_type.hpp"
#include "newgrf.h"
#include "economy_func.h"
#include <vector>
enum RoadTramType : bool {
RTT_ROAD,
RTT_TRAM,
};
enum RoadTramTypes : uint8 {
RTTB_ROAD = 1 << RTT_ROAD,
RTTB_TRAM = 1 << RTT_TRAM,
};
DECLARE_ENUM_AS_BIT_SET(RoadTramTypes)
#define FOR_ALL_ROADTRAMTYPES(x) for (RoadTramType x : { RTT_ROAD, RTT_TRAM })
/** Roadtype flags. Starts with RO instead of R because R is used for rails */
enum RoadTypeFlags {
ROTF_CATENARY = 0, ///< Bit number for adding catenary
ROTF_NO_LEVEL_CROSSING, ///< Bit number for disabling level crossing
ROTF_NO_HOUSES, ///< Bit number for setting this roadtype as not house friendly
ROTF_HIDDEN, ///< Bit number for hidden from construction.
ROTF_TOWN_BUILD, ///< Bit number for allowing towns to build this roadtype.
ROTFB_NONE = 0, ///< All flags cleared.
ROTFB_CATENARY = 1 << ROTF_CATENARY, ///< Value for drawing a catenary.
ROTFB_NO_LEVEL_CROSSING = 1 << ROTF_NO_LEVEL_CROSSING, ///< Value for disabling a level crossing.
ROTFB_NO_HOUSES = 1 << ROTF_NO_HOUSES, ///< Value for for setting this roadtype as not house friendly.
ROTFB_HIDDEN = 1 << ROTF_HIDDEN, ///< Value for hidden from construction.
ROTFB_TOWN_BUILD = 1 << ROTF_TOWN_BUILD, ///< Value for allowing towns to build this roadtype.
};
DECLARE_ENUM_AS_BIT_SET(RoadTypeFlags)
struct SpriteGroup;
/** Sprite groups for a roadtype. */
enum RoadTypeSpriteGroup {
ROTSG_CURSORS, ///< Optional: Cursor and toolbar icon images
ROTSG_OVERLAY, ///< Optional: Images for overlaying track
ROTSG_GROUND, ///< Required: Main group of ground images
ROTSG_reserved1, ///< Placeholder, if we need specific tunnel sprites.
ROTSG_CATENARY_FRONT, ///< Optional: Catenary front
ROTSG_CATENARY_BACK, ///< Optional: Catenary back
ROTSG_BRIDGE, ///< Required: Bridge surface images
ROTSG_reserved2, ///< Placeholder, if we need specific level crossing sprites.
ROTSG_DEPOT, ///< Optional: Depot images
ROTSG_reserved3, ///< Placeholder, if we add road fences (for highways).
ROTSG_ROADSTOP, ///< Required: Drive-in stop surface
ROTSG_END,
};
/** List of road type labels. */
typedef std::vector<RoadTypeLabel> RoadTypeLabelList;
class RoadTypeInfo {
public:
/**
* struct containing the sprites for the road GUI. @note only sprites referred to
* directly in the code are listed
*/
struct {
SpriteID build_x_road; ///< button for building single rail in X direction
SpriteID build_y_road; ///< button for building single rail in Y direction
SpriteID auto_road; ///< button for the autoroad construction
SpriteID build_depot; ///< button for building depots
SpriteID build_tunnel; ///< button for building a tunnel
SpriteID convert_road; ///< button for converting road types
} gui_sprites;
struct {
CursorID road_swne; ///< Cursor for building rail in X direction
CursorID road_nwse; ///< Cursor for building rail in Y direction
CursorID autoroad; ///< Cursor for autorail tool
CursorID depot; ///< Cursor for building a depot
CursorID tunnel; ///< Cursor for building a tunnel
SpriteID convert_road; ///< Cursor for converting road types
} cursor; ///< Cursors associated with the road type.
struct {
StringID name; ///< Name of this rail type.
StringID toolbar_caption; ///< Caption in the construction toolbar GUI for this rail type.
StringID menu_text; ///< Name of this rail type in the main toolbar dropdown.
StringID build_caption; ///< Caption of the build vehicle GUI for this rail type.
StringID replace_text; ///< Text used in the autoreplace GUI.
StringID new_engine; ///< Name of an engine for this type of road in the engine preview GUI.
StringID err_build_road; ///< Building a normal piece of road
StringID err_remove_road; ///< Removing a normal piece of road
StringID err_depot; ///< Building a depot
StringID err_build_station[2]; ///< Building a bus or truck station
StringID err_remove_station[2]; ///< Removing of a bus or truck station
StringID err_convert_road; ///< Converting a road type
StringID picker_title[2]; ///< Title for the station picker for bus or truck stations
StringID picker_tooltip[2]; ///< Tooltip for the station picker for bus or truck stations
} strings; ///< Strings associated with the rail type.
/** bitmask to the OTHER roadtypes on which a vehicle of THIS roadtype generates power */
RoadTypes powered_roadtypes;
/**
* Bit mask of road type flags
*/
RoadTypeFlags flags;
/**
* Cost multiplier for building this road type
*/
uint16 cost_multiplier;
/**
* Cost multiplier for maintenance of this road type
*/
uint16 maintenance_multiplier;
/**
* Maximum speed for vehicles travelling on this road type
*/
uint16 max_speed;
/**
* Unique 32 bit road type identifier
*/
RoadTypeLabel label;
/**
* Road type labels this type provides in addition to the main label.
*/
RoadTypeLabelList alternate_labels;
/**
* Colour on mini-map
*/
byte map_colour;
/**
* Introduction date.
* When #INVALID_DATE or a vehicle using this roadtype gets introduced earlier,
* the vehicle's introduction date will be used instead for this roadtype.
* The introduction at this date is furthermore limited by the
* #introduction_required_types.
*/
Date introduction_date;
/**
* Bitmask of roadtypes that are required for this roadtype to be introduced
* at a given #introduction_date.
*/
RoadTypes introduction_required_roadtypes;
/**
* Bitmask of which other roadtypes are introduced when this roadtype is introduced.
*/
RoadTypes introduces_roadtypes;
/**
* The sorting order of this roadtype for the toolbar dropdown.
*/
byte sorting_order;
/**
* NewGRF providing the Action3 for the roadtype. nullptr if not available.
*/
const GRFFile *grffile[ROTSG_END];
/**
* Sprite groups for resolving sprites
*/
const SpriteGroup *group[ROTSG_END];
inline bool UsesOverlay() const
{
return this->group[ROTSG_GROUND] != nullptr;
}
};
extern RoadTypes _roadtypes_type;
static inline bool RoadTypeIsRoad(RoadType roadtype)
{
return !HasBit(_roadtypes_type, roadtype);
}
static inline bool RoadTypeIsTram(RoadType roadtype)
{
return HasBit(_roadtypes_type, roadtype);
}
static inline RoadTramType GetRoadTramType(RoadType roadtype)
{
return RoadTypeIsTram(roadtype) ? RTT_TRAM : RTT_ROAD;
}
static inline RoadTramType OtherRoadTramType(RoadTramType rtt)
{
return rtt == RTT_ROAD ? RTT_TRAM : RTT_ROAD;
}
/**
* Returns a pointer to the Roadtype information for a given roadtype
* @param roadtype the road type which the information is requested for
* @return The pointer to the RoadTypeInfo
*/
static inline const RoadTypeInfo *GetRoadTypeInfo(RoadType roadtype)
{
extern RoadTypeInfo _roadtypes[ROADTYPE_END];
assert(roadtype < ROADTYPE_END);
return &_roadtypes[roadtype];
}
/**
* Checks if an engine of the given RoadType got power on a tile with a given
* RoadType. This would normally just be an equality check, but for electrified
* roads (which also support non-electric vehicles).
* @return Whether the engine got power on this tile.
* @param enginetype The RoadType of the engine we are considering.
* @param tiletype The RoadType of the tile we are considering.
*/
static inline bool HasPowerOnRoad(RoadType enginetype, RoadType tiletype)
{
return HasBit(GetRoadTypeInfo(enginetype)->powered_roadtypes, tiletype);
}
/**
* Returns the cost of building the specified roadtype.
* @param roadtype The roadtype being built.
* @return The cost multiplier.
*/
static inline Money RoadBuildCost(RoadType roadtype)
{
assert(roadtype < ROADTYPE_END);
return (_price[PR_BUILD_ROAD] * GetRoadTypeInfo(roadtype)->cost_multiplier) >> 3;
}
/**
* Returns the cost of clearing the specified roadtype.
* @param roadtype The roadtype being removed.
* @return The cost.
*/
static inline Money RoadClearCost(RoadType roadtype)
{
assert(roadtype < ROADTYPE_END);
/* Flat fee for removing road. */
if (RoadTypeIsRoad(roadtype)) return _price[PR_CLEAR_ROAD];
/* Clearing tram earns a little money, but also incurs the standard clear road cost,
* so no profit can be made. */
return _price[PR_CLEAR_ROAD] - RoadBuildCost(roadtype) * 3 / 4;
}
/**
* Calculates the cost of road conversion
* @param from The roadtype we are converting from
* @param to The roadtype we are converting to
* @return Cost per RoadBit
*/
static inline Money RoadConvertCost(RoadType from, RoadType to)
{
/* Don't apply convert costs when converting to the same roadtype (ex. building a roadstop over existing road) */
if (from == to) return (Money)0;
/* Same cost as removing and then building. */
return RoadBuildCost(to) + RoadClearCost(from);
}
/**
* Test if road disallows level crossings
* @param roadtype The roadtype we are testing
* @return True iff the roadtype disallows level crossings
*/
static inline bool RoadNoLevelCrossing(RoadType roadtype)
{
assert(roadtype < ROADTYPE_END);
return HasBit(GetRoadTypeInfo(roadtype)->flags, ROTF_NO_LEVEL_CROSSING);
}
RoadType GetRoadTypeByLabel(RoadTypeLabel label, bool allow_alternate_labels = true);
void ResetRoadTypes();
void InitRoadTypes();
RoadType AllocateRoadType(RoadTypeLabel label, RoadTramType rtt);
bool HasAnyRoadTypesAvail(CompanyID company, RoadTramType rtt);
extern std::vector<RoadType> _sorted_roadtypes;
extern RoadTypes _roadtypes_hidden_mask;
/**
* Loop header for iterating over roadtypes, sorted by sortorder.
* @param var Roadtype.
*/
#define FOR_ALL_SORTED_ROADTYPES(var) for (uint8 index = 0; index < _sorted_roadtypes.size() && (var = _sorted_roadtypes[index], true) ; index++)
#endif /* ROAD_H */

File diff suppressed because it is too large Load Diff

View File

@ -13,29 +13,9 @@
#define ROAD_FUNC_H
#include "core/bitmath_func.hpp"
#include "road_type.h"
#include "road.h"
#include "economy_func.h"
/**
* Iterate through each set RoadType in a RoadTypes value.
* For more informations see FOR_EACH_SET_BIT_EX.
*
* @param var Loop index variable that stores fallowing set road type. Must be of type RoadType.
* @param road_types The value to iterate through (any expression).
*
* @see FOR_EACH_SET_BIT_EX
*/
#define FOR_EACH_SET_ROADTYPE(var, road_types) FOR_EACH_SET_BIT_EX(RoadType, var, RoadTypes, road_types)
/**
* Whether the given roadtype is valid.
* @param rt the roadtype to check for validness
* @return true if and only if valid
*/
static inline bool IsValidRoadType(RoadType rt)
{
return rt == ROADTYPE_ROAD || rt == ROADTYPE_TRAM;
}
#include "transparency.h"
/**
* Whether the given roadtype is valid.
@ -47,32 +27,6 @@ static inline bool IsValidRoadBits(RoadBits r)
return r < ROAD_END;
}
/**
* Maps a RoadType to the corresponding RoadTypes value
*
* @param rt the roadtype to get the roadtypes from
* @return the roadtypes with the given roadtype
*/
static inline RoadTypes RoadTypeToRoadTypes(RoadType rt)
{
assert(IsValidRoadType(rt));
return (RoadTypes)(1 << rt);
}
/**
* Returns the RoadTypes which are not present in the given RoadTypes
*
* This function returns the complement of a given RoadTypes.
*
* @param r The given RoadTypes
* @return The complement of the given RoadTypes
*/
static inline RoadTypes ComplementRoadTypes(RoadTypes r)
{
return (RoadTypes)(ROADTYPES_ALL ^ r);
}
/**
* Calculate the complement of a RoadBits value
*
@ -167,18 +121,44 @@ static inline RoadBits AxisToRoadBits(Axis a)
* Calculates the maintenance cost of a number of road bits.
* @param roadtype Road type to get the cost for.
* @param num Number of road bits.
* @param total_num Total number of road bits of all road/tram-types.
* @return Total cost.
*/
static inline Money RoadMaintenanceCost(RoadType roadtype, uint32 num)
static inline Money RoadMaintenanceCost(RoadType roadtype, uint32 num, uint32 total_num)
{
assert(IsValidRoadType(roadtype));
return (_price[PR_INFRASTRUCTURE_ROAD] * (roadtype == ROADTYPE_TRAM ? 3 : 2) * num * (1 + IntSqrt(num))) >> 9; // 2 bits fraction for the multiplier and 7 bits scaling.
assert(roadtype < ROADTYPE_END);
return (_price[PR_INFRASTRUCTURE_ROAD] * GetRoadTypeInfo(roadtype)->maintenance_multiplier * num * (1 + IntSqrt(total_num))) >> 12;
}
bool HasRoadTypesAvail(const CompanyID company, const RoadTypes rts);
bool ValParamRoadType(const RoadType rt);
RoadTypes GetCompanyRoadtypes(const CompanyID company);
/**
* Test if a road type has catenary
* @param roadtype Road type to test
*/
static inline bool HasRoadCatenary(RoadType roadtype)
{
assert(roadtype < ROADTYPE_END);
return HasBit(GetRoadTypeInfo(roadtype)->flags, ROTF_CATENARY);
}
/**
* Test if we should draw road catenary
* @param roadtype Road type to test
*/
static inline bool HasRoadCatenaryDrawn(RoadType roadtype)
{
return HasRoadCatenary(roadtype) && !IsInvisibilitySet(TO_CATENARY);
}
bool HasRoadTypeAvail(CompanyID company, RoadType roadtype);
bool ValParamRoadType(RoadType roadtype);
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces = true);
RoadTypes GetRoadTypes(bool introduces);
RoadTypes AddDateIntroducedRoadTypes(RoadTypes current, Date date);
void UpdateLevelCrossing(TileIndex tile, bool sound = true);
void UpdateCompanyRoadInfrastructure(RoadType rt, Owner o, int count);
struct TileInfo;
void DrawRoadOverlays(const TileInfo *ti, PaletteID pal, const RoadTypeInfo *road_rti, const RoadTypeInfo *tram_rit, uint road_offset, uint tram_offset);
#endif /* ROAD_FUNC_H */

View File

@ -29,6 +29,10 @@
#include "hotkeys.h"
#include "road_gui.h"
#include "zoom_func.h"
#include "engine_base.h"
#include "strings_func.h"
#include "core/geometry_func.hpp"
#include "date_func.h"
#include "widgets/road_widget.h"
@ -110,52 +114,6 @@ void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p
}
}
/** Structure holding information per roadtype for several functions */
struct RoadTypeInfo {
StringID err_build_road; ///< Building a normal piece of road
StringID err_remove_road; ///< Removing a normal piece of road
StringID err_depot; ///< Building a depot
StringID err_build_station[2]; ///< Building a bus or truck station
StringID err_remove_station[2]; ///< Removing of a bus or truck station
StringID picker_title[2]; ///< Title for the station picker for bus or truck stations
StringID picker_tooltip[2]; ///< Tooltip for the station picker for bus or truck stations
SpriteID cursor_nesw; ///< Cursor for building NE and SW bits
SpriteID cursor_nwse; ///< Cursor for building NW and SE bits
SpriteID cursor_autoroad; ///< Cursor for building autoroad
};
/** What errors/cursors must be shown for several types of roads */
static const RoadTypeInfo _road_type_infos[] = {
{
STR_ERROR_CAN_T_BUILD_ROAD_HERE,
STR_ERROR_CAN_T_REMOVE_ROAD_FROM,
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT,
{ STR_ERROR_CAN_T_BUILD_BUS_STATION, STR_ERROR_CAN_T_BUILD_TRUCK_STATION },
{ STR_ERROR_CAN_T_REMOVE_BUS_STATION, STR_ERROR_CAN_T_REMOVE_TRUCK_STATION },
{ STR_STATION_BUILD_BUS_ORIENTATION, STR_STATION_BUILD_TRUCK_ORIENTATION },
{ STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP, STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP },
SPR_CURSOR_ROAD_NESW,
SPR_CURSOR_ROAD_NWSE,
SPR_CURSOR_AUTOROAD,
},
{
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE,
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM,
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT,
{ STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION, STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION },
{ STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION, STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION },
{ STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION, STR_STATION_BUILD_CARGO_TRAM_ORIENTATION },
{ STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP, STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP },
SPR_CURSOR_TRAMWAY_NESW,
SPR_CURSOR_TRAMWAY_NWSE,
SPR_CURSOR_AUTOTRAM,
},
};
/**
* If required, connects a new structure to an existing road or tram by building the missing roadbit.
* @param tile Tile containing the structure to connect.
@ -166,7 +124,7 @@ void ConnectRoadToStructure(TileIndex tile, DiagDirection direction)
tile += TileOffsByDiagDir(direction);
/* if there is a roadpiece just outside of the station entrance, build a connecting route */
if (IsNormalRoadTile(tile)) {
if (GetRoadBits(tile, _cur_roadtype) != ROAD_NONE) {
if (GetRoadBits(tile, GetRoadTramType(_cur_roadtype)) != ROAD_NONE) {
DoCommandP(tile, _cur_roadtype << 4 | DiagDirToRoadBits(ReverseDiagDir(direction)), 0, CMD_BUILD_ROAD);
}
}
@ -190,9 +148,10 @@ void CcRoadDepot(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
* bit 8..15: Length of the road stop.
* @param p2 bit 0: 0 For bus stops, 1 for truck stops.
* bit 1: 0 For normal stops, 1 for drive-through.
* bit 2..3: The roadtypes.
* bit 5: Allow stations directly adjacent to other stations.
* bit 6..7: Entrance direction (#DiagDirection).
* bit 2: Allow stations directly adjacent to other stations.
* bit 3..4: Entrance direction (#DiagDirection) for normal stops.
* bit 3: #Axis of the road for drive-through stops.
* bit 5..9: The roadtype.
* bit 16..31: Station ID to join (NEW_STATION if build new one).
* @see CmdBuildRoadStop
*/
@ -200,7 +159,7 @@ void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Failed()) return;
DiagDirection dir = (DiagDirection)GB(p2, 6, 2);
DiagDirection dir = (DiagDirection)GB(p2, 3, 2);
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8));
@ -216,8 +175,8 @@ void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
* @param start_tile First tile of the area.
* @param end_tile Last tile of the area.
* @param p2 bit 0: 0 For bus stops, 1 for truck stops.
* bit 2..3: The roadtypes.
* bit 5: Allow stations directly adjacent to other stations.
* bit 2: Allow stations directly adjacent to other stations.
* bit 5..10: The roadtypes.
* @param cmd Command to use.
* @see CcRoadStop()
*/
@ -230,7 +189,7 @@ static void PlaceRoadStop(TileIndex start_tile, TileIndex end_tile, uint32 p2, u
SetBit(p2, 1); // It's a drive-through stop.
ddir -= DIAGDIR_END; // Adjust picker result to actual direction.
}
p2 |= ddir << 6; // Set the DiagDirecion into p2 bits 6 and 7.
p2 |= ddir << 3; // Set the DiagDirecion into p2 bits 3 and 4.
TileArea ta(start_tile, end_tile);
CommandContainer cmdcont = { ta.tile, (uint32)(ta.w | ta.h << 8), p2, cmd, CcRoadStop, "" };
@ -309,15 +268,20 @@ static bool RoadToolbar_CtrlChanged(Window *w)
/** Road toolbar window handler. */
struct BuildRoadToolbarWindow : Window {
int last_started_action; ///< Last started user action.
RoadType roadtype; ///< Road type to build.
const RoadTypeInfo *rti; ///< Informations about current road type
int last_started_action; ///< Last started user action.
BuildRoadToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{
this->Initialize(_cur_roadtype);
this->InitNested(window_number);
this->SetWidgetsDisabledState(true,
WID_ROT_REMOVE,
WID_ROT_ONE_WAY,
WIDGET_LIST_END);
this->SetupRoadToolbar();
this->SetWidgetDisabledState(WID_ROT_REMOVE, true);
if (RoadTypeIsRoad(this->roadtype)) {
this->SetWidgetDisabledState(WID_ROT_ONE_WAY, true);
}
this->OnInvalidateData();
this->last_started_action = WIDGET_LIST_END;
@ -340,7 +304,8 @@ struct BuildRoadToolbarWindow : Window {
{
if (!gui_scope) return;
bool can_build = CanBuildVehicleInfrastructure(VEH_ROAD);
if (_game_mode != GM_EDITOR && !CanBuildVehicleInfrastructure(VEH_ROAD, GetRoadTramType(this->roadtype))) delete this;
bool can_build = _game_mode != GM_EDITOR;
this->SetWidgetsDisabledState(!can_build,
WID_ROT_DEPOT,
WID_ROT_BUS_STATION,
@ -353,6 +318,53 @@ struct BuildRoadToolbarWindow : Window {
}
}
void Initialize(RoadType roadtype)
{
assert(roadtype < ROADTYPE_END);
this->roadtype = roadtype;
this->rti = GetRoadTypeInfo(this->roadtype);
}
/**
* Configures the road toolbar for roadtype given
* @param roadtype the roadtype to display
*/
void SetupRoadToolbar()
{
this->GetWidget<NWidgetCore>(WID_ROT_ROAD_X)->widget_data = rti->gui_sprites.build_x_road;
this->GetWidget<NWidgetCore>(WID_ROT_ROAD_Y)->widget_data = rti->gui_sprites.build_y_road;
this->GetWidget<NWidgetCore>(WID_ROT_AUTOROAD)->widget_data = rti->gui_sprites.auto_road;
if (_game_mode != GM_EDITOR) {
this->GetWidget<NWidgetCore>(WID_ROT_DEPOT)->widget_data = rti->gui_sprites.build_depot;
}
this->GetWidget<NWidgetCore>(WID_ROT_CONVERT_ROAD)->widget_data = rti->gui_sprites.convert_road;
this->GetWidget<NWidgetCore>(WID_ROT_BUILD_TUNNEL)->widget_data = rti->gui_sprites.build_tunnel;
}
/**
* Switch to another road type.
* @param roadtype New road type.
*/
void ModifyRoadType(RoadType roadtype)
{
this->Initialize(roadtype);
this->SetupRoadToolbar();
this->ReInit();
}
void SetStringParameters(int widget) const override
{
if (widget == WID_ROT_CAPTION) {
if (this->rti->max_speed > 0) {
SetDParam(0, STR_TOOLBAR_RAILTYPE_VELOCITY);
SetDParam(1, this->rti->strings.toolbar_caption);
SetDParam(2, this->rti->max_speed / 2);
} else {
SetDParam(0, this->rti->strings.toolbar_caption);
}
}
}
/**
* Update the remove button lowered state of the road toolbar
*
@ -365,8 +377,11 @@ struct BuildRoadToolbarWindow : Window {
* Both are only valid if they are able to apply as options. */
switch (clicked_widget) {
case WID_ROT_REMOVE:
this->RaiseWidget(WID_ROT_ONE_WAY);
this->SetWidgetDirty(WID_ROT_ONE_WAY);
if (RoadTypeIsRoad(this->roadtype)) {
this->RaiseWidget(WID_ROT_ONE_WAY);
this->SetWidgetDirty(WID_ROT_ONE_WAY);
}
break;
case WID_ROT_ONE_WAY:
@ -376,30 +391,30 @@ struct BuildRoadToolbarWindow : Window {
case WID_ROT_BUS_STATION:
case WID_ROT_TRUCK_STATION:
this->DisableWidget(WID_ROT_ONE_WAY);
if (RoadTypeIsRoad(this->roadtype)) this->DisableWidget(WID_ROT_ONE_WAY);
this->SetWidgetDisabledState(WID_ROT_REMOVE, !this->IsWidgetLowered(clicked_widget));
break;
case WID_ROT_ROAD_X:
case WID_ROT_ROAD_Y:
case WID_ROT_AUTOROAD:
this->SetWidgetsDisabledState(!this->IsWidgetLowered(clicked_widget),
WID_ROT_REMOVE,
WID_ROT_ONE_WAY,
WIDGET_LIST_END);
this->SetWidgetDisabledState(WID_ROT_REMOVE, !this->IsWidgetLowered(clicked_widget));
if (RoadTypeIsRoad(this->roadtype)) {
this->SetWidgetDisabledState(WID_ROT_ONE_WAY, !this->IsWidgetLowered(clicked_widget));
}
break;
default:
/* When any other buttons than road/station, raise and
* disable the removal button */
this->SetWidgetsDisabledState(true,
WID_ROT_REMOVE,
WID_ROT_ONE_WAY,
WIDGET_LIST_END);
this->SetWidgetsLoweredState(false,
WID_ROT_REMOVE,
WID_ROT_ONE_WAY,
WIDGET_LIST_END);
this->SetWidgetDisabledState(WID_ROT_REMOVE, true);
this->SetWidgetLoweredState(WID_ROT_REMOVE, false);
if (RoadTypeIsRoad(this->roadtype)) {
this->SetWidgetDisabledState(WID_ROT_ONE_WAY, true);
this->SetWidgetLoweredState(WID_ROT_ONE_WAY, false);
}
break;
}
}
@ -410,17 +425,17 @@ struct BuildRoadToolbarWindow : Window {
_one_way_button_clicked = false;
switch (widget) {
case WID_ROT_ROAD_X:
HandlePlacePushButton(this, WID_ROT_ROAD_X, _road_type_infos[_cur_roadtype].cursor_nwse, HT_RECT);
HandlePlacePushButton(this, WID_ROT_ROAD_X, this->rti->cursor.road_nwse, HT_RECT);
this->last_started_action = widget;
break;
case WID_ROT_ROAD_Y:
HandlePlacePushButton(this, WID_ROT_ROAD_Y, _road_type_infos[_cur_roadtype].cursor_nesw, HT_RECT);
HandlePlacePushButton(this, WID_ROT_ROAD_Y, this->rti->cursor.road_swne, HT_RECT);
this->last_started_action = widget;
break;
case WID_ROT_AUTOROAD:
HandlePlacePushButton(this, WID_ROT_AUTOROAD, _road_type_infos[_cur_roadtype].cursor_autoroad, HT_RECT);
HandlePlacePushButton(this, WID_ROT_AUTOROAD, this->rti->cursor.autoroad, HT_RECT);
this->last_started_action = widget;
break;
@ -430,15 +445,15 @@ struct BuildRoadToolbarWindow : Window {
break;
case WID_ROT_DEPOT:
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (HandlePlacePushButton(this, WID_ROT_DEPOT, SPR_CURSOR_ROAD_DEPOT, HT_RECT)) {
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD, GetRoadTramType(this->roadtype))) return;
if (HandlePlacePushButton(this, WID_ROT_DEPOT, this->rti->cursor.depot, HT_RECT)) {
ShowRoadDepotPicker(this);
this->last_started_action = widget;
}
break;
case WID_ROT_BUS_STATION:
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD, GetRoadTramType(this->roadtype))) return;
if (HandlePlacePushButton(this, WID_ROT_BUS_STATION, SPR_CURSOR_BUS_STATION, HT_RECT)) {
ShowRVStationPicker(this, ROADSTOP_BUS);
this->last_started_action = widget;
@ -446,7 +461,7 @@ struct BuildRoadToolbarWindow : Window {
break;
case WID_ROT_TRUCK_STATION:
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD)) return;
if (_game_mode == GM_EDITOR || !CanBuildVehicleInfrastructure(VEH_ROAD, GetRoadTramType(this->roadtype))) return;
if (HandlePlacePushButton(this, WID_ROT_TRUCK_STATION, SPR_CURSOR_TRUCK_STATION, HT_RECT)) {
ShowRVStationPicker(this, ROADSTOP_TRUCK);
this->last_started_action = widget;
@ -466,7 +481,7 @@ struct BuildRoadToolbarWindow : Window {
break;
case WID_ROT_BUILD_TUNNEL:
HandlePlacePushButton(this, WID_ROT_BUILD_TUNNEL, SPR_CURSOR_ROAD_TUNNEL, HT_SPECIAL);
HandlePlacePushButton(this, WID_ROT_BUILD_TUNNEL, this->rti->cursor.tunnel, HT_SPECIAL);
this->last_started_action = widget;
break;
@ -478,6 +493,11 @@ struct BuildRoadToolbarWindow : Window {
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
break;
case WID_ROT_CONVERT_ROAD:
HandlePlacePushButton(this, WID_ROT_CONVERT_ROAD, this->rti->cursor.convert_road, HT_RECT);
this->last_started_action = widget;
break;
default: NOT_REACHED();
}
this->UpdateOptionWidgetStatus((RoadToolbarWidgets)widget);
@ -493,7 +513,7 @@ struct BuildRoadToolbarWindow : Window {
void OnPlaceObject(Point pt, TileIndex tile) override
{
_remove_button_clicked = this->IsWidgetLowered(WID_ROT_REMOVE);
_one_way_button_clicked = this->IsWidgetLowered(WID_ROT_ONE_WAY);
_one_way_button_clicked = RoadTypeIsRoad(this->roadtype) ? this->IsWidgetLowered(WID_ROT_ONE_WAY) : false;
switch (this->last_started_action) {
case WID_ROT_ROAD_X:
_place_road_flag = RF_DIR_X;
@ -520,7 +540,7 @@ struct BuildRoadToolbarWindow : Window {
case WID_ROT_DEPOT:
DoCommandP(tile, _cur_roadtype << 2 | _road_depot_orientation, 0,
CMD_BUILD_ROAD_DEPOT | CMD_MSG(_road_type_infos[_cur_roadtype].err_depot), CcRoadDepot);
CMD_BUILD_ROAD_DEPOT | CMD_MSG(this->rti->strings.err_depot), CcRoadDepot);
break;
case WID_ROT_BUS_STATION:
@ -536,10 +556,14 @@ struct BuildRoadToolbarWindow : Window {
break;
case WID_ROT_BUILD_TUNNEL:
DoCommandP(tile, RoadTypeToRoadTypes(_cur_roadtype) | (TRANSPORT_ROAD << 8), 0,
DoCommandP(tile, _cur_roadtype | (TRANSPORT_ROAD << 8), 0,
CMD_BUILD_TUNNEL | CMD_MSG(STR_ERROR_CAN_T_BUILD_TUNNEL_HERE), CcBuildRoadTunnel);
break;
case WID_ROT_CONVERT_ROAD:
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CONVERT_ROAD);
break;
default: NOT_REACHED();
}
}
@ -549,12 +573,13 @@ struct BuildRoadToolbarWindow : Window {
if (_game_mode != GM_EDITOR && (this->IsWidgetLowered(WID_ROT_BUS_STATION) || this->IsWidgetLowered(WID_ROT_TRUCK_STATION))) SetViewportCatchmentStation(nullptr, true);
this->RaiseButtons();
this->SetWidgetsDisabledState(true,
WID_ROT_REMOVE,
WID_ROT_ONE_WAY,
WIDGET_LIST_END);
this->SetWidgetDisabledState(WID_ROT_REMOVE, true);
this->SetWidgetDirty(WID_ROT_REMOVE);
this->SetWidgetDirty(WID_ROT_ONE_WAY);
if (RoadTypeIsRoad(this->roadtype)) {
this->SetWidgetDisabledState(WID_ROT_ONE_WAY, true);
this->SetWidgetDirty(WID_ROT_ONE_WAY);
}
DeleteWindowById(WC_BUS_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD);
@ -613,7 +638,7 @@ struct BuildRoadToolbarWindow : Window {
default: NOT_REACHED();
case DDSP_BUILD_BRIDGE:
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
ShowBuildBridgeWindow(start_tile, end_tile, TRANSPORT_ROAD, RoadTypeToRoadTypes(_cur_roadtype));
ShowBuildBridgeWindow(start_tile, end_tile, TRANSPORT_ROAD, _cur_roadtype);
break;
case DDSP_DEMOLISH_AREA:
@ -627,12 +652,16 @@ struct BuildRoadToolbarWindow : Window {
* Use the first three bits (0x07) if dir == Y
* else use the last 2 bits (X dir has
* not the 3rd bit set) */
/* Even if _cur_roadtype_id is a uint8 we only use 5 bits so
* we could ignore the last 3 bits and reuse them for other
* flags */
_place_road_flag = (RoadFlags)((_place_road_flag & RF_DIR_Y) ? (_place_road_flag & 0x07) : (_place_road_flag >> 3));
DoCommandP(start_tile, end_tile, _place_road_flag | (_cur_roadtype << 3) | (_one_way_button_clicked << 5),
DoCommandP(start_tile, end_tile, _place_road_flag | (_cur_roadtype << 3) | (_one_way_button_clicked << 10),
_remove_button_clicked ?
CMD_REMOVE_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_road) :
CMD_BUILD_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_road), CcPlaySound_SPLAT_OTHER);
CMD_REMOVE_LONG_ROAD | CMD_MSG(this->rti->strings.err_remove_road) :
CMD_BUILD_LONG_ROAD | CMD_MSG(this->rti->strings.err_build_road), CcPlaySound_SPLAT_OTHER);
break;
case DDSP_BUILD_BUSSTOP:
@ -640,9 +669,9 @@ struct BuildRoadToolbarWindow : Window {
if (this->IsWidgetLowered(WID_ROT_BUS_STATION)) {
if (_remove_button_clicked) {
TileArea ta(start_tile, end_tile);
DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_BUS, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_BUS]), CcPlaySound_SPLAT_OTHER);
DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_BUS, CMD_REMOVE_ROAD_STOP | CMD_MSG(this->rti->strings.err_remove_station[ROADSTOP_BUS]), CcPlaySound_SPLAT_OTHER);
} else {
PlaceRoadStop(start_tile, end_tile, (_ctrl_pressed << 5) | RoadTypeToRoadTypes(_cur_roadtype) << 2 | ROADSTOP_BUS, CMD_BUILD_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_station[ROADSTOP_BUS]));
PlaceRoadStop(start_tile, end_tile, _cur_roadtype << 5 | (_ctrl_pressed << 2) | ROADSTOP_BUS, CMD_BUILD_ROAD_STOP | CMD_MSG(this->rti->strings.err_build_station[ROADSTOP_BUS]));
}
}
break;
@ -652,19 +681,23 @@ struct BuildRoadToolbarWindow : Window {
if (this->IsWidgetLowered(WID_ROT_TRUCK_STATION)) {
if (_remove_button_clicked) {
TileArea ta(start_tile, end_tile);
DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_TRUCK, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_TRUCK]), CcPlaySound_SPLAT_OTHER);
DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_TRUCK, CMD_REMOVE_ROAD_STOP | CMD_MSG(this->rti->strings.err_remove_station[ROADSTOP_TRUCK]), CcPlaySound_SPLAT_OTHER);
} else {
PlaceRoadStop(start_tile, end_tile, (_ctrl_pressed << 5) | RoadTypeToRoadTypes(_cur_roadtype) << 2 | ROADSTOP_TRUCK, CMD_BUILD_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_station[ROADSTOP_TRUCK]));
PlaceRoadStop(start_tile, end_tile, _cur_roadtype << 5 | (_ctrl_pressed << 2) | ROADSTOP_TRUCK, CMD_BUILD_ROAD_STOP | CMD_MSG(this->rti->strings.err_build_station[ROADSTOP_TRUCK]));
}
}
break;
case DDSP_CONVERT_ROAD:
DoCommandP(end_tile, start_tile, _cur_roadtype, CMD_CONVERT_ROAD | CMD_MSG(rti->strings.err_convert_road), CcPlaySound_SPLAT_OTHER);
break;
}
}
}
void OnPlacePresize(Point pt, TileIndex tile) override
{
DoCommand(tile, RoadTypeToRoadTypes(_cur_roadtype) | (TRANSPORT_ROAD << 8), 0, DC_AUTO, CMD_BUILD_TUNNEL);
DoCommand(tile, _cur_roadtype | (TRANSPORT_ROAD << 8), 0, DC_AUTO, CMD_BUILD_TUNNEL);
VpSetPresizeRange(tile, _build_tunnel_endtile == 0 ? tile : _build_tunnel_endtile);
}
@ -674,36 +707,38 @@ struct BuildRoadToolbarWindow : Window {
return ES_NOT_HANDLED;
}
static HotkeyList hotkeys;
static HotkeyList road_hotkeys;
static HotkeyList tram_hotkeys;
};
/**
* Handler for global hotkeys of the BuildRoadToolbarWindow.
* @param hotkey Hotkey
* @param last_build Last build road type
* @return ES_HANDLED if hotkey was accepted.
*/
static EventState RoadToolbarGlobalHotkeys(int hotkey)
static EventState RoadTramToolbarGlobalHotkeys(int hotkey, RoadType last_build)
{
Window *w = nullptr;
switch (_game_mode) {
case GM_NORMAL: {
extern RoadType _last_built_roadtype;
w = ShowBuildRoadToolbar(_last_built_roadtype);
break;
}
case GM_EDITOR:
w = ShowBuildRoadScenToolbar();
break;
default:
break;
}
Window *w = (_game_mode == GM_NORMAL) ? ShowBuildRoadToolbar(last_build) : ShowBuildRoadScenToolbar(last_build);
if (w == nullptr) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
static EventState RoadToolbarGlobalHotkeys(int hotkey)
{
if (_game_mode == GM_NORMAL && !CanBuildVehicleInfrastructure(VEH_ROAD, RTT_ROAD)) return ES_NOT_HANDLED;
extern RoadType _last_built_roadtype;
return RoadTramToolbarGlobalHotkeys(hotkey, _last_built_roadtype);
}
static EventState TramToolbarGlobalHotkeys(int hotkey)
{
if (_game_mode != GM_NORMAL || !CanBuildVehicleInfrastructure(VEH_ROAD, RTT_TRAM)) return ES_NOT_HANDLED;
extern RoadType _last_built_tramtype;
return RoadTramToolbarGlobalHotkeys(hotkey, _last_built_tramtype);
}
static Hotkey roadtoolbar_hotkeys[] = {
Hotkey('1', "build_x", WID_ROT_ROAD_X),
Hotkey('2', "build_y", WID_ROT_ROAD_Y),
@ -716,15 +751,32 @@ static Hotkey roadtoolbar_hotkeys[] = {
Hotkey('B', "bridge", WID_ROT_BUILD_BRIDGE),
Hotkey('T', "tunnel", WID_ROT_BUILD_TUNNEL),
Hotkey('R', "remove", WID_ROT_REMOVE),
Hotkey('C', "convert", WID_ROT_CONVERT_ROAD),
HOTKEY_LIST_END
};
HotkeyList BuildRoadToolbarWindow::hotkeys("roadtoolbar", roadtoolbar_hotkeys, RoadToolbarGlobalHotkeys);
HotkeyList BuildRoadToolbarWindow::road_hotkeys("roadtoolbar", roadtoolbar_hotkeys, RoadToolbarGlobalHotkeys);
static Hotkey tramtoolbar_hotkeys[] = {
Hotkey('1', "build_x", WID_ROT_ROAD_X),
Hotkey('2', "build_y", WID_ROT_ROAD_Y),
Hotkey('3', "autoroad", WID_ROT_AUTOROAD),
Hotkey('4', "demolish", WID_ROT_DEMOLISH),
Hotkey('5', "depot", WID_ROT_DEPOT),
Hotkey('6', "bus_station", WID_ROT_BUS_STATION),
Hotkey('7', "truck_station", WID_ROT_TRUCK_STATION),
Hotkey('B', "bridge", WID_ROT_BUILD_BRIDGE),
Hotkey('T', "tunnel", WID_ROT_BUILD_TUNNEL),
Hotkey('R', "remove", WID_ROT_REMOVE),
Hotkey('C', "convert", WID_ROT_CONVERT_ROAD),
HOTKEY_LIST_END
};
HotkeyList BuildRoadToolbarWindow::tram_hotkeys("tramtoolbar", tramtoolbar_hotkeys, TramToolbarGlobalHotkeys);
static const NWidgetPart _nested_build_road_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_ROT_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
@ -751,6 +803,8 @@ static const NWidgetPart _nested_build_road_widgets[] = {
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_ROAD_TUNNEL, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_REMOVE),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_REMOVE, STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_CONVERT_ROAD),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_CONVERT_ROAD, STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD),
EndContainer(),
};
@ -759,13 +813,13 @@ static WindowDesc _build_road_desc(
WC_BUILD_TOOLBAR, WC_NONE,
WDF_CONSTRUCTION,
_nested_build_road_widgets, lengthof(_nested_build_road_widgets),
&BuildRoadToolbarWindow::hotkeys
&BuildRoadToolbarWindow::road_hotkeys
);
static const NWidgetPart _nested_build_tramway_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_ROT_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
@ -784,13 +838,14 @@ static const NWidgetPart _nested_build_tramway_widgets[] = {
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_TRUCK_STATION),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_TRUCK_BAY, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, -1), SetMinimalSize(0, 22), SetFill(1, 1), EndContainer(),
NWidget(WWT_EMPTY, COLOUR_DARK_GREEN, WID_ROT_ONE_WAY), SetMinimalSize(0, 0),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_BUILD_BRIDGE),
SetFill(0, 1), SetMinimalSize(43, 22), SetDataTip(SPR_IMG_BRIDGE, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_BUILD_TUNNEL),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_ROAD_TUNNEL, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_REMOVE),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_REMOVE, STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_CONVERT_ROAD),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_CONVERT_ROAD, STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM),
EndContainer(),
};
@ -799,7 +854,7 @@ static WindowDesc _build_tramway_desc(
WC_BUILD_TOOLBAR, WC_NONE,
WDF_CONSTRUCTION,
_nested_build_tramway_widgets, lengthof(_nested_build_tramway_widgets),
&BuildRoadToolbarWindow::hotkeys
&BuildRoadToolbarWindow::tram_hotkeys
);
/**
@ -812,16 +867,18 @@ static WindowDesc _build_tramway_desc(
Window *ShowBuildRoadToolbar(RoadType roadtype)
{
if (!Company::IsValidID(_local_company)) return nullptr;
_cur_roadtype = roadtype;
if (!ValParamRoadType(roadtype)) return nullptr;
DeleteWindowByClass(WC_BUILD_TOOLBAR);
return AllocateWindowDescFront<BuildRoadToolbarWindow>(roadtype == ROADTYPE_ROAD ? &_build_road_desc : &_build_tramway_desc, TRANSPORT_ROAD);
_cur_roadtype = roadtype;
return AllocateWindowDescFront<BuildRoadToolbarWindow>(RoadTypeIsRoad(_cur_roadtype) ? &_build_road_desc : &_build_tramway_desc, TRANSPORT_ROAD);
}
static const NWidgetPart _nested_build_road_scen_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_ROT_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
@ -842,6 +899,8 @@ static const NWidgetPart _nested_build_road_scen_widgets[] = {
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_ROAD_TUNNEL, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_REMOVE),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_REMOVE, STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_CONVERT_ROAD),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_CONVERT_ROAD, STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD),
EndContainer(),
};
@ -850,17 +909,54 @@ static WindowDesc _build_road_scen_desc(
WC_SCEN_BUILD_TOOLBAR, WC_NONE,
WDF_CONSTRUCTION,
_nested_build_road_scen_widgets, lengthof(_nested_build_road_scen_widgets),
&BuildRoadToolbarWindow::hotkeys
&BuildRoadToolbarWindow::road_hotkeys
);
static const NWidgetPart _nested_build_tramway_scen_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_ROT_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_ROAD_X),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_TRAMWAY_X_DIR, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_ROAD_Y),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_TRAMWAY_Y_DIR, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_AUTOROAD),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_AUTOTRAM, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_DEMOLISH),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, -1), SetMinimalSize(0, 22), SetFill(1, 1), EndContainer(),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_BUILD_BRIDGE),
SetFill(0, 1), SetMinimalSize(43, 22), SetDataTip(SPR_IMG_BRIDGE, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_BUILD_TUNNEL),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_ROAD_TUNNEL, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_REMOVE),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_REMOVE, STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_CONVERT_ROAD),
SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_CONVERT_ROAD, STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM),
EndContainer(),
};
static WindowDesc _build_tramway_scen_desc(
WDP_AUTO, "toolbar_tram_scen", 0, 0,
WC_SCEN_BUILD_TOOLBAR, WC_NONE,
WDF_CONSTRUCTION,
_nested_build_tramway_scen_widgets, lengthof(_nested_build_tramway_scen_widgets),
&BuildRoadToolbarWindow::tram_hotkeys
);
/**
* Show the road building toolbar in the scenario editor.
* @return The just opened toolbar, or \c nullptr if the toolbar was already open.
*/
Window *ShowBuildRoadScenToolbar()
Window *ShowBuildRoadScenToolbar(RoadType roadtype)
{
_cur_roadtype = ROADTYPE_ROAD;
return AllocateWindowDescFront<BuildRoadToolbarWindow>(&_build_road_scen_desc, TRANSPORT_ROAD);
DeleteWindowById(WC_SCEN_BUILD_TOOLBAR, TRANSPORT_ROAD);
_cur_roadtype = roadtype;
return AllocateWindowDescFront<BuildRoadToolbarWindow>(RoadTypeIsRoad(_cur_roadtype) ? &_build_road_scen_desc : &_build_tramway_scen_desc, TRANSPORT_ROAD);
}
struct BuildRoadDepotWindow : public PickerWindowBase {
@ -869,7 +965,7 @@ struct BuildRoadDepotWindow : public PickerWindowBase {
this->CreateNestedTree();
this->LowerWidget(_road_depot_orientation + WID_BROD_DEPOT_NE);
if ( _cur_roadtype == ROADTYPE_TRAM) {
if (RoadTypeIsTram(_cur_roadtype)) {
this->GetWidget<NWidgetCore>(WID_BROD_CAPTION)->widget_data = STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION;
for (int i = WID_BROD_DEPOT_NE; i <= WID_BROD_DEPOT_NW; i++) this->GetWidget<NWidgetCore>(i)->tool_tip = STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP;
}
@ -960,13 +1056,14 @@ struct BuildRoadStationWindow : public PickerWindowBase {
this->CreateNestedTree();
/* Trams don't have non-drivethrough stations */
if (_cur_roadtype == ROADTYPE_TRAM && _road_station_picker_orientation < DIAGDIR_END) {
if (RoadTypeIsTram(_cur_roadtype) && _road_station_picker_orientation < DIAGDIR_END) {
_road_station_picker_orientation = DIAGDIR_END;
}
const RoadTypeInfo *rti = GetRoadTypeInfo(_cur_roadtype);
this->GetWidget<NWidgetCore>(WID_BROS_CAPTION)->widget_data = rti->strings.picker_title[rs];
this->GetWidget<NWidgetCore>(WID_BROS_CAPTION)->widget_data = _road_type_infos[_cur_roadtype].picker_title[rs];
for (uint i = (_cur_roadtype == ROADTYPE_TRAM ? WID_BROS_STATION_X : WID_BROS_STATION_NE); i < WID_BROS_LT_OFF; i++) {
this->GetWidget<NWidgetCore>(i)->tool_tip = _road_type_infos[_cur_roadtype].picker_tooltip[rs];
for (uint i = RoadTypeIsTram(_cur_roadtype) ? WID_BROS_STATION_X : WID_BROS_STATION_NE; i < WID_BROS_LT_OFF; i++) {
this->GetWidget<NWidgetCore>(i)->tool_tip = rti->strings.picker_tooltip[rs];
}
this->LowerWidget(_road_station_picker_orientation + WID_BROS_STATION_NE);
@ -1022,7 +1119,7 @@ struct BuildRoadStationWindow : public PickerWindowBase {
if (!IsInsideMM(widget, WID_BROS_STATION_NE, WID_BROS_STATION_Y + 1)) return;
StationType st = (this->window_class == WC_BUS_STATION) ? STATION_BUS : STATION_TRUCK;
StationPickerDrawSprite(r.left + 1 + ScaleGUITrad(31), r.bottom - ScaleGUITrad(31), st, INVALID_RAILTYPE, widget < WID_BROS_STATION_X ? ROADTYPE_ROAD : _cur_roadtype, widget - WID_BROS_STATION_NE);
StationPickerDrawSprite(r.left + 1 + ScaleGUITrad(31), r.bottom - ScaleGUITrad(31), st, INVALID_RAILTYPE, _cur_roadtype, widget - WID_BROS_STATION_NE);
}
void OnClick(Point pt, int widget, int click_count) override
@ -1149,7 +1246,7 @@ static WindowDesc _tram_station_picker_desc(
static void ShowRVStationPicker(Window *parent, RoadStopType rs)
{
new BuildRoadStationWindow(_cur_roadtype == ROADTYPE_ROAD ? &_road_station_picker_desc : &_tram_station_picker_desc, parent, rs);
new BuildRoadStationWindow(RoadTypeIsRoad(_cur_roadtype) ? &_road_station_picker_desc : &_tram_station_picker_desc, parent, rs);
}
void InitializeRoadGui()
@ -1157,3 +1254,118 @@ void InitializeRoadGui()
_road_depot_orientation = DIAGDIR_NW;
_road_station_picker_orientation = DIAGDIR_NW;
}
/**
* I really don't know why rail_gui.cpp has this too, shouldn't be included in the other one?
*/
void InitializeRoadGUI()
{
BuildRoadToolbarWindow *w = dynamic_cast<BuildRoadToolbarWindow *>(FindWindowById(WC_BUILD_TOOLBAR, TRANSPORT_ROAD));
if (w != nullptr) w->ModifyRoadType(_cur_roadtype);
}
DropDownList GetRoadTypeDropDownList(RoadTramTypes rtts, bool for_replacement, bool all_option)
{
RoadTypes used_roadtypes;
RoadTypes avail_roadtypes;
const Company *c = Company::Get(_local_company);
/* Find the used roadtypes. */
if (for_replacement) {
avail_roadtypes = GetCompanyRoadTypes(c->index, false);
used_roadtypes = GetRoadTypes(false);
} else {
avail_roadtypes = c->avail_roadtypes;
used_roadtypes = GetRoadTypes(true);
}
/* Filter listed road types */
if (!HasBit(rtts, RTT_ROAD)) used_roadtypes &= _roadtypes_type;
if (!HasBit(rtts, RTT_TRAM)) used_roadtypes &= ~_roadtypes_type;
DropDownList list;
if (all_option) {
list.emplace_back(new DropDownListStringItem(STR_REPLACE_ALL_ROADTYPE, INVALID_ROADTYPE, false));
}
Dimension d = { 0, 0 };
RoadType rt;
/* Get largest icon size, to ensure text is aligned on each menu item. */
if (!for_replacement) {
FOR_ALL_SORTED_ROADTYPES(rt) {
if (!HasBit(used_roadtypes, rt)) continue;
const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
d = maxdim(d, GetSpriteSize(rti->gui_sprites.build_x_road));
}
}
FOR_ALL_SORTED_ROADTYPES(rt) {
/* If it's not used ever, don't show it to the user. */
if (!HasBit(used_roadtypes, rt)) continue;
const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
DropDownListParamStringItem *item;
if (for_replacement) {
item = new DropDownListParamStringItem(rti->strings.replace_text, rt, !HasBit(avail_roadtypes, rt));
} else {
StringID str = rti->max_speed > 0 ? STR_TOOLBAR_RAILTYPE_VELOCITY : STR_JUST_STRING;
DropDownListIconItem *iconitem = new DropDownListIconItem(rti->gui_sprites.build_x_road, PAL_NONE, str, rt, !HasBit(avail_roadtypes, rt));
iconitem->SetDimension(d);
item = iconitem;
}
item->SetParam(0, rti->strings.menu_text);
item->SetParam(1, rti->max_speed / 2);
list.emplace_back(item);
}
if (list.size() == 0) {
/* Empty dropdowns are not allowed */
list.emplace_back(new DropDownListStringItem(STR_NONE, INVALID_ROADTYPE, true));
}
return list;
}
DropDownList GetScenRoadTypeDropDownList(RoadTramTypes rtts)
{
RoadTypes avail_roadtypes = GetRoadTypes(false);
avail_roadtypes = AddDateIntroducedRoadTypes(avail_roadtypes, _date);
RoadTypes used_roadtypes = GetRoadTypes(true);
/* Filter listed road types */
if (!HasBit(rtts, RTT_ROAD)) used_roadtypes &= _roadtypes_type;
if (!HasBit(rtts, RTT_TRAM)) used_roadtypes &= ~_roadtypes_type;
DropDownList list;
/* If it's not used ever, don't show it to the user. */
Dimension d = { 0, 0 };
RoadType rt;
FOR_ALL_SORTED_ROADTYPES(rt) {
if (!HasBit(used_roadtypes, rt)) continue;
const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
d = maxdim(d, GetSpriteSize(rti->gui_sprites.build_x_road));
}
FOR_ALL_SORTED_ROADTYPES(rt) {
if (!HasBit(used_roadtypes, rt)) continue;
const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
StringID str = rti->max_speed > 0 ? STR_TOOLBAR_RAILTYPE_VELOCITY : STR_JUST_STRING;
DropDownListIconItem *item = new DropDownListIconItem(rti->gui_sprites.build_x_road, PAL_NONE, str, rt, !HasBit(avail_roadtypes, rt));
item->SetDimension(d);
item->SetParam(0, rti->strings.menu_text);
item->SetParam(1, rti->max_speed);
list.emplace_back(item);
}
if (list.size() == 0) {
/* Empty dropdowns are not allowed */
list.emplace_back(new DropDownListStringItem(STR_NONE, -1, true));
}
return list;
}

View File

@ -15,9 +15,13 @@
#include "road_type.h"
#include "tile_type.h"
#include "direction_type.h"
#include "widgets/dropdown_type.h"
struct Window *ShowBuildRoadToolbar(RoadType roadtype);
struct Window *ShowBuildRoadScenToolbar();
struct Window *ShowBuildRoadScenToolbar(RoadType roadtype);
void ConnectRoadToStructure(TileIndex tile, DiagDirection direction);
DropDownList GetRoadTypeDropDownList(RoadTramTypes rtts, bool for_replacement = false, bool all_option = false);
DropDownList GetScenRoadTypeDropDownList(RoadTramTypes rtts);
void InitializeRoadGUI();
#endif /* ROAD_GUI_H */

View File

@ -17,8 +17,8 @@
RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb);
CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadType rt, DoCommandFlag flags, bool town_check = true);
CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadTramType rtt, DoCommandFlag flags, bool town_check = true);
void DrawRoadCatenary(const TileInfo *ti, RoadBits tram);
void DrawRoadCatenary(const TileInfo *ti);
#endif /* ROAD_INTERNAL_H */

View File

@ -32,15 +32,15 @@
* @param straight_tunnel_bridge_entrance whether to return straight road bits for tunnels/bridges.
* @return the road bits of the given tile
*/
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance)
RoadBits GetAnyRoadBits(TileIndex tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance)
{
if (!HasTileRoadType(tile, rt)) return ROAD_NONE;
if (!MayHaveRoad(tile) || !HasTileRoadType(tile, rtt)) return ROAD_NONE;
switch (GetTileType(tile)) {
case MP_ROAD:
switch (GetRoadTileType(tile)) {
default:
case ROAD_TILE_NORMAL: return GetRoadBits(tile, rt);
case ROAD_TILE_NORMAL: return GetRoadBits(tile, rtt);
case ROAD_TILE_CROSSING: return GetCrossingRoadBits(tile);
case ROAD_TILE_DEPOT: return DiagDirToRoadBits(GetRoadDepotDirection(tile));
}

View File

@ -26,6 +26,24 @@ enum RoadTileType {
ROAD_TILE_DEPOT, ///< Depot (one entrance)
};
/**
* Test whether a tile can have road/tram types.
* @param t Tile to query.
* @return true if tile can be queried about road/tram types.
*/
static inline bool MayHaveRoad(TileIndex t)
{
switch (GetTileType(t)) {
case MP_ROAD:
case MP_STATION:
case MP_TUNNELBRIDGE:
return true;
default:
return false;
}
}
/**
* Get the type of the road tile.
* @param t Tile to query.
@ -108,26 +126,11 @@ static inline bool IsRoadDepotTile(TileIndex t)
* @pre IsNormalRoad(t)
* @return The present road bits for the road type.
*/
static inline RoadBits GetRoadBits(TileIndex t, RoadType rt)
static inline RoadBits GetRoadBits(TileIndex t, RoadTramType rtt)
{
assert(IsNormalRoad(t));
switch (rt) {
default: NOT_REACHED();
case ROADTYPE_ROAD: return (RoadBits)GB(_m[t].m5, 0, 4);
case ROADTYPE_TRAM: return (RoadBits)GB(_m[t].m3, 0, 4);
}
}
/**
* Get all RoadBits set on a tile except from the given RoadType
*
* @param t The tile from which we want to get the RoadBits
* @param rt The RoadType which we exclude from the querry
* @return all set RoadBits of the tile which are not from the given RoadType
*/
static inline RoadBits GetOtherRoadBits(TileIndex t, RoadType rt)
{
return GetRoadBits(t, rt == ROADTYPE_ROAD ? ROADTYPE_TRAM : ROADTYPE_ROAD);
if (rtt == RTT_TRAM) return (RoadBits)GB(_m[t].m3, 0, 4);
return (RoadBits)GB(_m[t].m5, 0, 4);
}
/**
@ -138,7 +141,7 @@ static inline RoadBits GetOtherRoadBits(TileIndex t, RoadType rt)
*/
static inline RoadBits GetAllRoadBits(TileIndex tile)
{
return GetRoadBits(tile, ROADTYPE_ROAD) | GetRoadBits(tile, ROADTYPE_TRAM);
return GetRoadBits(tile, RTT_ROAD) | GetRoadBits(tile, RTT_TRAM);
}
/**
@ -148,96 +151,125 @@ static inline RoadBits GetAllRoadBits(TileIndex tile)
* @param rt Road type.
* @pre IsNormalRoad(t)
*/
static inline void SetRoadBits(TileIndex t, RoadBits r, RoadType rt)
static inline void SetRoadBits(TileIndex t, RoadBits r, RoadTramType rtt)
{
assert(IsNormalRoad(t)); // XXX incomplete
switch (rt) {
default: NOT_REACHED();
case ROADTYPE_ROAD: SB(_m[t].m5, 0, 4, r); break;
case ROADTYPE_TRAM: SB(_m[t].m3, 0, 4, r); break;
if (rtt == RTT_TRAM) {
SB(_m[t].m3, 0, 4, r);
} else {
SB(_m[t].m5, 0, 4, r);
}
}
static inline RoadType GetRoadTypeRoad(TileIndex t)
{
assert(MayHaveRoad(t));
return (RoadType)GB(_m[t].m4, 0, 6);
}
static inline RoadType GetRoadTypeTram(TileIndex t)
{
assert(MayHaveRoad(t));
return (RoadType)GB(_me[t].m8, 6, 6);
}
static inline RoadType GetRoadType(TileIndex t, RoadTramType rtt)
{
return (rtt == RTT_TRAM) ? GetRoadTypeTram(t) : GetRoadTypeRoad(t);
}
/**
* Get the present road types of a tile.
* @param t The tile to query.
* @return Present road types.
*/
static inline RoadTypes GetRoadTypes(TileIndex t)
static inline RoadTypes GetPresentRoadTypes(TileIndex t)
{
return (RoadTypes)GB(_me[t].m7, 6, 2);
RoadTypes result = ROADTYPES_NONE;
if (MayHaveRoad(t)) {
if (GetRoadTypeRoad(t) != INVALID_ROADTYPE) SetBit(result, GetRoadTypeRoad(t));
if (GetRoadTypeTram(t) != INVALID_ROADTYPE) SetBit(result, GetRoadTypeTram(t));
}
return result;
}
static inline bool HasRoadTypeRoad(TileIndex t)
{
return GetRoadTypeRoad(t) != INVALID_ROADTYPE;
}
static inline bool HasRoadTypeTram(TileIndex t)
{
return GetRoadTypeTram(t) != INVALID_ROADTYPE;
}
/**
* Set the present road types of a tile.
* @param t The tile to change.
* @param rt The new road types.
*/
static inline void SetRoadTypes(TileIndex t, RoadTypes rt)
{
assert(IsTileType(t, MP_ROAD) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE));
SB(_me[t].m7, 6, 2, rt);
}
/**
* Check if a tile has a specific road type.
* Check if a tile has a road or a tram road type.
* @param t The tile to check.
* @param rt Road type to check.
* @param tram True to check tram, false to check road.
* @return True if the tile has the specified road type.
*/
static inline bool HasTileRoadType(TileIndex t, RoadType rt)
static inline bool HasTileRoadType(TileIndex t, RoadTramType rtt)
{
return HasBit(GetRoadTypes(t), rt);
return GetRoadType(t, rtt) != INVALID_ROADTYPE;
}
/**
* Check if a tile has one of the specified road types.
* @param t The tile to check.
* @param rts Allowed road types.
* @return True if the tile has one of the specified road types.
*/
static inline bool HasTileAnyRoadType(TileIndex t, RoadTypes rts)
{
if (!MayHaveRoad(t)) return false;
return (GetPresentRoadTypes(t) & rts);
}
/**
* Get the owner of a specific road type.
* @param t The tile to query.
* @param rt The road type to get the owner of.
* @param rtt RoadTramType.
* @return Owner of the given road type.
*/
static inline Owner GetRoadOwner(TileIndex t, RoadType rt)
static inline Owner GetRoadOwner(TileIndex t, RoadTramType rtt)
{
assert(IsTileType(t, MP_ROAD) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE));
switch (rt) {
default: NOT_REACHED();
case ROADTYPE_ROAD: return (Owner)GB(IsNormalRoadTile(t) ? _m[t].m1 : _me[t].m7, 0, 5);
case ROADTYPE_TRAM: {
/* Trams don't need OWNER_TOWN, and remapping OWNER_NONE
* to OWNER_TOWN makes it use one bit less */
Owner o = (Owner)GB(_m[t].m3, 4, 4);
return o == OWNER_TOWN ? OWNER_NONE : o;
}
}
assert(MayHaveRoad(t));
if (rtt == RTT_ROAD) return (Owner)GB(IsNormalRoadTile(t) ? _m[t].m1 : _me[t].m7, 0, 5);
/* Trams don't need OWNER_TOWN, and remapping OWNER_NONE
* to OWNER_TOWN makes it use one bit less */
Owner o = (Owner)GB(_m[t].m3, 4, 4);
return o == OWNER_TOWN ? OWNER_NONE : o;
}
/**
* Set the owner of a specific road type.
* @param t The tile to change.
* @param rt The road type to change the owner of.
* @param rtt RoadTramType.
* @param o New owner of the given road type.
*/
static inline void SetRoadOwner(TileIndex t, RoadType rt, Owner o)
static inline void SetRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
{
switch (rt) {
default: NOT_REACHED();
case ROADTYPE_ROAD: SB(IsNormalRoadTile(t) ? _m[t].m1 : _me[t].m7, 0, 5, o); break;
case ROADTYPE_TRAM: SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); break;
if (rtt == RTT_ROAD) {
SB(IsNormalRoadTile(t) ? _m[t].m1 : _me[t].m7, 0, 5, o);
} else {
SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o);
}
}
/**
* Check if a specific road type is owned by an owner.
* @param t The tile to query.
* @param rt The road type to compare the owner of.
* @param tram True to check tram, false to check road.
* @param o Owner to compare with.
* @pre HasTileRoadType(t, rt)
* @return True if the road type is owned by the given owner.
*/
static inline bool IsRoadOwner(TileIndex t, RoadType rt, Owner o)
static inline bool IsRoadOwner(TileIndex t, RoadTramType rtt, Owner o)
{
assert(HasTileRoadType(t, rt));
return (GetRoadOwner(t, rt) == o);
assert(HasTileRoadType(t, rtt));
return (GetRoadOwner(t, rtt) == o);
}
/**
@ -248,7 +280,7 @@ static inline bool IsRoadOwner(TileIndex t, RoadType rt, Owner o)
*/
static inline bool HasTownOwnedRoad(TileIndex t)
{
return HasTileRoadType(t, ROADTYPE_ROAD) && IsRoadOwner(t, ROADTYPE_ROAD, OWNER_TOWN);
return HasTileRoadType(t, RTT_ROAD) && IsRoadOwner(t, RTT_ROAD, OWNER_TOWN);
}
/** Which directions are disallowed ? */
@ -539,29 +571,80 @@ static inline DiagDirection GetRoadDepotDirection(TileIndex t)
}
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance = false);
RoadBits GetAnyRoadBits(TileIndex tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance = false);
/**
* Set the road road type of a tile.
* @param t The tile to change.
* @param rt The road type to set.
*/
static inline void SetRoadTypeRoad(TileIndex t, RoadType rt)
{
assert(MayHaveRoad(t));
assert(rt == INVALID_ROADTYPE || RoadTypeIsRoad(rt));
SB(_m[t].m4, 0, 6, rt);
}
/**
* Set the tram road type of a tile.
* @param t The tile to change.
* @param rt The road type to set.
*/
static inline void SetRoadTypeTram(TileIndex t, RoadType rt)
{
assert(MayHaveRoad(t));
assert(rt == INVALID_ROADTYPE || RoadTypeIsTram(rt));
SB(_me[t].m8, 6, 6, rt);
}
/**
* Set the road type of a tile.
* @param t The tile to change.
* @param rtt Set road or tram type.
* @param rt The road type to set.
*/
static inline void SetRoadType(TileIndex t, RoadTramType rtt, RoadType rt)
{
if (rtt == RTT_TRAM) {
SetRoadTypeTram(t, rt);
} else {
SetRoadTypeRoad(t, rt);
}
}
/**
* Set the present road types of a tile.
* @param t The tile to change.
* @param road_rt The road roadtype to set for the tile.
* @param tram_rt The tram roadtype to set for the tile.
*/
static inline void SetRoadTypes(TileIndex t, RoadType road_rt, RoadType tram_rt)
{
SetRoadTypeRoad(t, road_rt);
SetRoadTypeTram(t, tram_rt);
}
/**
* Make a normal road tile.
* @param t Tile to make a normal road.
* @param bits Road bits to set for all present road types.
* @param rot New present road types.
* @param town Town ID if the road is a town-owned road.
* @param road New owner of road.
* @param tram New owner of tram tracks.
* @param t Tile to make a normal road.
* @param bits Road bits to set for all present road types.
* @param road_rt The road roadtype to set for the tile.
* @param tram_rt The tram roadtype to set for the tile.
* @param town Town ID if the road is a town-owned road.
* @param road New owner of road.
* @param tram New owner of tram tracks.
*/
static inline void MakeRoadNormal(TileIndex t, RoadBits bits, RoadTypes rot, TownID town, Owner road, Owner tram)
static inline void MakeRoadNormal(TileIndex t, RoadBits bits, RoadType road_rt, RoadType tram_rt, TownID town, Owner road, Owner tram)
{
SetTileType(t, MP_ROAD);
SetTileOwner(t, road);
_m[t].m2 = town;
_m[t].m3 = (HasBit(rot, ROADTYPE_TRAM) ? bits : 0);
_m[t].m4 = 0;
_m[t].m5 = (HasBit(rot, ROADTYPE_ROAD) ? bits : 0) | ROAD_TILE_NORMAL << 6;
_m[t].m3 = (tram_rt != INVALID_ROADTYPE ? bits : 0);
_m[t].m5 = (road_rt != INVALID_ROADTYPE ? bits : 0) | ROAD_TILE_NORMAL << 6;
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = rot << 6;
SetRoadOwner(t, ROADTYPE_TRAM, tram);
_me[t].m7 = 0;
SetRoadTypes(t, road_rt, tram_rt);
SetRoadOwner(t, RTT_TRAM, tram);
}
/**
@ -572,21 +655,23 @@ static inline void MakeRoadNormal(TileIndex t, RoadBits bits, RoadTypes rot, Tow
* @param rail New owner of the rail track.
* @param roaddir Axis of the road.
* @param rat New rail type.
* @param rot New present road types.
* @param road_rt The road roadtype to set for the tile.
* @param tram_rt The tram roadtype to set for the tile.
* @param town Town ID if the road is a town-owned road.
*/
static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadTypes rot, uint town)
static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadType road_rt, RoadType tram_rt, uint town)
{
SetTileType(t, MP_ROAD);
SetTileOwner(t, rail);
_m[t].m2 = town;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m4 = INVALID_ROADTYPE;
_m[t].m5 = ROAD_TILE_CROSSING << 6 | roaddir;
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = rot << 6 | road;
_me[t].m8 = rat;
SetRoadOwner(t, ROADTYPE_TRAM, tram);
_me[t].m7 = road;
_me[t].m8 = INVALID_ROADTYPE << 6 | rat;
SetRoadTypes(t, road_rt, tram_rt);
SetRoadOwner(t, RTT_TRAM, tram);
}
/**
@ -594,7 +679,7 @@ static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner r
* @param t Tile to make a level crossing.
* @param owner New owner of the depot.
* @param did New depot ID.
* @param dir Direction of the depot exit.
* @param dir Direction of the depot exit.*
* @param rt Road type of the depot.
*/
static inline void MakeRoadDepot(TileIndex t, Owner owner, DepotID did, DiagDirection dir, RoadType rt)
@ -603,11 +688,13 @@ static inline void MakeRoadDepot(TileIndex t, Owner owner, DepotID did, DiagDire
SetTileOwner(t, owner);
_m[t].m2 = did;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m4 = INVALID_ROADTYPE;
_m[t].m5 = ROAD_TILE_DEPOT << 6 | dir;
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = RoadTypeToRoadTypes(rt) << 6 | owner;
SetRoadOwner(t, ROADTYPE_TRAM, owner);
_me[t].m7 = owner;
_me[t].m8 = INVALID_ROADTYPE << 6;
SetRoadType(t, GetRoadTramType(rt), rt);
SetRoadOwner(t, RTT_TRAM, owner);
}
#endif /* ROAD_MAP_H */

View File

@ -14,36 +14,37 @@
#include "core/enum_type.hpp"
typedef uint32 RoadTypeLabel;
static const RoadTypeLabel ROADTYPE_ROAD_LABEL = 'ROAD';
static const RoadTypeLabel ROADTYPE_TRAM_LABEL = 'TRAM';
/**
* The different roadtypes we support
*
* @note currently only ROADTYPE_ROAD and ROADTYPE_TRAM are supported.
*/
enum RoadType {
ROADTYPE_BEGIN = 0, ///< Used for iterations
ROADTYPE_ROAD = 0, ///< Basic road type
ROADTYPE_TRAM = 1, ///< Trams
ROADTYPE_END, ///< Used for iterations
INVALID_ROADTYPE = 0xFF, ///< flag for invalid roadtype
ROADTYPE_BEGIN = 0, ///< Used for iterations
ROADTYPE_ROAD = 0, ///< Basic road type
ROADTYPE_TRAM = 1, ///< Trams
ROADTYPE_END = 63, ///< Used for iterations
INVALID_ROADTYPE = 63, ///< flag for invalid roadtype
};
DECLARE_POSTFIX_INCREMENT(RoadType)
template <> struct EnumPropsT<RoadType> : MakeEnumPropsT<RoadType, byte, ROADTYPE_BEGIN, ROADTYPE_END, INVALID_ROADTYPE, 2> {};
template <> struct EnumPropsT<RoadType> : MakeEnumPropsT<RoadType, byte, ROADTYPE_BEGIN, ROADTYPE_END, INVALID_ROADTYPE, 6> {};
/**
* The different roadtypes we support, but then a bitmask of them
* @note currently only roadtypes with ROADTYPE_ROAD and ROADTYPE_TRAM are supported.
* The different roadtypes we support, but then a bitmask of them.
* @note Must be treated as a uint64 type, narrowing it causes bit membership tests to give wrong results.
*/
enum RoadTypes : byte {
enum RoadTypes : uint64 {
ROADTYPES_NONE = 0, ///< No roadtypes
ROADTYPES_ROAD = 1 << ROADTYPE_ROAD, ///< Road
ROADTYPES_TRAM = 1 << ROADTYPE_TRAM, ///< Trams
ROADTYPES_ALL = ROADTYPES_ROAD | ROADTYPES_TRAM, ///< Road + trams
ROADTYPES_END, ///< Used for iterations?
INVALID_ROADTYPES = 0xFF, ///< Invalid roadtypes
INVALID_ROADTYPES = UINT64_MAX, ///< Invalid roadtypes
};
DECLARE_ENUM_AS_BIT_SET(RoadTypes)
template <> struct EnumPropsT<RoadTypes> : MakeEnumPropsT<RoadTypes, byte, ROADTYPES_NONE, ROADTYPES_END, INVALID_ROADTYPES, 2> {};
/**
* Enumeration for the road parts on a tile.

View File

@ -45,7 +45,7 @@ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
{
for (RoadStop *rs = this->next; rs != nullptr; rs = rs->next) {
/* The vehicle cannot go to this roadstop (different roadtype) */
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
/* The vehicle is articulated and can therefore not go to a standard road stop. */
if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;

View File

@ -16,7 +16,8 @@
#include "engine_base.h"
#include "cargotype.h"
#include "track_func.h"
#include "road_type.h"
#include "road.h"
#include "road_map.h"
#include "newgrf_engine.h"
#include <deque>
@ -115,8 +116,8 @@ struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
uint16 crashed_ctr; ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed
byte reverse_ctr;
RoadType roadtype;
RoadTypes compatible_roadtypes;
RoadType roadtype; //!< Roadtype of this vehicle.
RoadTypes compatible_roadtypes; //!< Roadtypes this consist is powered on.
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
RoadVehicle() : GroundVehicleBase() {}
@ -244,7 +245,7 @@ protected: // These functions should not be called outside acceleration code.
{
/* Trams have a slightly greater friction coefficient than trains.
* The rest of road vehicles have bigger values. */
uint32 coeff = (this->roadtype == ROADTYPE_TRAM) ? 40 : 75;
uint32 coeff = RoadTypeIsTram(this->roadtype) ? 40 : 75;
/* The friction coefficient increases with speed in a way that
* it doubles at 128 km/h, triples at 256 km/h and so on. */
return coeff * (128 + this->GetCurrentSpeed()) / 128;
@ -274,7 +275,7 @@ protected: // These functions should not be called outside acceleration code.
*/
inline uint16 GetMaxTrackSpeed() const
{
return 0;
return GetRoadTypeInfo(GetRoadType(this->tile, GetRoadTramType(this->roadtype)))->max_speed;
}
/**
@ -283,7 +284,7 @@ protected: // These functions should not be called outside acceleration code.
*/
inline bool TileMayHaveSlopedTrack() const
{
TrackStatus ts = GetTileTrackStatus(this->tile, TRANSPORT_ROAD, this->compatible_roadtypes);
TrackStatus ts = GetTileTrackStatus(this->tile, TRANSPORT_ROAD, GetRoadTramType(this->roadtype));
TrackBits trackbits = TrackStatusToTrackBits(ts);
return trackbits == TRACK_BIT_X || trackbits == TRACK_BIT_Y;

View File

@ -260,7 +260,10 @@ void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
*/
CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engine *e, uint16 data, Vehicle **ret)
{
if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(e->info.misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
/* Check that the vehicle can drive on the road in question */
RoadType rt = e->u.road.roadtype;
const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
if (!HasTileAnyRoadType(tile, rti->powered_roadtypes)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
if (flags & DC_EXEC) {
const RoadVehicleInfo *rvi = &e->u.road;
@ -304,8 +307,8 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
v->random_bits = VehicleRandomBits();
v->SetFrontEngine();
v->roadtype = HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
v->compatible_roadtypes = RoadTypeToRoadTypes(v->roadtype);
v->roadtype = rt;
v->compatible_roadtypes = rti->powered_roadtypes;
v->gcache.cached_veh_length = VEHICLE_LENGTH;
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
@ -437,16 +440,16 @@ void RoadVehicle::UpdateDeltaXY()
*/
inline int RoadVehicle::GetCurrentMaxSpeed() const
{
int max_speed = this->vcache.cached_max_speed;
int max_speed = this->gcache.cached_max_track_speed;
/* Limit speed to 50% while reversing, 75% in curves. */
for (const RoadVehicle *u = this; u != nullptr; u = u->Next()) {
if (_settings_game.vehicle.roadveh_acceleration_model == AM_REALISTIC) {
if (this->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)this->state)) {
max_speed = this->vcache.cached_max_speed / 2;
max_speed = this->gcache.cached_max_track_speed / 2;
break;
} else if ((u->direction & 1) == 0) {
max_speed = this->vcache.cached_max_speed * 3 / 4;
max_speed = this->gcache.cached_max_track_speed * 3 / 4;
}
}
@ -691,7 +694,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
st->had_vehicle_of_type |= HVOT_BUS;
SetDParam(0, st->index);
AddVehicleNewsItem(
v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_BUS_ARRIVAL : STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL,
RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_BUS_ARRIVAL : STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL,
(v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
v->index,
st->index
@ -705,7 +708,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
st->had_vehicle_of_type |= HVOT_TRUCK;
SetDParam(0, st->index);
AddVehicleNewsItem(
v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_TRUCK_ARRIVAL : STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL,
RoadTypeIsRoad(v->roadtype) ? STR_NEWS_FIRST_TRUCK_ARRIVAL : STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL,
(v->owner == _local_company) ? NT_ARRIVAL_COMPANY : NT_ARRIVAL_OTHER,
v->index,
st->index
@ -783,7 +786,8 @@ static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
*/
static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
{
TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->compatible_roadtypes);
if (!HasTileAnyRoadType(od->tile, od->v->compatible_roadtypes)) return true;
TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, GetRoadTramType(od->v->roadtype));
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
TrackdirBits red_signals = TrackStatusToRedSignals(ts); // barred level crossing
TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits);
@ -803,7 +807,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
od.u = u;
/* Trams can't overtake other trams */
if (v->roadtype == ROADTYPE_TRAM) return;
if (RoadTypeIsTram(v->roadtype)) return;
/* Don't overtake in stations */
if (IsTileType(v->tile, MP_STATION) || IsTileType(u->tile, MP_STATION)) return;
@ -855,7 +859,7 @@ static void RoadZPosAffectSpeed(RoadVehicle *v, int old_z)
v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
} else {
uint16 spd = v->cur_speed + 2;
if (spd <= v->vcache.cached_max_speed) v->cur_speed = spd;
if (spd <= v->gcache.cached_max_track_speed) v->cur_speed = spd;
}
}
@ -884,12 +888,12 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
Trackdir best_track;
bool path_found = true;
TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes);
TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, GetRoadTramType(v->roadtype));
TrackdirBits red_signals = TrackStatusToRedSignals(ts); // crossing
TrackdirBits trackdirs = TrackStatusToTrackdirBits(ts);
if (IsTileType(tile, MP_ROAD)) {
if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->compatible_roadtypes) == 0)) {
if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) {
/* Road depot owned by another company or with the wrong orientation */
trackdirs = TRACKDIR_BIT_NONE;
}
@ -932,10 +936,10 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
if (v->reverse_ctr != 0) {
bool reverse = true;
if (v->roadtype == ROADTYPE_TRAM) {
if (RoadTypeIsTram(v->roadtype)) {
/* Trams may only reverse on a tile if it contains at least the straight
* trackbits or when it is a valid turning tile (i.e. one roadbit) */
RoadBits rb = GetAnyRoadBits(tile, ROADTYPE_TRAM);
RoadBits rb = GetAnyRoadBits(tile, RTT_TRAM);
RoadBits straight = AxisToRoadBits(DiagDirToAxis(enterdir));
reverse = ((rb & straight) == straight) ||
(rb == DiagDirToRoadBits(enterdir));
@ -1014,7 +1018,7 @@ static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
v->direction = DiagDirToDir(dir);
Trackdir tdir = DiagDirToDiagTrackdir(dir);
const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
@ -1109,7 +1113,7 @@ static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicl
};
RoadBits required = required_roadbits[dir & 0x07];
if ((required & GetAnyRoadBits(tile, v->roadtype, true)) == ROAD_NONE) {
if ((required & GetAnyRoadBits(tile, GetRoadTramType(v->roadtype), true)) == ROAD_NONE) {
dir = INVALID_TRACKDIR;
}
@ -1120,15 +1124,16 @@ static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicl
* Can a tram track build without destruction on the given tile?
* @param c the company that would be building the tram tracks
* @param t the tile to build on.
* @param rt the tram type to build.
* @param r the road bits needed.
* @return true when a track track can be build on 't'
*/
static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r)
static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadType rt, RoadBits r)
{
/* The 'current' company is not necessarily the owner of the vehicle. */
Backup<CompanyID> cur_company(_current_company, c, FILE_LINE);
CommandCost ret = DoCommand(t, ROADTYPE_TRAM << 4 | r, 0, DC_NO_WATER, CMD_BUILD_ROAD);
CommandCost ret = DoCommand(t, rt << 4 | r, 0, DC_NO_WATER, CMD_BUILD_ROAD);
cur_company.Restore();
return ret.Succeeded();
@ -1186,7 +1191,7 @@ bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
/* Get move position data for next frame.
* For a drive-through road stop use 'straight road' move data.
* In this case v->state is masked to give the road stop entry direction. */
RoadDriveEntry rd = _road_drive_data[v->roadtype][(
RoadDriveEntry rd = _road_drive_data[GetRoadTramType(v->roadtype)][(
(HasBit(v->state, RVS_IN_DT_ROAD_STOP) ? v->state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->state) +
(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking][v->frame + 1];
@ -1196,7 +1201,11 @@ bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
if (v->IsFrontEngine()) {
/* If this is the front engine, look for the right path. */
dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
if (HasTileAnyRoadType(tile, v->compatible_roadtypes)) {
dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
} else {
dir = _road_reverse_table[(DiagDirection)(rd.x & 3)];
}
} else {
dir = FollowPreviousRoadVehicle(v, prev, tile, (DiagDirection)(rd.x & 3), false);
}
@ -1214,7 +1223,7 @@ again:
v->overtaking = 0;
/* Turning around */
if (v->roadtype == ROADTYPE_TRAM) {
if (RoadTypeIsTram(v->roadtype)) {
/* Determine the road bits the tram needs to be able to turn around
* using the 'big' corner loop. */
RoadBits needed;
@ -1227,7 +1236,8 @@ again:
}
if ((v->Previous() != nullptr && v->Previous()->tile == tile) ||
(v->IsFrontEngine() && IsNormalRoadTile(tile) && !HasRoadWorks(tile) &&
(needed & GetRoadBits(tile, ROADTYPE_TRAM)) != ROAD_NONE)) {
HasTileAnyRoadType(tile, v->compatible_roadtypes) &&
(needed & GetRoadBits(tile, RTT_TRAM)) != ROAD_NONE)) {
/*
* Taking the 'big' corner for trams only happens when:
* - The previous vehicle in this (articulated) tram chain is
@ -1238,7 +1248,7 @@ again:
* going to cause the tram to split up.
* - Or the front of the tram can drive over the next tile.
*/
} else if (!v->IsFrontEngine() || !CanBuildTramTrackOnTile(v->owner, tile, needed) || ((~needed & GetAnyRoadBits(v->tile, ROADTYPE_TRAM, false)) == ROAD_NONE)) {
} else if (!v->IsFrontEngine() || !CanBuildTramTrackOnTile(v->owner, tile, v->roadtype, needed) || ((~needed & GetAnyRoadBits(v->tile, RTT_TRAM, false)) == ROAD_NONE)) {
/*
* Taking the 'small' corner for trams only happens when:
* - We are not the from vehicle of an articulated tram.
@ -1266,7 +1276,7 @@ again:
}
/* Get position data for first frame on the new tile */
const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
int x = TileX(tile) * TILE_SIZE + rdp[start_frame].x;
int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
@ -1318,9 +1328,18 @@ again:
}
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
TileIndex old_tile = v->tile;
v->tile = tile;
v->state = (byte)dir;
v->frame = start_frame;
RoadTramType rtt = GetRoadTramType(v->roadtype);
if (GetRoadType(old_tile, rtt) != GetRoadType(tile, rtt)) {
if (v->IsFrontEngine()) {
RoadVehUpdateCache(v);
}
v->First()->CargoChanged();
}
}
if (new_dir != v->direction) {
v->direction = new_dir;
@ -1338,7 +1357,7 @@ again:
Trackdir dir;
uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
if (v->roadtype == ROADTYPE_TRAM && !IsRoadDepotTile(v->tile) && HasExactlyOneBit(GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true))) {
if (RoadTypeIsTram(v->roadtype) && !IsRoadDepotTile(v->tile) && HasExactlyOneBit(GetAnyRoadBits(v->tile, RTT_TRAM, true))) {
/*
* The tram is turning around with one tram 'roadbit'. This means that
* it is using the 'big' corner 'drive data'. However, to support the
@ -1370,7 +1389,7 @@ again:
return false;
}
const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
const RoadDriveEntry *rdp = _road_drive_data[GetRoadTramType(v->roadtype)][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
int x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x;
int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
@ -1478,7 +1497,7 @@ again:
TileIndex next_tile = TileAddByDir(v->tile, v->direction);
/* Check if next inline bay is free and has compatible road. */
if (RoadStop::IsDriveThroughRoadStopContinuation(v->tile, next_tile) && (GetRoadTypes(next_tile) & v->compatible_roadtypes) != 0) {
if (RoadStop::IsDriveThroughRoadStopContinuation(v->tile, next_tile) && HasTileAnyRoadType(next_tile, v->compatible_roadtypes)) {
v->frame++;
v->x_pos = x;
v->y_pos = y;

View File

@ -282,6 +282,12 @@ static void InitializeWindowsAndCaches()
(*it)->tile = t->xy;
}
}
RoadVehicle *rv;
FOR_ALL_ROADVEHICLES(rv) {
if (rv->IsFrontEngine()) {
rv->CargoChanged();
}
}
RecomputePrices();
@ -461,8 +467,19 @@ static void FixOwnerOfRailTrack(TileIndex t)
if (IsLevelCrossingTile(t)) {
/* else change the crossing to normal road (road vehicles won't care) */
MakeRoadNormal(t, GetCrossingRoadBits(t), GetRoadTypes(t), GetTownIndex(t),
GetRoadOwner(t, ROADTYPE_ROAD), GetRoadOwner(t, ROADTYPE_TRAM));
Owner road = GetRoadOwner(t, RTT_ROAD);
Owner tram = GetRoadOwner(t, RTT_TRAM);
RoadBits bits = GetCrossingRoadBits(t);
bool hasroad = HasBit(_me[t].m7, 6);
bool hastram = HasBit(_me[t].m7, 7);
/* MakeRoadNormal */
SetTileType(t, MP_ROAD);
SetTileOwner(t, road);
_m[t].m3 = (hasroad ? bits : 0);
_m[t].m5 = (hastram ? bits : 0) | ROAD_TILE_NORMAL << 6;
SB(_me[t].m6, 2, 4, 0);
SetRoadOwner(t, RTT_TRAM, tram);
return;
}
@ -1052,18 +1069,18 @@ bool AfterLoadGame()
break;
case ROAD_TILE_DEPOT: break;
}
SetRoadTypes(t, ROADTYPES_ROAD);
SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
break;
case MP_STATION:
if (IsRoadStop(t)) SetRoadTypes(t, ROADTYPES_ROAD);
if (IsRoadStop(t)) SB(_me[t].m7, 6, 2, 1);
break;
case MP_TUNNELBRIDGE:
/* Middle part of "old" bridges */
if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
SetRoadTypes(t, ROADTYPES_ROAD);
SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later.
}
break;
@ -1079,7 +1096,7 @@ bool AfterLoadGame()
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
case MP_ROAD:
if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_me[t].m7, 5, 3));
if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_me[t].m7, 5, 3));
SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert
switch (GetRoadTileType(t)) {
default: SlErrorCorrupt("Invalid road tile type");
@ -1112,7 +1129,7 @@ bool AfterLoadGame()
case MP_STATION:
if (!IsRoadStop(t)) break;
if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_m[t].m3, 0, 3));
if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
SB(_me[t].m7, 0, 5, HasBit(_me[t].m6, 2) ? OWNER_TOWN : GetTileOwner(t));
SB(_m[t].m3, 4, 4, _m[t].m1);
_m[t].m4 = 0;
@ -1121,7 +1138,7 @@ bool AfterLoadGame()
case MP_TUNNELBRIDGE:
if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_m[t].m3, 0, 3));
if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3));
Owner o = GetTileOwner(t);
SB(_me[t].m7, 0, 5, o); // road owner
@ -1191,13 +1208,14 @@ bool AfterLoadGame()
} else {
TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
MakeRoadNormal(
t,
axis == AXIS_X ? ROAD_Y : ROAD_X,
ROADTYPES_ROAD,
town,
GetTileOwner(t), OWNER_NONE
);
/* MakeRoadNormal */
SetTileType(t, MP_ROAD);
_m[t].m2 = town;
_m[t].m3 = 0;
_m[t].m5 = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6;
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = 1 << 6;
SetRoadOwner(t, RTT_TRAM, OWNER_NONE);
}
} else {
if (GB(_m[t].m5, 3, 2) == 0) {
@ -1252,6 +1270,35 @@ bool AfterLoadGame()
}
}
if (IsSavegameVersionBefore(SLV_ROAD_TYPES)) {
/* Add road subtypes */
for (TileIndex t = 0; t < map_size; t++) {
bool has_road = false;
switch (GetTileType(t)) {
case MP_ROAD:
has_road = true;
break;
case MP_STATION:
has_road = IsRoadStop(t);
break;
case MP_TUNNELBRIDGE:
has_road = GetTunnelBridgeTransportType(t) == TRANSPORT_ROAD;
break;
default:
break;
}
if (has_road) {
RoadType road_rt = HasBit(_me[t].m7, 6) ? ROADTYPE_ROAD : INVALID_ROADTYPE;
RoadType tram_rt = HasBit(_me[t].m7, 7) ? ROADTYPE_TRAM : INVALID_ROADTYPE;
assert(road_rt != INVALID_ROADTYPE || tram_rt != INVALID_ROADTYPE);
SetRoadTypes(t, road_rt, tram_rt);
SB(_me[t].m7, 6, 2, 0); // Clear pre-NRT road type bits.
}
}
}
/* Elrails got added in rev 24 */
if (IsSavegameVersionBefore(SLV_24)) {
RailType min_rail = RAILTYPE_ELECTRIC;
@ -1375,7 +1422,7 @@ bool AfterLoadGame()
Company *c;
FOR_ALL_COMPANIES(c) {
c->avail_railtypes = GetCompanyRailtypes(c->index);
c->avail_roadtypes = GetCompanyRoadtypes(c->index);
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
}
if (!IsSavegameVersionBefore(SLV_27)) AfterLoadStations();
@ -1846,10 +1893,10 @@ bool AfterLoadGame()
}
} else if (IsTileType(t, MP_ROAD)) {
/* works for all RoadTileType */
for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
FOR_ALL_ROADTRAMTYPES(rtt) {
/* update even non-existing road types to update tile owner too */
Owner o = GetRoadOwner(t, rt);
if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rt, OWNER_NONE);
Owner o = GetRoadOwner(t, rtt);
if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rtt, OWNER_NONE);
}
if (IsLevelCrossing(t)) {
if (!Company::IsValidID(GetTileOwner(t))) FixOwnerOfRailTrack(t);
@ -2662,7 +2709,7 @@ bool AfterLoadGame()
if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) break;
TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, rv->compatible_roadtypes);
TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, GetRoadTramType(rv->roadtype));
TrackBits trackbits = TrackStatusToTrackBits(ts);
/* Only X/Y tracks can be sloped. */
@ -2871,8 +2918,8 @@ bool AfterLoadGame()
for (TileIndex t = 0; t < map_size; t++) {
if (!IsStandardRoadStopTile(t)) continue;
Owner o = GetTileOwner(t);
SetRoadOwner(t, ROADTYPE_ROAD, o);
SetRoadOwner(t, ROADTYPE_TRAM, o);
SetRoadOwner(t, RTT_ROAD, o);
SetRoadOwner(t, RTT_TRAM, o);
}
}

View File

@ -131,11 +131,12 @@ void AfterLoadCompanyStats()
}
/* Iterate all present road types as each can have a different owner. */
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rt));
FOR_ALL_ROADTRAMTYPES(rtt) {
RoadType rt = GetRoadType(tile, rtt);
if (rt == INVALID_ROADTYPE) continue;
c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rtt));
/* A level crossings and depots have two road bits. */
if (c != nullptr) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rt)) : 2;
if (c != nullptr) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rtt)) : 2;
}
break;
}
@ -153,9 +154,10 @@ void AfterLoadCompanyStats()
case STATION_BUS:
case STATION_TRUCK: {
/* Iterate all present road types as each can have a different owner. */
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
c = Company::GetIfValid(GetRoadOwner(tile, rt));
FOR_ALL_ROADTRAMTYPES(rtt) {
RoadType rt = GetRoadType(tile, rtt);
if (rt == INVALID_ROADTYPE) continue;
c = Company::GetIfValid(GetRoadOwner(tile, rtt));
if (c != nullptr) c->infrastructure.road[rt] += 2; // A road stop has two road bits.
}
break;
@ -210,9 +212,10 @@ void AfterLoadCompanyStats()
case TRANSPORT_ROAD: {
/* Iterate all present road types as each can have a different owner. */
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
c = Company::GetIfValid(GetRoadOwner(tile, rt));
FOR_ALL_ROADTRAMTYPES(rtt) {
RoadType rt = GetRoadType(tile, rtt);
if (rt == INVALID_ROADTYPE) continue;
c = Company::GetIfValid(GetRoadOwner(tile, rtt));
if (c != nullptr) c->infrastructure.road[rt] += len * 2; // A full diagonal road has two road bits.
}
break;

View File

@ -298,6 +298,7 @@ enum SaveLoadVersion : uint16 {
SLV_ROADVEH_PATH_CACHE, ///< 211 PR#7261 Add path cache for road vehicles.
SLV_REMOVE_OPF, ///< 212 PR#7245 Remove OPF.
SLV_TREES_WATER_CLASS, ///< 213 PR#7405 WaterClass update for tree tiles.
SLV_ROAD_TYPES, ///< 214 PR#6811 NewGRF road types.
SL_MAX_VERSION, ///< Highest possible saveload version
};

View File

@ -410,6 +410,14 @@ void AfterLoadVehicles(bool part_of_load)
RoadVehicle *rv = RoadVehicle::From(v);
if (rv->IsFrontEngine()) {
rv->gcache.last_speed = rv->cur_speed; // update displayed road vehicle speed
rv->roadtype = Engine::Get(rv->engine_type)->u.road.roadtype;
rv->compatible_roadtypes = GetRoadTypeInfo(rv->roadtype)->powered_roadtypes;
for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) {
u->roadtype = rv->roadtype;
u->compatible_roadtypes = rv->compatible_roadtypes;
}
RoadVehUpdateCache(rv);
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
rv->CargoChanged();
@ -448,13 +456,7 @@ void AfterLoadVehicles(bool part_of_load)
FOR_ALL_VEHICLES(v) {
switch (v->type) {
case VEH_ROAD: {
RoadVehicle *rv = RoadVehicle::From(v);
rv->roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
rv->compatible_roadtypes = RoadTypeToRoadTypes(rv->roadtype);
FALLTHROUGH;
}
case VEH_ROAD:
case VEH_TRAIN:
case VEH_SHIP:
v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq);

View File

@ -56,7 +56,7 @@ void SQAIRail_Register(Squirrel *engine)
ScriptError::RegisterErrorMap(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK, ScriptRail::ERR_UNSUITABLE_TRACK);
ScriptError::RegisterErrorMap(STR_ERROR_THERE_ARE_NO_SIGNALS, ScriptRail::ERR_UNSUITABLE_TRACK);
ScriptError::RegisterErrorMap(STR_ERROR_THERE_IS_NO_STATION, ScriptRail::ERR_UNSUITABLE_TRACK);
ScriptError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED, ScriptRail::ERR_RAILTYPE_DISALLOWS_CROSSING);
ScriptError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED_RAIL, ScriptRail::ERR_RAILTYPE_DISALLOWS_CROSSING);
ScriptError::RegisterErrorMapString(ScriptRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
ScriptError::RegisterErrorMapString(ScriptRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");

View File

@ -26,6 +26,8 @@ void SQAIRoad_Register(Squirrel *engine)
SQAIRoad.DefSQConst(engine, ScriptRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION, "ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION");
SQAIRoad.DefSQConst(engine, ScriptRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD, "ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD");
SQAIRoad.DefSQConst(engine, ScriptRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS, "ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS");
SQAIRoad.DefSQConst(engine, ScriptRoad::ERR_ROADTYPE_DISALLOWS_CROSSING, "ERR_ROADTYPE_DISALLOWS_CROSSING");
SQAIRoad.DefSQConst(engine, ScriptRoad::ERR_UNSUITABLE_ROAD, "ERR_UNSUITABLE_ROAD");
SQAIRoad.DefSQConst(engine, ScriptRoad::ROADTYPE_ROAD, "ROADTYPE_ROAD");
SQAIRoad.DefSQConst(engine, ScriptRoad::ROADTYPE_TRAM, "ROADTYPE_TRAM");
SQAIRoad.DefSQConst(engine, ScriptRoad::ROADTYPE_INVALID, "ROADTYPE_INVALID");
@ -40,12 +42,19 @@ void SQAIRoad_Register(Squirrel *engine)
ScriptError::RegisterErrorMap(STR_ERROR_DRIVE_THROUGH_DIRECTION, ScriptRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION);
ScriptError::RegisterErrorMap(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD, ScriptRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD);
ScriptError::RegisterErrorMap(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION, ScriptRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS);
ScriptError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED_ROAD, ScriptRoad::ERR_ROADTYPE_DISALLOWS_CROSSING);
ScriptError::RegisterErrorMap(STR_ERROR_NO_SUITABLE_ROAD, ScriptRoad::ERR_UNSUITABLE_ROAD);
ScriptError::RegisterErrorMap(STR_ERROR_NO_SUITABLE_TRAMWAY, ScriptRoad::ERR_UNSUITABLE_ROAD);
ScriptError::RegisterErrorMap(STR_ERROR_INCOMPATIBLE_ROAD, ScriptRoad::ERR_UNSUITABLE_ROAD);
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS, "ERR_ROAD_WORKS_IN_PROGRESS");
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION, "ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION");
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD, "ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD");
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS, "ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS");
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_ROADTYPE_DISALLOWS_CROSSING, "ERR_ROADTYPE_DISALLOWS_CROSSING");
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_UNSUITABLE_ROAD, "ERR_UNSUITABLE_ROAD");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::GetName, "GetName", 2, ".i");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::GetRoadVehicleTypeForCargo, "GetRoadVehicleTypeForCargo", 2, ".i");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::IsRoadTile, "IsRoadTile", 2, ".i");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::IsRoadDepotTile, "IsRoadDepotTile", 2, ".i");
@ -54,6 +63,9 @@ void SQAIRoad_Register(Squirrel *engine)
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::IsRoadTypeAvailable, "IsRoadTypeAvailable", 2, ".i");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::GetCurrentRoadType, "GetCurrentRoadType", 1, ".");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::SetCurrentRoadType, "SetCurrentRoadType", 2, ".i");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::RoadVehCanRunOnRoad, "RoadVehCanRunOnRoad", 3, ".ii");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::RoadVehHasPowerOnRoad, "RoadVehHasPowerOnRoad", 3, ".ii");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::ConvertRoadType, "ConvertRoadType", 4, ".iii");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::HasRoadType, "HasRoadType", 3, ".ii");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::AreRoadTilesConnected, "AreRoadTilesConnected", 3, ".ii");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::CanBuildConnectedRoadParts, "CanBuildConnectedRoadParts", 5, ".iaii");
@ -74,6 +86,7 @@ void SQAIRoad_Register(Squirrel *engine)
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::RemoveRoadDepot, "RemoveRoadDepot", 2, ".i");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::RemoveRoadStation, "RemoveRoadStation", 2, ".i");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::GetBuildCost, "GetBuildCost", 3, ".ii");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::GetMaxSpeed, "GetMaxSpeed", 2, ".i");
SQAIRoad.DefSQStaticMethod(engine, &ScriptRoad::GetMaintenanceCostFactor, "GetMaintenanceCostFactor", 2, ".i");
SQAIRoad.PostRegister(engine);

View File

@ -26,6 +26,11 @@
* \li AIGroup::GetSecondaryColour
* \li AIVehicle::BuildVehicleWithRefit
* \li AIVehicle::GetBuildWithRefitCapacity
* \li AIRoad::GetName
* \li AIRoad::RoadVehCanRunOnRoad
* \li AIRoad::RoadVehHasPowerOnRoad
* \li AIRoad::ConvertRoadType
* \li AIRoad::GetMaxSpeed
*
* \b 1.9.0
*
@ -46,6 +51,9 @@
*
* No changes
*
* API additions:
* \li AIRoad::ERR_ROADTYPE_DISALLOWS_CROSSING
*
* \b 1.7.0 - 1.7.2
*
* No changes

View File

@ -56,7 +56,7 @@ void SQGSRail_Register(Squirrel *engine)
ScriptError::RegisterErrorMap(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK, ScriptRail::ERR_UNSUITABLE_TRACK);
ScriptError::RegisterErrorMap(STR_ERROR_THERE_ARE_NO_SIGNALS, ScriptRail::ERR_UNSUITABLE_TRACK);
ScriptError::RegisterErrorMap(STR_ERROR_THERE_IS_NO_STATION, ScriptRail::ERR_UNSUITABLE_TRACK);
ScriptError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED, ScriptRail::ERR_RAILTYPE_DISALLOWS_CROSSING);
ScriptError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED_RAIL, ScriptRail::ERR_RAILTYPE_DISALLOWS_CROSSING);
ScriptError::RegisterErrorMapString(ScriptRail::ERR_CROSSING_ON_ONEWAY_ROAD, "ERR_CROSSING_ON_ONEWAY_ROAD");
ScriptError::RegisterErrorMapString(ScriptRail::ERR_UNSUITABLE_TRACK, "ERR_UNSUITABLE_TRACK");

View File

@ -26,6 +26,8 @@ void SQGSRoad_Register(Squirrel *engine)
SQGSRoad.DefSQConst(engine, ScriptRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION, "ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION");
SQGSRoad.DefSQConst(engine, ScriptRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD, "ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD");
SQGSRoad.DefSQConst(engine, ScriptRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS, "ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS");
SQGSRoad.DefSQConst(engine, ScriptRoad::ERR_ROADTYPE_DISALLOWS_CROSSING, "ERR_ROADTYPE_DISALLOWS_CROSSING");
SQGSRoad.DefSQConst(engine, ScriptRoad::ERR_UNSUITABLE_ROAD, "ERR_UNSUITABLE_ROAD");
SQGSRoad.DefSQConst(engine, ScriptRoad::ROADTYPE_ROAD, "ROADTYPE_ROAD");
SQGSRoad.DefSQConst(engine, ScriptRoad::ROADTYPE_TRAM, "ROADTYPE_TRAM");
SQGSRoad.DefSQConst(engine, ScriptRoad::ROADTYPE_INVALID, "ROADTYPE_INVALID");
@ -40,12 +42,19 @@ void SQGSRoad_Register(Squirrel *engine)
ScriptError::RegisterErrorMap(STR_ERROR_DRIVE_THROUGH_DIRECTION, ScriptRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION);
ScriptError::RegisterErrorMap(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD, ScriptRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD);
ScriptError::RegisterErrorMap(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION, ScriptRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS);
ScriptError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED_ROAD, ScriptRoad::ERR_ROADTYPE_DISALLOWS_CROSSING);
ScriptError::RegisterErrorMap(STR_ERROR_NO_SUITABLE_ROAD, ScriptRoad::ERR_UNSUITABLE_ROAD);
ScriptError::RegisterErrorMap(STR_ERROR_NO_SUITABLE_TRAMWAY, ScriptRoad::ERR_UNSUITABLE_ROAD);
ScriptError::RegisterErrorMap(STR_ERROR_INCOMPATIBLE_ROAD, ScriptRoad::ERR_UNSUITABLE_ROAD);
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_ROAD_WORKS_IN_PROGRESS, "ERR_ROAD_WORKS_IN_PROGRESS");
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION, "ERR_ROAD_DRIVE_THROUGH_WRONG_DIRECTION");
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD, "ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD");
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS, "ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS");
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_ROADTYPE_DISALLOWS_CROSSING, "ERR_ROADTYPE_DISALLOWS_CROSSING");
ScriptError::RegisterErrorMapString(ScriptRoad::ERR_UNSUITABLE_ROAD, "ERR_UNSUITABLE_ROAD");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::GetName, "GetName", 2, ".i");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::GetRoadVehicleTypeForCargo, "GetRoadVehicleTypeForCargo", 2, ".i");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::IsRoadTile, "IsRoadTile", 2, ".i");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::IsRoadDepotTile, "IsRoadDepotTile", 2, ".i");
@ -54,6 +63,9 @@ void SQGSRoad_Register(Squirrel *engine)
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::IsRoadTypeAvailable, "IsRoadTypeAvailable", 2, ".i");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::GetCurrentRoadType, "GetCurrentRoadType", 1, ".");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::SetCurrentRoadType, "SetCurrentRoadType", 2, ".i");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::RoadVehCanRunOnRoad, "RoadVehCanRunOnRoad", 3, ".ii");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::RoadVehHasPowerOnRoad, "RoadVehHasPowerOnRoad", 3, ".ii");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::ConvertRoadType, "ConvertRoadType", 4, ".iii");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::HasRoadType, "HasRoadType", 3, ".ii");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::AreRoadTilesConnected, "AreRoadTilesConnected", 3, ".ii");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::CanBuildConnectedRoadParts, "CanBuildConnectedRoadParts", 5, ".iaii");
@ -74,6 +86,7 @@ void SQGSRoad_Register(Squirrel *engine)
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::RemoveRoadDepot, "RemoveRoadDepot", 2, ".i");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::RemoveRoadStation, "RemoveRoadStation", 2, ".i");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::GetBuildCost, "GetBuildCost", 3, ".ii");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::GetMaxSpeed, "GetMaxSpeed", 2, ".i");
SQGSRoad.DefSQStaticMethod(engine, &ScriptRoad::GetMaintenanceCostFactor, "GetMaintenanceCostFactor", 2, ".i");
SQGSRoad.PostRegister(engine);

View File

@ -227,8 +227,8 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_START_REPLACE, "WID_RV_START_REPLACE");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_INFO_TAB, "WID_RV_INFO_TAB");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_STOP_REPLACE, "WID_RV_STOP_REPLACE");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_RAIL_ROAD_TYPE_DROPDOWN, "WID_RV_RAIL_ROAD_TYPE_DROPDOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_ENGINEWAGON_DROPDOWN, "WID_RV_TRAIN_ENGINEWAGON_DROPDOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_RAILTYPE_DROPDOWN, "WID_RV_TRAIN_RAILTYPE_DROPDOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_WAGONREMOVE_TOGGLE, "WID_RV_TRAIN_WAGONREMOVE_TOGGLE");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BB_BACKGROUND, "WID_BB_BACKGROUND");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BAFD_QUESTION, "WID_BAFD_QUESTION");
@ -385,6 +385,8 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_RAIL_COUNT, "WID_CI_RAIL_COUNT");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_ROAD_DESC, "WID_CI_ROAD_DESC");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_ROAD_COUNT, "WID_CI_ROAD_COUNT");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_TRAM_DESC, "WID_CI_TRAM_DESC");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_TRAM_COUNT, "WID_CI_TRAM_COUNT");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_WATER_DESC, "WID_CI_WATER_DESC");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_WATER_COUNT, "WID_CI_WATER_COUNT");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CI_STATION_DESC, "WID_CI_STATION_DESC");
@ -996,6 +998,7 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRW_WAYPOINT_MATRIX, "WID_BRW_WAYPOINT_MATRIX");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRW_WAYPOINT, "WID_BRW_WAYPOINT");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BRW_SCROLL, "WID_BRW_SCROLL");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_CAPTION, "WID_ROT_CAPTION");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_ROAD_X, "WID_ROT_ROAD_X");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_ROAD_Y, "WID_ROT_ROAD_Y");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_AUTOROAD, "WID_ROT_AUTOROAD");
@ -1007,6 +1010,7 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_BUILD_BRIDGE, "WID_ROT_BUILD_BRIDGE");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_BUILD_TUNNEL, "WID_ROT_BUILD_TUNNEL");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_REMOVE, "WID_ROT_REMOVE");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_ROT_CONVERT_ROAD, "WID_ROT_CONVERT_ROAD");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_CAPTION, "WID_BROD_CAPTION");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_DEPOT_NE, "WID_BROD_DEPOT_NE");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BROD_DEPOT_SE, "WID_BROD_DEPOT_SE");
@ -1214,6 +1218,7 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_BUILDING_TOOLS_START, "WID_TN_BUILDING_TOOLS_START");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_RAILS, "WID_TN_RAILS");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ROADS, "WID_TN_ROADS");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_TRAMS, "WID_TN_TRAMS");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_WATER, "WID_TN_WATER");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_AIR, "WID_TN_AIR");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_LANDSCAPE, "WID_TN_LANDSCAPE");
@ -1237,6 +1242,7 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_TOWN_GENERATE, "WID_TE_TOWN_GENERATE");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_INDUSTRY, "WID_TE_INDUSTRY");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_ROADS, "WID_TE_ROADS");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_TRAMS, "WID_TE_TRAMS");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_WATER, "WID_TE_WATER");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_TREES, "WID_TE_TREES");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TE_SIGNS, "WID_TE_SIGNS");

View File

@ -22,6 +22,11 @@
* API additions:
* \li GSVehicle::BuildVehicleWithRefit
* \li GSVehicle::GetBuildWithRefitCapacity
* \li GSRoad::GetName
* \li GSRoad::RoadVehCanRunOnRoad
* \li GSRoad::RoadVehHasPowerOnRoad
* \li GSRoad::ConvertRoadType
* \li GSRoad::GetMaxSpeed
*
* \b 1.9.0
*
@ -42,6 +47,9 @@
*
* No changes
*
* API additions:
* \li GSRoad::ERR_ROADTYPE_DISALLOWS_CROSSING
*
* \b 1.7.0 - 1.7.2
*
* No changes

View File

@ -83,7 +83,7 @@ static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance)
switch (vehicle_type) {
case ScriptVehicle::VT_ROAD:
type |= (TRANSPORT_ROAD << 15);
type |= (::RoadTypeToRoadTypes((::RoadType)ScriptObject::GetRoadType()) << 8);
type |= (ScriptRoad::GetCurrentRoadType() << 8);
break;
case ScriptVehicle::VT_RAIL:
type |= (TRANSPORT_RAIL << 15);
@ -114,7 +114,7 @@ static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance)
DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
return ScriptObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (ScriptObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, nullptr, &::_DoCommandReturnBuildBridge2);
return ScriptObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (ScriptRoad::GetCurrentRoadType() << 4), 0, CMD_BUILD_ROAD, nullptr, &::_DoCommandReturnBuildBridge2);
}
/* static */ bool ScriptBridge::_BuildBridgeRoad2()
@ -126,7 +126,7 @@ static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance)
DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
return ScriptObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (ScriptObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD);
return ScriptObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (ScriptRoad::GetCurrentRoadType() << 4), 0, CMD_BUILD_ROAD);
}
/* static */ bool ScriptBridge::RemoveBridge(TileIndex tile)

View File

@ -224,7 +224,7 @@
if (!IsValidEngine(engine_id)) return ScriptRoad::ROADTYPE_INVALID;
if (GetVehicleType(engine_id) != ScriptVehicle::VT_ROAD) return ScriptRoad::ROADTYPE_INVALID;
return HasBit(::EngInfo(engine_id)->misc_flags, EF_ROAD_TRAM) ? ScriptRoad::ROADTYPE_TRAM : ScriptRoad::ROADTYPE_ROAD;
return (ScriptRoad::RoadType)(uint)::RoadVehInfo(engine_id)->roadtype;
}
/* static */ ScriptRail::RailType ScriptEngine::GetRailType(EngineID engine_id)

View File

@ -90,7 +90,8 @@
company = ScriptCompany::ResolveCompanyID(company);
if (company == ScriptCompany::COMPANY_INVALID || (::RoadType)roadtype >= ROADTYPE_END || !_settings_game.economy.infrastructure_maintenance) return 0;
return ::RoadMaintenanceCost((::RoadType)roadtype, ::Company::Get((::CompanyID)company)->infrastructure.road[roadtype]);
const ::Company *c = ::Company::Get((::CompanyID)company);
return ::RoadMaintenanceCost((::RoadType)roadtype, c->infrastructure.road[roadtype], RoadTypeIsRoad((::RoadType)roadtype) ? c->infrastructure.GetRoadTotal() : c->infrastructure.GetTramTotal());
}
/* static */ Money ScriptInfrastructure::GetMonthlyInfrastructureCosts(ScriptCompany::CompanyID company, Infrastructure infra_type)
@ -114,8 +115,9 @@
case INFRASTRUCTURE_ROAD: {
Money cost;
uint32 road_total = c->infrastructure.GetRoadTotal();
for (::RoadType rt = ::ROADTYPE_BEGIN; rt != ::ROADTYPE_END; rt++) {
cost += RoadMaintenanceCost(rt, c->infrastructure.road[rt]);
cost += RoadMaintenanceCost(rt, c->infrastructure.road[rt], road_total);
}
return cost;
}

View File

@ -36,7 +36,7 @@ public:
ERR_UNSUITABLE_TRACK, // [STR_ERROR_NO_SUITABLE_RAILROAD_TRACK, STR_ERROR_THERE_IS_NO_RAILROAD_TRACK, STR_ERROR_THERE_ARE_NO_SIGNALS, STR_ERROR_THERE_IS_NO_STATION]
/** This railtype cannot have crossings */
ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED]
ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED_RAIL]
};
/**

View File

@ -23,6 +23,13 @@
return ScriptCargo::HasCargoClass(cargo_type, ScriptCargo::CC_PASSENGERS) ? ROADVEHTYPE_BUS : ROADVEHTYPE_TRUCK;
}
/* static */ char *ScriptRoad::GetName(RoadType road_type)
{
if (!IsRoadTypeAvailable(road_type)) return nullptr;
return GetString(GetRoadTypeInfo((::RoadType)road_type)->strings.name);
}
/* static */ bool ScriptRoad::IsRoadTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return false;
@ -37,7 +44,7 @@
if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
return ::IsTileType(tile, MP_ROAD) && ::GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
(::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
HasBit(::GetPresentRoadTypes(tile), (::RoadType)GetCurrentRoadType());
}
/* static */ bool ScriptRoad::IsRoadStationTile(TileIndex tile)
@ -45,7 +52,7 @@
if (!::IsValidTile(tile)) return false;
if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
return ::IsRoadStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
return ::IsRoadStopTile(tile) && HasBit(::GetPresentRoadTypes(tile), (::RoadType)GetCurrentRoadType());
}
/* static */ bool ScriptRoad::IsDriveThroughRoadStationTile(TileIndex tile)
@ -53,12 +60,12 @@
if (!::IsValidTile(tile)) return false;
if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
return ::IsDriveThroughStopTile(tile) && (::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType()) & ::GetRoadTypes(tile)) != 0;
return ::IsDriveThroughStopTile(tile) && HasBit(::GetPresentRoadTypes(tile), (::RoadType)GetCurrentRoadType());
}
/* static */ bool ScriptRoad::IsRoadTypeAvailable(RoadType road_type)
{
return ::IsValidRoadType((::RoadType)road_type) && ::HasRoadTypesAvail(ScriptObject::GetCompany(), ::RoadTypeToRoadTypes((::RoadType)road_type));
return (::RoadType)road_type < ROADTYPE_END && ::HasRoadTypeAvail(ScriptObject::GetCompany(), (::RoadType)road_type);
}
/* static */ ScriptRoad::RoadType ScriptRoad::GetCurrentRoadType()
@ -73,11 +80,24 @@
ScriptObject::SetRoadType((::RoadType)road_type);
}
/* static */ bool ScriptRoad::RoadVehCanRunOnRoad(RoadType engine_road_type, RoadType road_road_type)
{
return RoadVehHasPowerOnRoad(engine_road_type, road_road_type);
}
/* static */ bool ScriptRoad::RoadVehHasPowerOnRoad(RoadType engine_road_type, RoadType road_road_type)
{
if (!IsRoadTypeAvailable(engine_road_type)) return false;
if (!IsRoadTypeAvailable(road_road_type)) return false;
return ::HasPowerOnRoad((::RoadType)engine_road_type, (::RoadType)road_road_type);
}
/* static */ bool ScriptRoad::HasRoadType(TileIndex tile, RoadType road_type)
{
if (!ScriptMap::IsValidTile(tile)) return false;
if (!IsRoadTypeAvailable(road_type)) return false;
return ::GetAnyRoadBits(tile, (::RoadType)road_type, false) != ROAD_NONE;
return ::GetAnyRoadBits(tile, GetRoadTramType((::RoadType)road_type), false) != ROAD_NONE;
}
/* static */ bool ScriptRoad::AreRoadTilesConnected(TileIndex t1, TileIndex t2)
@ -89,8 +109,9 @@
/* Tiles not neighbouring */
if ((abs((int)::TileX(t1) - (int)::TileX(t2)) + abs((int)::TileY(t1) - (int)::TileY(t2))) != 1) return false;
RoadBits r1 = ::GetAnyRoadBits(t1, ScriptObject::GetRoadType());
RoadBits r2 = ::GetAnyRoadBits(t2, ScriptObject::GetRoadType());
RoadTramType rtt = GetRoadTramType(ScriptObject::GetRoadType());
RoadBits r1 = ::GetAnyRoadBits(t1, rtt); // TODO
RoadBits r2 = ::GetAnyRoadBits(t2, rtt); // TODO
uint dir_1 = (::TileX(t1) == ::TileX(t2)) ? (::TileY(t1) < ::TileY(t2) ? 2 : 0) : (::TileX(t1) < ::TileX(t2) ? 1 : 3);
uint dir_2 = 2 ^ dir_1;
@ -100,6 +121,16 @@
return HasBit(r1, dir_1) && HasBit(r2, dir_2) && drd2 != DRD_BOTH && drd2 != (dir_1 > dir_2 ? DRD_SOUTHBOUND : DRD_NORTHBOUND);
}
/* static */ bool ScriptRoad::ConvertRoadType(TileIndex start_tile, TileIndex end_tile, RoadType road_type)
{
EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY);
EnforcePrecondition(false, ::IsValidTile(start_tile));
EnforcePrecondition(false, ::IsValidTile(end_tile));
EnforcePrecondition(false, IsRoadTypeAvailable(road_type));
return ScriptObject::DoCommand(start_tile, end_tile, (::RoadType)road_type, CMD_CONVERT_ROAD);
}
/* Helper functions for ScriptRoad::CanBuildConnectedRoadParts(). */
/**
@ -380,7 +411,7 @@ static bool NormaliseTileOffset(int32 *tile)
if (::IsNormalRoadTile(tile)) {
rb = ::GetAllRoadBits(tile);
} else {
for (::RoadType rt = ::ROADTYPE_BEGIN; rt < ::ROADTYPE_END; rt++) rb |= ::GetAnyRoadBits(tile, rt);
rb = ::GetAnyRoadBits(tile, RTT_ROAD) | ::GetAnyRoadBits(tile, RTT_TRAM);
}
for (uint i = 0; i < lengthof(neighbours); i++) {
if (HasBit(rb, i)) existing->array[existing->size++] = neighbours[i];
@ -392,15 +423,15 @@ static bool NormaliseTileOffset(int32 *tile)
/**
* Check whether one can reach (possibly by building) a road piece the center
* of the neighbouring tile. This includes roads and (drive through) stations.
* @param rts The road type we want to know reachability for
* @param rt The road type we want to know reachability for
* @param start_tile The tile to "enter" the neighbouring tile.
* @param neighbour The direction to the neighbouring tile to "enter".
* @return true if and only if the tile is reachable.
*/
static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, DiagDirection neighbour)
static bool NeighbourHasReachableRoad(::RoadType rt, TileIndex start_tile, DiagDirection neighbour)
{
TileIndex neighbour_tile = ::TileAddByDiagDir(start_tile, neighbour);
if ((rts & ::GetRoadTypes(neighbour_tile)) == 0) return false;
if (!HasBit(::GetPresentRoadTypes(neighbour_tile), rt)) return false;
switch (::GetTileType(neighbour_tile)) {
case MP_ROAD:
@ -422,13 +453,13 @@ static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, Dia
if (!::IsValidTile(tile)) return false;
if (!IsRoadTypeAvailable(GetCurrentRoadType())) return false;
::RoadTypes rts = ::RoadTypeToRoadTypes((::RoadType)GetCurrentRoadType());
::RoadType rt = (::RoadType)GetCurrentRoadType();
int32 neighbour = 0;
if (TileX(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NE)) neighbour++;
if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SE)) neighbour++;
if (NeighbourHasReachableRoad(rts, tile, DIAGDIR_SW)) neighbour++;
if (TileY(tile) > 0 && NeighbourHasReachableRoad(rts, tile, DIAGDIR_NW)) neighbour++;
if (TileX(tile) > 0 && NeighbourHasReachableRoad(rt, tile, DIAGDIR_NE)) neighbour++;
if (NeighbourHasReachableRoad(rt, tile, DIAGDIR_SE)) neighbour++;
if (NeighbourHasReachableRoad(rt, tile, DIAGDIR_SW)) neighbour++;
if (TileY(tile) > 0 && NeighbourHasReachableRoad(rt, tile, DIAGDIR_NW)) neighbour++;
return neighbour;
}
@ -460,10 +491,10 @@ static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, Dia
EnforcePrecondition(false, ::IsValidTile(start));
EnforcePrecondition(false, ::IsValidTile(end));
EnforcePrecondition(false, ::TileX(start) == ::TileX(end) || ::TileY(start) == ::TileY(end));
EnforcePrecondition(false, !one_way || ScriptObject::GetRoadType() == ::ROADTYPE_ROAD);
EnforcePrecondition(false, !one_way || RoadTypeIsRoad(ScriptObject::GetRoadType()));
EnforcePrecondition(false, IsRoadTypeAvailable(GetCurrentRoadType()));
return ScriptObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (ScriptObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 5) | 1 << 6, CMD_BUILD_LONG_ROAD);
return ScriptObject::DoCommand(start, end, (::TileY(start) != ::TileY(end) ? 4 : 0) | (((start < end) == !full) ? 1 : 2) | (ScriptObject::GetRoadType() << 3) | ((one_way ? 1 : 0) << 10) | 1 << 11, CMD_BUILD_LONG_ROAD);
}
/* static */ bool ScriptRoad::BuildRoad(TileIndex start, TileIndex end)
@ -520,11 +551,11 @@ static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, Dia
entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? 1 : 3) : (::TileX(tile) < ::TileX(front) ? 2 : 0);
}
uint p2 = station_id == ScriptStation::STATION_JOIN_ADJACENT ? 0 : 32;
uint p2 = station_id == ScriptStation::STATION_JOIN_ADJACENT ? 0 : 4;
p2 |= drive_through ? 2 : 0;
p2 |= road_veh_type == ROADVEHTYPE_TRUCK ? 1 : 0;
p2 |= ::RoadTypeToRoadTypes(ScriptObject::GetRoadType()) << 2;
p2 |= entrance_dir << 6;
p2 |= ScriptObject::GetRoadType() << 5;
p2 |= entrance_dir << 3;
p2 |= (ScriptStation::IsValidStation(station_id) ? station_id : INVALID_STATION) << 16;
return ScriptObject::DoCommand(tile, 1 | 1 << 8, p2, CMD_BUILD_ROAD_STOP);
}
@ -588,7 +619,7 @@ static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, Dia
if (!ScriptRoad::IsRoadTypeAvailable(roadtype)) return -1;
switch (build_type) {
case BT_ROAD: return ::GetPrice(PR_BUILD_ROAD, 1, nullptr);
case BT_ROAD: return ::RoadBuildCost((::RoadType)roadtype);
case BT_DEPOT: return ::GetPrice(PR_BUILD_DEPOT_ROAD, 1, nullptr);
case BT_BUS_STOP: return ::GetPrice(PR_BUILD_STATION_BUS, 1, nullptr);
case BT_TRUCK_STOP: return ::GetPrice(PR_BUILD_STATION_TRUCK, 1, nullptr);
@ -596,9 +627,16 @@ static bool NeighbourHasReachableRoad(::RoadTypes rts, TileIndex start_tile, Dia
}
}
/* static */ int32 ScriptRoad::GetMaxSpeed(RoadType road_type)
{
if (!ScriptRoad::IsRoadTypeAvailable(road_type)) return 0;
return GetRoadTypeInfo((::RoadType)road_type)->max_speed;
}
/* static */ uint16 ScriptRoad::GetMaintenanceCostFactor(RoadType roadtype)
{
if (!ScriptRoad::IsRoadTypeAvailable(roadtype)) return 0;
return roadtype == ROADTYPE_TRAM ? 3 : 2;
return GetRoadTypeInfo((::RoadType)roadtype)->maintenance_multiplier;
}

View File

@ -36,16 +36,21 @@ public:
/** Drive through roads can't be build on town owned roads */
ERR_ROAD_CANNOT_BUILD_ON_TOWN_ROAD, // [STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD]
/** One way roads can't have junctions */
ERR_ROAD_ONE_WAY_ROADS_CANNOT_HAVE_JUNCTIONS, // [STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION]
/** This roadtype cannot have crossings */
ERR_ROADTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED_ROAD]
/** No suitable road could be found */
ERR_UNSUITABLE_ROAD, // [STR_ERROR_NO_SUITABLE_ROAD, STR_ERROR_NO_SUITABLE_TRAMWAY, STR_ERROR_INCOMPATIBLE_ROAD]
};
/**
* Types of road known to the game.
*/
enum RoadType {
/* Note: these values represent part of the in-game RoadType enum */
/* Note: these values represent part of the in-game static values */
ROADTYPE_ROAD = ::ROADTYPE_ROAD, ///< Build road objects.
ROADTYPE_TRAM = ::ROADTYPE_TRAM, ///< Build tram objects.
@ -71,6 +76,14 @@ public:
BT_TRUCK_STOP, ///< Build a truck stop
};
/**
* Get the name of a road type.
* @param road_type The road type to get the name of.
* @pre IsRoadTypeAvailable(road_type).
* @return The name the road type has.
*/
static char *GetName(RoadType road_type);
/**
* Determines whether a busstop or a truckstop is needed to transport a certain cargo.
* @param cargo_type The cargo to test.
@ -137,6 +150,41 @@ public:
*/
static void SetCurrentRoadType(RoadType road_type);
/**
* Check if a road vehicle built for a road type can run on another road type.
* @param engine_road_type The road type the road vehicle is built for.
* @param track_road_type The road type you want to check.
* @pre ScriptRoad::IsRoadTypeAvailable(engine_road_type).
* @pre ScriptRoad::IsRoadTypeAvailable(road_road_type).
* @return Whether a road vehicle built for 'engine_road_type' can run on 'road_road_type'.
*/
static bool RoadVehCanRunOnRoad(ScriptRoad::RoadType engine_road_type, ScriptRoad::RoadType road_road_type);
/**
* Check if a road vehicle built for a road type has power on another road type.
* @param engine_road_type The road type the road vehicle is built for.
* @param road_road_type The road type you want to check.
* @pre ScriptRoad::IsRoadTypeAvailable(engine_road_type).
* @pre ScriptRoad::IsRoadTypeAvailable(road_road_type).
* @return Whether a road vehicle built for 'engine_road_type' has power on 'road_road_type'.
*/
static bool RoadVehHasPowerOnRoad(ScriptRoad::RoadType engine_road_type, ScriptRoad::RoadType road_road_type);
/**
* Convert the road on all tiles within a rectangle to another RoadType.
* @param start_tile One corner of the rectangle.
* @param end_tile The opposite corner of the rectangle.
* @param road_type The RoadType you want to convert.
* @pre ScriptMap::IsValidTile(start_tile).
* @pre ScriptMap::IsValidTile(end_tile).
* @pre IsRoadTypeAvailable(road_type).
* @game @pre Valid ScriptCompanyMode active in scope.
* @exception ScriptRoad::ERR_UNSUITABLE_ROAD
* @return Whether at least some road has been converted successfully.
*/
static bool ConvertRoadType(TileIndex start_tile, TileIndex end_tile, RoadType road_type);
/**
* Check if a given tile has RoadType.
* @param tile The tile to check.
@ -482,16 +530,28 @@ public:
/**
* Get the baseprice of building a road-related object.
* @param roadtype the roadtype that is build (on)
* @param roadtype the roadtype of the object to build
* @param build_type the type of object to build
* @pre IsRoadTypeAvailable(railtype)
* @pre IsRoadTypeAvailable(roadtype)
* @return The baseprice of building the given object.
*/
static Money GetBuildCost(RoadType roadtype, BuildType build_type);
/**
* Get the maintenance cost factor of a roadtype.
* @param roadtype The roadtype to get the maintenance factor of.
* Get the maximum speed of road vehicles running on this roadtype.
* @param road_type The roadtype to get the maximum speed of.
* @pre IsRoadTypeAvailable(road_type)
* @return The maximum speed road vehicles can run on this roadtype
* or 0 if there is no limit.
* @note The speed is in OpenTTD's internal speed unit.
* This is mph / 0.8, which is roughly 0.5 km/h.
* To get km/h multiply this number by 2.01168.
*/
static int32 GetMaxSpeed(RoadType road_type);
/**
* Get the maintenance cost factor of a road type.
* @param roadtype The road type to get the maintenance factor of.
* @pre IsRoadTypeAvailable(roadtype)
* @return Maintenance cost factor of the roadtype.
*/

View File

@ -211,13 +211,11 @@ template<bool Tfrom, bool Tvia>
if (!IsValidStation(station_id)) return false;
if (!ScriptRoad::IsRoadTypeAvailable(road_type)) return false;
::RoadTypes r = RoadTypeToRoadTypes((::RoadType)road_type);
for (const RoadStop *rs = ::Station::Get(station_id)->GetPrimaryRoadStop(ROADSTOP_BUS); rs != nullptr; rs = rs->next) {
if ((::GetRoadTypes(rs->xy) & r) != 0) return true;
if (HasBit(::GetPresentRoadTypes(rs->xy), (::RoadType)road_type)) return true;
}
for (const RoadStop *rs = ::Station::Get(station_id)->GetPrimaryRoadStop(ROADSTOP_TRUCK); rs != nullptr; rs = rs->next) {
if ((::GetRoadTypes(rs->xy) & r) != 0) return true;
if (HasBit(::GetPresentRoadTypes(rs->xy), (::RoadType)road_type)) return true;
}
return false;

View File

@ -33,12 +33,12 @@
case MP_WATER: return IsCoast(tile);
case MP_ROAD:
/* Tram bits aren't considered buildable */
if (::GetRoadTypes(tile) != ROADTYPES_ROAD) return false;
if (::GetRoadTypeTram(tile) != INVALID_ROADTYPE) return false;
/* Depots and crossings aren't considered buildable */
if (::GetRoadTileType(tile) != ROAD_TILE_NORMAL) return false;
if (!HasExactlyOneBit(::GetRoadBits(tile, ROADTYPE_ROAD))) return false;
if (::IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN)) return true;
if (::IsRoadOwner(tile, ROADTYPE_ROAD, ScriptObject::GetCompany())) return true;
if (!HasExactlyOneBit(::GetRoadBits(tile, RTT_ROAD))) return false;
if (::IsRoadOwner(tile, RTT_ROAD, OWNER_TOWN)) return true;
if (::IsRoadOwner(tile, RTT_ROAD, ScriptObject::GetCompany())) return true;
return false;
}
}
@ -201,7 +201,12 @@
{
if (!::IsValidTile(tile)) return false;
return ::TrackStatusToTrackdirBits(::GetTileTrackStatus(tile, (::TransportType)transport_type, UINT32_MAX)) != TRACKDIR_BIT_NONE;
if (transport_type == TRANSPORT_ROAD) {
return ::TrackStatusToTrackdirBits(::GetTileTrackStatus(tile, (::TransportType)transport_type, 0)) != TRACKDIR_BIT_NONE ||
::TrackStatusToTrackdirBits(::GetTileTrackStatus(tile, (::TransportType)transport_type, 1)) != TRACKDIR_BIT_NONE;
} else {
return ::TrackStatusToTrackdirBits(::GetTileTrackStatus(tile, (::TransportType)transport_type, 0)) != TRACKDIR_BIT_NONE;
}
}
/* static */ int32 ScriptTile::GetCargoAcceptance(TileIndex tile, CargoID cargo_type, int width, int height, int radius)

View File

@ -90,7 +90,7 @@ static void _DoCommandReturnBuildTunnel1(class ScriptInstance *instance)
uint type = 0;
if (vehicle_type == ScriptVehicle::VT_ROAD) {
type |= (TRANSPORT_ROAD << 8);
type |= ::RoadTypeToRoadTypes((::RoadType)ScriptObject::GetRoadType());
type |= ScriptRoad::GetCurrentRoadType();
} else {
type |= (TRANSPORT_RAIL << 8);
type |= ScriptRail::GetCurrentRailType();

View File

@ -401,7 +401,7 @@
if (!IsValidVehicle(vehicle_id)) return ScriptRoad::ROADTYPE_INVALID;
if (GetVehicleType(vehicle_id) != VT_ROAD) return ScriptRoad::ROADTYPE_INVALID;
return (ScriptRoad::RoadType)(::RoadVehicle::Get(vehicle_id))->roadtype;
return (ScriptRoad::RoadType)(int)(::RoadVehicle::Get(vehicle_id))->roadtype;
}
/* static */ int32 ScriptVehicle::GetCapacity(VehicleID vehicle_id, CargoID cargo)

View File

@ -954,9 +954,11 @@ public:
WID_RV_INFO_TAB = ::WID_RV_INFO_TAB, ///< Info tab.
WID_RV_STOP_REPLACE = ::WID_RV_STOP_REPLACE, ///< Stop Replacing button.
/* Train/road only widgets */
WID_RV_RAIL_ROAD_TYPE_DROPDOWN = ::WID_RV_RAIL_ROAD_TYPE_DROPDOWN, ///< Dropdown menu about the rail/roadtype.
/* Train only widgets. */
WID_RV_TRAIN_ENGINEWAGON_DROPDOWN = ::WID_RV_TRAIN_ENGINEWAGON_DROPDOWN, ///< Dropdown to select engines and/or wagons.
WID_RV_TRAIN_RAILTYPE_DROPDOWN = ::WID_RV_TRAIN_RAILTYPE_DROPDOWN, ///< Dropdown menu about the railtype.
WID_RV_TRAIN_WAGONREMOVE_TOGGLE = ::WID_RV_TRAIN_WAGONREMOVE_TOGGLE, ///< Button to toggle removing wagons.
};
@ -1170,6 +1172,8 @@ public:
WID_CI_RAIL_COUNT = ::WID_CI_RAIL_COUNT, ///< Count of rail.
WID_CI_ROAD_DESC = ::WID_CI_ROAD_DESC, ///< Description of road.
WID_CI_ROAD_COUNT = ::WID_CI_ROAD_COUNT, ///< Count of road.
WID_CI_TRAM_DESC = ::WID_CI_TRAM_DESC, ///< Description of tram.
WID_CI_TRAM_COUNT = ::WID_CI_TRAM_COUNT, ///< Count of tram.
WID_CI_WATER_DESC = ::WID_CI_WATER_DESC, ///< Description of water.
WID_CI_WATER_COUNT = ::WID_CI_WATER_COUNT, ///< Count of water.
WID_CI_STATION_DESC = ::WID_CI_STATION_DESC, ///< Description of station.
@ -2125,6 +2129,7 @@ public:
/** Widgets of the #BuildRoadToolbarWindow class. */
enum RoadToolbarWidgets {
/* Name starts with RO instead of R, because of collision with RailToolbarWidgets */
WID_ROT_CAPTION = ::WID_ROT_CAPTION, ///< Caption of the window
WID_ROT_ROAD_X = ::WID_ROT_ROAD_X, ///< Build road in x-direction.
WID_ROT_ROAD_Y = ::WID_ROT_ROAD_Y, ///< Build road in y-direction.
WID_ROT_AUTOROAD = ::WID_ROT_AUTOROAD, ///< Autorail.
@ -2136,6 +2141,7 @@ public:
WID_ROT_BUILD_BRIDGE = ::WID_ROT_BUILD_BRIDGE, ///< Build bridge.
WID_ROT_BUILD_TUNNEL = ::WID_ROT_BUILD_TUNNEL, ///< Build tunnel.
WID_ROT_REMOVE = ::WID_ROT_REMOVE, ///< Remove road.
WID_ROT_CONVERT_ROAD = ::WID_ROT_CONVERT_ROAD, ///< Convert road.
};
/** Widgets of the #BuildRoadDepotWindow class. */
@ -2435,6 +2441,7 @@ public:
WID_TN_BUILDING_TOOLS_START = ::WID_TN_BUILDING_TOOLS_START, ///< Helper for the offset of the building tools
WID_TN_RAILS = ::WID_TN_RAILS, ///< Rail building menu.
WID_TN_ROADS = ::WID_TN_ROADS, ///< Road building menu.
WID_TN_TRAMS = ::WID_TN_TRAMS, ///< Tram building menu.
WID_TN_WATER = ::WID_TN_WATER, ///< Water building toolbar.
WID_TN_AIR = ::WID_TN_AIR, ///< Airport building toolbar.
WID_TN_LANDSCAPE = ::WID_TN_LANDSCAPE, ///< Landscaping toolbar.
@ -2462,11 +2469,11 @@ public:
WID_TE_TOWN_GENERATE = ::WID_TE_TOWN_GENERATE, ///< Town building window.
WID_TE_INDUSTRY = ::WID_TE_INDUSTRY, ///< Industry building window.
WID_TE_ROADS = ::WID_TE_ROADS, ///< Road building menu.
WID_TE_TRAMS = ::WID_TE_TRAMS, ///< Tram building menu.
WID_TE_WATER = ::WID_TE_WATER, ///< Water building toolbar.
WID_TE_TREES = ::WID_TE_TREES, ///< Tree building toolbar.
WID_TE_SIGNS = ::WID_TE_SIGNS, ///< Sign building.
WID_TE_DATE_PANEL = ::WID_TE_DATE_PANEL, ///< Container for the date widgets.
/* The following three need to have the same actual widget number as the normal toolbar due to shared code. */
WID_TE_MUSIC_SOUND = ::WID_TE_MUSIC_SOUND, ///< Music/sound configuration menu.
WID_TE_HELP = ::WID_TE_HELP, ///< Help menu.
WID_TE_SWITCH_BAR = ::WID_TE_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.

View File

@ -460,28 +460,51 @@ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
*/
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t)
{
if (t == MP_STATION) {
switch (GetStationType(tile)) {
case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED);
case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE);
case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW);
case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
default: return MKCOLOUR_FFFF;
switch (t) {
case MP_STATION:
switch (GetStationType(tile)) {
case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED);
case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE);
case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW);
case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
default: return MKCOLOUR_FFFF;
}
case MP_RAILWAY: {
AndOr andor = {
MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
_smallmap_contours_andor[t].mand
};
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->default_colour, &andor);
}
} else if (t == MP_RAILWAY) {
AndOr andor = {
MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
_smallmap_contours_andor[t].mand
};
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->default_colour, &andor);
case MP_ROAD: {
const RoadTypeInfo *rti = nullptr;
if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) {
rti = GetRoadTypeInfo(GetRoadTypeRoad(tile));
} else {
rti = GetRoadTypeInfo(GetRoadTypeTram(tile));
}
if (rti != nullptr) {
AndOr andor = {
MKCOLOUR_0XX0(rti->map_colour),
_smallmap_contours_andor[t].mand
};
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->default_colour, &andor);
}
FALLTHROUGH;
}
default:
/* Ground colour */
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
}
/* Ground colour */
const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
}
/**

View File

@ -189,7 +189,7 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
for (; rs != nullptr; rs = rs->next) {
/* The vehicle cannot go to this roadstop (different roadtype) */
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
/* The vehicle is articulated and can therefore not go to a standard road stop. */
if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;

View File

@ -41,6 +41,7 @@
#include "station_kdtree.h"
#include "roadstop_base.h"
#include "newgrf_railtype.h"
#include "newgrf_roadtype.h"
#include "waypoint_base.h"
#include "waypoint_func.h"
#include "pbs.h"
@ -934,10 +935,10 @@ static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag fl
* @param is_truck_stop True when building a truck stop, false otherwise.
* @param axis Axis of a drive-through road stop.
* @param station StationID to be queried and returned if available.
* @param rts Road types to build.
* @param rt Road type to build.
* @return The cost in case of success, or an error code if it failed.
*/
static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, bool is_drive_through, bool is_truck_stop, Axis axis, StationID *station, RoadTypes rts)
static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, bool is_drive_through, bool is_truck_stop, Axis axis, StationID *station, RoadType rt)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
int allowed_z = -1;
@ -988,47 +989,54 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags
}
}
RoadTypes cur_rts = IsNormalRoadTile(cur_tile) ? GetRoadTypes(cur_tile) : ROADTYPES_NONE;
uint num_roadbits = 0;
if (build_over_road) {
/* There is a road, check if we can build road+tram stop over it. */
if (HasBit(cur_rts, ROADTYPE_ROAD)) {
Owner road_owner = GetRoadOwner(cur_tile, ROADTYPE_ROAD);
RoadType road_rt = GetRoadType(cur_tile, RTT_ROAD);
if (road_rt != INVALID_ROADTYPE) {
Owner road_owner = GetRoadOwner(cur_tile, RTT_ROAD);
if (road_owner == OWNER_TOWN) {
if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD);
} else if (!_settings_game.construction.road_stop_on_competitor_road && road_owner != OWNER_NONE) {
CommandCost ret = CheckOwnership(road_owner);
if (ret.Failed()) return ret;
}
num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_ROAD));
uint num_pieces = CountBits(GetRoadBits(cur_tile, RTT_ROAD));
if (RoadTypeIsRoad(rt) && !HasPowerOnRoad(rt, road_rt)) return_cmd_error(STR_ERROR_NO_SUITABLE_ROAD);
cost.AddCost(RoadBuildCost(road_rt) * (2 - num_pieces));
} else if (RoadTypeIsRoad(rt)) {
cost.AddCost(RoadBuildCost(rt) * 2);
}
if (GetDisallowedRoadDirections(cur_tile) != DRD_NONE) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD);
/* There is a tram, check if we can build road+tram stop over it. */
if (HasBit(cur_rts, ROADTYPE_TRAM)) {
Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM);
RoadType tram_rt = GetRoadType(cur_tile, RTT_TRAM);
if (tram_rt != INVALID_ROADTYPE) {
Owner tram_owner = GetRoadOwner(cur_tile, RTT_TRAM);
if (Company::IsValidID(tram_owner) &&
(!_settings_game.construction.road_stop_on_competitor_road ||
/* Disallow breaking end-of-line of someone else
* so trams can still reverse on this tile. */
HasExactlyOneBit(GetRoadBits(cur_tile, ROADTYPE_TRAM)))) {
HasExactlyOneBit(GetRoadBits(cur_tile, RTT_TRAM)))) {
CommandCost ret = CheckOwnership(tram_owner);
if (ret.Failed()) return ret;
}
num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_TRAM));
}
uint num_pieces = CountBits(GetRoadBits(cur_tile, RTT_TRAM));
/* Take into account existing roadbits. */
rts |= cur_rts;
if (RoadTypeIsTram(rt) && !HasPowerOnRoad(rt, tram_rt)) return_cmd_error(STR_ERROR_NO_SUITABLE_ROAD);
cost.AddCost(RoadBuildCost(tram_rt) * (2 - num_pieces));
} else if (RoadTypeIsTram(rt)) {
cost.AddCost(RoadBuildCost(rt) * 2);
}
} else {
ret = DoCommand(cur_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
cost.AddCost(ret);
cost.AddCost(RoadBuildCost(rt) * 2);
}
uint roadbits_to_build = CountBits(rts) * 2 - num_roadbits;
cost.AddCost(_price[PR_BUILD_ROAD] * roadbits_to_build);
}
}
@ -1783,10 +1791,10 @@ static CommandCost FindJoiningRoadStop(StationID existing_stop, StationID statio
* bit 8..15: Length of the road stop.
* @param p2 bit 0: 0 For bus stops, 1 for truck stops.
* bit 1: 0 For normal stops, 1 for drive-through.
* bit 2..3: The roadtypes.
* bit 5: Allow stations directly adjacent to other stations.
* bit 6..7: Entrance direction (#DiagDirection) for normal stops.
* bit 6: #Axis of the road for drive-through stops.
* bit 2: Allow stations directly adjacent to other stations.
* bit 3..4: Entrance direction (#DiagDirection) for normal stops.
* bit 3: #Axis of the road for drive-through stops.
* bit 5..10: The roadtype.
* bit 16..31: Station ID to join (NEW_STATION if build new one).
* @param text Unused.
* @return The cost of this operation or an error.
@ -1795,7 +1803,8 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
{
bool type = HasBit(p2, 0);
bool is_drive_through = HasBit(p2, 1);
RoadTypes rts = Extract<RoadTypes, 2, 2>(p2);
RoadType rt = Extract<RoadType, 5, 6>(p2);
if (!ValParamRoadType(rt)) return CMD_ERROR;
StationID station_to_join = GB(p2, 16, 16);
bool reuse = (station_to_join != NEW_STATION);
if (!reuse) station_to_join = INVALID_STATION;
@ -1815,20 +1824,18 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
if (!HasExactlyOneBit(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
/* Trams only have drive through stops */
if (!is_drive_through && HasBit(rts, ROADTYPE_TRAM)) return CMD_ERROR;
if (!is_drive_through && RoadTypeIsTram(rt)) return CMD_ERROR;
DiagDirection ddir;
Axis axis;
if (is_drive_through) {
/* By definition axis is valid, due to there being 2 axes and reading 1 bit. */
axis = Extract<Axis, 6, 1>(p2);
axis = Extract<Axis, 3, 1>(p2);
ddir = AxisToDiagDir(axis);
} else {
/* By definition ddir is valid, due to there being 4 diagonal directions and reading 2 bits. */
ddir = Extract<DiagDirection, 6, 2>(p2);
ddir = Extract<DiagDirection, 3, 2>(p2);
axis = DiagDirToAxis(ddir);
}
@ -1838,12 +1845,12 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
/* Total road stop cost. */
CommandCost cost(EXPENSES_CONSTRUCTION, roadstop_area.w * roadstop_area.h * _price[type ? PR_BUILD_STATION_TRUCK : PR_BUILD_STATION_BUS]);
StationID est = INVALID_STATION;
ret = CheckFlatLandRoadStop(roadstop_area, flags, is_drive_through ? 5 << axis : 1 << ddir, is_drive_through, type, axis, &est, rts);
ret = CheckFlatLandRoadStop(roadstop_area, flags, is_drive_through ? 5 << axis : 1 << ddir, is_drive_through, type, axis, &est, rt);
if (ret.Failed()) return ret;
cost.AddCost(ret);
Station *st = nullptr;
ret = FindJoiningRoadStop(est, station_to_join, HasBit(p2, 5), roadstop_area, &st);
ret = FindJoiningRoadStop(est, station_to_join, HasBit(p2, 2), roadstop_area, &st);
if (ret.Failed()) return ret;
/* Check if this number of road stops can be allocated. */
@ -1855,9 +1862,11 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (flags & DC_EXEC) {
/* Check every tile in the area. */
TILE_AREA_LOOP(cur_tile, roadstop_area) {
RoadTypes cur_rts = GetRoadTypes(cur_tile);
Owner road_owner = HasBit(cur_rts, ROADTYPE_ROAD) ? GetRoadOwner(cur_tile, ROADTYPE_ROAD) : _current_company;
Owner tram_owner = HasBit(cur_rts, ROADTYPE_TRAM) ? GetRoadOwner(cur_tile, ROADTYPE_TRAM) : _current_company;
/* Get existing road types and owners before any tile clearing */
RoadType road_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_ROAD) : INVALID_ROADTYPE;
RoadType tram_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_TRAM) : INVALID_ROADTYPE;
Owner road_owner = road_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_ROAD) : _current_company;
Owner tram_owner = tram_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_TRAM) : _current_company;
if (IsTileType(cur_tile, MP_STATION) && IsRoadStop(cur_tile)) {
RemoveRoadStop(cur_tile, flags);
@ -1881,23 +1890,27 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
RoadStopType rs_type = type ? ROADSTOP_TRUCK : ROADSTOP_BUS;
if (is_drive_through) {
/* Update company infrastructure counts. If the current tile is a normal
* road tile, count only the new road bits needed to get a full diagonal road. */
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, cur_rts | rts) {
Company *c = Company::GetIfValid(rt == ROADTYPE_ROAD ? road_owner : tram_owner);
if (c != nullptr) {
c->infrastructure.road[rt] += 2 - (IsNormalRoadTile(cur_tile) && HasBit(cur_rts, rt) ? CountBits(GetRoadBits(cur_tile, rt)) : 0);
DirtyCompanyInfrastructureWindows(c->index);
}
/* Update company infrastructure counts. If the current tile is a normal road tile, remove the old
* bits first. */
if (IsNormalRoadTile(cur_tile)) {
UpdateCompanyRoadInfrastructure(road_rt, road_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_ROAD)));
UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_TRAM)));
}
MakeDriveThroughRoadStop(cur_tile, st->owner, road_owner, tram_owner, st->index, rs_type, rts | cur_rts, axis);
if (road_rt == INVALID_ROADTYPE && RoadTypeIsRoad(rt)) road_rt = rt;
if (tram_rt == INVALID_ROADTYPE && RoadTypeIsTram(rt)) tram_rt = rt;
UpdateCompanyRoadInfrastructure(road_rt, road_owner, 2);
UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, 2);
MakeDriveThroughRoadStop(cur_tile, st->owner, road_owner, tram_owner, st->index, rs_type, road_rt, tram_rt, axis);
road_stop->MakeDriveThrough();
} else {
if (road_rt == INVALID_ROADTYPE && RoadTypeIsRoad(rt)) road_rt = rt;
if (tram_rt == INVALID_ROADTYPE && RoadTypeIsTram(rt)) tram_rt = rt;
/* Non-drive-through stop never overbuild and always count as two road bits. */
Company::Get(st->owner)->infrastructure.road[FIND_FIRST_BIT(rts)] += 2;
MakeRoadStop(cur_tile, st->owner, st->index, rs_type, rts, ddir);
Company::Get(st->owner)->infrastructure.road[rt] += 2;
MakeRoadStop(cur_tile, st->owner, st->index, rs_type, road_rt, tram_rt, ddir);
}
Company::Get(st->owner)->infrastructure.station++;
@ -1983,14 +1996,11 @@ static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags)
}
/* Update company infrastructure counts. */
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
Company *c = Company::GetIfValid(GetRoadOwner(tile, rt));
if (c != nullptr) {
c->infrastructure.road[rt] -= 2;
DirtyCompanyInfrastructureWindows(c->index);
}
FOR_ALL_ROADTRAMTYPES(rtt) {
RoadType rt = GetRoadType(tile, rtt);
UpdateCompanyRoadInfrastructure(rt, GetRoadOwner(tile, rtt), -2);
}
Company::Get(st->owner)->infrastructure.station--;
DirtyCompanyInfrastructureWindows(st->owner);
@ -2064,16 +2074,16 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
if (!IsTileType(cur_tile, MP_STATION) || !IsRoadStop(cur_tile) || (uint32)GetRoadStopType(cur_tile) != GB(p2, 0, 1)) continue;
/* Save information on to-be-restored roads before the stop is removed. */
RoadTypes rts = ROADTYPES_NONE;
RoadBits road_bits = ROAD_NONE;
RoadType road_type[] = { INVALID_ROADTYPE, INVALID_ROADTYPE };
Owner road_owner[] = { OWNER_NONE, OWNER_NONE };
assert_compile(lengthof(road_owner) == ROADTYPE_END);
if (IsDriveThroughStopTile(cur_tile)) {
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(cur_tile)) {
road_owner[rt] = GetRoadOwner(cur_tile, rt);
FOR_ALL_ROADTRAMTYPES(rtt) {
road_type[rtt] = GetRoadType(cur_tile, rtt);
if (road_type[rtt] == INVALID_ROADTYPE) continue;
road_owner[rtt] = GetRoadOwner(cur_tile, rtt);
/* If we don't want to preserve our roads then restore only roads of others. */
if (keep_drive_through_roads || road_owner[rt] != _current_company) SetBit(rts, rt);
if (!keep_drive_through_roads && road_owner[rtt] == _current_company) road_type[rtt] = INVALID_ROADTYPE;
}
road_bits = AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(cur_tile)));
}
@ -2087,19 +2097,14 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
had_success = true;
/* Restore roads. */
if ((flags & DC_EXEC) && rts != ROADTYPES_NONE) {
MakeRoadNormal(cur_tile, road_bits, rts, ClosestTownFromTile(cur_tile, UINT_MAX)->index,
road_owner[ROADTYPE_ROAD], road_owner[ROADTYPE_TRAM]);
if ((flags & DC_EXEC) && (road_type[RTT_ROAD] != INVALID_ROADTYPE || road_type[RTT_TRAM] != INVALID_ROADTYPE)) {
MakeRoadNormal(cur_tile, road_bits, road_type[RTT_ROAD], road_type[RTT_TRAM], ClosestTownFromTile(cur_tile, UINT_MAX)->index,
road_owner[RTT_ROAD], road_owner[RTT_TRAM]);
/* Update company infrastructure counts. */
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, rts) {
Company *c = Company::GetIfValid(GetRoadOwner(cur_tile, rt));
if (c != nullptr) {
c->infrastructure.road[rt] += CountBits(road_bits);
DirtyCompanyInfrastructureWindows(c->index);
}
}
int count = CountBits(road_bits);
UpdateCompanyRoadInfrastructure(road_type[RTT_ROAD], road_owner[RTT_ROAD], count);
UpdateCompanyRoadInfrastructure(road_type[RTT_TRAM], road_owner[RTT_ROAD], count);
}
}
@ -2701,7 +2706,6 @@ static void DrawTile_Station(TileInfo *ti)
const NewGRFSpriteLayout *layout = nullptr;
DrawTileSprites tmp_rail_layout;
const DrawTileSprites *t = nullptr;
RoadTypes roadtypes;
int32 total_offset;
const RailtypeInfo *rti = nullptr;
uint32 relocation = 0;
@ -2712,7 +2716,6 @@ static void DrawTile_Station(TileInfo *ti)
if (HasStationRail(ti->tile)) {
rti = GetRailTypeInfo(GetRailType(ti->tile));
roadtypes = ROADTYPES_NONE;
total_offset = rti->GetRailtypeSpriteOffset();
if (IsCustomStationSpecIndex(ti->tile)) {
@ -2739,7 +2742,6 @@ static void DrawTile_Station(TileInfo *ti)
}
}
} else {
roadtypes = IsRoadStop(ti->tile) ? GetRoadTypes(ti->tile) : ROADTYPES_NONE;
total_offset = 0;
}
@ -2924,10 +2926,30 @@ draw_default_foundation:
if (HasStationRail(ti->tile) && HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
if (HasBit(roadtypes, ROADTYPE_TRAM)) {
Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
DrawGroundSprite((HasBit(roadtypes, ROADTYPE_ROAD) ? SPR_TRAMWAY_OVERLAY : SPR_TRAMWAY_TRAM) + (axis ^ 1), PAL_NONE);
DrawRoadCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
if (IsRoadStop(ti->tile)) {
RoadType road_rt = GetRoadTypeRoad(ti->tile);
RoadType tram_rt = GetRoadTypeTram(ti->tile);
const RoadTypeInfo* road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
const RoadTypeInfo* tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
if (IsDriveThroughStopTile(ti->tile)) {
Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
uint sprite_offset = axis == AXIS_X ? 1 : 0;
DrawRoadOverlays(ti, PAL_NONE, road_rti, tram_rti, sprite_offset, sprite_offset);
} else {
/* Non-drivethrough road stops are only valid for roads. */
assert(road_rt != INVALID_ROADTYPE && tram_rt == INVALID_ROADTYPE);
if (road_rti->UsesOverlay()) {
DiagDirection dir = GetRoadStopDir(ti->tile);
SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_ROADSTOP);
DrawGroundSprite(ground + dir, PAL_NONE);
}
}
/* Draw road, tram catenary */
DrawRoadCatenary(ti);
}
if (IsRailWaypoint(ti->tile)) {
@ -2960,8 +2982,29 @@ void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, Ro
DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y);
}
if (roadtype == ROADTYPE_TRAM) {
DrawSprite(SPR_TRAMWAY_TRAM + (t->ground.sprite == SPR_ROAD_PAVED_STRAIGHT_X ? 1 : 0), PAL_NONE, x, y);
if (roadtype != INVALID_ROADTYPE) {
const RoadTypeInfo* rti = GetRoadTypeInfo(roadtype);
if (image >= 4) {
/* Drive-through stop */
uint sprite_offset = 5 - image;
/* Road underlay takes precendence over tram */
if (rti->UsesOverlay()) {
SpriteID ground = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_GROUND);
DrawSprite(ground + sprite_offset, PAL_NONE, x, y);
SpriteID overlay = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_OVERLAY);
if (overlay) DrawSprite(overlay + sprite_offset, PAL_NONE, x, y);
} else if (RoadTypeIsTram(roadtype)) {
DrawSprite(SPR_TRAMWAY_TRAM + sprite_offset, PAL_NONE, x, y);
}
} else {
/* Drive-in stop */
if (RoadTypeIsRoad(roadtype) && rti->UsesOverlay()) {
SpriteID ground = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_ROADSTOP);
DrawSprite(ground + image, PAL_NONE, x, y);
}
}
}
/* Default waypoint has no railtype specific sprites */
@ -2981,28 +3024,44 @@ static Foundation GetFoundation_Station(TileIndex tile, Slope tileh)
static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
{
td->owner[0] = GetTileOwner(tile);
if (IsDriveThroughStopTile(tile)) {
if (IsRoadStopTile(tile)) {
RoadType road_rt = GetRoadTypeRoad(tile);
RoadType tram_rt = GetRoadTypeTram(tile);
Owner road_owner = INVALID_OWNER;
Owner tram_owner = INVALID_OWNER;
RoadTypes rts = GetRoadTypes(tile);
if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
if (road_rt != INVALID_ROADTYPE) {
const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt);
td->roadtype = rti->strings.name;
td->road_speed = rti->max_speed / 2;
road_owner = GetRoadOwner(tile, RTT_ROAD);
}
/* Is there a mix of owners? */
if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
(road_owner != INVALID_OWNER && road_owner != td->owner[0])) {
uint i = 1;
if (road_owner != INVALID_OWNER) {
td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER;
td->owner[i] = road_owner;
i++;
}
if (tram_owner != INVALID_OWNER) {
td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER;
td->owner[i] = tram_owner;
if (tram_rt != INVALID_ROADTYPE) {
const RoadTypeInfo *rti = GetRoadTypeInfo(tram_rt);
td->tramtype = rti->strings.name;
td->tram_speed = rti->max_speed / 2;
tram_owner = GetRoadOwner(tile, RTT_TRAM);
}
if (IsDriveThroughStopTile(tile)) {
/* Is there a mix of owners? */
if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
(road_owner != INVALID_OWNER && road_owner != td->owner[0])) {
uint i = 1;
if (road_owner != INVALID_OWNER) {
td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER;
td->owner[i] = road_owner;
i++;
}
if (tram_owner != INVALID_OWNER) {
td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER;
td->owner[i] = tram_owner;
}
}
}
}
td->build_date = BaseStation::GetByTile(tile)->build_date;
if (HasStationTileRail(tile)) {
@ -3088,7 +3147,10 @@ static TrackStatus GetTileTrackStatus_Station(TileIndex tile, TransportType mode
break;
case TRANSPORT_ROAD:
if ((GetRoadTypes(tile) & sub_mode) != 0 && IsRoadStop(tile)) {
if (IsRoadStop(tile)) {
RoadTramType rtt = (RoadTramType)sub_mode;
if (!HasTileRoadType(tile, rtt)) break;
DiagDirection dir = GetRoadStopDir(tile);
Axis axis = DiagDirToAxis(dir);
@ -3982,15 +4044,16 @@ void DeleteOilRig(TileIndex tile)
static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_owner)
{
if (IsRoadStopTile(tile)) {
for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
FOR_ALL_ROADTRAMTYPES(rtt) {
/* Update all roadtypes, no matter if they are present */
if (GetRoadOwner(tile, rt) == old_owner) {
if (HasTileRoadType(tile, rt)) {
if (GetRoadOwner(tile, rtt) == old_owner) {
RoadType rt = GetRoadType(tile, rtt);
if (rt != INVALID_ROADTYPE) {
/* A drive-through road-stop has always two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
Company::Get(old_owner)->infrastructure.road[rt] -= 2;
if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += 2;
}
SetRoadOwner(tile, rt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
SetRoadOwner(tile, rtt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
}
}
}
@ -4071,17 +4134,16 @@ static bool CanRemoveRoadWithStop(TileIndex tile, DoCommandFlag flags)
/* Yeah... water can always remove stops, right? */
if (_current_company == OWNER_WATER) return true;
RoadTypes rts = GetRoadTypes(tile);
if (HasBit(rts, ROADTYPE_TRAM)) {
Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
if (GetRoadTypeTram(tile) != INVALID_ROADTYPE) {
Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
if (tram_owner != OWNER_NONE && CheckOwnership(tram_owner).Failed()) return false;
}
if (HasBit(rts, ROADTYPE_ROAD)) {
Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) {
Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
if (road_owner != OWNER_TOWN) {
if (road_owner != OWNER_NONE && CheckOwnership(road_owner).Failed()) return false;
} else {
if (CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, ROADTYPE_ROAD), OWNER_TOWN, ROADTYPE_ROAD, flags).Failed()) return false;
if (CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, RTT_ROAD), OWNER_TOWN, RTT_ROAD, flags).Failed()) return false;
}
}
@ -4102,8 +4164,8 @@ CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags)
case STATION_RAIL: return_cmd_error(STR_ERROR_MUST_DEMOLISH_RAILROAD);
case STATION_WAYPOINT: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
case STATION_AIRPORT: return_cmd_error(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST);
case STATION_TRUCK: return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
case STATION_BUS: return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
case STATION_TRUCK: return_cmd_error(HasTileRoadType(tile, RTT_TRAM) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
case STATION_BUS: return_cmd_error(HasTileRoadType(tile, RTT_TRAM) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
case STATION_BUOY: return_cmd_error(STR_ERROR_BUOY_IN_THE_WAY);
case STATION_DOCK: return_cmd_error(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST);
case STATION_OILRIG:

View File

@ -18,6 +18,7 @@
#include "vehicle_type.h"
#include "economy_func.h"
#include "rail.h"
#include "road.h"
#include "linkgraph/linkgraph_type.h"
#include "industry_type.h"

View File

@ -17,6 +17,7 @@
#include "water_map.h"
#include "station_func.h"
#include "rail.h"
#include "road.h"
typedef byte StationGfx; ///< Index of station graphics. @see _station_display_datas
@ -583,15 +584,16 @@ static inline void MakeRailWaypoint(TileIndex t, Owner o, StationID sid, Axis a,
* @param o the owner of the roadstop
* @param sid the station to which this tile belongs
* @param rst the type of roadstop to make this tile
* @param rt the roadtypes on this tile
* @param road_rt the road roadtype on this tile
* @param tram_rt the tram roadtype on this tile
* @param d the direction of the roadstop
*/
static inline void MakeRoadStop(TileIndex t, Owner o, StationID sid, RoadStopType rst, RoadTypes rt, DiagDirection d)
static inline void MakeRoadStop(TileIndex t, Owner o, StationID sid, RoadStopType rst, RoadType road_rt, RoadType tram_rt, DiagDirection d)
{
MakeStation(t, o, sid, (rst == ROADSTOP_BUS ? STATION_BUS : STATION_TRUCK), d);
SetRoadTypes(t, rt);
SetRoadOwner(t, ROADTYPE_ROAD, o);
SetRoadOwner(t, ROADTYPE_TRAM, o);
SetRoadTypes(t, road_rt, tram_rt);
SetRoadOwner(t, RTT_ROAD, o);
SetRoadOwner(t, RTT_TRAM, o);
}
/**
@ -602,15 +604,16 @@ static inline void MakeRoadStop(TileIndex t, Owner o, StationID sid, RoadStopTyp
* @param tram the owner of the tram
* @param sid the station to which this tile belongs
* @param rst the type of roadstop to make this tile
* @param rt the roadtypes on this tile
* @param road_rt the road roadtype on this tile
* @param tram_rt the tram roadtype on this tile
* @param a the direction of the roadstop
*/
static inline void MakeDriveThroughRoadStop(TileIndex t, Owner station, Owner road, Owner tram, StationID sid, RoadStopType rst, RoadTypes rt, Axis a)
static inline void MakeDriveThroughRoadStop(TileIndex t, Owner station, Owner road, Owner tram, StationID sid, RoadStopType rst, RoadType road_rt, RoadType tram_rt, Axis a)
{
MakeStation(t, station, sid, (rst == ROADSTOP_BUS ? STATION_BUS : STATION_TRUCK), GFX_TRUCK_BUS_DRIVETHROUGH_OFFSET + a);
SetRoadTypes(t, rt);
SetRoadOwner(t, ROADTYPE_ROAD, road);
SetRoadOwner(t, ROADTYPE_TRAM, tram);
SetRoadTypes(t, road_rt, tram_rt);
SetRoadOwner(t, RTT_ROAD, road);
SetRoadOwner(t, RTT_TRAM, tram);
}
/**

View File

@ -669,7 +669,7 @@ static const AircraftVehicleInfo _orig_aircraft_vehicle_info[] = {
* Tractive effort coefficient by default is the same as TTDPatch, 0.30*256=76
* Air drag value depends on the top speed of the vehicle.
*/
#define ROV(a, b, c, d, e, f, g, h) { a, b, c, PR_RUNNING_ROADVEH, d, e, f, g, h, 76, 0, VE_DEFAULT, 0 }
#define ROV(a, b, c, d, e, f, g, h) { a, b, c, PR_RUNNING_ROADVEH, d, e, f, g, h, 76, 0, VE_DEFAULT, 0, ROADTYPE_ROAD }
static const RoadVehicleInfo _orig_road_vehicle_info[] = {
/* image_index sfx max_speed power
* | cost_factor | | capacity |

View File

@ -11,6 +11,7 @@
#include "../newgrf_house.h"
#include "../newgrf_engine.h"
#include "../newgrf_roadtype.h"
/* Helper for filling property tables */
#define NIP(prop, base, variable, type, name) { name, (ptrdiff_t)cpp_offsetof(base, variable), cpp_sizeof(base, variable), prop, type }
@ -58,7 +59,7 @@ static const NIVariable _niv_vehicles[] = {
NIV(0x47, "vehicle cargo info"),
NIV(0x48, "vehicle type info"),
NIV(0x49, "year of construction"),
NIV(0x4A, "current rail type info"),
NIV(0x4A, "current rail/road type info"),
NIV(0x4B, "long date of last service"),
NIV(0x4C, "current max speed"),
NIV(0x4D, "position in articulated vehicle"),
@ -554,6 +555,48 @@ static const NIFeature _nif_town = {
new NIHTown(),
};
/*** NewGRF road types ***/
static const NIVariable _niv_roadtypes[] = {
NIV(0x40, "terrain type"),
NIV(0x41, "enhanced tunnels"),
NIV(0x42, "level crossing status"),
NIV(0x43, "construction date"),
NIV(0x44, "town zone"),
NIV_END()
};
class NIHRoadType : public NIHelper {
bool IsInspectable(uint index) const override { return true; }
uint GetParent(uint index) const override { return UINT32_MAX; }
const void *GetInstance(uint index) const override { return nullptr; }
const void *GetSpec(uint index) const override { return nullptr; }
void SetStringParameters(uint index) const override { this->SetObjectAtStringParameters(STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE, INVALID_STRING_ID, index); }
uint32 GetGRFID(uint index) const override { return 0; }
uint Resolve(uint index, uint var, uint param, bool *avail) const override
{
/* There is no unique GRFFile for the tile. Multiple GRFs can define different parts of the railtype.
* However, currently the NewGRF Debug GUI does not display variables depending on the GRF (like 0x7F) anyway. */
RoadTypeResolverObject ro(nullptr, index, TCX_NORMAL, ROTSG_END);
return ro.GetScope(VSG_SCOPE_SELF)->GetVariable(var, param, avail);
}
};
static const NIFeature _nif_roadtype = {
nullptr,
nullptr,
_niv_roadtypes,
new NIHRoadType(),
};
static const NIFeature _nif_tramtype = {
nullptr,
nullptr,
_niv_roadtypes,
new NIHRoadType(),
};
/** Table with all NIFeatures. */
static const NIFeature * const _nifeatures[] = {
&_nif_vehicle, // GSF_TRAINS
@ -574,6 +617,8 @@ static const NIFeature * const _nifeatures[] = {
&_nif_object, // GSF_OBJECTS
&_nif_railtype, // GSF_RAILTYPES
&_nif_airporttile, // GSF_AIRPORTTILES
&_nif_roadtype, // GSF_ROADTYPES
&_nif_tramtype, // GSF_TRAMTYPES
&_nif_town, // GSF_FAKE_TOWNS
};
assert_compile(lengthof(_nifeatures) == GSF_FAKE_END);

View File

@ -156,7 +156,7 @@ static const RailtypeInfo _original_railtypes[] = {
STR_RAIL_MENU_ELRAIL_CONSTRUCTION,
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION,
STR_REPLACE_ELRAIL_VEHICLES,
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE,
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE,
},
/* Offset of snow tiles */

View File

@ -41,35 +41,6 @@ static const DrawTileSprites _road_depot[] = {
{ {0xA4A, PAL_NONE}, _road_depot_NW }
};
static const DrawTileSeqStruct _tram_depot_NE[] = {
TILE_SEQ_LINE((SPR_TRAMWAY_BASE + 0x35) | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE, 0, 15, 16, 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _tram_depot_SE[] = {
TILE_SEQ_LINE((SPR_TRAMWAY_BASE + 0x31) | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE, 0, 0, 1, 16)
TILE_SEQ_LINE((SPR_TRAMWAY_BASE + 0x32) | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE, 15, 0, 1, 16)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _tram_depot_SW[] = {
TILE_SEQ_LINE((SPR_TRAMWAY_BASE + 0x33) | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE, 0, 0, 16, 1)
TILE_SEQ_LINE((SPR_TRAMWAY_BASE + 0x34) | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE, 0, 15, 16, 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _tram_depot_NW[] = {
TILE_SEQ_LINE((SPR_TRAMWAY_BASE + 0x36) | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE, 15, 0, 1, 16)
TILE_SEQ_END()
};
static const DrawTileSprites _tram_depot[] = {
{ {0xA4A, PAL_NONE}, _tram_depot_NE },
{ {0xA4A, PAL_NONE}, _tram_depot_SE },
{ {0xA4A, PAL_NONE}, _tram_depot_SW },
{ {0xA4A, PAL_NONE}, _tram_depot_NW }
};
/* Sprite layout for level crossings. The SpriteIDs are actually offsets
* from the base SpriteID returned from the NewGRF sprite resolver. */
static const DrawTileSeqStruct _crossing_layout_ALL[] = {

183
src/table/roadtypes.h Normal file
View File

@ -0,0 +1,183 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file roadtypes.h
* All the roadtype-specific information is stored here.
*/
#ifndef ROADTYPES_H
#define ROADTYPES_H
/**
* Global Roadtype definition
*/
static const RoadTypeInfo _original_roadtypes[] = {
/* Road */
{
/* GUI sprites */
{
SPR_IMG_ROAD_X_DIR,
SPR_IMG_ROAD_Y_DIR,
SPR_IMG_AUTOROAD,
SPR_IMG_ROAD_DEPOT,
SPR_IMG_ROAD_TUNNEL,
SPR_IMG_CONVERT_ROAD,
},
{
SPR_CURSOR_ROAD_NESW,
SPR_CURSOR_ROAD_NWSE,
SPR_CURSOR_AUTOROAD,
SPR_CURSOR_ROAD_DEPOT,
SPR_CURSOR_TUNNEL_RAIL,
SPR_CURSOR_CONVERT_ROAD,
},
/* strings */
{
STR_ROAD_NAME_ROAD,
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION,
STR_ROAD_MENU_ROAD_CONSTRUCTION,
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION,
STR_REPLACE_ROAD_VEHICLES,
STR_ENGINE_PREVIEW_ROAD_VEHICLE,
STR_ERROR_CAN_T_BUILD_ROAD_HERE,
STR_ERROR_CAN_T_REMOVE_ROAD_FROM,
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT,
{ STR_ERROR_CAN_T_BUILD_BUS_STATION, STR_ERROR_CAN_T_BUILD_TRUCK_STATION },
{ STR_ERROR_CAN_T_REMOVE_BUS_STATION, STR_ERROR_CAN_T_REMOVE_TRUCK_STATION },
STR_ERROR_CAN_T_CONVERT_ROAD,
{ STR_STATION_BUILD_BUS_ORIENTATION, STR_STATION_BUILD_TRUCK_ORIENTATION },
{ STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP, STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP },
},
/* Powered roadtypes */
ROADTYPES_ROAD,
/* flags */
ROTFB_TOWN_BUILD,
/* cost multiplier */
8,
/* maintenance cost multiplier */
16,
/* max speed */
0,
/* road type label */
'ROAD',
/* alternate labels */
RoadTypeLabelList(),
/* map colour */
0x01,
/* introduction date */
MIN_YEAR,
/* roadtypes required for this to be introduced */
ROADTYPES_NONE,
/* introduction road types */
ROADTYPES_ROAD,
/* sort order */
0x07,
{ nullptr },
{ nullptr },
},
/* Electrified Tram */
{
/* GUI sprites */
{
SPR_IMG_TRAMWAY_X_DIR,
SPR_IMG_TRAMWAY_Y_DIR,
SPR_IMG_AUTOTRAM,
SPR_IMG_ROAD_DEPOT,
SPR_IMG_ROAD_TUNNEL,
SPR_IMG_CONVERT_TRAM,
},
{
SPR_CURSOR_TRAMWAY_NESW,
SPR_CURSOR_TRAMWAY_NWSE,
SPR_CURSOR_AUTOTRAM,
SPR_CURSOR_ROAD_DEPOT,
SPR_CURSOR_TUNNEL_RAIL,
SPR_CURSOR_CONVERT_TRAM,
},
/* strings */
{
STR_ROAD_NAME_TRAM,
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION,
STR_ROAD_MENU_TRAM_CONSTRUCTION,
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION,
STR_REPLACE_TRAM_VEHICLES,
STR_ENGINE_PREVIEW_TRAM_VEHICLE,
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE,
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM,
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT,
{ STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION, STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION },
{ STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION, STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION },
STR_ERROR_CAN_T_CONVERT_TRAMWAY,
{ STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION, STR_STATION_BUILD_CARGO_TRAM_ORIENTATION },
{ STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP, STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP },
},
/* Powered roadtypes */
ROADTYPES_TRAM,
/* flags */
ROTFB_CATENARY | ROTFB_NO_HOUSES,
/* cost multiplier */
16,
/* maintenance cost multiplier */
24,
/* max speed */
0,
/* road type label */
'ELRL',
/* alternate labels */
RoadTypeLabelList(),
/* map colour */
0x01,
/* introduction date */
INVALID_DATE,
/* roadtypes required for this to be introduced */
ROADTYPES_NONE,
/* introduction road types */
ROADTYPES_TRAM,
/* sort order */
0x17,
{ nullptr },
{ nullptr },
},
};
#endif /* ROADTYPES_H */

View File

@ -56,7 +56,7 @@ static const SpriteID SPR_LARGE_SMALL_WINDOW = 682;
/** Extra graphic spritenumbers */
static const SpriteID SPR_OPENTTD_BASE = 4896;
static const uint16 OPENTTD_SPRITE_COUNT = 179;
static const uint16 OPENTTD_SPRITE_COUNT = 184;
/* Halftile-selection sprites */
static const SpriteID SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE;
@ -273,13 +273,15 @@ static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_W = SPR_TRAMWAY_BASE + 24;
static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_E = SPR_TRAMWAY_BASE + 26;
static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_Y = SPR_TRAMWAY_BASE + 46;
static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_X = SPR_TRAMWAY_BASE + 47;
static const SpriteID SPR_TRAMWAY_DEPOT_WITH_TRACK = SPR_TRAMWAY_BASE + 49;
static const SpriteID SPR_TRAMWAY_BACK_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 55;
static const SpriteID SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56;
static const SpriteID SPR_TRAMWAY_BACK_WIRES_SLOPED = SPR_TRAMWAY_BASE + 72;
static const SpriteID SPR_TRAMWAY_FRONT_WIRES_SLOPED = SPR_TRAMWAY_BASE + 68;
static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80;
static const SpriteID SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107;
static const uint16 TRAMWAY_SPRITE_COUNT = 113;
static const SpriteID SPR_TRAMWAY_DEPOT_NO_TRACK = SPR_TRAMWAY_BASE + 113;
static const uint16 TRAMWAY_SPRITE_COUNT = 119;
/** One way road sprites */
static const SpriteID SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
@ -563,6 +565,7 @@ static const SpriteID SPR_ROAD_SLOPE_START = 1343;
static const SpriteID SPR_ROAD_Y_SNOW = 1351;
static const SpriteID SPR_ROAD_X_SNOW = 1352;
/* see _road_sloped_sprites_offset in road_cmd.cpp for offsets for sloped road tiles */
static const SpriteID SPR_ROAD_DEPOT = 1408;
static const SpriteID SPR_EXCAVATION_X = 1414;
static const SpriteID SPR_EXCAVATION_Y = 1415;
@ -1099,6 +1102,7 @@ static const SpriteID SPR_IMG_ZOOMIN = 735;
static const SpriteID SPR_IMG_ZOOMOUT = 736;
static const SpriteID SPR_IMG_BUILDRAIL = 727;
static const SpriteID SPR_IMG_BUILDROAD = 728;
static const SpriteID SPR_IMG_BUILDTRAMS = SPR_OPENTTD_BASE + 179;
static const SpriteID SPR_IMG_BUILDWATER = 729;
static const SpriteID SPR_IMG_BUILDAIR = 730;
static const SpriteID SPR_IMG_LANDSCAPING = 4083;
@ -1343,6 +1347,11 @@ static const SpriteID SPR_IMG_GOAL = SPR_OPENTTD_BASE + 171;
static const SpriteID SPR_IMG_GOAL_COMPLETED = SPR_OPENTTD_BASE + 172;
static const SpriteID SPR_IMG_GOAL_BROKEN_REF= SPR_OPENTTD_BASE + 173;
static const SpriteID SPR_IMG_CONVERT_ROAD = SPR_OPENTTD_BASE + 180;
static const CursorID SPR_CURSOR_CONVERT_ROAD = SPR_OPENTTD_BASE + 181;
static const SpriteID SPR_IMG_CONVERT_TRAM = SPR_OPENTTD_BASE + 182;
static const CursorID SPR_CURSOR_CONVERT_TRAM = SPR_OPENTTD_BASE + 183;
/* intro_gui.cpp, genworld_gui.cpp */
static const SpriteID SPR_SELECT_TEMPERATE = 4882;
static const SpriteID SPR_SELECT_TEMPERATE_PUSHED = 4883;

View File

@ -64,7 +64,10 @@ struct TileDesc {
uint64 dparam[2]; ///< Parameters of the \a str string
StringID railtype; ///< Type of rail on the tile.
uint16 rail_speed; ///< Speed limit of rail (bridges and track)
uint16 road_speed; ///< Speed limit of road (bridges)
StringID roadtype; ///< Type of road on the tile.
uint16 road_speed; ///< Speed limit of road (bridges and track)
StringID tramtype; ///< Type of tram on the tile.
uint16 tram_speed; ///< Speed limit of tram (bridges and track)
};
/**

View File

@ -17,6 +17,7 @@
#include "command_func.h"
#include "vehicle_gui.h"
#include "rail_gui.h"
#include "road.h"
#include "road_gui.h"
#include "date_func.h"
#include "vehicle_func.h"
@ -64,6 +65,7 @@ uint _toolbar_width = 0;
RailType _last_built_railtype;
RoadType _last_built_roadtype;
RoadType _last_built_tramtype;
static ScreenshotType _confirmed_screenshot_type; ///< Screenshot type the current query is about to confirm.
@ -893,22 +895,7 @@ static CallBackFunction MenuClickBuildRail(int index)
static CallBackFunction ToolbarBuildRoadClick(Window *w)
{
const Company *c = Company::Get(_local_company);
DropDownList list;
/* Road is always visible and available. */
list.emplace_back(new DropDownListIconItem(SPR_IMG_ROAD_X_DIR, PAL_NONE, STR_ROAD_MENU_ROAD_CONSTRUCTION, ROADTYPE_ROAD, false));
/* Tram is only visible when there will be a tram, and available when that has been introduced. */
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
if (!HasBit(e->info.misc_flags, EF_ROAD_TRAM)) continue;
list.emplace_back(new DropDownListIconItem(SPR_IMG_TRAMWAY_X_DIR, PAL_NONE, STR_ROAD_MENU_TRAM_CONSTRUCTION, ROADTYPE_TRAM, !HasBit(c->avail_roadtypes, ROADTYPE_TRAM)));
break;
}
ShowDropDownList(w, std::move(list), _last_built_roadtype, WID_TN_ROADS, 140, true, true);
ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TN_ROADS, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
@ -926,6 +913,28 @@ static CallBackFunction MenuClickBuildRoad(int index)
return CBF_NONE;
}
/* --- Tram button menu --- */
static CallBackFunction ToolbarBuildTramClick(Window *w)
{
ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TN_TRAMS, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Tram menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildTram(int index)
{
_last_built_tramtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_tramtype);
return CBF_NONE;
}
/* --- Water button menu --- */
static CallBackFunction ToolbarBuildWaterClick(Window *w)
@ -1251,9 +1260,41 @@ static CallBackFunction ToolbarScenGenIndustry(Window *w)
static CallBackFunction ToolbarScenBuildRoadClick(Window *w)
{
w->HandleButtonClick(WID_TE_ROADS);
ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TE_ROADS, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowBuildRoadScenToolbar();
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Road menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarScenBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadScenToolbar(_last_built_roadtype);
return CBF_NONE;
}
static CallBackFunction ToolbarScenBuildTramClick(Window *w)
{
ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TE_TRAMS, 140, true, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Tram menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarScenBuildTram(int index)
{
_last_built_tramtype = (RoadType)index;
ShowBuildRoadScenToolbar(_last_built_tramtype);
return CBF_NONE;
}
@ -1311,12 +1352,13 @@ static MenuClickedProc * const _menu_clicked_procs[] = {
nullptr, // 20
MenuClickBuildRail, // 21
MenuClickBuildRoad, // 22
MenuClickBuildWater, // 23
MenuClickBuildAir, // 24
MenuClickForest, // 25
MenuClickMusicWindow, // 26
MenuClickNewspaper, // 27
MenuClickHelp, // 28
MenuClickBuildTram, // 23
MenuClickBuildWater, // 24
MenuClickBuildAir, // 25
MenuClickForest, // 26
MenuClickMusicWindow, // 27
MenuClickNewspaper, // 28
MenuClickHelp, // 29
};
/** Full blown container to make it behave exactly as we want :) */
@ -1772,6 +1814,7 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
WID_TN_ZOOM_OUT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_TRAMS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
@ -1832,6 +1875,7 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_TRAMS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
@ -1851,6 +1895,7 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_TRAMS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
@ -1864,6 +1909,7 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_TRAMS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
@ -1939,6 +1985,7 @@ static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarZoomOutClick,
ToolbarBuildRailClick,
ToolbarBuildRoadClick,
ToolbarBuildTramClick,
ToolbarBuildWaterClick,
ToolbarBuildAirClick,
ToolbarForestClick,
@ -1973,6 +2020,7 @@ enum MainToolbarHotkeys {
MTHK_ZOOM_OUT,
MTHK_BUILD_RAIL,
MTHK_BUILD_ROAD,
MTHK_BUILD_TRAM,
MTHK_BUILD_DOCKS,
MTHK_BUILD_AIRPORT,
MTHK_BUILD_TREES,
@ -2017,7 +2065,7 @@ struct MainToolbarWindow : Window {
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WIDGET_LIST_END);
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, WID_TN_RAILS, WID_TN_ROADS, WID_TN_TRAMS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
this->SetWidgetsDisabledState(Company::GetNumItems() == 0, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT, WIDGET_LIST_END);
@ -2025,6 +2073,8 @@ struct MainToolbarWindow : Window {
this->SetWidgetDisabledState(WID_TN_STORY, StoryPage::GetNumItems() == 0);
this->SetWidgetDisabledState(WID_TN_RAILS, !CanBuildVehicleInfrastructure(VEH_TRAIN));
this->SetWidgetDisabledState(WID_TN_ROADS, !CanBuildVehicleInfrastructure(VEH_ROAD, RTT_ROAD));
this->SetWidgetDisabledState(WID_TN_TRAMS, !CanBuildVehicleInfrastructure(VEH_ROAD, RTT_TRAM));
this->SetWidgetDisabledState(WID_TN_AIR, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
this->DrawWidgets();
@ -2068,6 +2118,7 @@ struct MainToolbarWindow : Window {
case MTHK_ZOOM_OUT: ToolbarZoomOutClick(this); break;
case MTHK_BUILD_RAIL: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype); break;
case MTHK_BUILD_ROAD: ShowBuildRoadToolbar(_last_built_roadtype); break;
case MTHK_BUILD_TRAM: if (CanBuildVehicleInfrastructure(VEH_ROAD, RTT_TRAM)) ShowBuildRoadToolbar(_last_built_tramtype); break;
case MTHK_BUILD_DOCKS: ShowBuildDocksToolbar(); break;
case MTHK_BUILD_AIRPORT: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
case MTHK_BUILD_TREES: ShowBuildTreesToolbar(); break;
@ -2179,6 +2230,7 @@ static Hotkey maintoolbar_hotkeys[] = {
Hotkey(_maintoolbar_zoomout_keys, "zoomout", MTHK_ZOOM_OUT),
Hotkey(WKC_SHIFT | WKC_F7, "build_rail", MTHK_BUILD_RAIL),
Hotkey(WKC_SHIFT | WKC_F8, "build_road", MTHK_BUILD_ROAD),
Hotkey((uint16)0, "build_tram", MTHK_BUILD_TRAM),
Hotkey(WKC_SHIFT | WKC_F9, "build_docks", MTHK_BUILD_DOCKS),
Hotkey(WKC_SHIFT | WKC_F10, "build_airport", MTHK_BUILD_AIRPORT),
Hotkey(WKC_SHIFT | WKC_F11, "build_trees", MTHK_BUILD_TREES),
@ -2224,6 +2276,7 @@ static NWidgetBase *MakeMainToolbar(int *biggest_index)
SPR_IMG_ZOOMOUT, // WID_TN_ZOOMOUT
SPR_IMG_BUILDRAIL, // WID_TN_RAILS
SPR_IMG_BUILDROAD, // WID_TN_ROADS
SPR_IMG_BUILDTRAMS, // WID_TN_TRAMS
SPR_IMG_BUILDWATER, // WID_TN_WATER
SPR_IMG_BUILDAIR, // WID_TN_AIR
SPR_IMG_LANDSCAPING, // WID_TN_LANDSCAPE
@ -2282,14 +2335,15 @@ static MenuClickedProc * const _scen_toolbar_dropdown_procs[] = {
nullptr, // 11
nullptr, // 12
nullptr, // 13
nullptr, // 14
nullptr, // 15
ToolbarScenBuildRoad, // 14
ToolbarScenBuildTram, // 15
nullptr, // 16
nullptr, // 17
nullptr, // 18
MenuClickMusicWindow, // 19
MenuClickHelp, // 20
nullptr, // 21
nullptr, // 19
MenuClickMusicWindow, // 20
MenuClickHelp, // 21
nullptr, // 22
};
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
@ -2308,6 +2362,7 @@ static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarScenGenTown,
ToolbarScenGenIndustry,
ToolbarScenBuildRoadClick,
ToolbarScenBuildTramClick,
ToolbarScenBuildDocks,
ToolbarScenPlantTrees,
ToolbarScenPlaceSign,
@ -2326,6 +2381,7 @@ enum MainToolbarEditorHotkeys {
MTEHK_GENTOWN,
MTEHK_GENINDUSTRY,
MTEHK_BUILD_ROAD,
MTEHK_BUILD_TRAM,
MTEHK_BUILD_DOCKS,
MTEHK_BUILD_TREES,
MTEHK_SIGN,
@ -2366,6 +2422,8 @@ struct ScenarioEditorToolbarWindow : Window {
{
this->SetWidgetDisabledState(WID_TE_DATE_BACKWARD, _settings_game.game_creation.starting_year <= MIN_YEAR);
this->SetWidgetDisabledState(WID_TE_DATE_FORWARD, _settings_game.game_creation.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(WID_TE_ROADS, (GetRoadTypes(true) & ~_roadtypes_type) == ROADTYPES_NONE);
this->SetWidgetDisabledState(WID_TE_TRAMS, (GetRoadTypes(true) & _roadtypes_type) == ROADTYPES_NONE);
this->DrawWidgets();
}
@ -2432,6 +2490,7 @@ struct ScenarioEditorToolbarWindow : Window {
case MTEHK_GENTOWN: ToolbarScenGenTown(this); break;
case MTEHK_GENINDUSTRY: ToolbarScenGenIndustry(this); break;
case MTEHK_BUILD_ROAD: ToolbarScenBuildRoadClick(this); break;
case MTEHK_BUILD_TRAM: ToolbarScenBuildTramClick(this); break;
case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(this); break;
case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(this); break;
case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(this); break;
@ -2535,6 +2594,7 @@ static Hotkey scenedit_maintoolbar_hotkeys[] = {
Hotkey(WKC_F5, "gen_town", MTEHK_GENTOWN),
Hotkey(WKC_F6, "gen_industry", MTEHK_GENINDUSTRY),
Hotkey(WKC_F7, "build_road", MTEHK_BUILD_ROAD),
Hotkey((uint16)0, "build_tram", MTEHK_BUILD_TRAM),
Hotkey(WKC_F8, "build_docks", MTEHK_BUILD_DOCKS),
Hotkey(WKC_F9, "build_trees", MTEHK_BUILD_TREES),
Hotkey(WKC_F10, "build_sign", MTEHK_SIGN),
@ -2577,7 +2637,8 @@ static const NWidgetPart _nested_toolb_scen_inner_widgets[] = {
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_LAND_GENERATE), SetDataTip(SPR_IMG_LANDSCAPING, STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TOWN_GENERATE), SetDataTip(SPR_IMG_TOWN, STR_SCENEDIT_TOOLBAR_TOWN_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_INDUSTRY), SetDataTip(SPR_IMG_INDUSTRY, STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ROADS), SetDataTip(SPR_IMG_BUILDROAD, STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_ROADS), SetDataTip(SPR_IMG_BUILDROAD, STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_TRAMS), SetDataTip(SPR_IMG_BUILDTRAMS, STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_WATER), SetDataTip(SPR_IMG_BUILDWATER, STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TREES), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_SIGNS), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
@ -2609,6 +2670,7 @@ void AllocateToolbar()
{
/* Clean old GUI values; railtype is (re)set by rail_gui.cpp */
_last_built_roadtype = ROADTYPE_ROAD;
_last_built_tramtype = ROADTYPE_TRAM;
if (_game_mode == GM_EDITOR) {
new ScenarioEditorToolbarWindow(&_toolb_scen_desc);

View File

@ -299,4 +299,6 @@ static inline uint16 TownTicksToGameTicks(uint16 ticks) {
extern CargoTypes _town_cargoes_accepted;
RoadType GetTownRoadType(const Town *t);
#endif /* TOWN_H */

View File

@ -10,6 +10,7 @@
/** @file town_cmd.cpp Handling of town tiles. */
#include "stdafx.h"
#include "road.h"
#include "road_internal.h" /* Cleaning up road bits */
#include "road_cmd.h"
#include "landscape.h"
@ -891,7 +892,38 @@ static RoadBits GetTownRoadBits(TileIndex tile)
{
if (IsRoadDepotTile(tile) || IsStandardRoadStopTile(tile)) return ROAD_NONE;
return GetAnyRoadBits(tile, ROADTYPE_ROAD, true);
return GetAnyRoadBits(tile, RTT_ROAD, true);
}
RoadType GetTownRoadType(const Town *t)
{
RoadType best_rt = ROADTYPE_ROAD;
const RoadTypeInfo *best = nullptr;
const uint16 assume_max_speed = 50;
for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
if (RoadTypeIsTram(rt)) continue;
const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
/* Unused road type. */
if (rti->label == 0) continue;
/* Can town build this road. */
if (!HasBit(rti->flags, ROTF_TOWN_BUILD)) continue;
/* Not yet introduced at this date. */
if (IsInsideMM(rti->introduction_date, 0, MAX_DAY) && rti->introduction_date > _date) continue;
if (best != nullptr) {
if ((rti->max_speed == 0 ? assume_max_speed : rti->max_speed) < (best->max_speed == 0 ? assume_max_speed : best->max_speed)) continue;
}
best_rt = rt;
best = rti;
}
return best_rt;
}
/**
@ -950,7 +982,8 @@ static bool IsRoadAllowedHere(Town *t, TileIndex tile, DiagDirection dir)
/* No, try if we are able to build a road piece there.
* If that fails clear the land, and if that fails exit.
* This is to make sure that we can build a road here later. */
if (DoCommand(tile, ((dir == DIAGDIR_NW || dir == DIAGDIR_SE) ? ROAD_Y : ROAD_X), 0, DC_AUTO, CMD_BUILD_ROAD).Failed() &&
RoadType rt = GetTownRoadType(t);
if (DoCommand(tile, ((dir == DIAGDIR_NW || dir == DIAGDIR_SE) ? ROAD_Y : ROAD_X) | (rt << 4), 0, DC_AUTO, CMD_BUILD_ROAD).Failed() &&
DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR).Failed()) {
return false;
}
@ -1118,7 +1151,8 @@ static bool GrowTownWithExtraHouse(Town *t, TileIndex tile)
*/
static bool GrowTownWithRoad(const Town *t, TileIndex tile, RoadBits rcmd)
{
if (DoCommand(tile, rcmd, t->index, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD).Succeeded()) {
RoadType rt = GetTownRoadType(t);
if (DoCommand(tile, rcmd | (rt << 4), t->index, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD).Succeeded()) {
_grow_town_result = GROWTH_SUCCEED;
return true;
}
@ -1181,8 +1215,9 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi
byte bridge_type = RandomRange(MAX_BRIDGES - 1);
/* Can we actually build the bridge? */
if (DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)), CMD_BUILD_BRIDGE).Succeeded()) {
DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_EXEC | CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)), CMD_BUILD_BRIDGE);
RoadType rt = GetTownRoadType(t);
if (DoCommand(tile, bridge_tile, bridge_type | rt << 8 | TRANSPORT_ROAD << 15, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)), CMD_BUILD_BRIDGE).Succeeded()) {
DoCommand(tile, bridge_tile, bridge_type | rt << 8 | TRANSPORT_ROAD << 15, DC_EXEC | CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)), CMD_BUILD_BRIDGE);
_grow_town_result = GROWTH_SUCCEED;
return true;
}
@ -1191,6 +1226,37 @@ static bool GrowTownWithBridge(const Town *t, const TileIndex tile, const DiagDi
return false;
}
/**
* Checks whether at least one surrounding roads allows to build a house here
*
* @param t the tile where the house will be built
* @return true if at least one surrounding roadtype allows building houses here
*/
static inline bool RoadTypesAllowHouseHere(TileIndex t)
{
static const TileIndexDiffC tiles[] = { {-1, -1}, {-1, 0}, {-1, 1}, {0, -1}, {0, 1}, {1, -1}, {1, 0}, {1, 1} };
bool allow = false;
for (const TileIndexDiffC *ptr = tiles; ptr != endof(tiles); ++ptr) {
TileIndex cur_tile = t + ToTileIndexDiff(*ptr);
if (!IsValidTile(cur_tile)) continue;
if (!(IsTileType(cur_tile, MP_ROAD) || IsTileType(cur_tile, MP_STATION))) continue;
allow = true;
RoadType road_rt = GetRoadTypeRoad(cur_tile);
RoadType tram_rt = GetRoadTypeTram(cur_tile);
if (road_rt != INVALID_ROADTYPE && !HasBit(GetRoadTypeInfo(road_rt)->flags, ROTF_NO_HOUSES)) return true;
if (tram_rt != INVALID_ROADTYPE && !HasBit(GetRoadTypeInfo(tram_rt)->flags, ROTF_NO_HOUSES)) return true;
}
/* If no road was found surrounding the tile we can allow building the house since there is
* nothing which forbids it, if a road was found but the execution reached this point, then
* all the found roads don't allow houses to be built */
return !allow;
}
/**
* Grows the given town.
* There are at the moment 3 possible way's for
@ -1369,6 +1435,8 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t
}
}
allow_house &= RoadTypesAllowHouseHere(house_tile);
if (allow_house) {
/* Build a house, but not if there already is a house there. */
if (!IsTileType(house_tile, MP_HOUSE)) {
@ -1508,14 +1576,14 @@ static bool GrowTownAtRoad(Town *t, TileIndex tile)
}
tile = TileAddByDiagDir(tile, target_dir);
if (IsTileType(tile, MP_ROAD) && !IsRoadDepot(tile) && HasTileRoadType(tile, ROADTYPE_ROAD)) {
if (IsTileType(tile, MP_ROAD) && !IsRoadDepot(tile) && HasTileRoadType(tile, RTT_ROAD)) {
/* Don't allow building over roads of other cities */
if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) && Town::GetByTile(tile) != t) {
if (IsRoadOwner(tile, RTT_ROAD, OWNER_TOWN) && Town::GetByTile(tile) != t) {
return false;
} else if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_NONE) && _game_mode == GM_EDITOR) {
} else if (IsRoadOwner(tile, RTT_ROAD, OWNER_NONE) && _game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
* owner :) (happy happy happy road now) */
SetRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN);
SetRoadOwner(tile, RTT_ROAD, OWNER_TOWN);
SetTownIndex(tile, t->index);
}
}
@ -1589,7 +1657,8 @@ static bool GrowTown(Town *t)
/* Only work with plain land that not already has a house */
if (!IsTileType(tile, MP_HOUSE) && IsTileFlat(tile)) {
if (DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR).Succeeded()) {
DoCommand(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
RoadType rt = GetTownRoadType(t);
DoCommand(tile, GenRandomRoadBits() | (rt << 4), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
cur_company.Restore();
return true;
}
@ -2192,6 +2261,9 @@ static inline bool CanBuildHouseHere(TileIndex tile, bool noslope)
Slope slope = GetTileSlope(tile);
if ((noslope && slope != SLOPE_FLAT) || IsSteepSlope(slope)) return false;
/* at least one RoadTypes allow building the house here? */
if (!RoadTypesAllowHouseHere(tile)) return false;
/* building under a bridge? */
if (IsBridgeAbove(tile)) return false;

View File

@ -48,7 +48,7 @@ bool IsTunnelInWayDir(TileIndex tile, int z, DiagDirection dir);
* @param d the direction facing out of the tunnel
* @param r the road type used in the tunnel
*/
static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadTypes r)
static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadType road_rt, RoadType tram_rt)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
@ -59,9 +59,9 @@ static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadTyp
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = 0;
_me[t].m8 = 0;
SetRoadOwner(t, ROADTYPE_ROAD, o);
if (o != OWNER_TOWN) SetRoadOwner(t, ROADTYPE_TRAM, o);
SetRoadTypes(t, r);
SetRoadOwner(t, RTT_ROAD, o);
if (o != OWNER_TOWN) SetRoadOwner(t, RTT_TRAM, o);
SetRoadTypes(t, road_rt, tram_rt);
}
/**

View File

@ -13,6 +13,7 @@
#define TUNNELBRIDGE_H
#include "map_func.h"
#include "tile_map.h"
void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height);
void MarkBridgeDirty(TileIndex tile);
@ -33,6 +34,18 @@ static inline uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
return abs(x2 + y2 - x1 - y1) - 1;
}
/**
* Sets the ownership of the bridge/tunnel ramps
* @param begin The begin of the tunnel or bridge.
* @param end The end of the tunnel or bridge.
* @param owner The new owner to set
*/
static inline void SetTunnelBridgeOwner(TileIndex begin, TileIndex end, Owner owner)
{
SetTileOwner(begin, owner);
SetTileOwner(end, owner);
}
extern TileIndex _build_tunnel_endtile;
#endif /* TUNNELBRIDGE_H */

View File

@ -37,6 +37,7 @@
#include "pbs.h"
#include "company_base.h"
#include "newgrf_railtype.h"
#include "newgrf_roadtype.h"
#include "object_base.h"
#include "water.h"
#include "company_gui.h"
@ -230,7 +231,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
CompanyID company = _current_company;
RailType railtype = INVALID_RAILTYPE;
RoadTypes roadtypes = ROADTYPES_NONE;
RoadType roadtype = INVALID_ROADTYPE;
/* unpack parameters */
BridgeType bridge_type = GB(p2, 0, 8);
@ -242,8 +243,8 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
/* type of bridge */
switch (transport_type) {
case TRANSPORT_ROAD:
roadtypes = Extract<RoadTypes, 8, 2>(p2);
if (!HasExactlyOneBit(roadtypes) || !HasRoadTypesAvail(company, roadtypes)) return CMD_ERROR;
roadtype = Extract<RoadType, 8, 6>(p2);
if (!ValParamRoadType(roadtype)) return CMD_ERROR;
break;
case TRANSPORT_RAIL:
@ -313,16 +314,41 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
CommandCost cost(EXPENSES_CONSTRUCTION);
Owner owner;
bool is_new_owner;
RoadType road_rt = INVALID_ROADTYPE;
RoadType tram_rt = INVALID_ROADTYPE;
if (IsBridgeTile(tile_start) && IsBridgeTile(tile_end) &&
GetOtherBridgeEnd(tile_start) == tile_end &&
GetTunnelBridgeTransportType(tile_start) == transport_type) {
/* Replace a current bridge. */
switch (transport_type) {
case TRANSPORT_RAIL:
/* Keep the reservation, the path stays valid. */
pbs_reservation = HasTunnelBridgeReservation(tile_start);
break;
case TRANSPORT_ROAD:
/* Do not remove road types when upgrading a bridge */
road_rt = GetRoadTypeRoad(tile_start);
tram_rt = GetRoadTypeTram(tile_start);
break;
default: break;
}
/* If this is a railway bridge, make sure the railtypes match. */
if (transport_type == TRANSPORT_RAIL && GetRailType(tile_start) != railtype) {
return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
}
/* If this is a road bridge, make sure the roadtype matches. */
if (transport_type == TRANSPORT_ROAD) {
RoadType existing_rt = RoadTypeIsRoad(roadtype) ? road_rt : tram_rt;
if (existing_rt != roadtype && existing_rt != INVALID_ROADTYPE) {
return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
}
}
/* Do not replace town bridges with lower speed bridges, unless in scenario editor. */
if (!(flags & DC_QUERY_COST) && IsTileOwner(tile_start, OWNER_TOWN) &&
GetBridgeSpec(bridge_type)->speed < GetBridgeSpec(GetBridgeType(tile_start))->speed &&
@ -338,7 +364,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
}
/* Do not replace the bridge with the same bridge type. */
if (!(flags & DC_QUERY_COST) && (bridge_type == GetBridgeType(tile_start)) && (transport_type != TRANSPORT_ROAD || (roadtypes & ~GetRoadTypes(tile_start)) == 0)) {
if (!(flags & DC_QUERY_COST) && (bridge_type == GetBridgeType(tile_start)) && (transport_type != TRANSPORT_ROAD || road_rt == roadtype || tram_rt == roadtype)) {
return_cmd_error(STR_ERROR_ALREADY_BUILT);
}
@ -353,20 +379,6 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
/* If bridge belonged to bankrupt company, it has a new owner now */
is_new_owner = (owner == OWNER_NONE);
if (is_new_owner) owner = company;
switch (transport_type) {
case TRANSPORT_RAIL:
/* Keep the reservation, the path stays valid. */
pbs_reservation = HasTunnelBridgeReservation(tile_start);
break;
case TRANSPORT_ROAD:
/* Do not remove road types when upgrading a bridge */
roadtypes |= GetRoadTypes(tile_start);
break;
default: break;
}
} else {
/* Build a new bridge. */
@ -471,6 +483,13 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
is_new_owner = true;
}
bool hasroad = road_rt != INVALID_ROADTYPE;
bool hastram = tram_rt != INVALID_ROADTYPE;
if (transport_type == TRANSPORT_ROAD) {
if (RoadTypeIsRoad(roadtype)) road_rt = roadtype;
if (RoadTypeIsTram(roadtype)) tram_rt = roadtype;
}
/* do the drill? */
if (flags & DC_EXEC) {
DiagDirection dir = AxisToDiagDir(direction);
@ -487,24 +506,26 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
break;
case TRANSPORT_ROAD: {
RoadTypes prev_roadtypes = IsBridgeTile(tile_start) ? GetRoadTypes(tile_start) : ROADTYPES_NONE;
if (is_new_owner) {
/* Also give unowned present roadtypes to new owner */
if (HasBit(prev_roadtypes, ROADTYPE_ROAD) && GetRoadOwner(tile_start, ROADTYPE_ROAD) == OWNER_NONE) ClrBit(prev_roadtypes, ROADTYPE_ROAD);
if (HasBit(prev_roadtypes, ROADTYPE_TRAM) && GetRoadOwner(tile_start, ROADTYPE_TRAM) == OWNER_NONE) ClrBit(prev_roadtypes, ROADTYPE_TRAM);
if (hasroad && GetRoadOwner(tile_start, RTT_ROAD) == OWNER_NONE) hasroad = false;
if (hastram && GetRoadOwner(tile_start, RTT_TRAM) == OWNER_NONE) hastram = false;
}
if (c != nullptr) {
/* Add all new road types to the company infrastructure counter. */
RoadType new_rt;
FOR_EACH_SET_ROADTYPE(new_rt, roadtypes ^ prev_roadtypes) {
if (!hasroad && road_rt != INVALID_ROADTYPE) {
/* A full diagonal road tile has two road bits. */
c->infrastructure.road[new_rt] += (bridge_len + 2) * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
c->infrastructure.road[road_rt] += (bridge_len + 2) * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
}
if (!hastram && tram_rt != INVALID_ROADTYPE) {
/* A full diagonal road tile has two road bits. */
c->infrastructure.road[tram_rt] += (bridge_len + 2) * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
}
}
Owner owner_road = HasBit(prev_roadtypes, ROADTYPE_ROAD) ? GetRoadOwner(tile_start, ROADTYPE_ROAD) : company;
Owner owner_tram = HasBit(prev_roadtypes, ROADTYPE_TRAM) ? GetRoadOwner(tile_start, ROADTYPE_TRAM) : company;
MakeRoadBridgeRamp(tile_start, owner, owner_road, owner_tram, bridge_type, dir, roadtypes);
MakeRoadBridgeRamp(tile_end, owner, owner_road, owner_tram, bridge_type, ReverseDiagDir(dir), roadtypes);
Owner owner_road = hasroad ? GetRoadOwner(tile_start, RTT_ROAD) : company;
Owner owner_tram = hastram ? GetRoadOwner(tile_start, RTT_TRAM) : company;
MakeRoadBridgeRamp(tile_start, owner, owner_road, owner_tram, bridge_type, dir, road_rt, tram_rt);
MakeRoadBridgeRamp(tile_end, owner, owner_road, owner_tram, bridge_type, ReverseDiagDir(dir), road_rt, tram_rt);
break;
}
@ -538,7 +559,15 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
bridge_len += 2; // begin and end tiles/ramps
switch (transport_type) {
case TRANSPORT_ROAD: cost.AddCost(bridge_len * _price[PR_BUILD_ROAD] * 2 * CountBits(roadtypes)); break;
case TRANSPORT_ROAD:
if (road_rt != INVALID_ROADTYPE) {
cost.AddCost(bridge_len * 2 * RoadBuildCost(road_rt));
}
if (tram_rt != INVALID_ROADTYPE) {
cost.AddCost(bridge_len * 2 * RoadBuildCost(tram_rt));
}
break;
case TRANSPORT_RAIL: cost.AddCost(bridge_len * RailBuildCost(railtype)); break;
default: break;
}
@ -562,7 +591,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
* Build Tunnel.
* @param start_tile start tile of tunnel
* @param flags type of operation
* @param p1 bit 0-5 railtype or roadtypes
* @param p1 bit 0-5 railtype or roadtype
* bit 8-9 transport type
* @param p2 unused
* @param text unused
@ -573,9 +602,8 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
CompanyID company = _current_company;
TransportType transport_type = Extract<TransportType, 8, 2>(p1);
RailType railtype = INVALID_RAILTYPE;
RoadTypes rts = ROADTYPES_NONE;
RoadType roadtype = INVALID_ROADTYPE;
_build_tunnel_endtile = 0;
switch (transport_type) {
case TRANSPORT_RAIL:
@ -584,8 +612,8 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
break;
case TRANSPORT_ROAD:
rts = Extract<RoadTypes, 0, 2>(p1);
if (!HasExactlyOneBit(rts) || !HasRoadTypesAvail(company, rts)) return CMD_ERROR;
roadtype = Extract<RoadType, 0, 6>(p1);
if (!ValParamRoadType(roadtype)) return CMD_ERROR;
break;
default: return CMD_ERROR;
@ -713,7 +741,7 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
/* Pay for the rail/road in the tunnel including entrances */
switch (transport_type) {
case TRANSPORT_ROAD: cost.AddCost((tiles + 2) * _price[PR_BUILD_ROAD] * 2); break;
case TRANSPORT_ROAD: cost.AddCost((tiles + 2) * RoadBuildCost(roadtype) * 2); break;
case TRANSPORT_RAIL: cost.AddCost((tiles + 2) * RailBuildCost(railtype)); break;
default: NOT_REACHED();
}
@ -722,20 +750,17 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
Company *c = Company::GetIfValid(company);
uint num_pieces = (tiles + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
if (transport_type == TRANSPORT_RAIL) {
if (!IsTunnelTile(start_tile) && c != nullptr) c->infrastructure.rail[railtype] += num_pieces;
if (c != nullptr) c->infrastructure.rail[railtype] += num_pieces;
MakeRailTunnel(start_tile, company, direction, railtype);
MakeRailTunnel(end_tile, company, ReverseDiagDir(direction), railtype);
AddSideToSignalBuffer(start_tile, INVALID_DIAGDIR, company);
YapfNotifyTrackLayoutChange(start_tile, DiagDirToDiagTrack(direction));
} else {
if (c != nullptr) {
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, rts ^ (IsTunnelTile(start_tile) ? GetRoadTypes(start_tile) : ROADTYPES_NONE)) {
c->infrastructure.road[rt] += num_pieces * 2; // A full diagonal road has two road bits.
}
}
MakeRoadTunnel(start_tile, company, direction, rts);
MakeRoadTunnel(end_tile, company, ReverseDiagDir(direction), rts);
if (c != nullptr) c->infrastructure.road[roadtype] += num_pieces * 2; // A full diagonal road has two road bits.
RoadType road_rt = RoadTypeIsRoad(roadtype) ? roadtype : INVALID_ROADTYPE;
RoadType tram_rt = RoadTypeIsTram(roadtype) ? roadtype : INVALID_ROADTYPE;
MakeRoadTunnel(start_tile, company, direction, road_rt, tram_rt);
MakeRoadTunnel(end_tile, company, ReverseDiagDir(direction), road_rt, tram_rt);
}
DirtyCompanyInfrastructureWindows(company);
}
@ -756,12 +781,13 @@ static inline CommandCost CheckAllowRemoveTunnelBridge(TileIndex tile)
switch (GetTunnelBridgeTransportType(tile)) {
case TRANSPORT_ROAD: {
RoadTypes rts = GetRoadTypes(tile);
RoadType road_rt = GetRoadTypeRoad(tile);
RoadType tram_rt = GetRoadTypeTram(tile);
Owner road_owner = _current_company;
Owner tram_owner = _current_company;
if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
if (road_rt != INVALID_ROADTYPE) road_owner = GetRoadOwner(tile, RTT_ROAD);
if (tram_rt != INVALID_ROADTYPE) tram_owner = GetRoadOwner(tile, RTT_TRAM);
/* We can remove unowned road and if the town allows it */
if (road_owner == OWNER_TOWN && _current_company != OWNER_TOWN && !(_settings_game.construction.extra_dynamite || _cheats.magic_bulldozer.value)) {
@ -856,15 +882,9 @@ static CommandCost DoClearTunnel(TileIndex tile, DoCommandFlag flags)
if (v != nullptr) TryPathReserve(v);
} else {
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
/* A full diagonal road tile has two road bits. */
Company *c = Company::GetIfValid(GetRoadOwner(tile, rt));
if (c != nullptr) {
c->infrastructure.road[rt] -= len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
DirtyCompanyInfrastructureWindows(c->index);
}
}
/* A full diagonal road tile has two road bits. */
UpdateCompanyRoadInfrastructure(GetRoadTypeRoad(tile), GetRoadOwner(tile, RTT_ROAD), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
UpdateCompanyRoadInfrastructure(GetRoadTypeTram(tile), GetRoadOwner(tile, RTT_TRAM), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
DoClearSquare(tile);
DoClearSquare(endtile);
@ -928,15 +948,9 @@ static CommandCost DoClearBridge(TileIndex tile, DoCommandFlag flags)
if (rail) {
if (Company::IsValidID(owner)) Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= len * TUNNELBRIDGE_TRACKBIT_FACTOR;
} else if (GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD) {
RoadType rt;
FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
Company *c = Company::GetIfValid(GetRoadOwner(tile, rt));
if (c != nullptr) {
/* A full diagonal road tile has two road bits. */
c->infrastructure.road[rt] -= len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
DirtyCompanyInfrastructureWindows(c->index);
}
}
/* A full diagonal road tile has two road bits. */
UpdateCompanyRoadInfrastructure(GetRoadTypeRoad(tile), GetRoadOwner(tile, RTT_ROAD), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
UpdateCompanyRoadInfrastructure(GetRoadTypeTram(tile), GetRoadOwner(tile, RTT_TRAM), -(int)(len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR));
} else { // Aqueduct
if (Company::IsValidID(owner)) Company::Get(owner)->infrastructure.water -= len * TUNNELBRIDGE_TRACKBIT_FACTOR;
}
@ -1082,19 +1096,90 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis
}
/**
* Draws the trambits over an already drawn (lower end) of a bridge.
* @param x the x of the bridge
* @param y the y of the bridge
* @param z the z of the bridge
* @param offset number representing whether to level or sloped and the direction
* @param overlay do we want to still see the road?
* @param head are we drawing bridge head?
* Draws the road and trambits over an already drawn (lower end) of a bridge.
* @param head_tile bridge head tile with roadtype information
* @param x the x of the bridge
* @param y the y of the bridge
* @param z the z of the bridge
* @param offset sprite offset identifying flat to sloped bridge tiles
* @param head are we drawing bridge head?
*/
static void DrawBridgeTramBits(int x, int y, int z, int offset, bool overlay, bool head)
static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int offset, bool head)
{
static const SpriteID tram_offsets[2][6] = { { 107, 108, 109, 110, 111, 112 }, { 4, 5, 15, 16, 17, 18 } };
static const SpriteID back_offsets[6] = { 95, 96, 99, 102, 100, 101 };
static const SpriteID front_offsets[6] = { 97, 98, 103, 106, 104, 105 };
RoadType road_rt = GetRoadTypeRoad(head_tile);
RoadType tram_rt = GetRoadTypeTram(head_tile);
const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
SpriteID seq_back[4] = { 0 };
bool trans_back[4] = { false };
SpriteID seq_front[4] = { 0 };
bool trans_front[4] = { false };
static const SpriteID overlay_offsets[6] = { 0, 1, 11, 12, 13, 14 };
static const SpriteID back_offsets[6] = { 95, 96, 99, 102, 100, 101 };
static const SpriteID front_offsets[6] = { 97, 98, 103, 106, 104, 105 };
if (head || !IsInvisibilitySet(TO_BRIDGES)) {
/* Road underlay takes precendence over tram */
trans_back[0] = !head && IsTransparencySet(TO_BRIDGES);
if (road_rti != nullptr) {
if (road_rti->UsesOverlay()) {
seq_back[0] = GetCustomRoadSprite(road_rti, head_tile, ROTSG_BRIDGE, head ? TCX_NORMAL : TCX_ON_BRIDGE) + offset;
}
} else if (tram_rti != nullptr) {
if (tram_rti->UsesOverlay()) {
seq_back[0] = GetCustomRoadSprite(tram_rti, head_tile, ROTSG_BRIDGE, head ? TCX_NORMAL : TCX_ON_BRIDGE) + offset;
} else {
seq_back[0] = SPR_TRAMWAY_BRIDGE + offset;
}
}
/* Draw road overlay */
trans_back[1] = !head && IsTransparencySet(TO_BRIDGES);
if (road_rti != nullptr) {
if (road_rti->UsesOverlay()) {
seq_back[1] = GetCustomRoadSprite(road_rti, head_tile, ROTSG_OVERLAY, head ? TCX_NORMAL : TCX_ON_BRIDGE);
if (seq_back[1] != 0) seq_back[1] += overlay_offsets[offset];
}
}
/* Draw tram overlay */
trans_back[2] = !head && IsTransparencySet(TO_BRIDGES);
if (tram_rti != nullptr) {
if (tram_rti->UsesOverlay()) {
seq_back[2] = GetCustomRoadSprite(tram_rti, head_tile, ROTSG_OVERLAY, head ? TCX_NORMAL : TCX_ON_BRIDGE);
if (seq_back[2] != 0) seq_back[2] += overlay_offsets[offset];
} else if (road_rti != nullptr) {
seq_back[2] = SPR_TRAMWAY_OVERLAY + overlay_offsets[offset];
}
}
/* Road catenary takes precendence over tram */
trans_back[3] = IsTransparencySet(TO_CATENARY);
trans_front[0] = IsTransparencySet(TO_CATENARY);
if (road_rti != nullptr && HasRoadCatenaryDrawn(road_rt)) {
seq_back[3] = GetCustomRoadSprite(road_rti, head_tile, ROTSG_CATENARY_BACK, head ? TCX_NORMAL : TCX_ON_BRIDGE);
seq_front[0] = GetCustomRoadSprite(road_rti, head_tile, ROTSG_CATENARY_FRONT, head ? TCX_NORMAL : TCX_ON_BRIDGE);
if (seq_back[3] == 0 || seq_front[0] == 0) {
seq_back[3] = SPR_TRAMWAY_BASE + back_offsets[offset];
seq_front[0] = SPR_TRAMWAY_BASE + front_offsets[offset];
} else {
seq_back[3] += 23 + offset;
seq_front[0] += 23 + offset;
}
} else if (tram_rti != nullptr && HasRoadCatenaryDrawn(tram_rt)) {
seq_back[3] = GetCustomRoadSprite(tram_rti, head_tile, ROTSG_CATENARY_BACK, head ? TCX_NORMAL : TCX_ON_BRIDGE);
seq_front[0] = GetCustomRoadSprite(tram_rti, head_tile, ROTSG_CATENARY_FRONT, head ? TCX_NORMAL : TCX_ON_BRIDGE);
if (seq_back[3] == 0 || seq_front[0] == 0) {
seq_back[3] = SPR_TRAMWAY_BASE + back_offsets[offset];
seq_front[0] = SPR_TRAMWAY_BASE + front_offsets[offset];
} else {
seq_back[3] += 23 + offset;
seq_front[0] += 23 + offset;
}
}
}
static const uint size_x[6] = { 1, 16, 16, 1, 16, 1 };
static const uint size_y[6] = { 16, 1, 1, 16, 1, 16 };
@ -1103,28 +1188,25 @@ static void DrawBridgeTramBits(int x, int y, int z, int offset, bool overlay, bo
/* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called
* The bounding boxes here are the same as for bridge front/roof */
if (head || !IsInvisibilitySet(TO_BRIDGES)) {
AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE,
x, y, size_x[offset], size_y[offset], 0x28, z,
!head && IsTransparencySet(TO_BRIDGES));
}
/* Do not draw catenary if it is set invisible */
if (!IsInvisibilitySet(TO_CATENARY)) {
AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset], PAL_NONE,
x, y, size_x[offset], size_y[offset], 0x28, z,
IsTransparencySet(TO_CATENARY));
for (uint i = 0; i < lengthof(seq_back); ++i) {
if (seq_back[i] != 0) {
AddSortableSpriteToDraw(seq_back[i], PAL_NONE,
x, y, size_x[offset], size_y[offset], 0x28, z,
trans_back[i]);
}
}
/* Start a new SpriteCombine for the front part */
EndSpriteCombine();
StartSpriteCombine();
/* For sloped sprites the bounding box needs to be higher, as the pylons stop on a higher point */
if (!IsInvisibilitySet(TO_CATENARY)) {
AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE,
x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z,
IsTransparencySet(TO_CATENARY), front_bb_offset_x[offset], front_bb_offset_y[offset]);
for (uint i = 0; i < lengthof(seq_front); ++i) {
if (seq_front[i] != 0) {
AddSortableSpriteToDraw(seq_front[i], PAL_NONE,
x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z,
trans_front[i],
front_bb_offset_x[offset], front_bb_offset_y[offset]);
}
}
}
@ -1188,19 +1270,36 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
DrawGroundSprite(image, PAL_NONE);
if (transport_type == TRANSPORT_ROAD) {
RoadTypes rts = GetRoadTypes(ti->tile);
RoadType road_rt = GetRoadTypeRoad(ti->tile);
RoadType tram_rt = GetRoadTypeTram(ti->tile);
const RoadTypeInfo *road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
const RoadTypeInfo *tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
uint sprite_offset = DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? 1 : 0;
if (HasBit(rts, ROADTYPE_TRAM)) {
static const SpriteID tunnel_sprites[2][4] = { { 28, 78, 79, 27 }, { 5, 76, 77, 4 } };
DrawRoadOverlays(ti, PAL_NONE, road_rti, tram_rti, sprite_offset, sprite_offset);
DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][tunnelbridge_direction], PAL_NONE);
/* Do not draw wires if they are invisible */
if (!IsInvisibilitySet(TO_CATENARY)) {
catenary = true;
StartSpriteCombine();
AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
/* Road catenary takes precendence over tram */
SpriteID catenary_sprite_base = 0;
if (road_rti != nullptr && HasRoadCatenaryDrawn(road_rt)) {
catenary_sprite_base = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_CATENARY_FRONT);
if (catenary_sprite_base == 0) {
catenary_sprite_base = SPR_TRAMWAY_TUNNEL_WIRES;
} else {
catenary_sprite_base += 19;
}
} else if (tram_rti != nullptr && HasRoadCatenaryDrawn(tram_rt)) {
catenary_sprite_base = GetCustomRoadSprite(tram_rti, ti->tile, ROTSG_CATENARY_FRONT);
if (catenary_sprite_base == 0) {
catenary_sprite_base = SPR_TRAMWAY_TUNNEL_WIRES;
} else {
catenary_sprite_base += 19;
}
}
if (catenary_sprite_base != 0) {
catenary = true;
StartSpriteCombine();
AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
}
} else {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
@ -1294,20 +1393,18 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z);
if (transport_type == TRANSPORT_ROAD) {
RoadTypes rts = GetRoadTypes(ti->tile);
if (HasBit(rts, ROADTYPE_TRAM)) {
uint offset = tunnelbridge_direction;
int z = ti->z;
if (ti->tileh != SLOPE_FLAT) {
offset = (offset + 1) & 1;
z += TILE_HEIGHT;
} else {
offset += 2;
}
/* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */
DrawBridgeTramBits(ti->x, ti->y, z, offset, HasBit(rts, ROADTYPE_ROAD), true);
uint offset = tunnelbridge_direction;
int z = ti->z;
if (ti->tileh != SLOPE_FLAT) {
offset = (offset + 1) & 1;
z += TILE_HEIGHT;
} else {
offset += 2;
}
/* DrawBridgeRoadBits() calls EndSpriteCombine() and StartSpriteCombine() */
DrawBridgeRoadBits(ti->tile, ti->x, ti->y, z, offset, true);
EndSpriteCombine();
} else if (transport_type == TRANSPORT_RAIL) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
@ -1465,15 +1562,8 @@ void DrawBridgeMiddle(const TileInfo *ti)
psid++;
if (transport_type == TRANSPORT_ROAD) {
RoadTypes rts = GetRoadTypes(rampsouth);
if (HasBit(rts, ROADTYPE_TRAM)) {
/* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */
DrawBridgeTramBits(x, y, bridge_z, axis ^ 1, HasBit(rts, ROADTYPE_ROAD), false);
} else {
EndSpriteCombine();
StartSpriteCombine();
}
/* DrawBridgeRoadBits() calls EndSpriteCombine() and StartSpriteCombine() */
DrawBridgeRoadBits(rampsouth, x, y, bridge_z, axis ^ 1, false);
} else if (transport_type == TRANSPORT_RAIL) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(rampsouth));
if (rti->UsesOverlay() && !IsInvisibilitySet(TO_BRIDGES)) {
@ -1593,9 +1683,20 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
Owner road_owner = INVALID_OWNER;
Owner tram_owner = INVALID_OWNER;
RoadTypes rts = GetRoadTypes(tile);
if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
RoadType road_rt = GetRoadTypeRoad(tile);
RoadType tram_rt = GetRoadTypeTram(tile);
if (road_rt != INVALID_ROADTYPE) {
const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt);
td->roadtype = rti->strings.name;
td->road_speed = rti->max_speed / 2;
road_owner = GetRoadOwner(tile, RTT_ROAD);
}
if (tram_rt != INVALID_ROADTYPE) {
const RoadTypeInfo *rti = GetRoadTypeInfo(tram_rt);
td->tramtype = rti->strings.name;
td->tram_speed = rti->max_speed / 2;
tram_owner = GetRoadOwner(tile, RTT_TRAM);
}
/* Is there a mix of owners? */
if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
@ -1624,7 +1725,9 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
}
}
} else if (tt == TRANSPORT_ROAD && !IsTunnel(tile)) {
td->road_speed = GetBridgeSpec(GetBridgeType(tile))->speed;
uint16 spd = GetBridgeSpec(GetBridgeType(tile))->speed;
if (road_rt != INVALID_ROADTYPE && (td->road_speed == 0 || spd < td->road_speed)) td->road_speed = spd;
if (tram_rt != INVALID_ROADTYPE && (td->tram_speed == 0 || spd < td->tram_speed)) td->tram_speed = spd;
}
}
@ -1660,7 +1763,7 @@ static void TileLoop_TunnelBridge(TileIndex tile)
static TrackStatus GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
{
TransportType transport_type = GetTunnelBridgeTransportType(tile);
if (transport_type != mode || (transport_type == TRANSPORT_ROAD && (GetRoadTypes(tile) & sub_mode) == 0)) return 0;
if (transport_type != mode || (transport_type == TRANSPORT_ROAD && !HasTileRoadType(tile, (RoadTramType)sub_mode))) return 0;
DiagDirection dir = GetTunnelBridgeDirection(tile);
if (side != INVALID_DIAGDIR && side != ReverseDiagDir(dir)) return 0;
@ -1674,17 +1777,18 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, Owner old_owner, Owner
* don't want to update the infrastructure counts twice. */
uint num_pieces = tile < other_end ? (GetTunnelBridgeLength(tile, other_end) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR : 0;
for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
FOR_ALL_ROADTRAMTYPES(rtt) {
/* Update all roadtypes, no matter if they are present */
if (GetRoadOwner(tile, rt) == old_owner) {
if (HasBit(GetRoadTypes(tile), rt)) {
if (GetRoadOwner(tile, rtt) == old_owner) {
RoadType rt = GetRoadType(tile, rtt);
if (rt != INVALID_ROADTYPE) {
/* Update company infrastructure counts. A full diagonal road tile has two road bits.
* No need to dirty windows here, we'll redraw the whole screen anyway. */
Company::Get(old_owner)->infrastructure.road[rt] -= num_pieces * 2;
if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += num_pieces * 2;
}
SetRoadOwner(tile, rt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
SetRoadOwner(tile, rtt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
}
}

View File

@ -1757,7 +1757,7 @@ UnitID GetFreeUnitNumber(VehicleType type)
* @return true if there is any reason why you may build
* the infrastructure for the given vehicle type
*/
bool CanBuildVehicleInfrastructure(VehicleType type)
bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
{
assert(IsCompanyBuildableVehicleType(type));
@ -1770,7 +1770,10 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
if (!HasAnyRailtypesAvail(_local_company)) return false;
max = _settings_game.vehicle.max_trains;
break;
case VEH_ROAD: max = _settings_game.vehicle.max_roadveh; break;
case VEH_ROAD:
if (!HasAnyRoadTypesAvail(_local_company, (RoadTramType)subtype)) return false;
max = _settings_game.vehicle.max_roadveh;
break;
case VEH_SHIP: max = _settings_game.vehicle.max_ships; break;
case VEH_AIRCRAFT: max = _settings_game.vehicle.max_aircraft; break;
default: NOT_REACHED();
@ -1781,6 +1784,7 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
/* Can we actually build the vehicle type? */
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, type) {
if (type == VEH_ROAD && GetRoadTramType(e->u.road.roadtype) != (RoadTramType)subtype) continue;
if (HasBit(e->company_avail, _local_company)) return true;
}
return false;
@ -1789,6 +1793,7 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
/* We should be able to build infrastructure when we have the actual vehicle type */
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (type == VEH_ROAD && GetRoadTramType(RoadVehicle::From(v)->roadtype) != (RoadTramType)subtype) continue;
if (v->owner == _local_company && v->type == type) return true;
}

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