mirror of https://github.com/OpenTTD/OpenTTD.git
Update: Translations from eints
greek: 5 changes by gh658804 finnish: 2 changes by hpiirai catalan: 4 changes by J0anJosep
This commit is contained in:
parent
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c073165e34
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@ -2912,9 +2912,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% k
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Wêreld generasie
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STR_GENERATION_RIVER_GENERATION :{BLACK}Rivier generasie
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STR_GENERATION_TREE_GENERATION :{BLACK}Boom generasie
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Onbeweegbaar generasie
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STR_GENERATION_CLEARING_TILES :{BLACK}Ru en rotserig area generasie
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Onbeweegbaar generasie
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STR_GENERATION_TREE_GENERATION :{BLACK}Boom generasie
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Stel speletjie op
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Hardloop teël-herhaling
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Lopende skrif
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@ -2773,9 +2773,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK} مولد الخريطة
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STR_GENERATION_RIVER_GENERATION :{BLACK}مولد الانهار
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STR_GENERATION_TREE_GENERATION :{BLACK} مولد الشجر
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STR_GENERATION_OBJECT_GENERATION :{BLACK}صانع الخامات
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STR_GENERATION_CLEARING_TILES :{BLACK}مولد المناطق الخشنة والصخرية
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STR_GENERATION_OBJECT_GENERATION :{BLACK}صانع الخامات
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STR_GENERATION_TREE_GENERATION :{BLACK} مولد الشجر
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STR_GENERATION_SETTINGUP_GAME :{BLACK}تجهيز لعبة
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STR_GENERATION_PREPARING_TILELOOP :{BLACK} تشغيل المتكررة
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STR_GENERATION_PREPARING_GAME :{BLACK}يُجَهِز اللعبه
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@ -2751,9 +2751,9 @@ STR_GENERATION_PROGRESS :{WHITE} %{NUM}
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Mundua sortu
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STR_GENERATION_RIVER_GENERATION :{BLACK}Erreka sorkuntza
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STR_GENERATION_TREE_GENERATION :{BLACK} Zuhaitzak sortu
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Objektu sorkuntza
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STR_GENERATION_CLEARING_TILES :{BLACK}Eremu zakarra eta haitzez beteta sortu
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Objektu sorkuntza
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STR_GENERATION_TREE_GENERATION :{BLACK} Zuhaitzak sortu
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Jokoaren ezarpenak
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Lauki buelta abiarazten
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Scripta abiarazten
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@ -3723,9 +3723,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Стварэньне сусьвету
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STR_GENERATION_RIVER_GENERATION :{BLACK}Стварэньне рэк
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STR_GENERATION_TREE_GENERATION :{BLACK}Высаджваньне лясоў
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Ґенэрацыя нерухомасьці
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STR_GENERATION_CLEARING_TILES :{BLACK}Расстаноўка дэкарацыяў і камянёў
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Ґенэрацыя нерухомасьці
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STR_GENERATION_TREE_GENERATION :{BLACK}Высаджваньне лясоў
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Наладка гульні
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Падрыхтоўка да запуску...
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Выконваецца скрыпт
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@ -3395,9 +3395,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Geração de mundo
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STR_GENERATION_RIVER_GENERATION :{BLACK}Geração de rios
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STR_GENERATION_TREE_GENERATION :{BLACK}Geração de árvores
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Geração de objetos
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STR_GENERATION_CLEARING_TILES :{BLACK}Geração de áreas irregulares e rochosas
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Geração de objetos
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STR_GENERATION_TREE_GENERATION :{BLACK}Geração de árvores
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurando o jogo
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Preparando o terreno
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Executando o script
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@ -2963,9 +2963,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Генерация на свят
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STR_GENERATION_RIVER_GENERATION :{BLACK}Създаване на река
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STR_GENERATION_TREE_GENERATION :{BLACK}Генерация на дърва
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Генерация на статични
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STR_GENERATION_CLEARING_TILES :{BLACK}Създаване на твърда и скална повърност
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Генерация на статични
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STR_GENERATION_TREE_GENERATION :{BLACK}Генерация на дърва
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Настройка на играта
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Изпълняване цикъл на плочките
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Пускане на програмен език
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@ -3395,9 +3395,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}{NB
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Generació del món
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STR_GENERATION_RIVER_GENERATION :{BLACK}Generació de rius
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STR_GENERATION_TREE_GENERATION :{BLACK}Generació d'arbres
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Generació inamovible
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STR_GENERATION_CLEARING_TILES :{BLACK}Generació d'una àrea escarpada i rocosa
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Generació inamovible
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STR_GENERATION_TREE_GENERATION :{BLACK}Generació d'arbres
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurant la partida
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Passant el bucle de cel·les
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Executant l'script
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@ -5287,6 +5287,10 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Canvia l
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STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Encara no hi ha vehicles disponibles
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STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Inicieu una partida nova després de {DATE_SHORT} o useu un NewGRF que proporcioni vehicles primerencs.
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STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Les poblacions no disposen de tipus de carretera que puguin construir.
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STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Canvieu la configuració dels NewGRF
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STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Encara no hi ha tipus de carretera disponibles per a les poblacions.
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STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Comenceu una partida nova després del {DATE_SHORT} o feu servir un NewGRF que proporcioni tipus de carretera que puguin construir les poblacions.
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# Specific vehicle errors
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STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}No pots fer que un tren passi d'una senyal amb perill...
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@ -3080,9 +3080,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% g
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Izrada svijeta
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STR_GENERATION_RIVER_GENERATION :{BLACK}Generiranje rijeka
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STR_GENERATION_TREE_GENERATION :{BLACK}Generiranje drveća
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Nepomično generiranje
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STR_GENERATION_CLEARING_TILES :{BLACK}Generiranje grubog i stjenovitog područja
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Nepomično generiranje
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STR_GENERATION_TREE_GENERATION :{BLACK}Generiranje drveća
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Pripremam igru
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Izvršavam tile-petlju
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Izvođenje skripte u tijeku
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@ -3480,9 +3480,9 @@ STR_GENERATION_PROGRESS :{WHITE}Z{NBSP}{
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Tvorba krajiny
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STR_GENERATION_RIVER_GENERATION :{BLACK}Generování řek
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STR_GENERATION_TREE_GENERATION :{BLACK}Výsadba stromů
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Výstavba nepřesunutelných objektů
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STR_GENERATION_CLEARING_TILES :{BLACK}Tvorba členitého a kamenitého území
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Výstavba nepřesunutelných objektů
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STR_GENERATION_TREE_GENERATION :{BLACK}Výsadba stromů
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Nastavování hry
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Spouštění tile-loopu (cyklus na dílcích mapy)
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Rozbíhání skriptu
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@ -3394,9 +3394,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% f
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Verdensgenerering
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STR_GENERATION_RIVER_GENERATION :{BLACK}Flod-generering
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STR_GENERATION_TREE_GENERATION :{BLACK}Trægenerering
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Ikke-flytbar generering
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STR_GENERATION_CLEARING_TILES :{BLACK}Generer råt og stenet område
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Ikke-flytbar generering
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STR_GENERATION_TREE_GENERATION :{BLACK}Trægenerering
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Klargør spil
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Kører felt-løkken
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Kørende script
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@ -3394,9 +3394,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Wereldontwikkeling
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STR_GENERATION_RIVER_GENERATION :{BLACK}Rivierplaatsing
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STR_GENERATION_TREE_GENERATION :{BLACK}Bosplaatsing
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Ontwikkeling van onverplaatsbare objecten
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STR_GENERATION_CLEARING_TILES :{BLACK}Ontwikkeling van ruig en rotsachtig gebied
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Ontwikkeling van onverplaatsbare objecten
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STR_GENERATION_TREE_GENERATION :{BLACK}Bosplaatsing
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Spel wordt geconfigureerd
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Bezig met tile-loop
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Script loopt
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@ -3394,9 +3394,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
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STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
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STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
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STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
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STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
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@ -3394,9 +3394,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
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STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
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STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
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STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
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STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
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@ -3333,9 +3333,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% k
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Mondgenerado
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STR_GENERATION_RIVER_GENERATION :{BLACK}Rivergenerado
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STR_GENERATION_TREE_GENERATION :{BLACK}Arba generado
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Nemoveblaĵa generado
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STR_GENERATION_CLEARING_TILES :{BLACK}Generado de malglataj kaj rokaj regionoj
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Nemoveblaĵa generado
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STR_GENERATION_TREE_GENERATION :{BLACK}Arba generado
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Agordante ludon
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Trakurante kvadratojn
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Ruligas la skripton
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@ -3447,9 +3447,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% v
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Maailma tekitamine
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STR_GENERATION_RIVER_GENERATION :{BLACK}Jõgede tekitamine
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STR_GENERATION_TREE_GENERATION :{BLACK}Puude tekitamine
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekti tekitamine
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STR_GENERATION_CLEARING_TILES :{BLACK}Mägise ja kivise maa-ala tekitamine
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekti tekitamine
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STR_GENERATION_TREE_GENERATION :{BLACK}Puude tekitamine
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Mängu seadistamine
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Ruudustiku töötlemine
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Täitmisel olev skript
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@ -2583,9 +2583,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% l
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Heims framleiðsla
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STR_GENERATION_RIVER_GENERATION :{BLACK}Løks framleiðsla
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STR_GENERATION_TREE_GENERATION :{BLACK}Træ framleiðsla
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Luta framleiðsla
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STR_GENERATION_CLEARING_TILES :{BLACK}Framleiðsa av harrendum og grýtutum øki
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Luta framleiðsla
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STR_GENERATION_TREE_GENERATION :{BLACK}Træ framleiðsla
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Ger spæli klárt
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Koyrir punta sloyfu
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Koyrir skript
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@ -2380,7 +2380,7 @@ STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Päiväy
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STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Nykyinen päivämäärä
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STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}h {NUM}min
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STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION :{BLACK}Peliaika
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STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Peliaika, kun peli{}ei ollut pysäytettynä
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STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Pelaamisaika, kun{}peli ei ole ollut pysäytettynä
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STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Kieli, palvelimen versio, jne.
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STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Napsauta peliä luettelossa valitaksesi
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@ -2396,7 +2396,7 @@ STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Palveli
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STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Kutsukoodi: {WHITE}{STRING}
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STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Aloitusvuosi: {WHITE}{DATE_SHORT}
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STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Päivämäärä: {WHITE}{DATE_SHORT}
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STR_NETWORK_SERVER_LIST_PLAY_TIME :{SILVER}Peliaika: {WHITE}{NUM}h {NUM}min
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STR_NETWORK_SERVER_LIST_PLAY_TIME :{SILVER}Peliaika: {WHITE}{NUM}{NBSP}h {NUM}{NBSP}min
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STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Peliskripti: {WHITE}{STRING} (v.{NBSP}{NUM})
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STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Salasanasuojattu!
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STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}PALVELIN KIINNI
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM}/{NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Maailman luominen
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STR_GENERATION_RIVER_GENERATION :{BLACK}Jokien luominen
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STR_GENERATION_TREE_GENERATION :{BLACK}Puiden luominen
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Siirtämättömän luominen
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STR_GENERATION_CLEARING_TILES :{BLACK}Karun ja kivisen alueen luominen
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Siirtämättömän luominen
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STR_GENERATION_TREE_GENERATION :{BLACK}Puiden luominen
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Valmistellaan peliä
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Ajetaan tile-loop
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Suoritetaan skriptiä
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@ -3395,9 +3395,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}{NB
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Création du monde
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Création des rivières
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Création des arbres
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Création des objets inamovibles
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Création des zones rugueuses et rocheuses
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Création des objets inamovibles
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Création des arbres
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Configuration du jeu
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Rafraîchissement du terrain
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Exécution du script
|
||||
|
|
|
@ -2719,9 +2719,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% k
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Wrâldgeneraasje
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Riviergeneraasje
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Bostgeneraasje
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekt meitsje
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Rûchtes en rotsen generearje
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekt meitsje
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Bostgeneraasje
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Set spul klear
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Trochrint tegellus
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Fiert skript út
|
||||
|
|
|
@ -3097,9 +3097,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Gin saoghal
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Gin aibhnichean
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Gin craobhan
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Gin oibseactan
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Gin raon garbh is creagach
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Gin oibseactan
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Gin craobhan
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}A' suidheachadh a' gheama
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}A' ruith lùb-lice
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}A' ruith sgriobt
|
||||
|
|
|
@ -3393,9 +3393,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Xeración do mundo
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Xeración de ríos
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Xeración de árbores
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Xeración de obxectos
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Xeración de áreas rochosas e escarpadas
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Xeración de obxectos
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Xeración de árbores
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurando partida
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Executando bucle de cadros
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Executando script
|
||||
|
|
|
@ -3395,9 +3395,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% a
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Spielfeld wird erzeugt
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Flussgenerierung
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Bäume werden erzeugt
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Unbewegliche Objekte werden erzeugt
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Raue, felsige Landschaft wird erzeugt
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Unbewegliche Objekte werden erzeugt
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Bäume werden erzeugt
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Spiel wird vorbereitet
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Spielfeld wird belebt
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Führe Skript aus
|
||||
|
|
|
@ -3486,9 +3486,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Δημιουργία κόσμου
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Δημιουργία ποταμού
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Δημιουργία δέντρων
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Δημιουργία μη μετακινούμενων
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Δημιουργία άγριας και πετρώδης περιοχής
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Δημιουργία μη μετακινούμενων
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Δημιουργία δέντρων
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Ρύθμιση παιχνιδιού
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Εκτέλεση βρόχου τετραγωνίδιων
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Τρέχουσα δέσμη ενεργειών
|
||||
|
@ -5384,8 +5384,12 @@ STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... όλ
|
|||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Δεν θα είναι κανένα όχημα διαθέσιμο
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Αλλάξτε τις ρύθμισεις NewGRF σας
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Κανένα όχημα δεν είναι διαθέσιμο ακόμη
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Ξεκινήστε ένα νέο παιχνίδι αργότερα από {DATE_SHORT} η χρησιμοποιήστε ένα NewGRF το οποίο προσφέρει νωρίτερα οχήματα
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Ξεκινήστε ένα νέο παιχνίδι αργότερα από {DATE_SHORT} η χρησιμοποιήστε ένα NewGRF το οποίο προσφέρει πρώιμα οχήματα
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Δεν υπάρχουν διαθέσιμοι τύποι δρόμων που μπορούν να κατασκευαστούν από πόλη
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Αλλάξτε τις ρύθμισεις NewGRF σας
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Δεν υπάρχουν διαθέσιμοι τύποι δρόμων που μπορούν να κατασκευαστούν από πόλη ακόμη
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Ξεκινήστε ένα νέο παιχνίδι μετά από την {DATE_SHORT} ή χρησιμοποιήστε ένα NewGRF που παρέχει πρώιμους τύπους δρόμων που μπορούν να κατασκευαστούν από πόλη
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Δεν μπορεί το τρένο να περάσει σήμα με κίνδυνο...
|
||||
|
|
|
@ -2981,9 +2981,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% :
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}יצור עולם
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}יצירת נהרות
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}יצירת עצים
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}יצירת מבנים בלתי ניידים
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}יצירת איזורים סלעיים
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}יצירת מבנים בלתי ניידים
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}יצירת עצים
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}קביעת הגדרות המשחק
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}מריץ לולאה על כל המשבצות
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}מריץ סקריפט
|
||||
|
|
|
@ -3455,9 +3455,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% k
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Világ létrehozása
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Folyó generálás
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Fák generálása
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Mozgathatatlan létesítmények létrehozása
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Durva és köves területek generálása
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Mozgathatatlan létesítmények létrehozása
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Fák generálása
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Játék beállítása
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Mezők véglegesítése
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Futó szkript
|
||||
|
|
|
@ -2691,9 +2691,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% t
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Sköpun heims
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Bý til ár
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Gróðursetning trjáa
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Staðsetning fastra hluta
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Hrjúft og grýtt landslag
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Staðsetning fastra hluta
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Gróðursetning trjáa
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Set upp leik
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Keyri reitalykkju
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Keyri forskrift
|
||||
|
|
|
@ -3330,9 +3330,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% s
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Pembuatan Bentang Darat
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Pembuatan Sungai
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Membuat pepohonan
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Membuat objek tak bergerak
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Membersihan area
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Membuat objek tak bergerak
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Membuat pepohonan
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Mengatur permainan
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Menyiapkan area loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Menjalankan skrip
|
||||
|
|
|
@ -3116,9 +3116,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Domhan a chruthú
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Giniúint aibhneacha
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Crainn a chruthú
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Cruthú oibiachtaí
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Limistear garbh agus carraigeach a chruthú
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Cruthú oibiachtaí
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Crainn a chruthú
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Cluiche á chumrú
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Lúb tíleanna á rith
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Script reatha
|
||||
|
|
|
@ -3433,9 +3433,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generazione mondo
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generazione fiumi
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generazione alberi
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generazione oggetti inamovibili
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generazione aree brulle e rocciose
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generazione oggetti inamovibili
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generazione alberi
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Impostazione partita
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Generazione caselle del terreno
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Esecuzione script
|
||||
|
|
|
@ -3203,9 +3203,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM}/{NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}マップ生成
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}河川を生成中
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}植林中
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}灯台/電波塔配置中
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}岩石/荒地を設定中
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}灯台/電波塔配置中
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}植林中
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}ゲームを設定中
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}タイルループを実行中
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}スクリプト実行中
|
||||
|
|
|
@ -3395,9 +3395,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}지형 만드는 중
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}강 제작
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}나무 심는 중
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}움직일수 없는 객체 만드는 중
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}거친 암석지대 만드는 중
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}움직일수 없는 객체 만드는 중
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}나무 심는 중
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}게임 설정 중
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}타일 루프 실행 중
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}스크립트 생성 중
|
||||
|
|
|
@ -3065,9 +3065,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% f
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Creatio orbis terrarum
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Creatio fluminum
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Creatio arborum
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Creatio ornamentorum
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Creatio terrarum saxosarum asperarumque
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Creatio ornamentorum
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Creatio arborum
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Ludum instruens
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Tegularum cursum exsequens
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Scriptum exsequens
|
||||
|
|
|
@ -3398,9 +3398,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% p
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Pasaules radīšana
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Upes radīšana
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Koka radīšana
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekta radīšana
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Nelīdzena un akmeņaina apvidus radīšana
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekta radīšana
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Koka radīšana
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Iestatīt spēli
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Skrejošs nosaukums
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Strādājošs skripts
|
||||
|
|
|
@ -3382,9 +3382,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% u
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Pasaulio generacija
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Upių generavimas
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Medžių generacija
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nejudinama generacija
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Daubų ir uolų generacija
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nejudinama generacija
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Medžių generacija
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Sukurti zaidima
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Paleidžiamas tile-loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Skriptas veikia
|
||||
|
|
|
@ -3391,9 +3391,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% k
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Welt-Generatioun
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generéiren vu Flëss
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Baam Generatioun
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objets-Generatioun
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generatioun vu knubbelegem a stengege Land
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objets-Generatioun
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Baam Generatioun
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Spill gëtt opgestallt
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Felder-Verdeelung
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Lafende Script
|
||||
|
|
|
@ -2587,9 +2587,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% s
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Penjanaan dunia
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Penjanaan sungai
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Penjanaan pokok
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Penjanaan objek-objek yang tidak boleh digerakkan
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Penjanaan kawasan berbatu dan tanah kasar
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Penjanaan objek-objek yang tidak boleh digerakkan
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Penjanaan pokok
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Permainan sedang diuruskan
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Lingkaran petak sedang dijalankan
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Skrip sedang berjalan
|
||||
|
|
|
@ -3396,9 +3396,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}{NB
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generer en verden
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Skap elver
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tregenerering
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objektgenerering
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generering av ulendt og steinete område
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objektgenerering
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tregenerering
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Klargjør spillet
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Kjører ruteløkke
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Kjører skript
|
||||
|
|
|
@ -2757,9 +2757,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}{NB
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generer ei verd
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Elvgenerering
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tregenerering
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ikkje-flyttbar generering
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generering av ulendt og steinete område
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ikkje-flyttbar generering
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tregenerering
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Klargjer spelet
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Køyrer rute-løkkje
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Kjøyrande script
|
||||
|
|
|
@ -2588,9 +2588,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}ساخت دنیا
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}ساخت رودخانه
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}ساختن درخت
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}ساختن اشیاء
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}ساختن مناطق ناهموار و صخره ها
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}ساختن اشیاء
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}ساختن درخت
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}راه اندازی بازی
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}اجرای حلقه قطعه ها
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}کدهای در حال اجرا
|
||||
|
|
|
@ -3774,9 +3774,9 @@ STR_GENERATION_PROGRESS :{WHITE}Ukończo
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Tworzenie świata
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generator rzek
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tworzenie drzew
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Tworzenie obiektów
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Tworzenie terenów skalistych i nierówności
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Tworzenie obiektów
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tworzenie drzew
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Ustawianie gry
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Uaktywnianie pól
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Uruchamianie skryptu
|
||||
|
|
|
@ -3395,9 +3395,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}A gerar mundo
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}A gerar rios
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}A gerar árvores
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Geração inamovível
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}A gerar zonas rochosas e montanhosas
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Geração inamovível
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}A gerar árvores
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Definindo jogo
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}A preparar o terreno
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Script a correr
|
||||
|
|
|
@ -3387,9 +3387,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% e
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generare lume
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generarea râurilor
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generare arbori
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generare fixă
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generare zonă dură și pietroasă
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generare fixă
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generare arbori
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Se configurează jocul
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Initializez ciclul dalelor
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Se rulează script-ul
|
||||
|
|
|
@ -3569,9 +3569,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Создание мира
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Создание рек
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Высадка лесов
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Создание объектов
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Расстановка декораций и камней
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Создание объектов
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Высадка лесов
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Настройка
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Подготовка к запуску...
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Выполняется скрипт
|
||||
|
|
|
@ -3520,9 +3520,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% z
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Stvaranje sveta
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Određivanje toka reka
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Postavljanje drveća
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Postavljenje nepomičnih objekata
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Dodavanje grubih i stenovitih područja
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Postavljenje nepomičnih objekata
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Postavljanje drveća
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Podešavanje igre
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Razrađivanje pločica
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Pokretanje skripte
|
||||
|
|
|
@ -3394,9 +3394,9 @@ STR_GENERATION_PROGRESS :{WHITE}已完
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}地图生成
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}生成河流
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}生成树木
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}生成固定设施
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}生成岩石地貌
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}生成固定设施
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}生成树木
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}设置游戏
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}地貌细节生成
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}当前脚本
|
||||
|
|
|
@ -3462,9 +3462,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% h
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generovanie sveta
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generovanie riek
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generovanie stromov
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generovanie objektov
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generovanie nerovností a skál
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generovanie objektov
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generovanie stromov
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Nastavovanie hry
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Spúšťanie políčkového cyklu
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Spúšťanie skriptu
|
||||
|
|
|
@ -2995,9 +2995,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% n
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Ustvarjanje sveta
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Ustvarjanje reke
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Ustvarjanje dreves
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ustvarjanje zgradbe
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generiranje grobih in skalnatih tal
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ustvarjanje zgradbe
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Ustvarjanje dreves
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Nastavljanje igre
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Zagnano ponavljanje polj
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Poganjam skripto
|
||||
|
|
|
@ -3395,9 +3395,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generación de mundo
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generación de ríos
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generación de árboles
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generación de inamovibles
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generación de áreas ásperas o rocosas
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generación de inamovibles
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generación de árboles
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurar juego
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Ejecutar ciclo de casillas
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Script en funcionamiento
|
||||
|
|
|
@ -3326,9 +3326,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM}/{NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generación de mapa
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generación de ríos
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generación de árboles
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generación de objetos
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generación de áreas rugosas y rocosas
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generación de objetos
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generación de árboles
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurando partida
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Generando casillas
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Ejecutando script
|
||||
|
|
|
@ -3394,9 +3394,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% f
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generera värld
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generera Flod
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generera Träd
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generera objekt
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Svår och stenig markgenerering
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generera objekt
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generera Träd
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Ställer in spel
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Kör tile-loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Kör skript
|
||||
|
|
|
@ -3108,9 +3108,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}உலகம் உருவாக்குதல்
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}ஆறு உருவாக்குதல்
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}மரங்கள் உருவாக்குதல்
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}பொருள் உருவாக்குதல்
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}சமமில்லாத மற்றும் கல்லான பகுதி உருவாக்குதல்
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}பொருள் உருவாக்குதல்
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}மரங்கள் உருவாக்குதல்
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}ஆட்டம் அமைக்கப்படுகின்றது
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}வரிவடிவம் செயல்படுத்தப்படுகின்றது
|
||||
STR_GENERATION_PREPARING_GAME :{BLACK}ஆட்டம் தயாராகிறது
|
||||
|
|
|
@ -2930,9 +2930,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}เครื่องมือสร้างแผนที่
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}สร้างแม่น้ำ
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}สร้างต้นไม่
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}สร้างวัตถุ
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}สร้างพื้นหิน
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}สร้างวัตถุ
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}สร้างต้นไม่
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}ตั้งค่าให้กับเกม
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
|
||||
|
|
|
@ -3280,9 +3280,9 @@ STR_GENERATION_PROGRESS :{WHITE}完成 {
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}產生世界
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}產生河流
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}產生樹木
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}無法移動
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}產生粗地與岩石區域
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}無法移動
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}產生樹木
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}設定遊戲
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}執行單格迴圈中
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}正在運行腳本
|
||||
|
|
|
@ -3393,9 +3393,9 @@ STR_GENERATION_PROGRESS :{WHITE}%{NUM} t
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Harita üretimi
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Nehir oluşturma
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Ağaç üretimi
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nesne oluşturma
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Engebeli ve kayalık alan oluştur
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nesne oluşturma
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Ağaç üretimi
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Oyun ayarlanıyor
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}tile-loop çalıştırılıyor
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Betik çalıştırılıyor
|
||||
|
|
|
@ -3534,9 +3534,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Створення світу
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Генерація річок
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Насадження дерев
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Генерація нерухомості
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Розкидати каміння
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Генерація нерухомості
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Насадження дерев
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Налаштування гри
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Виконуємо цикл
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Виконується скрипт
|
||||
|
|
|
@ -3394,9 +3394,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% h
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Tạo màn
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Khởi tạo sông suối
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Trồng cây
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Sinh đối tượng cứng
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Sinh đá và sự gồ ghề
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Sinh đối tượng cứng
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Trồng cây
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Thiết lập ván chơi
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Đang chạy sinh tile
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Đang chạy tập lệnh
|
||||
|
|
|
@ -3394,9 +3394,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
|||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Cynhyrchu byd
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Cynhyrchu afonydd
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Cynhyrchu coed
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Cynhyrchu gwrthrych
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Cynhyrchu ardaloedd creigiog a chnapiog
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Cynhyrchu gwrthrych
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Cynhyrchu coed
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Gosod gêm yn ei le
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Rhedeg dolen teiliau
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Rhedeg sgript
|
||||
|
|
Loading…
Reference in New Issue