(svn r18048) -Change: make no distinction between unpausing because of a client aborting to join or actually joining

This commit is contained in:
rubidium 2009-11-12 17:27:24 +00:00
parent 485b5a9c2f
commit c08c10f329
45 changed files with 5 additions and 49 deletions

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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :اللعب مت
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :استعادة اللعب - عدد اللاعبين كافي
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :اللعب متوقف - ربط لاعب
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :الاستمرار باللعب - تم ربط اللاعب
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :الاستمرار باللعب - فشل ربط اللاعب
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :يغادر
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} قد انضم للعبة

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@ -1733,7 +1733,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Jogo pausado (f
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Jogo des-pausado (jogadores suficientes)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Jogo pausado (cliente conectando)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Jogo des-pausado (cliente conectado)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Jogo des-pausado (cliente não se conectou)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :saindo
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} entrou no jogo

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@ -1717,7 +1717,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Играта е
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Играта продължава (отново има достатъчно играчи)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Играта е на пауза (свързва се нов играч)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Играта продължава (новият играч се свърза)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Играта продължава (новият играч не успя да се свърже)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :напускам
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} се присъедини към играта

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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Joc en pausa (n
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Joc en marxa (hi ha prou jugadors)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Joc en pausa (connectant client)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Joc en marxa (client connectat)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Joc en marxa (el client no s'ha pogut connectar)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :deixant
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} s'ha unit al joc

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@ -1787,7 +1787,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Izgra zaustavlj
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Igra nastavljena (dovoljno igrača)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Igra zaustavljena (spajam klijenta)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Igra nastavljena (klijent spojen)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Igra nastavljena (klijent se nije uspio spojiti)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :odlazim
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se pridružio igri

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@ -1795,7 +1795,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Hra pozastavena
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Hra spuštěna (dostatek hráčů)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Hra pozastavena (hráč se připojuje)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Hra spuštěna (hráč připojen)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Hra pozastavena (hráčovi se nepovedlo připojit)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :odpojování
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} jde hrát

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@ -1732,7 +1732,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spil på pause
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spil ikke længere på pause (nok spillere igen)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spil på pause (tilslutter klient)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spil ikke længere på pause (klient tilsluttet)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spil ikke længere på pause (klient kunne ikke tilsluttes)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlader
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har tilsluttet sig spillet

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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spel gepauzeerd
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spel hervat (genoeg spelers)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spel gepauzeerd (inkomende client)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spel hervat (client verbonden)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spel hervat (client kon geen verbinding maken)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :vertrekt
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} heeft zich bij het spel gevoegd

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@ -1732,9 +1732,8 @@ STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (not enough players)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Game unpaused (enough players)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting client)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (client connected)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (client failed to connect)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting clients)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (no connecting clients)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game

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@ -1731,7 +1731,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (no
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Game unpaused (enough players)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting client)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (client connected)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (client failed to connect)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} has joined the game

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@ -1675,7 +1675,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Ludo paŭzita (
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Ludo malpaŭzita (sufiĉaj ludandoj)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Ludo paŭzita (konektanta kliento)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Ludo malpaŭzita (kliento konektita)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Ludo malpaŭzita (konektado de kliento fiaskis)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlasanta
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ensalutis la ludon

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@ -1790,7 +1790,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Mäng seisab (p
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Mäng jätkub (piisavalt mängijaid)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Mäng seisab (ühenduv klient)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Mäng jätkub (klient ühendunud)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Mäng jätkub (klient ei ühendunud)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :lahkub
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} liitus mänguga

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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Peli pysäytett
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Peliä jatketaan (tarpeeksi pelaajia)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Peli pysäytetty (yhdistävä asiakas)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Peliä jatketaan (asiakas yhdistänyt)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Peliä jatketaan (asiakkaan yhteys epäonnistui)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :poistutaan
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} on liittynyt peliin

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@ -1735,7 +1735,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partie suspendu
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partie reprise (assez de joueurs)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partie suspendue (connexion d'un client)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partie reprise (client connecté)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Partie reprise (échec de connexion du client)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :départ
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} a rejoint la partie

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@ -1703,7 +1703,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partida en paus
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partida funcionando (hai suficientes xogadores)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partida en pausa (cliente conectando)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partida funcionando (cliente conectado)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Partida funcionando (o cliente non pudio conectar)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :saíndo
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} uniuse á partida

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@ -1735,7 +1735,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spiel angehalte
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spiel fortgesetzt (genug Spieler)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spiel angehalten (Teilnehmer meldet sich an)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spiel fortgesetzt (Teilnehmer ist angemeldet)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spiel fortgesetzt (Teilnehmer konnte nicht angemeldet werden)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :geht
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ist dem Spiel beigetreten

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@ -1798,7 +1798,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Παύση πα
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Συνέχιση παιχνιδιού (υπάρχουν αρκετοί παίκτες)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Παύση παιχνιδιού (σύνδεση πελάτη)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Συνέχιση παιχνιδιού (πελάτης συνδέθηκε)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Συνέχιση παιχνιδιού (πελάτης απέτυχε να συνδεθεί)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :αποχώρηση
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} συμμετέχει στο παιχνίδι

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@ -1732,7 +1732,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :(המשחק ה
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :(המשחק הופשר (יש די משתתפים
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :(המשחק הושהה (משתמש מתחבר
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :(המשחק הופשר (משתמש התחבר
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :(המשחק הופשר (חיבור משתמש נכשל
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :עוזב
STR_NETWORK_MESSAGE_CLIENT_JOINED :הצטרף למשחק {STRING} ***

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@ -1768,7 +1768,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Játék felfüg
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Játék elindítva (van elég játékos)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Játék felfüggesztve (kapcsolódó kliens)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Játék elindítva (a kliens sikeresen csatlakozott)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Játék elindítva (a kliens csatlakozása nem sikerült)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :kilépés
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} csatlakozott a játékhoz

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@ -1723,7 +1723,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Leikur í bið
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Leikur gangsettur (nægilega margir leikmenn)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Leikur í bið (tengi notanda)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Leikur gangsettur (notandi tengdur)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Leikur gangsettur (tenging við notanda slitnaði)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :yfirgefur
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} tengdist leiknum

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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Permainan Terta
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Permainan Dilanjutkan (pemain cukup)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Permainan Tertahan (menghubungi pemain lainnya)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Permainan Dilanjutkan (pemain telah terhubung)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Permainan Dilanjutkan (gagal menghubungi pemain lainnya)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :pergi
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} telah bergabung

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@ -1736,7 +1736,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partita in paus
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partita ripresa (giocatori sufficienti)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partita in pausa (connessione client in corso)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partita ripresa (client connesso)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Partita ripresa (connessione client fallita)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :abbandono della partita
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} è entrato nella partita

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@ -1692,7 +1692,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :ゲームは一
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :ゲーム停止解除(プレヤー人数十分)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :ゲームは一時停止(クライアントが接続中)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :ゲーム停止解除(クライアントが接続済み)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :ゲーム停止解除(クライアントの接続が失敗)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :退出
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} は参加してきました

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@ -1732,7 +1732,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :게임 일시
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :게임 재개됨 (플레이어가 충분히 모였습니다)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :게임 일시정지됨 (클라이언트 연결중)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :게임 재개됨 (클라이언트 연결됨)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :게임 재개됨 (클라이언트가 연결에 실패했습니다)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :떠남
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING}님이 게임에 참여했습니다

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@ -1731,7 +1731,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spēle nopauzē
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spēle atsākta (pietiekams dalībnieku skaits)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spēle nopauzēta (pieslēdzas dalībniekam)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spēle atsākta (dalībnieks pieslēdzies)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spēle atsākta (dalībniekam neizdevās pieslēgties)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :aizeju
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ir pievienojies spēlei

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@ -1762,7 +1762,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Žaidimas susta
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Žaidimas veikia (Užtenka žaidėjų)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Žaidimas sustabdytas (Prijungiamas klientas)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Žaidimas veikia (Klientas pajungtas)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Žaidimas tęsiamas (Klientas neprisijungė)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :išeinama
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} prisijungė prie žaidimo

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@ -1719,7 +1719,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spill gepaust (
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spill leeft erëm (genuch Spiller)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spill gepaust (Spiller connectéiert)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spill leeft erëm (Client ass connectéiert)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spill leeft erëm (Client konnt net connectéieren)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill baigetrueden

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@ -1729,7 +1729,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spill satt på
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spill gjennopptatt (nok spillere)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spill satt på pause (klient kobler seg til)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spill gjennopptatt (klient koblet til)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spill gjenopptatt (klient kunne ikke koble seg til)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlater
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har blitt med i spillet

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@ -1703,7 +1703,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spel sett på p
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spel gjenoppteke (nok spelarar)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spel sett på pause (klient koblar seg til)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spel gjenoppteke (klient tilkobla)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spel gjenoppteke (klient kunne ikkje kobla seg til)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlet
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har blitt med i spelet

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@ -2114,7 +2114,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Gra zatrzymana
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Gra wznowiona (wystarczająca ilość graczy)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Gra zatrzymana (łączenie klienta)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Gra wznowiona (klient połączony)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Gra wznowiona (nieudane połączenie klienta)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :opuszczanie
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} dołączył do gry.

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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Jogo em pausa (
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Jogo a decorrer (número de jogadores suficiente)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Jogo em pausa (conexão cliente em curso)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Jogo a decorrer (cliente ligado)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Jogo a decorrer (falhou conexão cliente)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :a sair
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} entrou no jogo

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@ -1733,7 +1733,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Joc suspendat (
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Joc continuat (suficienţi jucători)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Joc suspendat (conectare client)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Joc continuat (client conectat)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Joc continuat (clientul nu a reuşit să se conecteze)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :iese
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} a intrat in joc

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@ -1887,7 +1887,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Пауза (н
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Игра запущена (есть игроки)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Пауза (подключение клиента)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Игра запущена (клиент подключился)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Игра запущена (клиент не смог подключиться)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :покинул
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} подключился к игре

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@ -1919,7 +1919,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partija pauzira
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partija nastavljena (ima dovoljno igrača)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partija pauzirana (igrač se priključuje)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partija nastavljena (igrač je priključen)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Partija nastavljena (igrač nije priključen)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :napušta
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se priključio partiji

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@ -1733,7 +1733,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :游戏暂停 (
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :游戏继续 (玩家数目达到要求)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :游戏暂停 (连接玩家)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :游戏继续 (玩家已链入)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :游戏继续 (玩家链入失败)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :离开
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入游戏

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@ -1800,7 +1800,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Hra pozastaven
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Hra spustená (dostatok hráčov)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Hra pozastavená (pripája sa klient)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Hra spustená (klient sa pripojil)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Hra spustená (zlyhalo pripojenie klienta)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :odchádza
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} vstúpil do hry

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@ -1764,7 +1764,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Igra v pavzi (n
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Igra obnovljena (dovolj igralcev)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Igra v pavzi (povezovanje gosta)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Igra obnovljena (gost povezan)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Igra obnovljena (gost se ni uspel priključiti)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :zapušča
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} pristopa k igri

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@ -1735,7 +1735,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Juego en pausa
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Juego en marcha (suficientes jugadores)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Juego detenido (conectado cliente)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Juego en marcha (cliente conectado)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Juego en marcha (cliente falló la conexión)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :abandonando
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se ha unido al juego

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@ -1732,7 +1732,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spelet pausat (
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spelet fortsätter (Tillräckligt med spelare)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spelet pausat (Spelare ansluter)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spelet fortsätter (Spelare ansluten)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spelet fortsätter (Misslyckat anslutningsförsök av en spelare)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :lämnar
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har gått med i spelet

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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :遊戲暫停 (
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :遊戲繼續 (玩家足數)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :遊戲暫停 (鏈入客戶端)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :遊戲繼續 (客戶端鏈入成功)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :遊戲繼續 (客戶端鏈入失敗)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :離開中
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入遊戲

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@ -1733,7 +1733,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Oyun durdu (yet
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Oyun devam ediyor (yeterli oyuncu var)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Oyun durdu (istemci bağlanıyor)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Oyun devam ediyor (istemci bağlandı)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Oyun devam ediyor (istemci bağlanamadı)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :ayrılıyor
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} oyuna katıldı

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@ -1859,7 +1859,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Гру приз
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Гру продовжено (достатньо гравців)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Гру призупинено (приєднується клієнт)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Гру продовжено (клієнт приєднався)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Гру продовжено (клієнту не вдалося приєднатися)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :виходжу...
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} приєднався до гри

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@ -1722,7 +1722,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Gêm wedi'i sei
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Gêm wedi'i ddadseibio (digon o chwaraewyr)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Gêm wedi'i seibio (cysylltu â chleient)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Gêm wedi'i ddadseibio (wedi cysylltu â chleient)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Gêm wedi'i ddadseibio (wedi methu cysylltu â chleient)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :wrthi'n gadael
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** Mae {STRING} wedi ymuno â'r gêm

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@ -488,7 +488,7 @@ void NetworkCloseClient(NetworkClientSocket *cs, bool error)
/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
if (cs->status == STATUS_PRE_ACTIVE && (_pause_mode & PM_PAUSED_JOIN)) {
DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL);
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
}
if (_network_server) {

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@ -90,9 +90,8 @@ enum NetworkAction {
enum NetworkServerMessage {
NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS, ///< Game paused (not enough players)
NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS, ///< Game unpaused (enough players)
NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT, ///< Game paused (connecting client)
NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT, ///< Game unpaused (client connected)
NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL, ///< Game unpaused (client failed to connect)
NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT, ///< Game paused (connecting clients)
NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT, ///< Game unpaused (no connecting clients)
NETWORK_SERVER_MESSAGE_END
};