mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r18048) -Change: make no distinction between unpausing because of a client aborting to join or actually joining
This commit is contained in:
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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :اللعب مت
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :استعادة اللعب - عدد اللاعبين كافي
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :اللعب متوقف - ربط لاعب
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :الاستمرار باللعب - تم ربط اللاعب
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :الاستمرار باللعب - فشل ربط اللاعب
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :يغادر
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} قد انضم للعبة
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@ -1733,7 +1733,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Jogo pausado (f
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Jogo des-pausado (jogadores suficientes)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Jogo pausado (cliente conectando)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Jogo des-pausado (cliente conectado)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Jogo des-pausado (cliente não se conectou)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :saindo
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} entrou no jogo
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@ -1717,7 +1717,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Играта е
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Играта продължава (отново има достатъчно играчи)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Играта е на пауза (свързва се нов играч)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Играта продължава (новият играч се свърза)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Играта продължава (новият играч не успя да се свърже)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :напускам
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} се присъедини към играта
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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Joc en pausa (n
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Joc en marxa (hi ha prou jugadors)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Joc en pausa (connectant client)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Joc en marxa (client connectat)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Joc en marxa (el client no s'ha pogut connectar)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :deixant
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} s'ha unit al joc
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@ -1787,7 +1787,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Izgra zaustavlj
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Igra nastavljena (dovoljno igrača)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Igra zaustavljena (spajam klijenta)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Igra nastavljena (klijent spojen)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Igra nastavljena (klijent se nije uspio spojiti)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :odlazim
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se pridružio igri
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@ -1795,7 +1795,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Hra pozastavena
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Hra spuštěna (dostatek hráčů)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Hra pozastavena (hráč se připojuje)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Hra spuštěna (hráč připojen)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Hra pozastavena (hráčovi se nepovedlo připojit)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :odpojování
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} jde hrát
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@ -1732,7 +1732,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spil på pause
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spil ikke længere på pause (nok spillere igen)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spil på pause (tilslutter klient)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spil ikke længere på pause (klient tilsluttet)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spil ikke længere på pause (klient kunne ikke tilsluttes)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlader
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har tilsluttet sig spillet
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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spel gepauzeerd
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spel hervat (genoeg spelers)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spel gepauzeerd (inkomende client)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spel hervat (client verbonden)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spel hervat (client kon geen verbinding maken)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :vertrekt
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} heeft zich bij het spel gevoegd
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@ -1732,9 +1732,8 @@ STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
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############ Leave those lines in this order!!
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (not enough players)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Game unpaused (enough players)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting client)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (client connected)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (client failed to connect)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting clients)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (no connecting clients)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game
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@ -1731,7 +1731,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (no
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Game unpaused (enough players)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting client)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (client connected)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (client failed to connect)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} has joined the game
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@ -1675,7 +1675,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Ludo paŭzita (
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Ludo malpaŭzita (sufiĉaj ludandoj)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Ludo paŭzita (konektanta kliento)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Ludo malpaŭzita (kliento konektita)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Ludo malpaŭzita (konektado de kliento fiaskis)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlasanta
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ensalutis la ludon
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@ -1790,7 +1790,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Mäng seisab (p
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Mäng jätkub (piisavalt mängijaid)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Mäng seisab (ühenduv klient)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Mäng jätkub (klient ühendunud)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Mäng jätkub (klient ei ühendunud)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :lahkub
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} liitus mänguga
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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Peli pysäytett
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Peliä jatketaan (tarpeeksi pelaajia)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Peli pysäytetty (yhdistävä asiakas)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Peliä jatketaan (asiakas yhdistänyt)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Peliä jatketaan (asiakkaan yhteys epäonnistui)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :poistutaan
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} on liittynyt peliin
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@ -1735,7 +1735,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partie suspendu
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partie reprise (assez de joueurs)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partie suspendue (connexion d'un client)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partie reprise (client connecté)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Partie reprise (échec de connexion du client)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :départ
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} a rejoint la partie
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@ -1703,7 +1703,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partida en paus
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partida funcionando (hai suficientes xogadores)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partida en pausa (cliente conectando)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partida funcionando (cliente conectado)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Partida funcionando (o cliente non pudio conectar)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :saíndo
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} uniuse á partida
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@ -1735,7 +1735,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spiel angehalte
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spiel fortgesetzt (genug Spieler)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spiel angehalten (Teilnehmer meldet sich an)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spiel fortgesetzt (Teilnehmer ist angemeldet)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spiel fortgesetzt (Teilnehmer konnte nicht angemeldet werden)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :geht
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ist dem Spiel beigetreten
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@ -1798,7 +1798,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Παύση πα
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Συνέχιση παιχνιδιού (υπάρχουν αρκετοί παίκτες)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Παύση παιχνιδιού (σύνδεση πελάτη)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Συνέχιση παιχνιδιού (πελάτης συνδέθηκε)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Συνέχιση παιχνιδιού (πελάτης απέτυχε να συνδεθεί)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :αποχώρηση
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} συμμετέχει στο παιχνίδι
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@ -1732,7 +1732,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :(המשחק ה
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :(המשחק הופשר (יש די משתתפים
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :(המשחק הושהה (משתמש מתחבר
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :(המשחק הופשר (משתמש התחבר
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :(המשחק הופשר (חיבור משתמש נכשל
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :עוזב
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STR_NETWORK_MESSAGE_CLIENT_JOINED :הצטרף למשחק {STRING} ***
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@ -1768,7 +1768,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Játék felfüg
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Játék elindítva (van elég játékos)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Játék felfüggesztve (kapcsolódó kliens)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Játék elindítva (a kliens sikeresen csatlakozott)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Játék elindítva (a kliens csatlakozása nem sikerült)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :kilépés
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} csatlakozott a játékhoz
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@ -1723,7 +1723,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Leikur í bið
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Leikur gangsettur (nægilega margir leikmenn)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Leikur í bið (tengi notanda)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Leikur gangsettur (notandi tengdur)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Leikur gangsettur (tenging við notanda slitnaði)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :yfirgefur
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} tengdist leiknum
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@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Permainan Terta
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Permainan Dilanjutkan (pemain cukup)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Permainan Tertahan (menghubungi pemain lainnya)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Permainan Dilanjutkan (pemain telah terhubung)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Permainan Dilanjutkan (gagal menghubungi pemain lainnya)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :pergi
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} telah bergabung
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@ -1736,7 +1736,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partita in paus
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partita ripresa (giocatori sufficienti)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partita in pausa (connessione client in corso)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partita ripresa (client connesso)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Partita ripresa (connessione client fallita)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :abbandono della partita
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} è entrato nella partita
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@ -1692,7 +1692,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :ゲームは一
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :ゲーム停止解除(プレヤー人数十分)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :ゲームは一時停止(クライアントが接続中)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :ゲーム停止解除(クライアントが接続済み)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :ゲーム停止解除(クライアントの接続が失敗)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :退出
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} は参加してきました
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@ -1732,7 +1732,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :게임 일시
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :게임 재개됨 (플레이어가 충분히 모였습니다)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :게임 일시정지됨 (클라이언트 연결중)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :게임 재개됨 (클라이언트 연결됨)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :게임 재개됨 (클라이언트가 연결에 실패했습니다)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :떠남
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING}님이 게임에 참여했습니다
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@ -1731,7 +1731,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spēle nopauzē
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spēle atsākta (pietiekams dalībnieku skaits)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spēle nopauzēta (pieslēdzas dalībniekam)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spēle atsākta (dalībnieks pieslēdzies)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spēle atsākta (dalībniekam neizdevās pieslēgties)
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############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :aizeju
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ir pievienojies spēlei
|
||||
|
|
|
@ -1762,7 +1762,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Žaidimas susta
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Žaidimas veikia (Užtenka žaidėjų)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Žaidimas sustabdytas (Prijungiamas klientas)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Žaidimas veikia (Klientas pajungtas)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Žaidimas tęsiamas (Klientas neprisijungė)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :išeinama
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} prisijungė prie žaidimo
|
||||
|
|
|
@ -1719,7 +1719,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spill gepaust (
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spill leeft erëm (genuch Spiller)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spill gepaust (Spiller connectéiert)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spill leeft erëm (Client ass connectéiert)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spill leeft erëm (Client konnt net connectéieren)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill baigetrueden
|
||||
|
|
|
@ -1729,7 +1729,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spill satt på
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spill gjennopptatt (nok spillere)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spill satt på pause (klient kobler seg til)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spill gjennopptatt (klient koblet til)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spill gjenopptatt (klient kunne ikke koble seg til)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlater
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har blitt med i spillet
|
||||
|
|
|
@ -1703,7 +1703,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spel sett på p
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spel gjenoppteke (nok spelarar)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spel sett på pause (klient koblar seg til)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spel gjenoppteke (klient tilkobla)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spel gjenoppteke (klient kunne ikkje kobla seg til)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :forlet
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har blitt med i spelet
|
||||
|
|
|
@ -2114,7 +2114,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Gra zatrzymana
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Gra wznowiona (wystarczająca ilość graczy)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Gra zatrzymana (łączenie klienta)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Gra wznowiona (klient połączony)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Gra wznowiona (nieudane połączenie klienta)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :opuszczanie
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} dołączył do gry.
|
||||
|
|
|
@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Jogo em pausa (
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Jogo a decorrer (número de jogadores suficiente)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Jogo em pausa (conexão cliente em curso)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Jogo a decorrer (cliente ligado)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Jogo a decorrer (falhou conexão cliente)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :a sair
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} entrou no jogo
|
||||
|
|
|
@ -1733,7 +1733,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Joc suspendat (
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Joc continuat (suficienţi jucători)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Joc suspendat (conectare client)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Joc continuat (client conectat)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Joc continuat (clientul nu a reuşit să se conecteze)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :iese
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} a intrat in joc
|
||||
|
|
|
@ -1887,7 +1887,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Пауза (н
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Игра запущена (есть игроки)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Пауза (подключение клиента)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Игра запущена (клиент подключился)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Игра запущена (клиент не смог подключиться)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :покинул
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} подключился к игре
|
||||
|
|
|
@ -1919,7 +1919,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partija pauzira
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partija nastavljena (ima dovoljno igrača)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partija pauzirana (igrač se priključuje)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partija nastavljena (igrač je priključen)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Partija nastavljena (igrač nije priključen)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :napušta
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se priključio partiji
|
||||
|
|
|
@ -1733,7 +1733,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :游戏暂停 (
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :游戏继续 (玩家数目达到要求)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :游戏暂停 (连接玩家)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :游戏继续 (玩家已链入)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :游戏继续 (玩家链入失败)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :离开
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入游戏
|
||||
|
|
|
@ -1800,7 +1800,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Hra pozastaven
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Hra spustená (dostatok hráčov)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Hra pozastavená (pripája sa klient)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Hra spustená (klient sa pripojil)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Hra spustená (zlyhalo pripojenie klienta)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :odchádza
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} vstúpil do hry
|
||||
|
|
|
@ -1764,7 +1764,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Igra v pavzi (n
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Igra obnovljena (dovolj igralcev)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Igra v pavzi (povezovanje gosta)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Igra obnovljena (gost povezan)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Igra obnovljena (gost se ni uspel priključiti)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :zapušča
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} pristopa k igri
|
||||
|
|
|
@ -1735,7 +1735,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Juego en pausa
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Juego en marcha (suficientes jugadores)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Juego detenido (conectado cliente)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Juego en marcha (cliente conectado)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Juego en marcha (cliente falló la conexión)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :abandonando
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se ha unido al juego
|
||||
|
|
|
@ -1732,7 +1732,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Spelet pausat (
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Spelet fortsätter (Tillräckligt med spelare)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Spelet pausat (Spelare ansluter)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Spelet fortsätter (Spelare ansluten)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Spelet fortsätter (Misslyckat anslutningsförsök av en spelare)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :lämnar
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har gått med i spelet
|
||||
|
|
|
@ -1734,7 +1734,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :遊戲暫停 (
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :遊戲繼續 (玩家足數)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :遊戲暫停 (鏈入客戶端)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :遊戲繼續 (客戶端鏈入成功)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :遊戲繼續 (客戶端鏈入失敗)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :離開中
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入遊戲
|
||||
|
|
|
@ -1733,7 +1733,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Oyun durdu (yet
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Oyun devam ediyor (yeterli oyuncu var)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Oyun durdu (istemci bağlanıyor)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Oyun devam ediyor (istemci bağlandı)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Oyun devam ediyor (istemci bağlanamadı)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :ayrılıyor
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} oyuna katıldı
|
||||
|
|
|
@ -1859,7 +1859,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Гру приз
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Гру продовжено (достатньо гравців)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Гру призупинено (приєднується клієнт)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Гру продовжено (клієнт приєднався)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Гру продовжено (клієнту не вдалося приєднатися)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :виходжу...
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} приєднався до гри
|
||||
|
|
|
@ -1722,7 +1722,6 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Gêm wedi'i sei
|
|||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Gêm wedi'i ddadseibio (digon o chwaraewyr)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Gêm wedi'i seibio (cysylltu â chleient)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Gêm wedi'i ddadseibio (wedi cysylltu â chleient)
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Gêm wedi'i ddadseibio (wedi methu cysylltu â chleient)
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :wrthi'n gadael
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** Mae {STRING} wedi ymuno â'r gêm
|
||||
|
|
|
@ -488,7 +488,7 @@ void NetworkCloseClient(NetworkClientSocket *cs, bool error)
|
|||
/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
|
||||
if (cs->status == STATUS_PRE_ACTIVE && (_pause_mode & PM_PAUSED_JOIN)) {
|
||||
DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
|
||||
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL);
|
||||
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
|
||||
}
|
||||
|
||||
if (_network_server) {
|
||||
|
|
|
@ -90,9 +90,8 @@ enum NetworkAction {
|
|||
enum NetworkServerMessage {
|
||||
NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS, ///< Game paused (not enough players)
|
||||
NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS, ///< Game unpaused (enough players)
|
||||
NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT, ///< Game paused (connecting client)
|
||||
NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT, ///< Game unpaused (client connected)
|
||||
NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL, ///< Game unpaused (client failed to connect)
|
||||
NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT, ///< Game paused (connecting clients)
|
||||
NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT, ///< Game unpaused (no connecting clients)
|
||||
NETWORK_SERVER_MESSAGE_END
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue