Fix: AirportGetNearestTown incorrectly assumed first TileIterator result was origin. (#11565)

Not all TileIterators are equal, and some do not start at the top-corner, so the perimeter check was wrong. As the caller already has thie origin tile, use that instead.
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Peter Nelson 2023-12-09 09:47:41 +00:00 committed by GitHub
parent 10f94fb0dd
commit c0ea0589b4
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3 changed files with 12 additions and 9 deletions

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@ -139,7 +139,7 @@
if (_settings_game.economy.station_noise_level) {
AirportTileTableIterator it(as->table[0], tile);
uint dist;
AirportGetNearestTown(as, it, dist);
AirportGetNearestTown(as, tile, it, dist);
return GetAirportNoiseLevelForDistance(as, dist);
}
@ -155,7 +155,7 @@
if (!as->IsWithinMapBounds(0, tile)) return INVALID_TOWN;
uint dist;
return AirportGetNearestTown(as, AirportTileTableIterator(as->table[0], tile), dist)->index;
return AirportGetNearestTown(as, tile, AirportTileTableIterator(as->table[0], tile), dist)->index;
}
/* static */ SQInteger ScriptAirport::GetMaintenanceCostFactor(AirportType type)

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@ -2303,18 +2303,19 @@ uint8_t GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance)
* Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
* If two towns have the same distance, town with lower index is returned.
* @param as airport's description
* @param tile origin tile (top corner of the airport)
* @param it An iterator over all airport tiles
* @param[out] mindist Minimum distance to town
* @return nearest town to airport
*/
Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist)
Town *AirportGetNearestTown(const AirportSpec *as, TileIndex tile, const TileIterator &it, uint &mindist)
{
assert(Town::GetNumItems() > 0);
Town *nearest = nullptr;
uint perimeter_min_x = TileX(it);
uint perimeter_min_y = TileY(it);
uint perimeter_min_x = TileX(tile);
uint perimeter_min_y = TileY(tile);
uint perimeter_max_x = perimeter_min_x + as->size_x - 1;
uint perimeter_max_y = perimeter_min_y + as->size_y - 1;
@ -2322,6 +2323,8 @@ Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint
std::unique_ptr<TileIterator> copy(it.Clone());
for (TileIndex cur_tile = *copy; cur_tile != INVALID_TILE; cur_tile = ++*copy) {
assert(IsInsideBS(TileX(cur_tile), perimeter_min_x, as->size_x));
assert(IsInsideBS(TileY(cur_tile), perimeter_min_y, as->size_y));
if (TileX(cur_tile) == perimeter_min_x || TileX(cur_tile) == perimeter_max_x || TileY(cur_tile) == perimeter_min_y || TileY(cur_tile) == perimeter_max_y) {
Town *t = CalcClosestTownFromTile(cur_tile, mindist + 1);
if (t == nullptr) continue;
@ -2349,7 +2352,7 @@ void UpdateAirportsNoise()
const AirportSpec *as = st->airport.GetSpec();
AirportTileIterator it(st);
uint dist;
Town *nearest = AirportGetNearestTown(as, it, dist);
Town *nearest = AirportGetNearestTown(as, st->airport.tile, it, dist);
nearest->noise_reached += GetAirportNoiseLevelForDistance(as, dist);
}
}
@ -2399,7 +2402,7 @@ CommandCost CmdBuildAirport(DoCommandFlag flags, TileIndex tile, byte airport_ty
/* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
uint dist;
Town *nearest = AirportGetNearestTown(as, tile_iter, dist);
Town *nearest = AirportGetNearestTown(as, tile, tile_iter, dist);
uint newnoise_level = GetAirportNoiseLevelForDistance(as, dist);
/* Check if local auth would allow a new airport */
@ -2527,7 +2530,7 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
* need of recalculation */
AirportTileIterator it(st);
uint dist;
Town *nearest = AirportGetNearestTown(as, it, dist);
Town *nearest = AirportGetNearestTown(as, st->airport.tile, it, dist);
nearest->noise_reached -= GetAirportNoiseLevelForDistance(as, dist);
if (_settings_game.economy.station_noise_level) {

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@ -16,7 +16,7 @@
enum StationClassID : byte;
enum RoadStopClassID : byte;
extern Town *AirportGetNearestTown(const struct AirportSpec *as, const TileIterator &it, uint &mindist);
extern Town *AirportGetNearestTown(const struct AirportSpec *as, TileIndex tile, const TileIterator &it, uint &mindist);
extern uint8_t GetAirportNoiseLevelForDistance(const struct AirportSpec *as, uint distance);
CommandCost CmdBuildAirport(DoCommandFlag flags, TileIndex tile, byte airport_type, byte layout, StationID station_to_join, bool allow_adjacent);