(svn r14869) -Feature: Allow road vehicles to move multiple steps in a tick (code based on train movement code) and add support for RV prop 15. This gives RVs a maximum speed of 318mph instead 79mph. This only implements higher speeds, not 'realistic acceleration'.

This commit is contained in:
peter1138 2009-01-06 14:45:38 +00:00
parent 680175fea0
commit c0efc759ef
3 changed files with 59 additions and 27 deletions

View File

@ -96,7 +96,7 @@ struct RoadVehicleInfo {
byte running_cost;
byte running_cost_class;
SoundFxByte sfx;
byte max_speed;
uint16 max_speed; ///< Maximum speed in mph/3.2 units
byte capacity;
CargoID cargo_type;
};

View File

@ -104,6 +104,7 @@ enum {
struct GRFTempEngineData {
uint16 cargo_allowed;
uint16 cargo_disallowed;
uint8 rv_max_speed; ///< Temporary storage of RV prop 15, maximum speed in mph/0.8
};
static GRFTempEngineData *_gted;
@ -790,7 +791,6 @@ static ChangeInfoResult RoadVehicleChangeInfo(uint engine, int numinfo, int prop
case 0x13: // Power in 10hp
case 0x14: // Weight in 1/4 tons
case 0x15: // Speed in mph*0.8
/** @todo Support for road vehicles realistic power
* computations (called rvpower in TTDPatch) is just
* missing in OTTD yet. --pasky */
@ -798,6 +798,10 @@ static ChangeInfoResult RoadVehicleChangeInfo(uint engine, int numinfo, int prop
ret = CIR_UNHANDLED;
break;
case 0x15: // Speed in mph/0.8
_gted[e->index].rv_max_speed = grf_load_byte(&buf);
break;
case 0x16: // Cargos available for refitting
ei->refit_mask = grf_load_dword(&buf);
break;
@ -6027,6 +6031,14 @@ static void AfterLoadGRFs()
/* Load old shore sprites in new position, if they were replaced by ActionA */
ActivateOldShore();
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
if (_gted[e->index].rv_max_speed != 0) {
/* Set RV maximum speed from the mph/0.8 unit value */
e->u.road.max_speed = _gted[e->index].rv_max_speed * 4;
}
}
/* Deallocate temporary loading data */
free(_gted);
_grm_sprites.clear();

View File

@ -625,7 +625,7 @@ static void RoadVehCrash(Vehicle *v)
SndPlayVehicleFx(SND_12_EXPLOSION, v);
}
static void RoadVehCheckTrainCrash(Vehicle *v)
static bool RoadVehCheckTrainCrash(Vehicle *v)
{
for (Vehicle *u = v; u != NULL; u = u->Next()) {
if (u->u.road.state == RVSB_WORMHOLE) continue;
@ -636,9 +636,11 @@ static void RoadVehCheckTrainCrash(Vehicle *v)
if (HasVehicleOnPosXY(v->x_pos, v->y_pos, u, EnumCheckRoadVehCrashTrain)) {
RoadVehCrash(v);
return;
return true;
}
}
return false;
}
static void HandleBrokenRoadVeh(Vehicle *v)
@ -812,35 +814,39 @@ static void RoadVehArrivesAt(const Vehicle* v, Station* st)
}
}
static bool RoadVehAccelerate(Vehicle *v)
static int RoadVehAccelerate(Vehicle *v)
{
uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
byte t;
uint oldspeed = v->cur_speed;
uint accel = 256 + (v->u.road.overtaking != 0 ? 256 : 0);
uint spd = v->subspeed + accel;
/* Clamp */
spd = min(spd, v->max_speed);
if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
spd = min(spd, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
v->subspeed = (uint8)spd;
int tempmax = v->max_speed;
if (v->cur_speed > v->max_speed) {
tempmax = v->cur_speed - (v->cur_speed / 10) - 1;
}
/* updates statusbar only if speed have changed to save CPU time */
if (spd != v->cur_speed) {
v->cur_speed = spd;
v->cur_speed = spd = Clamp(v->cur_speed + ((int)spd >> 8), 0, tempmax);
/* Apply bridge speed limit */
if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
v->cur_speed = min(v->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
}
/* Update statusbar only if speed has changed to save CPU time */
if (oldspeed != v->cur_speed) {
if (_settings_client.gui.vehicle_speed) {
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
}
/* Decrease somewhat when turning */
if (!(v->direction & 1)) spd = spd * 3 >> 2;
/* Speed is scaled in the same manner as for trains. @see train_cmd.cpp */
int scaled_spd = spd * 3 >> 2;
if (spd == 0) return false;
if ((byte)++spd == 0) return true;
v->progress = (t = v->progress) - (byte)spd;
return (t < v->progress);
scaled_spd += v->progress;
v->progress = 0;
return scaled_spd;
}
static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
@ -1831,12 +1837,26 @@ static void RoadVehController(Vehicle *v)
if (v->IsInDepot() && RoadVehLeaveDepot(v, true)) return;
/* Check if vehicle needs to proceed, return if it doesn't */
if (!RoadVehAccelerate(v)) return;
/* Check how far the vehicle needs to proceed */
int j = RoadVehAccelerate(v);
for (Vehicle *prev = NULL; v != NULL; prev = v, v = v->Next()) {
if (!IndividualRoadVehicleController(v, prev)) break;
int adv_spd = (v->direction & 1) ? 192 : 256;
while (j >= adv_spd) {
j -= adv_spd;
Vehicle *u = v;
for (Vehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) {
if (!IndividualRoadVehicleController(u, prev)) break;
}
/* 192 spd used for going straight, 256 for going diagonally. */
adv_spd = (v->direction & 1) ? 192 : 256;
/* Test for a collision, but only if another movement will occur. */
if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
}
if (v->progress == 0) v->progress = j;
}
static void AgeRoadVehCargo(Vehicle *v)