(svn r18398) -Fix [FS#3343]: the tree 'which one to draw' hash wasn't anywhere near random and thus showed a very visible repeated pattern when only one tree type was used

This commit is contained in:
rubidium 2009-12-04 16:57:35 +00:00
parent c559ec6308
commit c1c9a3e835
1 changed files with 3 additions and 11 deletions

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@ -457,16 +457,8 @@ static void DrawTile_Trees(TileInfo *ti)
/* Do not draw trees when the invisible trees setting is set */
if (IsInvisibilitySet(TO_TREES)) return;
uint16 tmp = ti->x;
tmp = ROR(tmp, 2);
tmp -= ti->y;
tmp = ROR(tmp, 3);
tmp -= ti->x;
tmp = ROR(tmp, 1);
tmp += ti->y;
uint index = GB(tmp, 6, 2) + (GetTreeType(ti->tile) << 2);
uint tmp = CountBits(ti->tile + ti->x + ti->y);
uint index = GB(tmp, 0, 2) + (GetTreeType(ti->tile) << 2);
/* different tree styles above one of the grounds */
if (GetTreeGround(ti->tile) == TREE_GROUND_SNOW_DESERT &&
@ -478,7 +470,7 @@ static void DrawTile_Trees(TileInfo *ti)
assert(index < lengthof(_tree_layout_sprite));
const PalSpriteID *s = _tree_layout_sprite[index];
const TreePos *d = _tree_layout_xy[GB(tmp, 4, 2)];
const TreePos *d = _tree_layout_xy[GB(tmp, 2, 2)];
/* combine trees into one sprite object */
StartSpriteCombine();