mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
This commit is contained in:
parent
8ef2c13c65
commit
c1dc517dab
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@ -460,8 +460,8 @@ void DrawClearLandFence(const TileInfo *ti)
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byte z = ti->z;
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if (ti->tileh & SLOPE_S) {
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z += 8;
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if (ti->tileh == SLOPE_STEEP_S) z += 8;
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z += TILE_HEIGHT;
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if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT;
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}
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if (GetFenceSW(ti->tile) != 0) {
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@ -516,8 +516,8 @@ static void DisasterTick_4(Vehicle *v)
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v->tick_counter++;
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if (v->current_order.station == 1) {
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int x = TileX(v->dest_tile) * TILE_SIZE + 8;
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int y = TileY(v->dest_tile) * TILE_SIZE + 8;
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int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
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int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
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if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) {
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v->direction = GetDirectionTowards(v, x, y);
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@ -715,7 +715,7 @@ static void Disaster0_Init(void)
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/* Pick a random place, unless we find
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a small airport */
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x = TileX(Random()) * TILE_SIZE + 8;
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x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
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FOR_ALL_STATIONS(st) {
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if (st->xy && st->airport_tile != 0 &&
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@ -745,7 +745,7 @@ static void Disaster1_Init(void)
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if (v == NULL)
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return;
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x = TileX(Random()) * TILE_SIZE + 8;
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x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
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InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 2);
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v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
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@ -845,7 +845,7 @@ static void Disaster4_Init(void)
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if (v == NULL) return;
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x = TileX(Random()) * TILE_SIZE + 8;
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x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
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y = MapMaxX() * TILE_SIZE - 1;
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InitializeDisasterVehicle(v, x, y, 135, DIR_NW, 9);
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@ -872,13 +872,13 @@ static void Disaster5_Init(void)
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if (v == NULL) return;
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r = Random();
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x = TileX(r) * TILE_SIZE + 8;
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x = TileX(r) * TILE_SIZE + TILE_SIZE / 2;
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if (r & 0x80000000) {
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y = MapMaxX() * TILE_SIZE - 8 - 1;
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y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1;
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dir = DIR_NW;
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} else {
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y = 8;
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y = TILE_SIZE / 2;
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dir = DIR_SE;
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}
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InitializeDisasterVehicle(v, x, y, 0, dir, 13);
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@ -896,13 +896,13 @@ static void Disaster6_Init(void)
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if (v == NULL) return;
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r = Random();
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x = TileX(r) * TILE_SIZE + 8;
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x = TileX(r) * TILE_SIZE + TILE_SIZE / 2;
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if (r & 0x80000000) {
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y = MapMaxX() * TILE_SIZE - 8 - 1;
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y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1;
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dir = DIR_NW;
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} else {
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y = 8;
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y = TILE_SIZE / 2;
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dir = DIR_SE;
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}
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InitializeDisasterVehicle(v, x, y, 0, dir, 14);
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10
elrail.c
10
elrail.c
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@ -290,7 +290,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
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sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
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AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + min(sss->x_offset, 15), ti->y + min(sss->y_offset, 15)) + sss->z_offset);
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sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + min(sss->x_offset, TILE_SIZE - 1), ti->y + min(sss->y_offset, TILE_SIZE - 1)) + sss->z_offset);
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}
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}
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}
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@ -325,18 +325,18 @@ static void DrawCatenaryOnBridge(const TileInfo *ti)
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/* every other tile needs a pylon on the northern end */
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if (num % 2) {
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if (axis == AXIS_X) {
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AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
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AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT);
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} else {
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AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
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AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT);
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}
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}
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/* need a pylon on the southern end of the bridge */
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if (DistanceMax(ti->tile, start) == length) {
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if (axis == AXIS_X) {
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AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
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AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT);
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} else {
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AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
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AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(ti->tile) + TILE_HEIGHT);
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}
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}
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}
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@ -387,7 +387,7 @@ static void DrawTile_Industry(TileInfo *ti)
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if (ti->tileh != SLOPE_FLAT) {
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AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
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AddChildSpriteScreen(image, 31, 1);
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z += 8;
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z += TILE_HEIGHT;
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} else {
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/* Else draw regular ground */
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DrawGroundSprite(image);
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@ -420,7 +420,7 @@ static void DrawTile_Industry(TileInfo *ti)
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static uint GetSlopeZ_Industry(const TileInfo* ti)
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{
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return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : 8);
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return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT);
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}
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static Slope GetSlopeTileh_Industry(TileIndex tile, Slope tileh)
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@ -702,7 +702,7 @@ static void CreateIndustryEffectSmoke(TileIndex tile)
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tileh = GetTileSlope(tile, &z);
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x = TileX(tile) * TILE_SIZE;
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y = TileY(tile) * TILE_SIZE;
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CreateEffectVehicle(x + 15, y + 14, z + 59 + (tileh != SLOPE_FLAT ? 8 : 0), EV_CHIMNEY_SMOKE);
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CreateEffectVehicle(x + 15, y + 14, z + 59 + (tileh != SLOPE_FLAT ? TILE_HEIGHT : 0), EV_CHIMNEY_SMOKE);
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}
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static void MakeIndustryTileBigger(TileIndex tile)
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@ -1177,7 +1177,7 @@ static bool CheckNewIndustry_NULL(TileIndex tile, IndustryType type)
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static bool CheckNewIndustry_Forest(TileIndex tile, IndustryType type)
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{
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if (_opt.landscape == LT_HILLY) {
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if (GetTileZ(tile) < _opt.snow_line + 16U) {
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if (GetTileZ(tile) < _opt.snow_line + TILE_HEIGHT * 2U) {
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_error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
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return false;
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}
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@ -1241,7 +1241,7 @@ static bool CheckNewIndustry_Lumbermill(TileIndex tile, IndustryType type)
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static bool CheckNewIndustry_BubbleGen(TileIndex tile, IndustryType type)
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{
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return GetTileZ(tile) <= 32;
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return GetTileZ(tile) <= TILE_HEIGHT * 4;
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}
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typedef bool CheckNewIndustryProc(TileIndex tile, IndustryType type);
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@ -212,7 +212,7 @@ void DrawFoundation(TileInfo *ti, uint f)
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if (sprite_base < SPR_SLOPES_BASE) sprite_base = SPR_FOUNDATION_BASE + 1; // use original slope sprites
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AddSortableSpriteToDraw(f - 1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z);
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ti->z += 8;
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ti->z += TILE_HEIGHT;
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ti->tileh = SLOPE_FLAT;
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OffsetGroundSprite(31, 1);
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} else {
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@ -332,7 +332,7 @@ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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// draw explosion animation...
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if ((x == sx || x == ex) && (y == sy || y == ey)) {
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// big explosion in each corner, or small explosion for single tiles
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CreateEffectVehicleAbove(x * TILE_SIZE + 8, y * TILE_SIZE + 8, 2,
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CreateEffectVehicleAbove(x * TILE_SIZE + TILE_SIZE / 2, y * TILE_SIZE + TILE_SIZE / 2, 2,
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sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
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);
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}
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24
rail_cmd.c
24
rail_cmd.c
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@ -1078,7 +1078,7 @@ static void DrawTrackFence_SE(const TileInfo *ti)
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uint32 image = 0x515;
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if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x519 : 0x51B;
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AddSortableSpriteToDraw(image | _drawtile_track_palette,
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ti->x, ti->y + 15, 16, 1, 4, ti->z);
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ti->x, ti->y + TILE_SIZE - 1, 16, 1, 4, ti->z);
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}
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static void DrawTrackFence_NW_SE(const TileInfo *ti)
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@ -1100,7 +1100,7 @@ static void DrawTrackFence_SW(const TileInfo *ti)
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uint32 image = 0x516;
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if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x51A : 0x51C;
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AddSortableSpriteToDraw(image | _drawtile_track_palette,
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ti->x + 15, ti->y, 1, 16, 4, ti->z);
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ti->x + TILE_SIZE - 1, ti->y, 1, 16, 4, ti->z);
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}
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static void DrawTrackFence_NE_SW(const TileInfo *ti)
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@ -1112,33 +1112,33 @@ static void DrawTrackFence_NE_SW(const TileInfo *ti)
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static void DrawTrackFence_NS_1(const TileInfo *ti)
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{
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int z = ti->z;
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if (ti->tileh & SLOPE_W) z += 8;
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if (ti->tileh & SLOPE_W) z += TILE_HEIGHT;
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AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
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ti->x + 8, ti->y + 8, 1, 1, 4, z);
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ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
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}
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static void DrawTrackFence_NS_2(const TileInfo *ti)
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{
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int z = ti->z;
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if (ti->tileh & SLOPE_E) z += 8;
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if (ti->tileh & SLOPE_E) z += TILE_HEIGHT;
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AddSortableSpriteToDraw(0x517 | _drawtile_track_palette,
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ti->x + 8, ti->y + 8, 1, 1, 4, z);
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ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
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}
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static void DrawTrackFence_WE_1(const TileInfo *ti)
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{
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int z = ti->z;
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if (ti->tileh & SLOPE_N) z += 8;
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if (ti->tileh & SLOPE_N) z += TILE_HEIGHT;
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AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
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ti->x + 8, ti->y + 8, 1, 1, 4, z);
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ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
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}
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static void DrawTrackFence_WE_2(const TileInfo *ti)
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{
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int z = ti->z;
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if (ti->tileh & SLOPE_S) z += 8;
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if (ti->tileh & SLOPE_S) z += TILE_HEIGHT;
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AddSortableSpriteToDraw(0x518 | _drawtile_track_palette,
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ti->x + 8, ti->y + 8, 1, 1, 4, z);
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ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
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}
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static void DetTrackDrawProc_Null(const TileInfo *ti)
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@ -1703,12 +1703,12 @@ static uint GetSlopeZ_Track(const TileInfo* ti)
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if (tileh == SLOPE_FLAT) return z;
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if (GetRailTileType(ti->tile) == RAIL_TYPE_DEPOT_WAYPOINT) {
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return z + 8;
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return z + TILE_HEIGHT;
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} else {
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uint f = GetRailFoundation(ti->tileh, GetTrackBits(ti->tile));
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if (f != 0) {
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if (f < 15) return z + 8; // leveled foundation
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if (f < 15) return z + TILE_HEIGHT; // leveled foundation
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tileh = _inclined_tileh[f - 15]; // inclined foundation
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}
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return z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, tileh);
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@ -831,12 +831,12 @@ static uint GetSlopeZ_Road(const TileInfo* ti)
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uint f = GetRoadFoundation(tileh, GetRoadBits(ti->tile));
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if (f != 0) {
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if (f < 15) return z + 8; // leveled foundation
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if (f < 15) return z + TILE_HEIGHT; // leveled foundation
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tileh = _inclined_tileh[f - 15]; // inclined foundation
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}
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return z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, tileh);
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} else {
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return z + 8;
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return z + TILE_HEIGHT;
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}
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}
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@ -144,8 +144,8 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->owner = _current_player;
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v->tile = tile;
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x = TileX(tile) * TILE_SIZE + 8;
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y = TileY(tile) * TILE_SIZE + 8;
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x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
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y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
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v->x_pos = x;
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v->y_pos = y;
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v->z_pos = GetSlopeZ(x,y);
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@ -847,8 +847,8 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v->owner = _current_player;
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v->tile = tile;
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x = TileX(tile) * TILE_SIZE + 8;
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y = TileY(tile) * TILE_SIZE + 8;
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x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
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y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
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v->x_pos = x;
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v->y_pos = y;
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v->z_pos = GetSlopeZ(x,y);
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6
sound.c
6
sound.c
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@ -207,9 +207,9 @@ static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
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void SndPlayTileFx(SoundFx sound, TileIndex tile)
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{
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/* emits sound from center (+ 8) of the tile */
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int x = TileX(tile) * TILE_SIZE + 8;
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int y = TileY(tile) * TILE_SIZE + 8;
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/* emits sound from center of the tile */
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int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
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int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
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Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
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SndPlayScreenCoordFx(sound, pt.x, pt.y);
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}
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@ -809,7 +809,7 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
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return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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}
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cost += _price.terraform;
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flat_z += 8;
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flat_z += TILE_HEIGHT;
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}
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// get corresponding flat level and make sure that all parts of the station have the same level.
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@ -2032,7 +2032,7 @@ void StationPickerDrawSprite(int x, int y, RailType railtype, int image)
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static uint GetSlopeZ_Station(const TileInfo* ti)
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{
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return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : 8);
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return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT);
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}
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static Slope GetSlopeTileh_Station(TileIndex tile, Slope tileh)
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@ -2190,8 +2190,8 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
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y &= 0xF;
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if (DiagDirToAxis(dir) != AXIS_X) intswap(x, y);
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if (y == 8) {
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if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = ~x & 0xF;
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if (y == TILE_SIZE / 2) {
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if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x;
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if (x == 12) return 2 | (station_id << 8); /* enter station */
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if (x < 12) {
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uint16 spd;
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@ -106,7 +106,7 @@ static void DrawTile_Town(TileInfo *ti)
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if (ti->tileh != SLOPE_FLAT) {
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AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
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AddChildSpriteScreen(dcts->sprite_1, 31, 1);
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z += 8;
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z += TILE_HEIGHT;
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} else {
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/* Else draw regular ground */
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DrawGroundSprite(dcts->sprite_1);
|
||||
|
@ -137,7 +137,7 @@ static void DrawTile_Town(TileInfo *ti)
|
|||
|
||||
static uint GetSlopeZ_Town(const TileInfo* ti)
|
||||
{
|
||||
return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : 8);
|
||||
return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT);
|
||||
}
|
||||
|
||||
static Slope GetSlopeTileh_Town(TileIndex tile, Slope tileh)
|
||||
|
|
|
@ -2615,7 +2615,7 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
|
|||
Slope tileh = GetTileSlope(tile, &height);
|
||||
|
||||
// correct Z position of a train going under a bridge on slopes
|
||||
if (CorrectZ(tileh)) height += 8;
|
||||
if (CorrectZ(tileh)) height += TILE_HEIGHT;
|
||||
|
||||
if (v->z_pos != height) return true; // train is going over bridge
|
||||
}
|
||||
|
@ -3236,7 +3236,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
|
|||
|
||||
if (GB(ts, 0, 16) != 0) {
|
||||
/* If we approach a rail-piece which we can't enter, or the back of a depot, don't enter it! */
|
||||
if (x + 4 > 15 &&
|
||||
if (x + 4 >= TILE_SIZE &&
|
||||
(!CheckCompatibleRail(v, tile) ||
|
||||
(IsTileDepotType(tile, TRANSPORT_RAIL) &&
|
||||
GetRailDepotDirection(tile) == dir))) {
|
||||
|
@ -3255,7 +3255,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
|
|||
}
|
||||
return true;
|
||||
}
|
||||
} else if (x + 4 > 15) {
|
||||
} else if (x + 4 >= TILE_SIZE) {
|
||||
v->cur_speed = 0;
|
||||
ReverseTrainDirection(v);
|
||||
return false;
|
||||
|
|
|
@ -254,12 +254,12 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
|
|||
tileh_end = GetTileSlope(tile_end, &z_end);
|
||||
|
||||
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh_start)) {
|
||||
z_start += 8;
|
||||
z_start += TILE_HEIGHT;
|
||||
tileh_start = SLOPE_FLAT;
|
||||
}
|
||||
|
||||
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh_end)) {
|
||||
z_end += 8;
|
||||
z_end += TILE_HEIGHT;
|
||||
tileh_end = SLOPE_FLAT;
|
||||
}
|
||||
|
||||
|
@ -650,7 +650,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
|
|||
v = FindVehicleBetween(
|
||||
tile + delta,
|
||||
endtile - delta,
|
||||
TilePixelHeight(tile) + 8 + GetCorrectTileHeight(tile)
|
||||
TilePixelHeight(tile) + TILE_HEIGHT + GetCorrectTileHeight(tile)
|
||||
);
|
||||
if (v != NULL) {
|
||||
VehicleInTheWayErrMsg(v);
|
||||
|
@ -758,7 +758,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
|
|||
int32 cost;
|
||||
uint z = TilePixelHeight(tile);
|
||||
|
||||
z += 8;
|
||||
z += TILE_HEIGHT;
|
||||
|
||||
if (!CheckTileOwnership(tile)) return CMD_ERROR;
|
||||
|
||||
|
@ -807,7 +807,7 @@ uint GetBridgeHeight(TileIndex t)
|
|||
/* Return the height there (the height of the NORTH CORNER)
|
||||
* If the end of the bridge is on a tile with all corners except the north corner raised,
|
||||
* the z coordinate is 1 height level too low. Compensate for that */
|
||||
return TilePixelHeight(tile) + (GetTileSlope(tile, NULL) == SLOPE_WSE ? 8 : 0);
|
||||
return TilePixelHeight(tile) + (GetTileSlope(tile, NULL) == SLOPE_WSE ? TILE_HEIGHT : 0);
|
||||
}
|
||||
|
||||
static const byte _bridge_foundations[2][16] = {
|
||||
|
@ -837,20 +837,20 @@ static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int
|
|||
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
|
||||
|
||||
p = _tileh_bits[(image & 1) * 2 + (axis == AXIS_X ? 0 : 1)];
|
||||
front_height = ti->z + ((ti->tileh & p[0])?8:0);
|
||||
back_height = ti->z + ((ti->tileh & p[1])?8:0);
|
||||
front_height = ti->z + (ti->tileh & p[0] ? TILE_HEIGHT : 0);
|
||||
back_height = ti->z + (ti->tileh & p[1] ? TILE_HEIGHT : 0);
|
||||
|
||||
if (IsSteepSlope(ti->tileh)) {
|
||||
if (!(ti->tileh & p[2])) front_height += 8;
|
||||
if (!(ti->tileh & p[3])) back_height += 8;
|
||||
if (!(ti->tileh & p[2])) front_height += TILE_HEIGHT;
|
||||
if (!(ti->tileh & p[3])) back_height += TILE_HEIGHT;
|
||||
}
|
||||
|
||||
for (; z >= front_height || z >= back_height; z = z - 8) {
|
||||
for (; z >= front_height || z >= back_height; z -= TILE_HEIGHT) {
|
||||
if (z >= front_height) { // front facing pillar
|
||||
AddSortableSpriteToDraw(image, x,y, p[4], p[5], 0x28, z);
|
||||
}
|
||||
|
||||
if (drawfarpillar && z >= back_height && z < i - 8) { // back facing pillar
|
||||
if (drawfarpillar && z >= back_height && z < i - TILE_HEIGHT) { // back facing pillar
|
||||
AddSortableSpriteToDraw(image, x - p[6], y - p[7], p[4], p[5], 0x28, z);
|
||||
}
|
||||
}
|
||||
|
@ -914,7 +914,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
|||
DrawGroundSprite(image);
|
||||
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
|
||||
|
||||
AddSortableSpriteToDraw(image+1, ti->x + 15, ti->y + 15, 1, 1, 8, (byte)ti->z);
|
||||
AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z);
|
||||
} else if (IsBridge(ti->tile)) { // XXX is this necessary?
|
||||
int base_offset;
|
||||
|
||||
|
@ -1076,34 +1076,34 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
|
|||
if (5 <= pos && pos <= 10) {
|
||||
uint delta;
|
||||
|
||||
if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + 8;
|
||||
if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
|
||||
|
||||
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += 8;
|
||||
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
|
||||
switch (dir) {
|
||||
default:
|
||||
case DIAGDIR_NE: delta = (15 - x) / 2; break;
|
||||
case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
|
||||
case DIAGDIR_SE: delta = y / 2; break;
|
||||
case DIAGDIR_SW: delta = x / 2; break;
|
||||
case DIAGDIR_NW: delta = (15 - y) / 2; break;
|
||||
case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
|
||||
}
|
||||
return z + 1 + delta;
|
||||
} else {
|
||||
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
|
||||
|
||||
if (f != 0) {
|
||||
if (f < 15) return z + 8;
|
||||
if (f < 15) return z + TILE_HEIGHT;
|
||||
tileh = _inclined_tileh[f - 15];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// HACK on the bridge?
|
||||
if (_get_z_hint >= z + 8 + (tileh == SLOPE_FLAT ? 0 : 8)) return _get_z_hint;
|
||||
if (_get_z_hint >= z + TILE_HEIGHT + (tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)) return _get_z_hint;
|
||||
|
||||
if (IsTransportUnderBridge(tile)) {
|
||||
uint f = _bridge_foundations[GetBridgeAxis(tile)][tileh];
|
||||
|
||||
if (f != 0) {
|
||||
if (f < 15) return z + 8;
|
||||
if (f < 15) return z + TILE_HEIGHT;
|
||||
tileh = _inclined_tileh[f - 15];
|
||||
}
|
||||
}
|
||||
|
@ -1360,7 +1360,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
|
|||
uint h;
|
||||
|
||||
// Compensate for possible foundation
|
||||
if (GetTileSlope(tile, &h) != SLOPE_FLAT) h += 8;
|
||||
if (GetTileSlope(tile, &h) != SLOPE_FLAT) h += TILE_HEIGHT;
|
||||
if (IsBridgeRamp(tile) ||
|
||||
myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge
|
||||
/* modify speed of vehicle */
|
||||
|
|
|
@ -165,7 +165,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
|
|||
|
||||
AddSortableSpriteToDraw(
|
||||
PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND,
|
||||
ti->x+8, ti->y+8, 1, 1, 10, GetSlopeZ(ti->x+8, ti->y+8)
|
||||
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
|
||||
);
|
||||
|
||||
break;
|
||||
|
@ -201,7 +201,7 @@ static uint GetSlopeZ_Unmovable(const TileInfo* ti)
|
|||
if (IsOwnedLand(ti->tile)) {
|
||||
return ti->z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh);
|
||||
} else {
|
||||
return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : 8);
|
||||
return ti->z + (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -341,7 +341,7 @@ void GenerateUnmovables(void)
|
|||
j = ScaleByMapSize(40); // maximum number of radio towers on the map
|
||||
do {
|
||||
tile = RandomTile();
|
||||
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= 32) {
|
||||
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) {
|
||||
if (!checkRadioTowerNearby(tile)) continue;
|
||||
MakeTransmitter(tile);
|
||||
if (--j == 0) break;
|
||||
|
|
|
@ -131,7 +131,7 @@ static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
|
|||
const TileInfo *ti = data;
|
||||
|
||||
if (v->tile != ti->tile || v->type == VEH_Disaster) return NULL;
|
||||
if (!IS_INT_INSIDE(ti->z - v->z_pos, 0, 8 + 1)) return NULL;
|
||||
if (!IS_INT_INSIDE(ti->z - v->z_pos, 0, TILE_HEIGHT + 1)) return NULL;
|
||||
|
||||
VehicleInTheWayErrMsg(v);
|
||||
return v;
|
||||
|
@ -140,7 +140,7 @@ static void *EnsureNoVehicleProcZ(Vehicle *v, void *data)
|
|||
static inline uint Correct_Z(Slope tileh)
|
||||
{
|
||||
// needs z correction for slope-type graphics that have the NORTHERN tile lowered
|
||||
return CorrectZ(tileh) ? 8 : 0;
|
||||
return CorrectZ(tileh) ? TILE_HEIGHT : 0;
|
||||
}
|
||||
|
||||
uint GetCorrectTileHeight(TileIndex tile)
|
||||
|
|
|
@ -611,8 +611,8 @@ static void DrawTileSelection(const TileInfo *ti)
|
|||
// Figure out the Z coordinate for the single dot.
|
||||
byte z = ti->z;
|
||||
if (ti->tileh & SLOPE_N) {
|
||||
z += 8;
|
||||
if (ti->tileh == SLOPE_STEEP_N) z += 8;
|
||||
z += TILE_HEIGHT;
|
||||
if (ti->tileh == SLOPE_STEEP_N) z += TILE_HEIGHT;
|
||||
}
|
||||
DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, ti->x, ti->y, z);
|
||||
} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
|
||||
|
@ -1759,7 +1759,7 @@ bool ScrollMainWindowTo(int x, int y)
|
|||
|
||||
bool ScrollMainWindowToTile(TileIndex tile)
|
||||
{
|
||||
return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + 8, TileY(tile) * TILE_SIZE + 8);
|
||||
return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2);
|
||||
}
|
||||
|
||||
void SetRedErrorSquare(TileIndex tile)
|
||||
|
|
Loading…
Reference in New Issue