(svn r14412) -Documentation: Comment some functions related to the advanced settings. Patch by Alberth, but with less excessive use of 'at'.

This commit is contained in:
frosch 2008-09-28 15:42:15 +00:00
parent 1032dbe142
commit c20c3be91d
2 changed files with 46 additions and 23 deletions

View File

@ -1941,6 +1941,13 @@ bool SetPatchValue(uint index, const char *value)
return true;
}
/**
* Given a name of patch, return a setting description of it.
* @param name Name of the patch to return a setting description of
* @param i Pointer to an integer that will contain the index of the setting after the call, if it is successful.
* @return Pointer to the setting description of patch \a name if it can be found,
* \c NULL indicates failure to obtain the description
*/
const SettingDesc *GetPatchFromName(const char *name, uint *i)
{
const SettingDesc *sd;
@ -2003,6 +2010,10 @@ void IConsoleSetPatchSetting(const char *name, int value)
SetPatchValue(index, value);
}
/**
* Output value of a specific patch to the console
* @param name Name of the patch to output its value
*/
void IConsoleGetPatchSetting(const char *name)
{
char value[20];
@ -2031,6 +2042,11 @@ void IConsoleGetPatchSetting(const char *name)
}
}
/**
* List all patches and their value to the console
*
* @param prefilter If not \c NULL, only list patches with names that begin with \a prefilter prefix
*/
void IConsoleListPatches(const char *prefilter)
{
IConsolePrintF(CC_WARNING, "All patches with their current value:");

View File

@ -708,20 +708,26 @@ static const char *_patches_vehicles[] = {
"vehicle.dynamic_engines",
};
/** Data structure describing a single patch in a tab */
struct PatchEntry {
const SettingDesc *setting;
uint index;
const SettingDesc *setting; ///< Setting description of the patch
uint index; ///< Index of the setting in the settings table
};
/**
* Data structure describing one page of patches in the patch settings window.
*
* The names of the patches to display are statically defined, and from this
* information, a dynamic array (with length \a num) of PatchEntry entries is
* constructed.
*/
struct PatchPage {
const char **names;
PatchEntry *entries;
byte num;
const char **names; ///< Static list of strings with patch names that are settable from the tab
PatchEntry *entries; ///< Array of patch entries of the page. Initially \c NULL, filled in at run time
byte num; ///< Number of entries on the page (statically filled).
};
/* PatchPage holds the categories, the number of elements in each category
* and (in NULL) a dynamic array of settings based on the string-representations
* of the settings. This way there is no worry about indeces, and such */
/** Array of pages (tabs), where each page holds a number of advanced settings. */
static PatchPage _patches_page[] = {
{_patches_ui, NULL, lengthof(_patches_ui)},
{_patches_construction, NULL, lengthof(_patches_construction)},
@ -731,19 +737,20 @@ static PatchPage _patches_page[] = {
{_patches_ai, NULL, lengthof(_patches_ai)},
};
/** Widget numbers of config patches window */
enum PatchesSelectionWidgets {
PATCHSEL_OPTIONSPANEL = 3,
PATCHSEL_INTERFACE,
PATCHSEL_CONSTRUCTION,
PATCHSEL_VEHICLES,
PATCHSEL_STATIONS,
PATCHSEL_ECONOMY,
PATCHSEL_COMPETITORS
PATCHSEL_OPTIONSPANEL = 3, ///< Panel widget containing the option lists
PATCHSEL_INTERFACE, ///< Button 'Interface'
PATCHSEL_CONSTRUCTION, ///< Button 'Construction'
PATCHSEL_VEHICLES, ///< Button 'Vehicles'
PATCHSEL_STATIONS, ///< Button 'Stations'
PATCHSEL_ECONOMY, ///< Button 'Economy'
PATCHSEL_COMPETITORS ///< Button 'Competitors'
};
struct PatchesSelectionWindow : Window {
static GameSettings *patches_ptr;
static int patches_max;
static int patches_max; ///< Maximal number of patches on a single page
int page;
int entry;
@ -855,15 +862,15 @@ struct PatchesSelectionWindow : Window {
int x, y;
byte btn;
y = pt.y - 46 - 1;
if (y < 0) return;
y = pt.y - 46 - 1; // Shift y coordinate
if (y < 0) return; // Clicked above first entry
x = pt.x - 5;
if (x < 0) return;
x = pt.x - 5; // Shift x coordinate
if (x < 0) return; // Clicked left of the entry
btn = y / 11;
if (y % 11 > 9) return;
if (btn >= page->num) return;
btn = y / 11; // Compute which setting is selected
if (y % 11 > 9) return; // Clicked too low at the setting
if (btn >= page->num) return; // Clicked below the last setting of the page
sd = page->entries[btn].setting;