From c25655d4aef70413a9cdb3619338b2b6356307dd Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 7 Sep 2007 21:17:01 +0000 Subject: [PATCH] (svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ. --- src/road_cmd.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index cf5015c8dc..3dadf9e5d9 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -198,10 +198,12 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (present == ROAD_NONE) { RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt)); if (rts == ROADTYPES_NONE) { + /* Includes MarkTileDirtyByTile() */ DoClearSquare(tile); } else { SetRoadBits(tile, ROAD_NONE, rt); SetRoadTypes(tile, rts); + MarkTileDirtyByTile(tile); } } else { /* When bits are removed, you *always* end up with something that