(svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse()

This commit is contained in:
smatz 2008-02-05 00:30:58 +00:00
parent 146779b158
commit c261218cf5
1 changed files with 112 additions and 122 deletions

View File

@ -1717,152 +1717,142 @@ static bool CheckFree2x2Area(TileIndex tile, uint z, bool noslope)
*/
static bool BuildTownHouse(Town *t, TileIndex tile)
{
int i;
uint bitmask;
HouseID house;
Slope slope;
uint z;
uint oneof = 0;
HouseSpec *hs;
/* no house allowed at all, bail out */
if (!CanBuildHouseHere(tile, false)) return false;
/* Above snow? */
slope = GetTileSlope(tile, &z);
uint z;
Slope slope = GetTileSlope(tile, &z);
/* Get the town zone type of the current tile, as well as the climate.
* This will allow to easily compare with the specs of the new house to build */
{
HouseZonesBits rad = GetTownRadiusGroup(t, tile);
HouseZonesBits rad = GetTownRadiusGroup(t, tile);
int land = _opt.landscape;
if (land == LT_ARCTIC && z >= _opt.snow_line) land = -1;
/* Above snow? */
int land = _opt.landscape;
if (land == LT_ARCTIC && z >= _opt.snow_line) land = -1;
bitmask = (1 << rad) + (1 << (land + 12));
}
uint bitmask = (1 << rad) + (1 << (land + 12));
/* bits 0-4 are used
* bits 11-15 are used
* bits 5-10 are not used. */
{
HouseID houses[HOUSE_MAX];
int num = 0;
uint probs[HOUSE_MAX];
uint probability_max = 0;
HouseID houses[HOUSE_MAX];
uint num = 0;
uint probs[HOUSE_MAX];
uint probability_max = 0;
/* Generate a list of all possible houses that can be built. */
for (i = 0; i < HOUSE_MAX; i++) {
hs = GetHouseSpecs(i);
/* Verify that the candidate house spec matches the current tile status */
if ((~hs->building_availability & bitmask) == 0 && hs->enabled) {
/* Without NewHouses, all houses have probability '1' */
uint cur_prob = (_loaded_newgrf_features.has_newhouses ? hs->probability : 1);
probability_max += cur_prob;
probs[num] = cur_prob;
houses[num++] = (HouseID)i;
/* Generate a list of all possible houses that can be built. */
for (uint i = 0; i < HOUSE_MAX; i++) {
HouseSpec *hs = GetHouseSpecs(i);
/* Verify that the candidate house spec matches the current tile status */
if ((~hs->building_availability & bitmask) == 0 && hs->enabled) {
/* Without NewHouses, all houses have probability '1' */
uint cur_prob = (_loaded_newgrf_features.has_newhouses ? hs->probability : 1);
probability_max += cur_prob;
probs[num] = cur_prob;
houses[num++] = (HouseID)i;
}
}
uint maxz = GetTileMaxZ(tile);
while (probability_max > 0) {
uint r = RandomRange(probability_max);
uint i;
for (i = 0; i < num; i++) {
if (probs[i] > r) break;
r -= probs[i];
}
HouseID house = houses[i];
probability_max -= probs[i];
/* remove tested house from the set */
num--;
houses[i] = houses[num];
probs[i] = probs[num];
HouseSpec *hs = GetHouseSpecs(house);
if (_loaded_newgrf_features.has_newhouses) {
if (hs->override != 0) {
house = hs->override;
hs = GetHouseSpecs(house);
}
if ((hs->extra_flags & BUILDING_IS_HISTORICAL) && !_generating_world) continue;
if (HasBit(hs->callback_mask, CBM_HOUSE_ALLOW_CONSTRUCTION)) {
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ALLOW_CONSTRUCTION, 0, 0, house, t, tile);
if (callback_res != CALLBACK_FAILED && callback_res == 0) continue;
}
}
uint maxz = GetTileMaxZ(tile);
if (_cur_year < hs->min_date || _cur_year > hs->max_date) continue;
while (probability_max > 0) {
uint r = RandomRange(probability_max);
for (i = 0; i < num; i++) {
if (probs[i] > r) break;
r -= probs[i];
/* Special houses that there can be only one of. */
uint oneof = 0;
if (hs->building_flags & BUILDING_IS_CHURCH) {
SetBit(oneof, TOWN_HAS_CHURCH);
} else if (hs->building_flags & BUILDING_IS_STADIUM) {
SetBit(oneof, TOWN_HAS_STADIUM);
}
if (HASBITS(t->flags12 , oneof)) continue;
/* Make sure there is no slope? */
bool noslope = (hs->building_flags & TILE_NOT_SLOPED) != 0;
if (noslope && slope != SLOPE_FLAT) continue;
if (hs->building_flags & TILE_SIZE_2x2) {
if (!CheckFree2x2Area(tile, maxz, noslope) &&
!CheckFree2x2Area(tile += TileDiffXY(-1, 0), maxz, noslope) &&
!CheckFree2x2Area(tile += TileDiffXY( 0, -1), maxz, noslope) &&
!CheckFree2x2Area(tile += TileDiffXY( 1, 0), maxz, noslope)) {
/* return to the original tile */
tile += TileDiffXY(0, 1);
continue; /* continue the while() loop */
}
house = houses[i];
probability_max -= probs[i];
/* remove tested house from the set */
num--;
houses[i] = houses[num];
probs[i] = probs[num];
hs = GetHouseSpecs(house);
if (_loaded_newgrf_features.has_newhouses) {
if (hs->override != 0) {
house = hs->override;
hs = GetHouseSpecs(house);
}
if ((hs->extra_flags & BUILDING_IS_HISTORICAL) && !_generating_world) continue;
if (HasBit(hs->callback_mask, CBM_HOUSE_ALLOW_CONSTRUCTION)) {
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ALLOW_CONSTRUCTION, 0, 0, house, t, tile);
if (callback_res != CALLBACK_FAILED && callback_res == 0) continue;
}
} else if (hs->building_flags & TILE_SIZE_2x1) {
/* 'tile' is already checked above - CanBuildHouseHere() and slope test */
if (!CheckBuildHouseSameZ(tile + TileDiffXY(1, 0), maxz, noslope)) {
if (!CheckBuildHouseSameZ(tile + TileDiffXY(-1, 0), maxz, noslope)) continue;
tile += TileDiffXY(-1, 0);
}
} else if (hs->building_flags & TILE_SIZE_1x2) {
if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, 1), maxz, noslope)) {
if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, -1), maxz, noslope)) continue;
tile += TileDiffXY(0, -1);
}
}
if (_cur_year < hs->min_date || _cur_year > hs->max_date) continue;
/* build the house */
t->num_houses++;
IncreaseBuildingCount(t, house);
/* Special houses that there can be only one of. */
if (hs->building_flags & BUILDING_IS_CHURCH) {
SetBit(oneof, TOWN_HAS_CHURCH);
} else if (hs->building_flags & BUILDING_IS_STADIUM) {
SetBit(oneof, TOWN_HAS_STADIUM);
/* Special houses that there can be only one of. */
t->flags12 |= oneof;
byte construction_counter = 0;
byte construction_stage = 0;
if (_generating_world) {
uint32 r = Random();
construction_stage = TOWN_HOUSE_COMPLETED;
if (Chance16(1, 7)) construction_stage = GB(r, 0, 2);
if (construction_stage == TOWN_HOUSE_COMPLETED) {
ChangePopulation(t, hs->population);
} else {
oneof = 0;
construction_counter = GB(r, 2, 2);
}
if (HASBITS(t->flags12 , oneof)) continue;
/* Make sure there is no slope? */
bool noslope = (hs->building_flags & TILE_NOT_SLOPED) != 0;
if (noslope && slope != SLOPE_FLAT) continue;
if (hs->building_flags & TILE_SIZE_2x2) {
if (!CheckFree2x2Area(tile, maxz, noslope) &&
!CheckFree2x2Area(tile += TileDiffXY(-1, 0), maxz, noslope) &&
!CheckFree2x2Area(tile += TileDiffXY( 0, -1), maxz, noslope) &&
!CheckFree2x2Area(tile += TileDiffXY( 1, 0), maxz, noslope)) {
/* return to the original tile */
tile += TileDiffXY(0, 1);
continue; /* continue the while() loop */
}
} else if (hs->building_flags & TILE_SIZE_2x1) {
/* 'tile' is already checked above - CanBuildHouseHere() and slope test */
if (!CheckBuildHouseSameZ(tile + TileDiffXY(1, 0), maxz, noslope)) {
if (!CheckBuildHouseSameZ(tile + TileDiffXY(-1, 0), maxz, noslope)) continue;
tile += TileDiffXY(-1, 0);
}
} else if (hs->building_flags & TILE_SIZE_1x2) {
if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, 1), maxz, noslope)) {
if (!CheckBuildHouseSameZ(tile + TileDiffXY(0, -1), maxz, noslope)) continue;
tile += TileDiffXY(0, -1);
}
}
/* build the house */
t->num_houses++;
IncreaseBuildingCount(t, house);
/* Special houses that there can be only one of. */
t->flags12 |= oneof;
{
byte construction_counter = 0, construction_stage = 0;
if (_generating_world) {
uint32 r = Random();
construction_stage = TOWN_HOUSE_COMPLETED;
if (Chance16(1, 7)) construction_stage = GB(r, 0, 2);
if (construction_stage == TOWN_HOUSE_COMPLETED) {
ChangePopulation(t, hs->population);
} else {
construction_counter = GB(r, 2, 2);
}
}
MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random());
}
return true;
}
MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random());
return true;
}
return false;