Codechange: Remove FOR_ALL_CHUNK_HANDLERS

Co-Authored-By: Patric Stout <truebrain@openttd.org>
This commit is contained in:
glx22 2021-05-02 22:41:34 +02:00 committed by Loïc Guilloux
parent 3559e55b91
commit c27afdf3f6
35 changed files with 272 additions and 198 deletions

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@ -120,6 +120,8 @@ static void Save_AIPL()
}
}
extern const ChunkHandler _ai_chunk_handlers[] = {
{ 'AIPL', Save_AIPL, Load_AIPL, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler ai_chunk_handlers[] = {
{ 'AIPL', Save_AIPL, Load_AIPL, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _ai_chunk_handlers(ai_chunk_handlers);

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@ -34,7 +34,9 @@ static void Load_ATID()
Load_NewGRFMapping(_airporttile_mngr);
}
extern const ChunkHandler _airport_chunk_handlers[] = {
static const ChunkHandler airport_chunk_handlers[] = {
{ 'ATID', Save_ATID, Load_ATID, nullptr, nullptr, CH_ARRAY },
{ 'APID', Save_APID, Load_APID, nullptr, nullptr, CH_ARRAY | CH_LAST },
{ 'APID', Save_APID, Load_APID, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _airport_chunk_handlers(airport_chunk_handlers);

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@ -55,6 +55,8 @@ static void Load_ANIT()
* "Definition" imported by the saveload code to be able to load and save
* the animated tile table.
*/
extern const ChunkHandler _animated_tile_chunk_handlers[] = {
{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_RIFF | CH_LAST},
static const ChunkHandler animated_tile_chunk_handlers[] = {
{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_RIFF },
};
extern const ChunkHandlerTable _animated_tile_chunk_handlers(animated_tile_chunk_handlers);

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@ -55,6 +55,8 @@ static void Ptrs_ERNW()
}
}
extern const ChunkHandler _autoreplace_chunk_handlers[] = {
{ 'ERNW', Save_ERNW, Load_ERNW, Ptrs_ERNW, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler autoreplace_chunk_handlers[] = {
{ 'ERNW', Save_ERNW, Load_ERNW, Ptrs_ERNW, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _autoreplace_chunk_handlers(autoreplace_chunk_handlers);

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@ -117,7 +117,9 @@ static void LoadPickup()
}
/** Chunk definition of the cargomonitoring maps. */
extern const ChunkHandler _cargomonitor_chunk_handlers[] = {
{ 'CMDL', SaveDelivery, LoadDelivery, nullptr, nullptr, CH_ARRAY},
{ 'CMPU', SavePickup, LoadPickup, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler cargomonitor_chunk_handlers[] = {
{ 'CMDL', SaveDelivery, LoadDelivery, nullptr, nullptr, CH_ARRAY },
{ 'CMPU', SavePickup, LoadPickup, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _cargomonitor_chunk_handlers(cargomonitor_chunk_handlers);

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@ -126,6 +126,8 @@ static void Load_CAPA()
}
/** Chunk handlers related to cargo packets. */
extern const ChunkHandler _cargopacket_chunk_handlers[] = {
{ 'CAPA', Save_CAPA, Load_CAPA, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler cargopacket_chunk_handlers[] = {
{ 'CAPA', Save_CAPA, Load_CAPA, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _cargopacket_chunk_handlers(cargopacket_chunk_handlers);

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@ -48,6 +48,8 @@ static void Load_CHTS()
}
/** Chunk handlers related to cheats. */
extern const ChunkHandler _cheat_chunk_handlers[] = {
{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF | CH_LAST},
static const ChunkHandler cheat_chunk_handlers[] = {
{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF },
};
extern const ChunkHandlerTable _cheat_chunk_handlers(cheat_chunk_handlers);

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@ -527,6 +527,8 @@ static void Ptrs_PLYR()
}
extern const ChunkHandler _company_chunk_handlers[] = {
{ 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY | CH_LAST},
static const ChunkHandler company_chunk_handlers[] = {
{ 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY },
};
extern const ChunkHandlerTable _company_chunk_handlers(company_chunk_handlers);

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@ -56,6 +56,8 @@ static void Ptrs_DEPT()
}
}
extern const ChunkHandler _depot_chunk_handlers[] = {
{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler depot_chunk_handlers[] = {
{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _depot_chunk_handlers(depot_chunk_handlers);

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@ -94,9 +94,11 @@ static void Ptrs_CAPY()
}
extern const ChunkHandler _economy_chunk_handlers[] = {
{ 'CAPY', Save_CAPY, Load_CAPY, Ptrs_CAPY, nullptr, CH_ARRAY},
{ 'PRIC', nullptr, Load_PRIC, nullptr, nullptr, CH_RIFF },
{ 'CAPR', nullptr, Load_CAPR, nullptr, nullptr, CH_RIFF },
{ 'ECMY', Save_ECMY, Load_ECMY, nullptr, nullptr, CH_RIFF | CH_LAST},
static const ChunkHandler economy_chunk_handlers[] = {
{ 'CAPY', Save_CAPY, Load_CAPY, Ptrs_CAPY, nullptr, CH_ARRAY },
{ 'PRIC', nullptr, Load_PRIC, nullptr, nullptr, CH_RIFF },
{ 'CAPR', nullptr, Load_CAPR, nullptr, nullptr, CH_RIFF },
{ 'ECMY', Save_ECMY, Load_ECMY, nullptr, nullptr, CH_RIFF },
};
extern const ChunkHandlerTable _economy_chunk_handlers(economy_chunk_handlers);

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@ -193,8 +193,10 @@ static void Load_EIDS()
}
}
extern const ChunkHandler _engine_chunk_handlers[] = {
{ 'EIDS', Save_EIDS, Load_EIDS, nullptr, nullptr, CH_ARRAY },
{ 'ENGN', Save_ENGN, Load_ENGN, nullptr, nullptr, CH_ARRAY },
{ 'ENGS', nullptr, Load_ENGS, nullptr, nullptr, CH_RIFF | CH_LAST },
static const ChunkHandler engine_chunk_handlers[] = {
{ 'EIDS', Save_EIDS, Load_EIDS, nullptr, nullptr, CH_ARRAY },
{ 'ENGN', Save_ENGN, Load_ENGN, nullptr, nullptr, CH_ARRAY },
{ 'ENGS', nullptr, Load_ENGS, nullptr, nullptr, CH_RIFF },
};
extern const ChunkHandlerTable _engine_chunk_handlers(engine_chunk_handlers);

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@ -173,7 +173,9 @@ static void Save_GSTR()
}
}
extern const ChunkHandler _game_chunk_handlers[] = {
static const ChunkHandler game_chunk_handlers[] = {
{ 'GSTR', Save_GSTR, Load_GSTR, nullptr, nullptr, CH_ARRAY },
{ 'GSDT', Save_GSDT, Load_GSDT, nullptr, nullptr, CH_ARRAY | CH_LAST},
{ 'GSDT', Save_GSDT, Load_GSDT, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _game_chunk_handlers(game_chunk_handlers);

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@ -168,6 +168,8 @@ static void Check_GLOG()
Load_GLOG_common(_load_check_data.gamelog_action, _load_check_data.gamelog_actions);
}
extern const ChunkHandler _gamelog_chunk_handlers[] = {
{ 'GLOG', Save_GLOG, Load_GLOG, nullptr, Check_GLOG, CH_RIFF | CH_LAST }
static const ChunkHandler gamelog_chunk_handlers[] = {
{ 'GLOG', Save_GLOG, Load_GLOG, nullptr, Check_GLOG, CH_RIFF }
};
extern const ChunkHandlerTable _gamelog_chunk_handlers(gamelog_chunk_handlers);

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@ -40,6 +40,8 @@ static void Load_GOAL()
}
}
extern const ChunkHandler _goal_chunk_handlers[] = {
{ 'GOAL', Save_GOAL, Load_GOAL, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler goal_chunk_handlers[] = {
{ 'GOAL', Save_GOAL, Load_GOAL, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _goal_chunk_handlers(goal_chunk_handlers);

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@ -55,6 +55,8 @@ static void Load_GRPS()
}
}
extern const ChunkHandler _group_chunk_handlers[] = {
{ 'GRPS', Save_GRPS, Load_GRPS, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler group_chunk_handlers[] = {
{ 'GRPS', Save_GRPS, Load_GRPS, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _group_chunk_handlers(group_chunk_handlers);

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@ -176,10 +176,12 @@ static void Load_ITBL()
}
}
extern const ChunkHandler _industry_chunk_handlers[] = {
{ 'INDY', Save_INDY, Load_INDY, Ptrs_INDY, nullptr, CH_ARRAY},
{ 'IIDS', Save_IIDS, Load_IIDS, nullptr, nullptr, CH_ARRAY},
{ 'TIDS', Save_TIDS, Load_TIDS, nullptr, nullptr, CH_ARRAY},
{ 'IBLD', LoadSave_IBLD, LoadSave_IBLD, nullptr, nullptr, CH_RIFF},
{ 'ITBL', Save_ITBL, Load_ITBL, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler industry_chunk_handlers[] = {
{ 'INDY', Save_INDY, Load_INDY, Ptrs_INDY, nullptr, CH_ARRAY },
{ 'IIDS', Save_IIDS, Load_IIDS, nullptr, nullptr, CH_ARRAY },
{ 'TIDS', Save_TIDS, Load_TIDS, nullptr, nullptr, CH_ARRAY },
{ 'IBLD', LoadSave_IBLD, LoadSave_IBLD, nullptr, nullptr, CH_RIFF },
{ 'ITBL', Save_ITBL, Load_ITBL, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _industry_chunk_handlers(industry_chunk_handlers);

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@ -121,7 +121,9 @@ static void Load_RAIL()
}
}
extern const ChunkHandler _labelmaps_chunk_handlers[] = {
{ 'RAIL', Save_RAIL, Load_RAIL, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler labelmaps_chunk_handlers[] = {
{ 'RAIL', Save_RAIL, Load_RAIL, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _labelmaps_chunk_handlers(labelmaps_chunk_handlers);

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@ -280,8 +280,10 @@ static void Ptrs_LGRS()
SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
}
extern const ChunkHandler _linkgraph_chunk_handlers[] = {
static const ChunkHandler linkgraph_chunk_handlers[] = {
{ 'LGRP', Save_LGRP, Load_LGRP, nullptr, nullptr, CH_ARRAY },
{ 'LGRJ', Save_LGRJ, Load_LGRJ, nullptr, nullptr, CH_ARRAY },
{ 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, nullptr, CH_LAST }
{ 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, nullptr, CH_RIFF }
};
extern const ChunkHandlerTable _linkgraph_chunk_handlers(linkgraph_chunk_handlers);

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@ -294,7 +294,7 @@ static void Save_MAP8()
}
extern const ChunkHandler _map_chunk_handlers[] = {
static const ChunkHandler map_chunk_handlers[] = {
{ 'MAPS', Save_MAPS, Load_MAPS, nullptr, Check_MAPS, CH_RIFF },
{ 'MAPT', Save_MAPT, Load_MAPT, nullptr, nullptr, CH_RIFF },
{ 'MAPH', Save_MAPH, Load_MAPH, nullptr, nullptr, CH_RIFF },
@ -305,5 +305,7 @@ extern const ChunkHandler _map_chunk_handlers[] = {
{ 'MAP5', Save_MAP5, Load_MAP5, nullptr, nullptr, CH_RIFF },
{ 'MAPE', Save_MAP6, Load_MAP6, nullptr, nullptr, CH_RIFF },
{ 'MAP7', Save_MAP7, Load_MAP7, nullptr, nullptr, CH_RIFF },
{ 'MAP8', Save_MAP8, Load_MAP8, nullptr, nullptr, CH_RIFF | CH_LAST },
{ 'MAP8', Save_MAP8, Load_MAP8, nullptr, nullptr, CH_RIFF },
};
extern const ChunkHandlerTable _map_chunk_handlers(map_chunk_handlers);

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@ -145,7 +145,9 @@ static void SaveLoad_VIEW()
SlGlobList(_view_desc);
}
extern const ChunkHandler _misc_chunk_handlers[] = {
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, nullptr, Check_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, nullptr, nullptr, CH_RIFF | CH_LAST},
static const ChunkHandler misc_chunk_handlers[] = {
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, nullptr, Check_DATE, CH_RIFF },
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, nullptr, nullptr, CH_RIFF },
};
extern const ChunkHandlerTable _misc_chunk_handlers(misc_chunk_handlers);

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@ -111,6 +111,8 @@ static void Check_NGRF()
Load_NGRF_common(_load_check_data.grfconfig);
}
extern const ChunkHandler _newgrf_chunk_handlers[] = {
{ 'NGRF', Save_NGRF, Load_NGRF, nullptr, Check_NGRF, CH_ARRAY | CH_LAST }
static const ChunkHandler newgrf_chunk_handlers[] = {
{ 'NGRF', Save_NGRF, Load_NGRF, nullptr, Check_NGRF, CH_ARRAY }
};
extern const ChunkHandlerTable _newgrf_chunk_handlers(newgrf_chunk_handlers);

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@ -66,7 +66,9 @@ static void Load_OBID()
Load_NewGRFMapping(_object_mngr);
}
extern const ChunkHandler _object_chunk_handlers[] = {
static const ChunkHandler object_chunk_handlers[] = {
{ 'OBID', Save_OBID, Load_OBID, nullptr, nullptr, CH_ARRAY },
{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, nullptr, CH_ARRAY | CH_LAST},
{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _object_chunk_handlers(object_chunk_handlers);

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@ -286,8 +286,10 @@ static void Ptrs_BKOR()
}
}
extern const ChunkHandler _order_chunk_handlers[] = {
{ 'BKOR', Save_BKOR, Load_BKOR, Ptrs_BKOR, nullptr, CH_ARRAY},
{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, nullptr, CH_ARRAY},
{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler order_chunk_handlers[] = {
{ 'BKOR', Save_BKOR, Load_BKOR, Ptrs_BKOR, nullptr, CH_ARRAY },
{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, nullptr, CH_ARRAY },
{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _order_chunk_handlers(order_chunk_handlers);

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@ -214,86 +214,92 @@ struct SaveLoadParams {
static SaveLoadParams _sl; ///< Parameters used for/at saveload.
/* these define the chunks */
extern const ChunkHandler _gamelog_chunk_handlers[];
extern const ChunkHandler _map_chunk_handlers[];
extern const ChunkHandler _misc_chunk_handlers[];
extern const ChunkHandler _name_chunk_handlers[];
extern const ChunkHandler _cheat_chunk_handlers[] ;
extern const ChunkHandler _setting_chunk_handlers[];
extern const ChunkHandler _company_chunk_handlers[];
extern const ChunkHandler _engine_chunk_handlers[];
extern const ChunkHandler _veh_chunk_handlers[];
extern const ChunkHandler _waypoint_chunk_handlers[];
extern const ChunkHandler _depot_chunk_handlers[];
extern const ChunkHandler _order_chunk_handlers[];
extern const ChunkHandler _town_chunk_handlers[];
extern const ChunkHandler _sign_chunk_handlers[];
extern const ChunkHandler _station_chunk_handlers[];
extern const ChunkHandler _industry_chunk_handlers[];
extern const ChunkHandler _economy_chunk_handlers[];
extern const ChunkHandler _subsidy_chunk_handlers[];
extern const ChunkHandler _cargomonitor_chunk_handlers[];
extern const ChunkHandler _goal_chunk_handlers[];
extern const ChunkHandler _story_page_chunk_handlers[];
extern const ChunkHandler _ai_chunk_handlers[];
extern const ChunkHandler _game_chunk_handlers[];
extern const ChunkHandler _animated_tile_chunk_handlers[];
extern const ChunkHandler _newgrf_chunk_handlers[];
extern const ChunkHandler _group_chunk_handlers[];
extern const ChunkHandler _cargopacket_chunk_handlers[];
extern const ChunkHandler _autoreplace_chunk_handlers[];
extern const ChunkHandler _labelmaps_chunk_handlers[];
extern const ChunkHandler _linkgraph_chunk_handlers[];
extern const ChunkHandler _airport_chunk_handlers[];
extern const ChunkHandler _object_chunk_handlers[];
extern const ChunkHandler _persistent_storage_chunk_handlers[];
static const std::vector<ChunkHandler> &ChunkHandlers()
{
/* These define the chunks */
extern const ChunkHandlerTable _gamelog_chunk_handlers;
extern const ChunkHandlerTable _map_chunk_handlers;
extern const ChunkHandlerTable _misc_chunk_handlers;
extern const ChunkHandlerTable _name_chunk_handlers;
extern const ChunkHandlerTable _cheat_chunk_handlers;
extern const ChunkHandlerTable _setting_chunk_handlers;
extern const ChunkHandlerTable _company_chunk_handlers;
extern const ChunkHandlerTable _engine_chunk_handlers;
extern const ChunkHandlerTable _veh_chunk_handlers;
extern const ChunkHandlerTable _waypoint_chunk_handlers;
extern const ChunkHandlerTable _depot_chunk_handlers;
extern const ChunkHandlerTable _order_chunk_handlers;
extern const ChunkHandlerTable _town_chunk_handlers;
extern const ChunkHandlerTable _sign_chunk_handlers;
extern const ChunkHandlerTable _station_chunk_handlers;
extern const ChunkHandlerTable _industry_chunk_handlers;
extern const ChunkHandlerTable _economy_chunk_handlers;
extern const ChunkHandlerTable _subsidy_chunk_handlers;
extern const ChunkHandlerTable _cargomonitor_chunk_handlers;
extern const ChunkHandlerTable _goal_chunk_handlers;
extern const ChunkHandlerTable _story_page_chunk_handlers;
extern const ChunkHandlerTable _ai_chunk_handlers;
extern const ChunkHandlerTable _game_chunk_handlers;
extern const ChunkHandlerTable _animated_tile_chunk_handlers;
extern const ChunkHandlerTable _newgrf_chunk_handlers;
extern const ChunkHandlerTable _group_chunk_handlers;
extern const ChunkHandlerTable _cargopacket_chunk_handlers;
extern const ChunkHandlerTable _autoreplace_chunk_handlers;
extern const ChunkHandlerTable _labelmaps_chunk_handlers;
extern const ChunkHandlerTable _linkgraph_chunk_handlers;
extern const ChunkHandlerTable _airport_chunk_handlers;
extern const ChunkHandlerTable _object_chunk_handlers;
extern const ChunkHandlerTable _persistent_storage_chunk_handlers;
/** Array of all chunks in a savegame, \c nullptr terminated. */
static const ChunkHandler * const _chunk_handlers[] = {
_gamelog_chunk_handlers,
_map_chunk_handlers,
_misc_chunk_handlers,
_name_chunk_handlers,
_cheat_chunk_handlers,
_setting_chunk_handlers,
_veh_chunk_handlers,
_waypoint_chunk_handlers,
_depot_chunk_handlers,
_order_chunk_handlers,
_industry_chunk_handlers,
_economy_chunk_handlers,
_subsidy_chunk_handlers,
_cargomonitor_chunk_handlers,
_goal_chunk_handlers,
_story_page_chunk_handlers,
_engine_chunk_handlers,
_town_chunk_handlers,
_sign_chunk_handlers,
_station_chunk_handlers,
_company_chunk_handlers,
_ai_chunk_handlers,
_game_chunk_handlers,
_animated_tile_chunk_handlers,
_newgrf_chunk_handlers,
_group_chunk_handlers,
_cargopacket_chunk_handlers,
_autoreplace_chunk_handlers,
_labelmaps_chunk_handlers,
_linkgraph_chunk_handlers,
_airport_chunk_handlers,
_object_chunk_handlers,
_persistent_storage_chunk_handlers,
nullptr,
};
/** List of all chunks in a savegame. */
static const ChunkHandlerTable _chunk_handler_tables[] = {
_gamelog_chunk_handlers,
_map_chunk_handlers,
_misc_chunk_handlers,
_name_chunk_handlers,
_cheat_chunk_handlers,
_setting_chunk_handlers,
_veh_chunk_handlers,
_waypoint_chunk_handlers,
_depot_chunk_handlers,
_order_chunk_handlers,
_industry_chunk_handlers,
_economy_chunk_handlers,
_subsidy_chunk_handlers,
_cargomonitor_chunk_handlers,
_goal_chunk_handlers,
_story_page_chunk_handlers,
_engine_chunk_handlers,
_town_chunk_handlers,
_sign_chunk_handlers,
_station_chunk_handlers,
_company_chunk_handlers,
_ai_chunk_handlers,
_game_chunk_handlers,
_animated_tile_chunk_handlers,
_newgrf_chunk_handlers,
_group_chunk_handlers,
_cargopacket_chunk_handlers,
_autoreplace_chunk_handlers,
_labelmaps_chunk_handlers,
_linkgraph_chunk_handlers,
_airport_chunk_handlers,
_object_chunk_handlers,
_persistent_storage_chunk_handlers,
};
/**
* Iterate over all chunk handlers.
* @param ch the chunk handler iterator
*/
#define FOR_ALL_CHUNK_HANDLERS(ch) \
for (const ChunkHandler * const *chsc = _chunk_handlers; *chsc != nullptr; chsc++) \
for (const ChunkHandler *ch = *chsc; ch != nullptr; ch = (ch->flags & CH_LAST) ? nullptr : ch + 1)
static std::vector<ChunkHandler> _chunk_handlers;
if (_chunk_handlers.empty()) {
for (auto &chunk_handler_table : _chunk_handler_tables) {
for (auto &chunk_handler : chunk_handler_table) {
_chunk_handlers.push_back(chunk_handler);
}
}
}
return _chunk_handlers;
}
/** Null all pointers (convert index -> nullptr) */
static void SlNullPointers()
@ -305,10 +311,10 @@ static void SlNullPointers()
* pointers from other pools. */
_sl_version = SAVEGAME_VERSION;
FOR_ALL_CHUNK_HANDLERS(ch) {
if (ch->ptrs_proc != nullptr) {
DEBUG(sl, 3, "Nulling pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
ch->ptrs_proc();
for (auto &ch : ChunkHandlers()) {
if (ch.ptrs_proc != nullptr) {
DEBUG(sl, 3, "Nulling pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
ch.ptrs_proc();
}
}
@ -1654,7 +1660,7 @@ void SlAutolength(AutolengthProc *proc, void *arg)
* Load a chunk of data (eg vehicles, stations, etc.)
* @param ch The chunkhandler that will be used for the operation
*/
static void SlLoadChunk(const ChunkHandler *ch)
static void SlLoadChunk(const ChunkHandler &ch)
{
byte m = SlReadByte();
size_t len;
@ -1666,11 +1672,11 @@ static void SlLoadChunk(const ChunkHandler *ch)
switch (m) {
case CH_ARRAY:
_sl.array_index = 0;
ch->load_proc();
ch.load_proc();
if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
break;
case CH_SPARSE_ARRAY:
ch->load_proc();
ch.load_proc();
if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
break;
default:
@ -1680,7 +1686,7 @@ static void SlLoadChunk(const ChunkHandler *ch)
len += SlReadUint16();
_sl.obj_len = len;
endoffs = _sl.reader->GetSize() + len;
ch->load_proc();
ch.load_proc();
if (_sl.reader->GetSize() != endoffs) SlErrorCorrupt("Invalid chunk size");
} else {
SlErrorCorrupt("Invalid chunk type");
@ -1694,7 +1700,7 @@ static void SlLoadChunk(const ChunkHandler *ch)
* If the chunkhandler is nullptr, the chunk is skipped.
* @param ch The chunkhandler that will be used for the operation
*/
static void SlLoadCheckChunk(const ChunkHandler *ch)
static void SlLoadCheckChunk(const ChunkHandler &ch)
{
byte m = SlReadByte();
size_t len;
@ -1706,15 +1712,15 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
switch (m) {
case CH_ARRAY:
_sl.array_index = 0;
if (ch->load_check_proc) {
ch->load_check_proc();
if (ch.load_check_proc) {
ch.load_check_proc();
} else {
SlSkipArray();
}
break;
case CH_SPARSE_ARRAY:
if (ch->load_check_proc) {
ch->load_check_proc();
if (ch.load_check_proc) {
ch.load_check_proc();
} else {
SlSkipArray();
}
@ -1726,8 +1732,8 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
len += SlReadUint16();
_sl.obj_len = len;
endoffs = _sl.reader->GetSize() + len;
if (ch->load_check_proc) {
ch->load_check_proc();
if (ch.load_check_proc) {
ch.load_check_proc();
} else {
SlSkipBytes(len);
}
@ -1744,18 +1750,18 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
* prefixed by an ID identifying it, followed by data, and terminator where appropriate
* @param ch The chunkhandler that will be used for the operation
*/
static void SlSaveChunk(const ChunkHandler *ch)
static void SlSaveChunk(const ChunkHandler &ch)
{
ChunkSaveLoadProc *proc = ch->save_proc;
ChunkSaveLoadProc *proc = ch.save_proc;
/* Don't save any chunk information if there is no save handler. */
if (proc == nullptr) return;
SlWriteUint32(ch->id);
DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
SlWriteUint32(ch.id);
DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
_sl.block_mode = ch->flags & CH_TYPE_MASK;
switch (ch->flags & CH_TYPE_MASK) {
_sl.block_mode = ch.type;
switch (ch.type) {
case CH_RIFF:
_sl.need_length = NL_WANTLENGTH;
proc();
@ -1778,7 +1784,7 @@ static void SlSaveChunk(const ChunkHandler *ch)
/** Save all chunks */
static void SlSaveChunks()
{
FOR_ALL_CHUNK_HANDLERS(ch) {
for (auto &ch : ChunkHandlers()) {
SlSaveChunk(ch);
}
@ -1794,7 +1800,7 @@ static void SlSaveChunks()
*/
static const ChunkHandler *SlFindChunkHandler(uint32 id)
{
FOR_ALL_CHUNK_HANDLERS(ch) if (ch->id == id) return ch;
for (auto &ch : ChunkHandlers()) if (ch.id == id) return &ch;
return nullptr;
}
@ -1809,7 +1815,7 @@ static void SlLoadChunks()
ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
SlLoadChunk(ch);
SlLoadChunk(*ch);
}
}
@ -1824,7 +1830,7 @@ static void SlLoadCheckChunks()
ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
SlLoadCheckChunk(ch);
SlLoadCheckChunk(*ch);
}
}
@ -1833,10 +1839,10 @@ static void SlFixPointers()
{
_sl.action = SLA_PTRS;
FOR_ALL_CHUNK_HANDLERS(ch) {
if (ch->ptrs_proc != nullptr) {
DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
ch->ptrs_proc();
for (auto &ch : ChunkHandlers()) {
if (ch.ptrs_proc != nullptr) {
DEBUG(sl, 3, "Fixing pointers for %c%c%c%c", ch.id >> 24, ch.id >> 16, ch.id >> 8, ch.id);
ch.ptrs_proc();
}
}

View File

@ -14,6 +14,7 @@
#include "../strings_type.h"
#include "../core/span_type.hpp"
#include <string>
#include <vector>
/** SaveLoad versions
* Previous savegame versions, the trunk revision where they were
@ -378,6 +379,13 @@ SaveOrLoadResult LoadWithFilter(struct LoadFilter *reader);
typedef void ChunkSaveLoadProc();
typedef void AutolengthProc(void *arg);
/** Type of a chunk. */
enum ChunkType {
CH_RIFF = 0,
CH_ARRAY = 1,
CH_SPARSE_ARRAY = 2,
};
/** Handlers and description of chunk. */
struct ChunkHandler {
uint32 id; ///< Unique ID (4 letters).
@ -385,9 +393,12 @@ struct ChunkHandler {
ChunkSaveLoadProc *load_proc; ///< Load procedure of the chunk.
ChunkSaveLoadProc *ptrs_proc; ///< Manipulate pointers in the chunk.
ChunkSaveLoadProc *load_check_proc; ///< Load procedure for game preview.
uint32 flags; ///< Flags of the chunk. @see ChunkType
ChunkType type; ///< Type of the chunk. @see ChunkType
};
/** A table of ChunkHandler entries. */
using ChunkHandlerTable = span<const ChunkHandler>;
/** Type of reference (#SLE_REF, #SLE_CONDREF). */
enum SLRefType {
REF_ORDER = 0, ///< Load/save a reference to an order.
@ -404,15 +415,6 @@ enum SLRefType {
REF_LINK_GRAPH_JOB = 11, ///< Load/save a reference to a link graph job.
};
/** Flags of a chunk. */
enum ChunkType {
CH_RIFF = 0,
CH_ARRAY = 1,
CH_SPARSE_ARRAY = 2,
CH_TYPE_MASK = 3,
CH_LAST = 8, ///< Last chunk in this array.
};
/**
* VarTypes is the general bitmasked magic type that tells us
* certain characteristics about the variable it refers to. For example

View File

@ -62,6 +62,8 @@ static void Load_SIGN()
}
/** Chunk handlers related to signs. */
extern const ChunkHandler _sign_chunk_handlers[] = {
{ 'SIGN', Save_SIGN, Load_SIGN, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler sign_chunk_handlers[] = {
{ 'SIGN', Save_SIGN, Load_SIGN, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _sign_chunk_handlers(sign_chunk_handlers);

View File

@ -613,8 +613,10 @@ static void Ptrs_ROADSTOP()
}
}
extern const ChunkHandler _station_chunk_handlers[] = {
static const ChunkHandler station_chunk_handlers[] = {
{ 'STNS', nullptr, Load_STNS, Ptrs_STNS, nullptr, CH_ARRAY },
{ 'STNN', Save_STNN, Load_STNN, Ptrs_STNN, nullptr, CH_ARRAY },
{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, Ptrs_ROADSTOP, nullptr, CH_ARRAY | CH_LAST},
{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, Ptrs_ROADSTOP, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _station_chunk_handlers(station_chunk_handlers);

View File

@ -44,6 +44,8 @@ static void Save_PSAC()
}
/** Chunk handler for persistent storages. */
extern const ChunkHandler _persistent_storage_chunk_handlers[] = {
{ 'PSAC', Save_PSAC, Load_PSAC, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler persistent_storage_chunk_handlers[] = {
{ 'PSAC', Save_PSAC, Load_PSAC, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _persistent_storage_chunk_handlers(persistent_storage_chunk_handlers);

View File

@ -95,7 +95,9 @@ static void Load_STORY_PAGE()
_story_page_next_sort_value = max_sort_value + 1;
}
extern const ChunkHandler _story_page_chunk_handlers[] = {
{ 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, nullptr, nullptr, CH_ARRAY},
{ 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler story_page_chunk_handlers[] = {
{ 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, nullptr, nullptr, CH_ARRAY },
{ 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _story_page_chunk_handlers(story_page_chunk_handlers);

View File

@ -131,6 +131,8 @@ static void Load_NAME()
}
/** Chunk handlers related to strings. */
extern const ChunkHandler _name_chunk_handlers[] = {
{ 'NAME', nullptr, Load_NAME, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler name_chunk_handlers[] = {
{ 'NAME', nullptr, Load_NAME, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _name_chunk_handlers(name_chunk_handlers);

View File

@ -43,6 +43,8 @@ static void Load_SUBS()
}
}
extern const ChunkHandler _subsidy_chunk_handlers[] = {
{ 'SUBS', Save_SUBS, Load_SUBS, nullptr, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler subsidy_chunk_handlers[] = {
{ 'SUBS', Save_SUBS, Load_SUBS, nullptr, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _subsidy_chunk_handlers(subsidy_chunk_handlers);

View File

@ -296,7 +296,9 @@ static void Ptrs_TOWN()
}
/** Chunk handler for towns. */
extern const ChunkHandler _town_chunk_handlers[] = {
static const ChunkHandler town_chunk_handlers[] = {
{ 'HIDS', Save_HIDS, Load_HIDS, nullptr, nullptr, CH_ARRAY },
{ 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, nullptr, CH_ARRAY | CH_LAST},
{ 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _town_chunk_handlers(town_chunk_handlers);

View File

@ -931,6 +931,8 @@ static void Ptrs_VEHS()
}
}
extern const ChunkHandler _veh_chunk_handlers[] = {
{ 'VEHS', Save_VEHS, Load_VEHS, Ptrs_VEHS, nullptr, CH_SPARSE_ARRAY | CH_LAST},
static const ChunkHandler veh_chunk_handlers[] = {
{ 'VEHS', Save_VEHS, Load_VEHS, Ptrs_VEHS, nullptr, CH_SPARSE_ARRAY },
};
extern const ChunkHandlerTable _veh_chunk_handlers(veh_chunk_handlers);

View File

@ -224,6 +224,8 @@ static void Ptrs_WAYP()
}
}
extern const ChunkHandler _waypoint_chunk_handlers[] = {
{ 'CHKP', nullptr, Load_WAYP, Ptrs_WAYP, nullptr, CH_ARRAY | CH_LAST},
static const ChunkHandler waypoint_chunk_handlers[] = {
{ 'CHKP', nullptr, Load_WAYP, Ptrs_WAYP, nullptr, CH_ARRAY },
};
extern const ChunkHandlerTable _waypoint_chunk_handlers(waypoint_chunk_handlers);

View File

@ -2085,11 +2085,13 @@ static void Save_PATS()
SaveSettings(_settings, &_settings_game);
}
extern const ChunkHandler _setting_chunk_handlers[] = {
{ 'OPTS', nullptr, Load_OPTS, nullptr, nullptr, CH_RIFF},
{ 'PATS', Save_PATS, Load_PATS, nullptr, Check_PATS, CH_RIFF | CH_LAST},
static const ChunkHandler setting_chunk_handlers[] = {
{ 'OPTS', nullptr, Load_OPTS, nullptr, nullptr, CH_RIFF },
{ 'PATS', Save_PATS, Load_PATS, nullptr, Check_PATS, CH_RIFF },
};
extern const ChunkHandlerTable _setting_chunk_handlers(setting_chunk_handlers);
static bool IsSignedVarMemType(VarType vt)
{
switch (GetVarMemType(vt)) {