(svn r8550) -Fix

Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
This commit is contained in:
tron 2007-02-03 09:05:43 +00:00
parent 981833751a
commit c326ff3795
6 changed files with 5 additions and 11 deletions

View File

@ -230,8 +230,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Allocate 2 or 3 vehicle structs, depending on type
* vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3) ||
IsOrderPoolFull()) {
if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
}

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@ -167,10 +167,6 @@ static inline bool HasOrderPoolFree(uint amount)
return false;
}
static inline bool IsOrderPoolFull(void)
{
return !HasOrderPoolFree(1);
}
/* Pack and unpack routines */

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@ -337,7 +337,7 @@ int32 CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (sel_ord > v->num_orders) return CMD_ERROR;
if (IsOrderPoolFull()) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (!HasOrderPoolFree(1)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
/* XXX - This limit is only here because the backuppedorders can't
* handle any more then this.. */

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@ -128,8 +128,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
v = AllocateVehicle();
if (v == NULL || IsOrderPoolFull())
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (v == NULL) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
/* find the first free roadveh id */
unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Road);

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@ -835,7 +835,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
v = AllocateVehicle();
unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Ship);
if (v == NULL || IsOrderPoolFull() || unit_num > _patches.max_ships)
if (v == NULL || unit_num > _patches.max_ships)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {

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@ -776,7 +776,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
memset(&vl, 0, sizeof(vl));
if (!AllocateVehicles(vl, num_vehicles) || IsOrderPoolFull())
if (!AllocateVehicles(vl, num_vehicles))
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
v = vl[0];