Codechange: Unify tile height model in all functions (Patch by adf88, #6583)

This commit is contained in:
Johannes E. Krause 2019-01-13 20:58:48 +01:00 committed by Niels Martin Hansen
parent 05da5a177c
commit c33596fe4a
5 changed files with 85 additions and 101 deletions

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@ -131,9 +131,15 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
* (FOUNDATION_HALFTILE_LOWER on SLOPE_STEEP_S hides north halftile completely)
* So give it a z-malus of 4 in the first iterations. */
int z = 0;
for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + max(z, 4) - 4, min_coord, max_x), Clamp(pt.y + max(z, 4) - 4, min_coord, max_y)) / 2;
for (int m = 3; m > 0; m--) z = GetSlopePixelZ(Clamp(pt.x + max(z, m) - m, min_coord, max_x), Clamp(pt.y + max(z, m) - m, min_coord, max_y)) / 2;
for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + z, min_coord, max_x), Clamp(pt.y + z, min_coord, max_y)) / 2;
if (clamp_to_map) {
for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + max(z, 4) - 4, min_coord, max_x), Clamp(pt.y + max(z, 4) - 4, min_coord, max_y)) / 2;
for (int m = 3; m > 0; m--) z = GetSlopePixelZ(Clamp(pt.x + max(z, m) - m, min_coord, max_x), Clamp(pt.y + max(z, m) - m, min_coord, max_y)) / 2;
for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + z, min_coord, max_x), Clamp(pt.y + z, min_coord, max_y)) / 2;
} else {
for (int i = 0; i < 5; i++) z = GetSlopePixelZOutsideMap(pt.x + max(z, 4) - 4, pt.y + max(z, 4) - 4) / 2;
for (int m = 3; m > 0; m--) z = GetSlopePixelZOutsideMap(pt.x + max(z, m) - m, pt.y + max(z, m) - m) / 2;
for (int i = 0; i < 5; i++) z = GetSlopePixelZOutsideMap(pt.x + z, pt.y + z ) / 2;
}
pt.x += z;
pt.y += z;
@ -342,6 +348,23 @@ int GetSlopePixelZ(int x, int y)
return _tile_type_procs[GetTileType(tile)]->get_slope_z_proc(tile, x, y);
}
/**
* Return world \c z coordinate of a given point of a tile,
* also for tiles outside the map (virtual "black" tiles).
*
* @param x World X coordinate in tile "units", may be ouside the map.
* @param y World Y coordinate in tile "units", may be ouside the map.
* @return World Z coordinate at tile ground level, including slopes and foundations.
*/
int GetSlopePixelZOutsideMap(int x, int y)
{
if (IsInsideBS(x, 0, MapSizeX() * TILE_SIZE) && IsInsideBS(y, 0, MapSizeY() * TILE_SIZE)) {
return GetSlopePixelZ(x, y);
} else {
return _tile_type_procs[MP_VOID]->get_slope_z_proc(INVALID_TILE, x, y);
}
}
/**
* Determine the Z height of a corner relative to TileZ.
*

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@ -40,6 +40,7 @@ Slope GetFoundationSlope(TileIndex tile, int *z = NULL);
uint GetPartialPixelZ(int x, int y, Slope corners);
int GetSlopePixelZ(int x, int y);
int GetSlopePixelZOutsideMap(int x, int y);
void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
/**

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@ -14,60 +14,6 @@
#include "safeguards.h"
/**
* Returns the tile height for a coordinate outside map. Such a height is
* needed for painting the area outside map using completely black tiles.
* The idea is descending to heightlevel 0 as fast as possible.
* @param x The X-coordinate (same unit as TileX).
* @param y The Y-coordinate (same unit as TileY).
* @return The height in the same unit as TileHeight.
*/
uint TileHeightOutsideMap(int x, int y)
{
/* In all cases: Descend to heightlevel 0 as fast as possible.
* So: If we are at the 0-side of the map (x<0 or y<0), we must
* subtract the distance to coordinate 0 from the heightlevel at
* coordinate 0.
* In other words: Subtract e.g. -x. If we are at the MapMax
* side of the map, we also need to subtract the distance to
* the edge of map, e.g. MapMaxX - x.
*
* NOTE: Assuming constant heightlevel outside map would be
* simpler here. However, then we run into painting problems,
* since whenever a heightlevel change at the map border occurs,
* we would need to repaint anything outside map.
* In contrast, by doing it this way, we can localize this change,
* which means we may assume constant heightlevel for all tiles
* at more than <heightlevel at map border> distance from the
* map border.
*/
if (x < 0) {
if (y < 0) {
return max((int)TileHeight(TileXY(0, 0)) - (-x) - (-y), 0);
} else if (y < (int)MapMaxY()) {
return max((int)TileHeight(TileXY(0, y)) - (-x), 0);
} else {
return max((int)TileHeight(TileXY(0, (int)MapMaxY())) - (-x) - (y - (int)MapMaxY()), 0);
}
} else if (x < (int)MapMaxX()) {
if (y < 0) {
return max((int)TileHeight(TileXY(x, 0)) - (-y), 0);
} else if (y < (int)MapMaxY()) {
return TileHeight(TileXY(x, y));
} else {
return max((int)TileHeight(TileXY(x, (int)MapMaxY())) - (y - (int)MapMaxY()), 0);
}
} else {
if (y < 0) {
return max((int)TileHeight(TileXY((int)MapMaxX(), 0)) - (x - (int)MapMaxX()) - (-y), 0);
} else if (y < (int)MapMaxY()) {
return max((int)TileHeight(TileXY((int)MapMaxX(), y)) - (x - (int)MapMaxX()), 0);
} else {
return max((int)TileHeight(TileXY((int)MapMaxX(), (int)MapMaxY())) - (x - (int)MapMaxX()) - (y - (int)MapMaxY()), 0);
}
}
}
/**
* Get a tile's slope given the heigh of its four corners.
* @param hnorth The height at the northern corner in the same unit as TileHeight.
@ -114,30 +60,26 @@ static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsout
*/
Slope GetTileSlope(TileIndex tile, int *h)
{
assert(tile < MapSize());
uint x1 = TileX(tile);
uint y1 = TileY(tile);
uint x2 = min(x1 + 1, MapMaxX());
uint y2 = min(y1 + 1, MapMaxY());
uint x = TileX(tile);
uint y = TileY(tile);
if (x == MapMaxX() || y == MapMaxY()) {
if (h != NULL) *h = TileHeight(tile);
return SLOPE_FLAT;
}
int hnorth = TileHeight(tile); // Height of the North corner.
int hwest = TileHeight(tile + TileDiffXY(1, 0)); // Height of the West corner.
int heast = TileHeight(tile + TileDiffXY(0, 1)); // Height of the East corner.
int hsouth = TileHeight(tile + TileDiffXY(1, 1)); // Height of the South corner.
int hnorth = TileHeight(tile); // Height of the North corner.
int hwest = TileHeight(TileXY(x2, y1)); // Height of the West corner.
int heast = TileHeight(TileXY(x1, y2)); // Height of the East corner.
int hsouth = TileHeight(TileXY(x2, y2)); // Height of the South corner.
return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
}
/**
* Return the slope of a given tile outside the map.
* Return the slope of a given tile, also for tiles outside the map (virtual "black" tiles).
*
* @param x X-coordinate of the tile outside to compute height of.
* @param y Y-coordinate of the tile outside to compute height of.
* @param h If not \c NULL, pointer to storage of z height.
* @return Slope of the tile outside map, except for the HALFTILE part.
* @param x X coordinate of the tile to compute slope of, may be ouside the map.
* @param y Y coordinate of the tile to compute slope of, may be ouside the map.
* @param h If not \c NULL, pointer to storage of z height.
* @return Slope of the tile, except for the HALFTILE part.
*/
Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
{
@ -159,17 +101,15 @@ Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
*/
bool IsTileFlat(TileIndex tile, int *h)
{
assert(tile < MapSize());
if (!IsInnerTile(tile)) {
if (h != NULL) *h = TileHeight(tile);
return true;
}
uint x1 = TileX(tile);
uint y1 = TileY(tile);
uint x2 = min(x1 + 1, MapMaxX());
uint y2 = min(y1 + 1, MapMaxY());
uint z = TileHeight(tile);
if (TileHeight(tile + TileDiffXY(1, 0)) != z) return false;
if (TileHeight(tile + TileDiffXY(0, 1)) != z) return false;
if (TileHeight(tile + TileDiffXY(1, 1)) != z) return false;
if (TileHeight(TileXY(x2, y1)) != z) return false;
if (TileHeight(TileXY(x1, y2)) != z) return false;
if (TileHeight(TileXY(x2, y2)) != z) return false;
if (h != NULL) *h = z;
return true;
@ -182,12 +122,15 @@ bool IsTileFlat(TileIndex tile, int *h)
*/
int GetTileZ(TileIndex tile)
{
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;
uint x1 = TileX(tile);
uint y1 = TileY(tile);
uint x2 = min(x1 + 1, MapMaxX());
uint y2 = min(y1 + 1, MapMaxY());
int h = TileHeight(tile); // N corner
h = min(h, TileHeight(tile + TileDiffXY(1, 0))); // W corner
h = min(h, TileHeight(tile + TileDiffXY(0, 1))); // E corner
h = min(h, TileHeight(tile + TileDiffXY(1, 1))); // S corner
int h = TileHeight(tile); // N corner
h = min(h, TileHeight(TileXY(x2, y1))); // W corner
h = min(h, TileHeight(TileXY(x1, y2))); // E corner
h = min(h, TileHeight(TileXY(x2, y2))); // S corner
return h;
}
@ -199,12 +142,15 @@ int GetTileZ(TileIndex tile)
*/
int GetTileMaxZ(TileIndex t)
{
if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return TileHeightOutsideMap(TileX(t), TileY(t));
uint x1 = TileX(t);
uint y1 = TileY(t);
uint x2 = min(x1 + 1, MapMaxX());
uint y2 = min(y1 + 1, MapMaxY());
int h = TileHeight(t); // N corner
h = max<int>(h, TileHeight(t + TileDiffXY(1, 0))); // W corner
h = max<int>(h, TileHeight(t + TileDiffXY(0, 1))); // E corner
h = max<int>(h, TileHeight(t + TileDiffXY(1, 1))); // S corner
int h = TileHeight(t); // N corner
h = max<int>(h, TileHeight(TileXY(x2, y1))); // W corner
h = max<int>(h, TileHeight(TileXY(x1, y2))); // E corner
h = max<int>(h, TileHeight(TileXY(x2, y2))); // S corner
return h;
}

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@ -34,7 +34,17 @@ static inline uint TileHeight(TileIndex tile)
return _m[tile].height;
}
uint TileHeightOutsideMap(int x, int y);
/**
* Returns the height of a tile, also for tiles outside the map (virtual "black" tiles).
*
* @param x X coordinate of the tile, may be ouside the map.
* @param y Y coordinate of the tile, may be ouside the map.
* @return The height in the same unit as TileHeight.
*/
static inline uint TileHeightOutsideMap(int x, int y)
{
return TileHeight(TileXY(Clamp(x, 0, MapMaxX()), Clamp(y, 0, MapMaxY())));
}
/**
* Sets the height of a tile.
@ -67,11 +77,10 @@ static inline uint TilePixelHeight(TileIndex tile)
}
/**
* Returns the tile height for a coordinate outside map. Such a height is
* needed for painting the area outside map using completely black tiles.
* The idea is descending to heightlevel 0 as fast as possible.
* @param x The X-coordinate (same unit as TileX).
* @param y The Y-coordinate (same unit as TileY).
* Returns the height of a tile in pixels, also for tiles outside the map (virtual "black" tiles).
*
* @param x X coordinate of the tile, may be ouside the map.
* @param y Y coordinate of the tile, may be ouside the map.
* @return The height in pixels in the same unit as TilePixelHeight.
*/
static inline uint TilePixelHeightOutsideMap(int x, int y)

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@ -10,7 +10,7 @@
/** @file void_cmd.cpp Handling of void tiles. */
#include "stdafx.h"
#include "tile_cmd.h"
#include "landscape.h"
#include "command_func.h"
#include "viewport_func.h"
#include "slope_func.h"
@ -28,7 +28,12 @@ static void DrawTile_Void(TileInfo *ti)
static int GetSlopePixelZ_Void(TileIndex tile, uint x, uint y)
{
return TilePixelHeight(tile);
/* This function may be called on tiles outside the map, don't asssume
* that 'tile' is a valid tile index. See GetSlopePixelZOutsideMap. */
int z;
Slope tileh = GetTilePixelSlopeOutsideMap(x >> 4, y >> 4, &z);
return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
}
static Foundation GetFoundation_Void(TileIndex tile, Slope tileh)