(svn r9941) -Fix: trams could be cloned to appear in normal road depots and vice versa (spotted by Desolator)

This commit is contained in:
bjarni 2007-05-26 20:30:55 +00:00
parent e88ff7e96b
commit c346cc430a
2 changed files with 3 additions and 0 deletions

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@ -3030,6 +3030,7 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all
### depot strings
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sell all road vehicles in the depot

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@ -145,6 +145,8 @@ int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
if (HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM) != HASBIT(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE);
v = AllocateVehicle();
if (v == NULL) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);