(svn r25997) -Codechange: make it slightly more clear what ports are coming from where in the debug output when listening

This commit is contained in:
rubidium 2013-11-14 19:31:10 +00:00
parent 079b2643de
commit c40f281545
1 changed files with 6 additions and 1 deletions

View File

@ -713,12 +713,17 @@ bool NetworkServerStart()
NetworkDisconnect(false, false);
NetworkInitialize(false);
DEBUG(net, 1, "starting listeners for clients");
if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false;
/* Only listen for admins when the password isn't empty. */
if (!StrEmpty(_settings_client.network.admin_password) && !ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
if (!StrEmpty(_settings_client.network.admin_password)) {
DEBUG(net, 1, "starting listeners for admins");
if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
}
/* Try to start UDP-server */
DEBUG(net, 1, "starting listeners for incoming server queries");
_network_udp_server = _udp_server_socket->Listen();
_network_company_states = CallocT<NetworkCompanyState>(MAX_COMPANIES);