mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r10033) -Feature [FS#760]: skip to the selected order in the order list when clicking on the "skip" button while pressing CTRL.
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@ -1224,7 +1224,7 @@ static void AiNew_State_StartVehicle(Player *p)
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// Skip the first order if it is a second vehicle
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// This to make vehicles go different ways..
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if (p->ainew.cur_veh & 1)
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AI_DoCommand(0, p->ainew.veh_id, 0, DC_EXEC, CMD_SKIP_ORDER);
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AI_DoCommand(0, p->ainew.veh_id, 1, DC_EXEC, CMD_SKIP_TO_ORDER);
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// 3, 2, 1... go! (give START_STOP command ;))
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AI_DoCommand(0, p->ainew.veh_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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@ -79,7 +79,7 @@ DEF_COMMAND(CmdForceTrainProceed);
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DEF_COMMAND(CmdReverseTrainDirection);
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DEF_COMMAND(CmdModifyOrder);
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DEF_COMMAND(CmdSkipOrder);
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DEF_COMMAND(CmdSkipToOrder);
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DEF_COMMAND(CmdDeleteOrder);
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DEF_COMMAND(CmdInsertOrder);
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DEF_COMMAND(CmdChangeServiceInt);
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@ -222,7 +222,7 @@ static const Command _command_proc_table[] = {
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{CmdReverseTrainDirection, 0}, /* 41 */
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{CmdModifyOrder, 0}, /* 42 */
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{CmdSkipOrder, 0}, /* 43 */
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{CmdSkipToOrder, 0}, /* 43 */
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{CmdDeleteOrder, 0}, /* 44 */
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{CmdInsertOrder, 0}, /* 45 */
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@ -57,7 +57,7 @@ enum {
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CMD_REVERSE_TRAIN_DIRECTION = 41,
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CMD_MODIFY_ORDER = 42,
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CMD_SKIP_ORDER = 43,
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CMD_SKIP_TO_ORDER = 43,
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CMD_DELETE_ORDER = 44,
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CMD_INSERT_ORDER = 45,
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@ -2663,6 +2663,8 @@ STR_8832_TOO_MANY_ORDERS :{WHITE}Too many
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STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
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STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order...
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STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order...
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STR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order...
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STR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order...
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STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
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STR_REAR_ENGINE_FOLLOW_FRONT_ERROR :{WHITE}The rear engine will always follow its front counterpart
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STR_8838_N_A :N/A{SKIP}
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@ -2694,7 +2696,7 @@ STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Show det
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STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Show capacities of each vehicle
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STR_8852_SHOW_TOTAL_CARGO :{BLACK}Show total capacity of train, split by cargo type
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STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Orders list - click on an order to highlight it. CTRL + click scrolls to the station
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STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Skip the current order, and start the next
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STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Skip the current order, and start the next. CTRL + click skips to the selected order
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STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Delete the highlighted order
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STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order non-stop
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STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a new order before the highlighted order, or add to end of list
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@ -557,29 +557,27 @@ int32 CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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return 0;
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}
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/** Goto next order of order-list.
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/** Goto order of order-list.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 The ID of the vehicle which order is skipped
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* @param p2 unused
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* @param p2 the selected order to which we want to skip
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*/
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int32 CmdSkipOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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VehicleID veh_id = p1;
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VehicleOrderID sel_ord = p2;
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if (!IsValidVehicleID(veh_id)) return CMD_ERROR;
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v = GetVehicle(veh_id);
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if (!CheckOwnership(v->owner)) return CMD_ERROR;
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if (!CheckOwnership(v->owner) || sel_ord == v->cur_order_index ||
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sel_ord >= v->num_orders || v->num_orders < 2) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Goto next order */
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VehicleOrderID b = v->cur_order_index + 1;
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if (b >= v->num_orders) b = 0;
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v->cur_order_index = b;
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v->cur_order_index = sel_ord;
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if (v->type == VEH_ROAD) ClearSlot(v);
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@ -93,7 +93,7 @@ static void DrawOrdersWindow(Window *w)
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if (v->owner == _local_player) {
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/* skip */
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SetWindowWidgetDisabledState(w, ORDER_WIDGET_SKIP, v->num_orders == 0);
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SetWindowWidgetDisabledState(w, ORDER_WIDGET_SKIP, v->num_orders <= 1);
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/* delete */
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SetWindowWidgetDisabledState(w, ORDER_WIDGET_DELETE,
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@ -390,7 +390,11 @@ static void OrderClick_Transfer(Window* w, const Vehicle* v)
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static void OrderClick_Skip(Window *w, const Vehicle *v)
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{
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DoCommandP(v->tile, v->index, 0, NULL, CMD_SKIP_ORDER);
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/* Don't skip when there's nothing to skip */
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if (_ctrl_pressed && v->cur_order_index == OrderGetSel(w)) return;
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DoCommandP(v->tile, v->index, _ctrl_pressed ? OrderGetSel(w) : ((v->cur_order_index + 1) % v->num_orders),
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NULL, CMD_SKIP_TO_ORDER | CMD_MSG(_ctrl_pressed ? STR_CAN_T_SKIP_TO_ORDER : STR_CAN_T_SKIP_ORDER));
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}
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static void OrderClick_Delete(Window *w, const Vehicle *v)
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