mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r62) - Added "None" as option for number of industries in difficulty settings
- Updated French translation (by testman57)
This commit is contained in:
parent
86f4959b55
commit
c4b9a9cc70
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@ -1564,7 +1564,8 @@ Industry *CreateNewIndustry(uint tile, int type)
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return i;
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}
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static const byte _numof_industry_table[3][12] = {
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static const byte _numof_industry_table[4][12] = {
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5},
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
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{0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10},
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@ -1573,16 +1574,19 @@ static const byte _numof_industry_table[3][12] = {
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static void PlaceInitialIndustry(byte type, int amount)
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{
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int num = _numof_industry_table[_opt.diff.number_industries][amount];
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if (_opt.diff.number_industries != 0)
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{
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assert(num > 0);
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assert(num > 0);
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do {
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int i = 2000;
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do {
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if (CreateNewIndustry(TILE_MASK(Random()), type) != NULL)
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break;
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} while (--i != 0);
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} while (--num);
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int i = 2000;
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do {
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if (CreateNewIndustry(TILE_MASK(Random()), type) != NULL)
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break;
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} while (--i != 0);
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} while (--num);
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}
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}
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void GenerateIndustries()
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@ -1719,7 +1719,8 @@ STR_6814_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING}
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STR_6815_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING}
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STR_16816_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
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############ range for difficulty settings ends
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STR_26816_NONE :None
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STR_6816_LOW :Low
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STR_6817_NORMAL :Normal
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STR_6818_HIGH :High
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@ -346,6 +346,9 @@ STR_015E_QUIT_GAME :Abandonner la partie
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STR_015F_QUIT :Quitter le jeu
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STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Êtes vous sur de vouloir abandonner cette partie?
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STR_0161_QUIT_GAME :{WHITE}Abandonner
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STR_SORT_TIP :{BLACK}Sélectionne l'ordre de tri
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STR_SORT_BY_NAME :{BLACK}Nom
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STR_SORT_BY_DATE :{BLACK}Date
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############ range for months starts
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STR_0162_JAN :Jan
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@ -897,6 +900,32 @@ STR_END_OF_SHARED_ORDERS :{SETX 10}- - Fin des ordres partag
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STR_TRAIN_IS_LOST :{WHITE}Train {COMMA16} est perdu.
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STR_TRAIN_IS_UNPROFITABLE :{WHITE}Train {COMMA16} a eu un profit de {CURRENCY} l'an dernier
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STR_EURO_INTRODUCE :{BLACK}{BIGFONT}Union Monétaire Européenne !{}{}L'Euro est introduit en tant que monnaie unique pour les transactions dans votre pays !
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# Start of order review system.
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# DON'T ADD OR REMOVE LINES HERE
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STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Train {COMMA16} a trop peu d'ordres dans son itinéraire
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STR_TRAIN_HAS_VOID_ORDER :{WHITE}Train {COMMA16} a un ordre vide
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STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Train {COMMA16} a des ordres en double
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STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Train {COMMA16} a une station invalide dans ses ordres
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STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Véhicule {COMMA16} a trop peu d'ordres dans son itinéraire
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STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Véhicule {COMMA16} a un ordre vide
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STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Véhicule {COMMA16} a des ordres en double
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STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Véhicule {COMMA16} a une station invalide dans ses ordres
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STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Navire {COMMA16} a trop peu d'ordres dans son itinéraire
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STR_SHIP_HAS_VOID_ORDER :{WHITE}Navire {COMMA16} a un ordre vide
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STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Navire {COMMA16} a des ordres en double
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STR_SHIP_HAS_INVALID_ENTRY :{WHITE}Navire {COMMA16} a une station invalide dans ses ordres
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STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}Aéronef {COMMA16} a trop peu d'ordres dans son itinéraire
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STR_AIRCRAFT_HAS_VOID_ORDER :{WHITE}Aéronef {COMMA16} a un ordre vide
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STR_AIRCRAFT_HAS_DUPLICATE_ENTRY :{WHITE}Aéronef {COMMA16} a des ordres en double
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STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Aéronef {COMMA16} a une station invalide dans ses ordres
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# end of order system
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STR_TRAIN_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Train {COMMA16} (limite d'argent)
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STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Véhicule {COMMA16} (limite d'argent)
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STR_SHIP_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Navire {COMMA16} (limite d'argent)
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STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique a échoué sur Aéronef {COMMA16} (limite d'argent)
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STR_CONFIG_PATCHES :{BLACK}Options Avancées
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STR_CONFIG_PATCHES_TIP :{BLACK}Configurer les options avancées
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@ -912,7 +941,6 @@ STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Permettre les acc
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STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Joindre les gares juxtaposées: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Pleine cargaison par un seul type, si 'chargement complet': {ORANGE}{STRING}
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STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_NOTRAINSERVICE :{LTBLUE}Désactiver l'entretien automatique des trains: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Livrer cargaison seulement lorsqu'il y a une demande: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Permettre la construction de ponts longs: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Permettre l'ordre d'aller au dépôt: {ORANGE}{STRING}
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@ -933,9 +961,16 @@ STR_CONFIG_PATCHES_BUILD_IN_PAUSE :{LTBLUE}Construire pendant le mode pause: {O
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STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Toujours permettre les petits aéroports: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_LOST_TRAIN_DAYS :{LTBLUE}Un train est perdu si aucun progrès n'est fait pendant: {ORANGE}{STRING} jours
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STR_CONFIG_PATCHES_LOST_TRAIN_DAYS_DISABLED :{LTBLUE}Un train est perdu si aucun progrès n'est fait pendant: {ORANGE}désactivé
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STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Vérif. des ordres des véhicules : {ORANGE}{STRING}
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STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :non
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STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :oui, sauf véhicules stoppés
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STR_CONFIG_PATCHES_ORDER_REVIEW_ON :de tous les véhicules
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STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Alerte en cas de profit négatif pour un train: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Les véhicules n'expirent jamais: {ORANGE}{STRING}
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STR_CONFIG_AUTORENEW_VEHICLE :{LTBLUE}Renouvellement automatique des vieux véhicules
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STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Renouveller automatiquement les véhicules quand ils sont vieux
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STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Auto-renouveller le véhicule {ORANGE}{STRING}{LTBLUE} mois avant/après l'âge maximum
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STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Argent nécessaire pour le renouvellement automatique : {ORANGE}{STRING}
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STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Temps d'affichage des messages d'erreur: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Altitude d'enneigement: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Etendue maximum des stations: {ORANGE}{STRING}
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@ -952,22 +987,29 @@ STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}D
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STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Désactiver les navires pour l'ordinateur: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Maintenance des trains tous les: {ORANGE}{STRING} jours
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STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Maintenance des trains tous les: {ORANGE}désactivé
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STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Maintenance des véhicules routiers tous les: {ORANGE}{STRING} jours
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STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Maintenance des véhicules routiers tous les: {ORANGE}désactivé
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STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Maintenance des aéronefs tous les: {ORANGE}{STRING} jours
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STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Maintenance des aéronefs tous les: {ORANGE}désactivé
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STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Maintenance des navires tous les: {ORANGE}{STRING} jours
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STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Maintenance des navires tous les: {ORANGE}désactivé
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STR_CONFIG_PATCHES_COLORED_NEWS_DATE :{LTBLUE}Les journeaux en couleurs apparaissent en: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_STARTING_DATE :{LTBLUE}Date de départ: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Permettre une économie stable (plus de petits changements)
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STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Espacements des signaux en mode drag & drop : {ORANGE}{STRING} case(s)
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STR_CONFIG_PATCHES_GUI :{BLACK}Interface
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STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Construction
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STR_CONFIG_PATCHES_VEHICLES :{BLACK}Véhicules
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STR_CONFIG_PATCHES_STATIONS :{BLACK}Stations
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STR_CONFIG_PATCHES_ECONOMY :{BLACK}Economie
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STR_CONFIG_PATCHES_AI :{BLACK}Compétiteurs
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STR_CONFIG_PATCHES_DISABLED :désactivé
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STR_CONFIG_PATCHES_INT32 :{INT32}
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STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
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STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Entrez une valeur
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@ -980,10 +1022,7 @@ STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Jouer en tant que joueur n
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STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Bulldozer magique (enlèvement industries et objets fixes): {ORANGE}{STRING}
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STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Les tunnels peuvent se croiser: {ORANGE}{STRING}
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STR_TOWNDIR_NAME :{BLACK}Nom
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STR_TOWNDIR_POPULATION :{BLACK}Population
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STR_TOWNDIR_SORT_TIP :{BLACK}Ordre de classement
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STR_SORT_BY_POPULATION :{BLACK}Population
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STR_HEADING_FOR_CHECKPOINT :{LTBLUE}En route pour {CHECKPOINT}
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STR_HEADING_FOR_CHECKPOINT_VEL :{LTBLUE}En route pour {CHECKPOINT}, {VELOCITY}
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@ -1067,11 +1106,12 @@ STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Construire un g
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STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Construire une carrière de caramel
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STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Construire une mine de sucre
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STR_INDUSTRYDIR_NAME :{BLACK}Nom
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STR_INDUSTRYDIR_PRODUCTION :{BLACK}Production
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STR_INDUSTRYDIR_TYPE :{BLACK}Type
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STR_SORT_BY_PRODUCTION :{BLACK}Production
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STR_SORT_BY_TYPE :{BLACK}Type
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STR_SORT_BY_TRANSPORTED :{BLACK}Transporté
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STR_INDUSTRYDIR_CAPTION :{WHITE}Industries
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STR_INDUSTRYDIR_ITEM :{ORANGE}{TOWN} {STRING}{BLACK} ({STRING})
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STR_INDUSTRYDIR_ITEM :{ORANGE}{TOWN} {STRING}{BLACK} ({STRING}){YELLOW} ({COMMA16}% transporté)
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STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{TOWN} {STRING}{BLACK} ({STRING}/{STRING}){YELLOW} ({COMMA16}%/{COMMA16}% transporté)
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STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{TOWN} {STRING}
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STR_INDUSTRY_TOO_CLOSE :{WHITE}...trop proche d'une autre industrie
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@ -1649,6 +1689,7 @@ STR_SV_STNAME_FOREST :{STRING} For
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##id 0x6800
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STR_6800_DIFFICULTY_LEVEL :{WHITE}Niveau de difficulté
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STR_OPTIONS_SAVE_CHANGES :{BLACK}Sauver
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############ range for difficulty levels starts
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STR_6801_EASY :{BLACK}Facile
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@ -1675,6 +1716,7 @@ STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantit
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STR_6813_ECONOMY :{LTBLUE}Economie: {ORANGE}{STRING}
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STR_6814_TRAIN_REVERSING :{LTBLUE}Demi-tour des trains: {ORANGE}{STRING}
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STR_6815_DISASTERS :{LTBLUE}Désastres: {ORANGE}{STRING}
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STR_16816_CITY_APPROVAL :{LTBLUE}Attitude du conseil municipal envers la restructuration de la zone : {ORANGE}{STRING}
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############ range for difficulty settings ends
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STR_6816_LOW :Bas
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STR_6836_OFF :Désactivé
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STR_6837_ON :Activé
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STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Afficher le tableau des scores
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STR_6839_PERMISSIVE :Laxiste
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STR_683A_TOLERANT :Tolérant
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STR_683B_HOSTILE :Hostile
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##id 0x7000
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STR_7000 :
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STR_7001 :{WHITE}{STRING}{BLACK}{STRING}
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STR_7002_PLAYER_1 : (Joueur 1)
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STR_7003_PLAYER_2 : (Joueur 2)
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STR_7002_PLAYER :(Joueur {COMMA16})
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STR_7004_NEW_FACE :{BLACK}Nouveau visage
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STR_7005_COLOR_SCHEME :{BLACK}Couleur
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STR_7006_COLOR_SCHEME :{GOLD}Couleur:
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@ -1756,8 +1801,8 @@ STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Graphique du profit d'op
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STR_7026_BANK_BALANCE :{WHITE}Equilibre bancaire
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STR_7027_LOAN :{WHITE}Prêt
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STR_7028 :{BLACK}{CURRENCY64}
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STR_7029_BORROW :{BLACK}Emprunter {SKIP}{SKIP}{SKIP}{CURRENCY}
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STR_702A_REPAY :{BLACK}Rembourser {SKIP}{SKIP}{SKIP}{CURRENCY}
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STR_7029_BORROW :{BLACK}Emprunter {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
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STR_702A_REPAY :{BLACK}Rembourser {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
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STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...le prêt maximum est de {CURRENCY}
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STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Impossible d'emprunter plus...
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STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...Prêt déjà remboursé
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@ -443,7 +443,7 @@ static const GameSettingData _game_setting_info[] = {
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{0,7,1,0},
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{0,3,1,STR_6830_IMMEDIATE},
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{0,2,1,STR_6816_LOW},
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{0,2,1,STR_6816_LOW},
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{0,3,1,STR_26816_NONE},
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{100,500,50,0},
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{2,4,1,0},
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{0,2,1,STR_6820_LOW},
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@ -470,9 +470,9 @@ static bool FORCEINLINE GetBitAndShift(uint32 *b)
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static GameOptions _opt_mod_temp;
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static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = {
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{2, 2, 1, 2, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0},
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{4, 1, 1, 1, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1},
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{7, 0, 2, 1, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2},
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{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0},
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{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1},
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{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2},
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};
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void SetDifficultyLevel(int mode, GameOptions *gm_opt)
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