(svn r15583) -Fix: Do not use TILE_MASK when you do not want to wrap around them map.

This commit is contained in:
frosch 2009-02-25 21:29:50 +00:00
parent c7e324bb40
commit c5684e56ec
7 changed files with 37 additions and 57 deletions

View File

@ -682,10 +682,12 @@ static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
EV_EXPLOSION_SMALL);
}
BEGIN_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
tile = TILE_MASK(tile);
DisasterClearSquare(tile);
END_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
for (int dy = -3; dy < 3; dy++) {
for (int dx = -3; dx < 3; dx++) {
TileIndex tile = TileAddWrap(v->tile, dx, dy);
if (tile != INVALID_TILE) DisasterClearSquare(tile);
}
}
}
}

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@ -928,7 +928,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
/* check the amount of bad tiles */
count = 0;
BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
cur_tile = TILE_MASK(cur_tile);
TILE_ASSERT(cur_tile);
count += IsBadFarmFieldTile(cur_tile);
END_TILE_LOOP(cur_tile, size_x, size_y, tile)
if (count * 2 >= size_x * size_y) return;
@ -940,7 +940,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
/* make field */
BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
cur_tile = TILE_MASK(cur_tile);
TILE_ASSERT(cur_tile);
if (!IsBadFarmFieldTile2(cur_tile)) {
MakeField(cur_tile, field_type, industry);
SetClearCounter(cur_tile, counter);

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@ -830,8 +830,8 @@ static void CreateDesertOrRainForest()
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
if (TileHeight(t) >= 4 || IsTileType(t, MP_WATER)) break;
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
if (t != INVALID_TILE && (TileHeight(t) >= 4 || IsTileType(t, MP_WATER))) break;
}
if (data == endof(_make_desert_or_rainforest_data))
SetTropicZone(tile, TROPICZONE_DESERT);
@ -848,8 +848,8 @@ static void CreateDesertOrRainForest()
for (data = _make_desert_or_rainforest_data;
data != endof(_make_desert_or_rainforest_data); ++data) {
TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break;
TileIndex t = AddTileIndexDiffCWrap(tile, *data);
if (t != INVALID_TILE && IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break;
}
if (data == endof(_make_desert_or_rainforest_data))
SetTropicZone(tile, TROPICZONE_RAINFOREST);

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@ -292,7 +292,7 @@ TileIndex GetNearbyTile(byte parameter, TileIndex tile)
/* Swap width and height depending on axis for railway stations */
if (IsRailwayStationTile(tile) && GetRailStationAxis(tile) == AXIS_Y) Swap(x, y);
/* Make sure we never roam outside of the map */
/* Make sure we never roam outside of the map, better wrap in that case */
return TILE_MASK(tile + TileDiffXY(x, y));
}

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@ -124,7 +124,8 @@ static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp)
for (int dx = -3; dx <= 3; dx++) {
for (int dy = -3; dy <= 3; dy++) {
if (cmp(TILE_MASK(tile + TileDiffXY(dx, dy)))) num++;
TileIndex t = TileAddWrap(tile, dx, dy);
if (t != INVALID_TILE && cmp(t)) num++;
}
}
@ -2956,52 +2957,27 @@ void FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod, StationList
{
/* area to search = producer plus station catchment radius */
int max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
int w = w_prod + 2 * max_rad;
int h = h_prod + 2 * max_rad;
BEGIN_TILE_LOOP(cur_tile, w, h, tile - TileDiffXY(max_rad, max_rad))
cur_tile = TILE_MASK(cur_tile);
if (!IsTileType(cur_tile, MP_STATION)) continue;
for (int dy = -max_rad; dy < h_prod + max_rad; dy++) {
for (int dx = -max_rad; dx < w_prod + max_rad; dx++) {
TileIndex cur_tile = TileAddWrap(tile, dx, dy);
if (cur_tile == INVALID_TILE || !IsTileType(cur_tile, MP_STATION)) continue;
Station *st = GetStationByTile(cur_tile);
Station *st = GetStationByTile(cur_tile);
if (st->IsBuoy()) continue; // bouys don't accept cargo
if (st->IsBuoy()) continue; // bouys don't accept cargo
if (_settings_game.station.modified_catchment) {
/* min and max coordinates of the producer relative */
const int x_min_prod = max_rad + 1;
const int x_max_prod = max_rad + w_prod;
const int y_min_prod = max_rad + 1;
const int y_max_prod = max_rad + h_prod;
int rad = st->GetCatchmentRadius();
int x_dist = min(w_cur - x_min_prod, x_max_prod - w_cur);
if (w_cur < x_min_prod) {
x_dist = x_min_prod - w_cur;
} else if (w_cur > x_max_prod) {
x_dist = w_cur - x_max_prod;
if (_settings_game.station.modified_catchment) {
int rad = st->GetCatchmentRadius();
if (dx < -rad || dx >= rad + w_prod || dy < -rad || dy >= rad + h_prod) continue;
}
if (x_dist > rad) continue;
int y_dist = min(h_cur - y_min_prod, y_max_prod - h_cur);
if (h_cur < y_min_prod) {
y_dist = y_min_prod - h_cur;
} else if (h_cur > y_max_prod) {
y_dist = h_cur - y_max_prod;
}
if (y_dist > rad) continue;
/* Insert the station in the set. This will fail if it has
* already been added.
*/
stations->Include(st);
}
/* Insert the station in the set. This will fail if it has
* already been added.
*/
stations->Include(st);
END_TILE_LOOP(cur_tile, w, h, tile - TileDiffXY(max_rad, max_rad))
}
}
uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount)

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@ -174,9 +174,9 @@ static void DoPlaceMoreTrees(TileIndex tile)
int x = GB(r, 0, 5) - 16;
int y = GB(r, 8, 5) - 16;
uint dist = abs(x) + abs(y);
TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(x, y));
TileIndex cur_tile = TileAddWrap(tile, x, y);
if (dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) {
if (cur_tile != INVALID_TILE && dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) {
PlaceTree(cur_tile, r);
}
}
@ -212,7 +212,8 @@ static void PlaceTreeAtSameHeight(TileIndex tile, uint height)
uint32 r = Random();
int x = GB(r, 0, 5) - 16;
int y = GB(r, 8, 5) - 16;
TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(x, y));
TileIndex cur_tile = TileAddWrap(tile, x, y);
if (cur_tile == INVALID_TILE) continue;
/* Keep in range of the existing tree */
if (abs(x) + abs(y) > 16) continue;
@ -735,7 +736,7 @@ void OnTick_Trees()
/* place a tree at a random spot */
r = Random();
tile = TILE_MASK(r);
tile = RandomTileSeed(r);
if (CanPlantTreesOnTile(tile, false) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
PlantTreesOnTile(tile, tree, 0, 0);
}

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@ -452,10 +452,11 @@ void GenerateUnmovables()
MakeLighthouse(tile);
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
lighthouses_to_build--;
assert(tile == TILE_MASK(tile));
TILE_ASSERT(tile);
break;
}
tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir));
if (tile == INVALID_TILE) break;
}
}
}