mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r15583) -Fix: Do not use TILE_MASK when you do not want to wrap around them map.
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@ -682,10 +682,12 @@ static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
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EV_EXPLOSION_SMALL);
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}
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BEGIN_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
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tile = TILE_MASK(tile);
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DisasterClearSquare(tile);
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END_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
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for (int dy = -3; dy < 3; dy++) {
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for (int dx = -3; dx < 3; dx++) {
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TileIndex tile = TileAddWrap(v->tile, dx, dy);
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if (tile != INVALID_TILE) DisasterClearSquare(tile);
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}
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}
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}
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}
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@ -928,7 +928,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
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/* check the amount of bad tiles */
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count = 0;
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BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
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cur_tile = TILE_MASK(cur_tile);
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TILE_ASSERT(cur_tile);
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count += IsBadFarmFieldTile(cur_tile);
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END_TILE_LOOP(cur_tile, size_x, size_y, tile)
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if (count * 2 >= size_x * size_y) return;
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@ -940,7 +940,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
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/* make field */
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BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
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cur_tile = TILE_MASK(cur_tile);
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TILE_ASSERT(cur_tile);
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if (!IsBadFarmFieldTile2(cur_tile)) {
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MakeField(cur_tile, field_type, industry);
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SetClearCounter(cur_tile, counter);
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@ -830,8 +830,8 @@ static void CreateDesertOrRainForest()
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for (data = _make_desert_or_rainforest_data;
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data != endof(_make_desert_or_rainforest_data); ++data) {
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TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
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if (TileHeight(t) >= 4 || IsTileType(t, MP_WATER)) break;
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TileIndex t = AddTileIndexDiffCWrap(tile, *data);
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if (t != INVALID_TILE && (TileHeight(t) >= 4 || IsTileType(t, MP_WATER))) break;
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}
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if (data == endof(_make_desert_or_rainforest_data))
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SetTropicZone(tile, TROPICZONE_DESERT);
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@ -848,8 +848,8 @@ static void CreateDesertOrRainForest()
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for (data = _make_desert_or_rainforest_data;
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data != endof(_make_desert_or_rainforest_data); ++data) {
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TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data));
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if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break;
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TileIndex t = AddTileIndexDiffCWrap(tile, *data);
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if (t != INVALID_TILE && IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break;
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}
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if (data == endof(_make_desert_or_rainforest_data))
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SetTropicZone(tile, TROPICZONE_RAINFOREST);
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@ -292,7 +292,7 @@ TileIndex GetNearbyTile(byte parameter, TileIndex tile)
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/* Swap width and height depending on axis for railway stations */
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if (IsRailwayStationTile(tile) && GetRailStationAxis(tile) == AXIS_Y) Swap(x, y);
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/* Make sure we never roam outside of the map */
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/* Make sure we never roam outside of the map, better wrap in that case */
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return TILE_MASK(tile + TileDiffXY(x, y));
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}
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@ -124,7 +124,8 @@ static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp)
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for (int dx = -3; dx <= 3; dx++) {
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for (int dy = -3; dy <= 3; dy++) {
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if (cmp(TILE_MASK(tile + TileDiffXY(dx, dy)))) num++;
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TileIndex t = TileAddWrap(tile, dx, dy);
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if (t != INVALID_TILE && cmp(t)) num++;
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}
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}
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@ -2956,52 +2957,27 @@ void FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod, StationList
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{
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/* area to search = producer plus station catchment radius */
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int max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
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int w = w_prod + 2 * max_rad;
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int h = h_prod + 2 * max_rad;
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BEGIN_TILE_LOOP(cur_tile, w, h, tile - TileDiffXY(max_rad, max_rad))
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cur_tile = TILE_MASK(cur_tile);
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if (!IsTileType(cur_tile, MP_STATION)) continue;
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for (int dy = -max_rad; dy < h_prod + max_rad; dy++) {
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for (int dx = -max_rad; dx < w_prod + max_rad; dx++) {
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TileIndex cur_tile = TileAddWrap(tile, dx, dy);
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if (cur_tile == INVALID_TILE || !IsTileType(cur_tile, MP_STATION)) continue;
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Station *st = GetStationByTile(cur_tile);
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if (st->IsBuoy()) continue; // bouys don't accept cargo
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if (_settings_game.station.modified_catchment) {
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/* min and max coordinates of the producer relative */
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const int x_min_prod = max_rad + 1;
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const int x_max_prod = max_rad + w_prod;
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const int y_min_prod = max_rad + 1;
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const int y_max_prod = max_rad + h_prod;
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int rad = st->GetCatchmentRadius();
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int x_dist = min(w_cur - x_min_prod, x_max_prod - w_cur);
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if (w_cur < x_min_prod) {
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x_dist = x_min_prod - w_cur;
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} else if (w_cur > x_max_prod) {
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x_dist = w_cur - x_max_prod;
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}
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if (x_dist > rad) continue;
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int y_dist = min(h_cur - y_min_prod, y_max_prod - h_cur);
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if (h_cur < y_min_prod) {
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y_dist = y_min_prod - h_cur;
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} else if (h_cur > y_max_prod) {
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y_dist = h_cur - y_max_prod;
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}
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if (y_dist > rad) continue;
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if (dx < -rad || dx >= rad + w_prod || dy < -rad || dy >= rad + h_prod) continue;
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}
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/* Insert the station in the set. This will fail if it has
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* already been added.
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*/
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stations->Include(st);
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END_TILE_LOOP(cur_tile, w, h, tile - TileDiffXY(max_rad, max_rad))
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}
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}
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}
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uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount)
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@ -174,9 +174,9 @@ static void DoPlaceMoreTrees(TileIndex tile)
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int x = GB(r, 0, 5) - 16;
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int y = GB(r, 8, 5) - 16;
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uint dist = abs(x) + abs(y);
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TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(x, y));
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TileIndex cur_tile = TileAddWrap(tile, x, y);
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if (dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) {
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if (cur_tile != INVALID_TILE && dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) {
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PlaceTree(cur_tile, r);
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}
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}
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@ -212,7 +212,8 @@ static void PlaceTreeAtSameHeight(TileIndex tile, uint height)
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uint32 r = Random();
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int x = GB(r, 0, 5) - 16;
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int y = GB(r, 8, 5) - 16;
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TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(x, y));
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TileIndex cur_tile = TileAddWrap(tile, x, y);
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if (cur_tile == INVALID_TILE) continue;
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/* Keep in range of the existing tree */
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if (abs(x) + abs(y) > 16) continue;
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@ -735,7 +736,7 @@ void OnTick_Trees()
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/* place a tree at a random spot */
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r = Random();
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tile = TILE_MASK(r);
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tile = RandomTileSeed(r);
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if (CanPlantTreesOnTile(tile, false) && (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
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PlantTreesOnTile(tile, tree, 0, 0);
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}
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@ -452,10 +452,11 @@ void GenerateUnmovables()
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MakeLighthouse(tile);
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IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
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lighthouses_to_build--;
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assert(tile == TILE_MASK(tile));
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TILE_ASSERT(tile);
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break;
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}
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tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
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tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir));
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if (tile == INVALID_TILE) break;
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}
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}
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}
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