mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r11753) -Codechange: re-indent the switch case structures, as to be more code style oriented.
Hoping it makes the whole file easier to follow/read
This commit is contained in:
parent
b0ef12e0e9
commit
c59ea520a7
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@ -158,163 +158,163 @@ static void ShowCustCurrency();
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static void GameOptionsWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT: {
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int i;
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StringID str = STR_02BE_DEFAULT;
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case WE_PAINT: {
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int i;
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StringID str = STR_02BE_DEFAULT;
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w->SetWidgetDisabledState(21, !(_vehicle_design_names & 1));
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if (!w->IsWidgetDisabled(21)) str = STR_02BF_CUSTOM;
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SetDParam(0, str);
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SetDParam(1, _currency_specs[_opt_ptr->currency].name);
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SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
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SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
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SetDParam(4, TownName(_opt_ptr->town_name));
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SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
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SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
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i = GetCurRes();
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SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
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SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
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w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
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DrawWindowWidgets(w);
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DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
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} break;
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case WE_CLICK:
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switch (e->we.click.widget) {
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case GAMEOPT_CURRENCY_TXT: case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */
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ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);;
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break;
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case GAMEOPT_DISTANCE_TXT: case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */
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ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
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break;
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case GAMEOPT_ROADSIDE_TXT: case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */
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int i = 0;
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/* You can only change the drive side if you are in the menu or ingame with
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* no vehicles present. In a networking game only the server can change it */
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if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
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i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
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ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
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} break;
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case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */
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uint sel = 0;
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for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
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if (_town_names[i] == TownName(_opt_ptr->town_name)) {
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sel = i;
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break;
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}
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}
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ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0);
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} break;
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case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
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ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
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break;
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case GAMEOPT_VEHICLENAME_TXT: case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */
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ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
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break;
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case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */
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break; // not implemented
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case GAMEOPT_LANG_TXT: case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */
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ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, GAMEOPT_LANG_BTN, 0, 0);
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break;
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case GAMEOPT_RESOLUTION_TXT: case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */
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ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
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break;
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case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */
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/* try to toggle full-screen on/off */
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if (!ToggleFullScreen(!_fullscreen)) {
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ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
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}
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w->SetWidgetDisabledState(21, !(_vehicle_design_names & 1));
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if (!w->IsWidgetDisabled(21)) str = STR_02BF_CUSTOM;
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SetDParam(0, str);
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SetDParam(1, _currency_specs[_opt_ptr->currency].name);
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SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
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SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
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SetDParam(4, TownName(_opt_ptr->town_name));
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SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
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SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
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i = GetCurRes();
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SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
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SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
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w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
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SetWindowDirty(w);
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break;
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case GAMEOPT_SCREENSHOT_TXT: case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */
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ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
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break;
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}
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break;
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DrawWindowWidgets(w);
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DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
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} break;
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case WE_DROPDOWN_SELECT:
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switch (e->we.dropdown.button) {
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case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */
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if (e->we.dropdown.index == 0) {
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DeleteCustomEngineNames();
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MarkWholeScreenDirty();
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} else if (!(_vehicle_design_names & 1)) {
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LoadCustomEngineNames();
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MarkWholeScreenDirty();
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}
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break;
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case WE_CLICK:
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switch (e->we.click.widget) {
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case GAMEOPT_CURRENCY_TXT: case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */
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ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);;
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break;
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case GAMEOPT_CURRENCY_BTN: /* Currency */
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if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
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_opt_ptr->currency = e->we.dropdown.index;
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MarkWholeScreenDirty();
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break;
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case GAMEOPT_DISTANCE_TXT: case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */
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ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
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break;
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case GAMEOPT_DISTANCE_BTN: /* Measuring units */
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_opt_ptr->units = e->we.dropdown.index;
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MarkWholeScreenDirty();
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break;
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case GAMEOPT_ROADSIDE_TXT: case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */
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int i = 0;
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case GAMEOPT_ROADSIDE_BTN: /* Road side */
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if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed
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DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
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MarkWholeScreenDirty();
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}
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break;
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/* You can only change the drive side if you are in the menu or ingame with
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* no vehicles present. In a networking game only the server can change it */
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if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
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i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
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case GAMEOPT_TOWNNAME_BTN: /* Town names */
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if (_game_mode == GM_MENU) {
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for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
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if (_town_names[e->we.dropdown.index] == TownName(i)) {
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_opt_ptr->town_name = i;
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break;
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ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
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} break;
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case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */
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uint sel = 0;
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for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
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if (_town_names[i] == TownName(_opt_ptr->town_name)) {
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sel = i;
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break;
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}
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}
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}
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0);
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} break;
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case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
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ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
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break;
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case GAMEOPT_VEHICLENAME_TXT: case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */
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ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
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break;
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case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */
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break; // not implemented
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case GAMEOPT_LANG_TXT: case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */
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ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, GAMEOPT_LANG_BTN, 0, 0);
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break;
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case GAMEOPT_RESOLUTION_TXT: case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */
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ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
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break;
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case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */
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/* try to toggle full-screen on/off */
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if (!ToggleFullScreen(!_fullscreen)) {
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ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
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}
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w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
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SetWindowDirty(w);
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break;
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case GAMEOPT_SCREENSHOT_TXT: case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */
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ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
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break;
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}
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break;
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case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */
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_opt.autosave = _opt_newgame.autosave = e->we.dropdown.index;
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SetWindowDirty(w);
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case WE_DROPDOWN_SELECT:
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switch (e->we.dropdown.button) {
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case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */
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if (e->we.dropdown.index == 0) {
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DeleteCustomEngineNames();
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MarkWholeScreenDirty();
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} else if (!(_vehicle_design_names & 1)) {
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LoadCustomEngineNames();
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MarkWholeScreenDirty();
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}
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break;
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case GAMEOPT_CURRENCY_BTN: /* Currency */
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if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
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_opt_ptr->currency = e->we.dropdown.index;
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MarkWholeScreenDirty();
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break;
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case GAMEOPT_DISTANCE_BTN: /* Measuring units */
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_opt_ptr->units = e->we.dropdown.index;
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MarkWholeScreenDirty();
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break;
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case GAMEOPT_ROADSIDE_BTN: /* Road side */
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if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed
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DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
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MarkWholeScreenDirty();
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}
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break;
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case GAMEOPT_TOWNNAME_BTN: /* Town names */
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if (_game_mode == GM_MENU) {
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for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
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if (_town_names[e->we.dropdown.index] == TownName(i)) {
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_opt_ptr->town_name = i;
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break;
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}
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}
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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}
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break;
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case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */
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_opt.autosave = _opt_newgame.autosave = e->we.dropdown.index;
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SetWindowDirty(w);
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break;
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case GAMEOPT_LANG_BTN: /* Change interface language */
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ReadLanguagePack(e->we.dropdown.index);
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CheckForMissingGlyphsInLoadedLanguagePack();
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UpdateAllStationVirtCoord();
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MarkWholeScreenDirty();
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break;
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case GAMEOPT_RESOLUTION_BTN: /* Change resolution */
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if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1]))
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SetWindowDirty(w);
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break;
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case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */
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SetScreenshotFormat(e->we.dropdown.index);
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SetWindowDirty(w);
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break;
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}
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break;
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case GAMEOPT_LANG_BTN: /* Change interface language */
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ReadLanguagePack(e->we.dropdown.index);
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CheckForMissingGlyphsInLoadedLanguagePack();
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UpdateAllStationVirtCoord();
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MarkWholeScreenDirty();
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case WE_DESTROY:
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DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
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break;
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case GAMEOPT_RESOLUTION_BTN: /* Change resolution */
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if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1]))
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SetWindowDirty(w);
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break;
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case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */
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SetScreenshotFormat(e->we.dropdown.index);
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SetWindowDirty(w);
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break;
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}
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break;
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case WE_DESTROY:
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DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
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break;
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}
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}
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@ -509,147 +509,146 @@ enum GameDifficultyWidgets {
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static void GameDifficultyWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE:
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/* Hide the closebox to make sure that the user aborts or confirms his changes */
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w->HideWidget(GDW_CLOSEBOX);
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w->widget[GDW_CAPTION].left = 0;
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/* Setup disabled buttons when creating window
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* disable all other difficulty buttons during gameplay except for 'custom' */
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w->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
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GDW_LVL_EASY,
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GDW_LVL_MEDIUM,
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GDW_LVL_HARD,
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GDW_LVL_CUSTOM,
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WIDGET_LIST_END);
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w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
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w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
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w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
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case WE_CREATE:
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/* Hide the closebox to make sure that the user aborts or confirms his changes */
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w->HideWidget(GDW_CLOSEBOX);
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w->widget[GDW_CAPTION].left = 0;
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/* Setup disabled buttons when creating window
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* disable all other difficulty buttons during gameplay except for 'custom' */
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w->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
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GDW_LVL_EASY,
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GDW_LVL_MEDIUM,
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GDW_LVL_HARD,
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GDW_LVL_CUSTOM,
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WIDGET_LIST_END);
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w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
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w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
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w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
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break;
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break;
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case WE_PAINT: {
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DrawWindowWidgets(w);
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case WE_PAINT: {
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DrawWindowWidgets(w);
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/* XXX - Disabled buttons in normal gameplay or during muliplayer as non server.
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* Bitshifted for each button to see if that bit is set. If it is set, the
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* button is disabled */
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uint32 disabled = 0;
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if (_networking && !_network_server) {
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disabled = MAX_UVALUE(uint32); // Disable all
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} else if (_game_mode == GM_NORMAL) {
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disabled = DIFF_INGAME_DISABLED_BUTTONS;
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}
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int value;
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int y = GAMEDIFF_WND_TOP_OFFSET;
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for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) {
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const GameSettingData *gsd = &_game_setting_info[i];
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value = ((GDType*)&_opt_mod_temp.diff)[i];
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DrawArrowButtons(5, y, 3,
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!!HasBit(_difficulty_click_a, i) | !!HasBit(_difficulty_click_b, i) << 1,
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!(HasBit(disabled, i) || gsd->min == value),
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!(HasBit(disabled, i) || gsd->max == value));
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value += _game_setting_info[i].str;
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if (i == 4) value *= 1000; // XXX - handle currency option
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SetDParam(0, value);
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DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING);
|
||||
|
||||
y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_CLICK:
|
||||
switch (e->we.click.widget) {
|
||||
case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
|
||||
/* Don't allow clients to make any changes */
|
||||
if (_networking && !_network_server) return;
|
||||
|
||||
const int x = e->we.click.pt.x - 5;
|
||||
if (!IsInsideMM(x, 0, 21)) // Button area
|
||||
return;
|
||||
|
||||
const int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
|
||||
if (y < 0) return;
|
||||
|
||||
/* Get button from Y coord. */
|
||||
const uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
|
||||
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
|
||||
return;
|
||||
|
||||
/* Clicked disabled button? */
|
||||
if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn))
|
||||
return;
|
||||
|
||||
_difficulty_timeout = 5;
|
||||
|
||||
int16 val = ((GDType*)&_opt_mod_temp.diff)[btn];
|
||||
|
||||
const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting
|
||||
if (x >= 10) {
|
||||
/* Increase button clicked */
|
||||
val = min(val + info->step, info->max);
|
||||
SetBit(_difficulty_click_b, btn);
|
||||
} else {
|
||||
/* Decrease button clicked */
|
||||
val -= info->step;
|
||||
val = max(val, info->min);
|
||||
SetBit(_difficulty_click_a, btn);
|
||||
/* XXX - Disabled buttons in normal gameplay or during muliplayer as non server.
|
||||
* Bitshifted for each button to see if that bit is set. If it is set, the
|
||||
* button is disabled */
|
||||
uint32 disabled = 0;
|
||||
if (_networking && !_network_server) {
|
||||
disabled = MAX_UVALUE(uint32); // Disable all
|
||||
} else if (_game_mode == GM_NORMAL) {
|
||||
disabled = DIFF_INGAME_DISABLED_BUTTONS;
|
||||
}
|
||||
|
||||
/* save value in temporary variable */
|
||||
((GDType*)&_opt_mod_temp.diff)[btn] = val;
|
||||
w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
|
||||
SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
|
||||
w->LowerWidget(GDW_LVL_CUSTOM);
|
||||
SetWindowDirty(w);
|
||||
int value;
|
||||
int y = GAMEDIFF_WND_TOP_OFFSET;
|
||||
for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) {
|
||||
const GameSettingData *gsd = &_game_setting_info[i];
|
||||
value = ((GDType*)&_opt_mod_temp.diff)[i];
|
||||
|
||||
DrawArrowButtons(5, y, 3,
|
||||
!!HasBit(_difficulty_click_a, i) | !!HasBit(_difficulty_click_b, i) << 1,
|
||||
!(HasBit(disabled, i) || gsd->min == value),
|
||||
!(HasBit(disabled, i) || gsd->max == value));
|
||||
|
||||
value += _game_setting_info[i].str;
|
||||
if (i == 4) value *= 1000; // XXX - handle currency option
|
||||
SetDParam(0, value);
|
||||
DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING);
|
||||
|
||||
y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
|
||||
}
|
||||
} break;
|
||||
|
||||
case GDW_LVL_EASY:
|
||||
case GDW_LVL_MEDIUM:
|
||||
case GDW_LVL_HARD:
|
||||
case GDW_LVL_CUSTOM:
|
||||
/* temporarily change difficulty level */
|
||||
w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
|
||||
SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp);
|
||||
w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
case WE_CLICK:
|
||||
switch (e->we.click.widget) {
|
||||
case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
|
||||
/* Don't allow clients to make any changes */
|
||||
if (_networking && !_network_server) return;
|
||||
|
||||
case GDW_HIGHSCORE: // Highscore Table
|
||||
ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
|
||||
break;
|
||||
const int x = e->we.click.pt.x - 5;
|
||||
if (!IsInsideMM(x, 0, 21)) // Button area
|
||||
return;
|
||||
|
||||
case GDW_ACCEPT: { // Save button - save changes
|
||||
GDType btn, val;
|
||||
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
|
||||
val = ((GDType*)&_opt_mod_temp.diff)[btn];
|
||||
/* if setting has changed, change it */
|
||||
if (val != ((GDType*)&_opt_ptr->diff)[btn])
|
||||
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
||||
const int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
|
||||
if (y < 0) return;
|
||||
|
||||
/* Get button from Y coord. */
|
||||
const uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
|
||||
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
|
||||
return;
|
||||
|
||||
/* Clicked disabled button? */
|
||||
if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn))
|
||||
return;
|
||||
|
||||
_difficulty_timeout = 5;
|
||||
|
||||
int16 val = ((GDType*)&_opt_mod_temp.diff)[btn];
|
||||
|
||||
const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting
|
||||
if (x >= 10) {
|
||||
/* Increase button clicked */
|
||||
val = min(val + info->step, info->max);
|
||||
SetBit(_difficulty_click_b, btn);
|
||||
} else {
|
||||
/* Decrease button clicked */
|
||||
val -= info->step;
|
||||
val = max(val, info->min);
|
||||
SetBit(_difficulty_click_a, btn);
|
||||
}
|
||||
|
||||
/* save value in temporary variable */
|
||||
((GDType*)&_opt_mod_temp.diff)[btn] = val;
|
||||
w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
|
||||
SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
|
||||
w->LowerWidget(GDW_LVL_CUSTOM);
|
||||
SetWindowDirty(w);
|
||||
} break;
|
||||
|
||||
case GDW_LVL_EASY:
|
||||
case GDW_LVL_MEDIUM:
|
||||
case GDW_LVL_HARD:
|
||||
case GDW_LVL_CUSTOM:
|
||||
/* temporarily change difficulty level */
|
||||
w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
|
||||
SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp);
|
||||
w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
|
||||
case GDW_HIGHSCORE: // Highscore Table
|
||||
ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
|
||||
break;
|
||||
|
||||
case GDW_ACCEPT: { // Save button - save changes
|
||||
GDType btn, val;
|
||||
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
|
||||
val = ((GDType*)&_opt_mod_temp.diff)[btn];
|
||||
/* if setting has changed, change it */
|
||||
if (val != ((GDType*)&_opt_ptr->diff)[btn])
|
||||
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
||||
}
|
||||
DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
||||
DeleteWindow(w);
|
||||
/* If we are in the editor, we should reload the economy.
|
||||
* This way when you load a game, the max loan and interest rate
|
||||
* are loaded correctly. */
|
||||
if (_game_mode == GM_EDITOR) StartupEconomy();
|
||||
break;
|
||||
}
|
||||
|
||||
case GDW_CANCEL: // Cancel button - close window, abandon changes
|
||||
DeleteWindow(w);
|
||||
break;
|
||||
} break;
|
||||
|
||||
case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
|
||||
if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
|
||||
_difficulty_click_a = 0;
|
||||
_difficulty_click_b = 0;
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
||||
DeleteWindow(w);
|
||||
/* If we are in the editor, we should reload the economy.
|
||||
* This way when you load a game, the max loan and interest rate
|
||||
* are loaded correctly. */
|
||||
if (_game_mode == GM_EDITOR) StartupEconomy();
|
||||
break;
|
||||
}
|
||||
|
||||
case GDW_CANCEL: // Cancel button - close window, abandon changes
|
||||
DeleteWindow(w);
|
||||
break;
|
||||
} break;
|
||||
|
||||
case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
|
||||
if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
|
||||
_difficulty_click_a = 0;
|
||||
_difficulty_click_b = 0;
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
#undef DIFF_INGAME_DISABLED_BUTTONS
|
||||
|
@ -852,210 +851,208 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
|
|||
static Patches *patches_ptr;
|
||||
|
||||
switch (e->event) {
|
||||
case WE_CREATE: {
|
||||
static bool first_time = true;
|
||||
case WE_CREATE: {
|
||||
static bool first_time = true;
|
||||
|
||||
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
|
||||
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
|
||||
|
||||
/* Build up the dynamic settings-array only once per OpenTTD session */
|
||||
if (first_time) {
|
||||
PatchPage *page;
|
||||
for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
|
||||
uint i;
|
||||
/* Build up the dynamic settings-array only once per OpenTTD session */
|
||||
if (first_time) {
|
||||
PatchPage *page;
|
||||
for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
|
||||
uint i;
|
||||
|
||||
page->entries = MallocT<PatchEntry>(page->num);
|
||||
for (i = 0; i != page->num; i++) {
|
||||
uint index;
|
||||
const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
|
||||
assert(sd != NULL);
|
||||
page->entries = MallocT<PatchEntry>(page->num);
|
||||
for (i = 0; i != page->num; i++) {
|
||||
uint index;
|
||||
const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
|
||||
assert(sd != NULL);
|
||||
|
||||
page->entries[i].setting = sd;
|
||||
page->entries[i].index = index;
|
||||
}
|
||||
}
|
||||
first_time = false;
|
||||
}
|
||||
w->LowerWidget(4);
|
||||
} break;
|
||||
|
||||
case WE_PAINT: {
|
||||
int x, y;
|
||||
const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
|
||||
uint i;
|
||||
|
||||
/* Set up selected category */
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
x = 5;
|
||||
y = 47;
|
||||
for (i = 0; i != page->num; i++) {
|
||||
const SettingDesc *sd = page->entries[i].setting;
|
||||
const SettingDescBase *sdb = &sd->desc;
|
||||
const void *var = GetVariableAddress(patches_ptr, &sd->save);
|
||||
bool editable = true;
|
||||
bool disabled = false;
|
||||
|
||||
// We do not allow changes of some items when we are a client in a networkgame
|
||||
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
|
||||
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
|
||||
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
|
||||
|
||||
if (sdb->cmd == SDT_BOOLX) {
|
||||
static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
|
||||
/* Draw checkbox for boolean-value either on/off */
|
||||
bool on = (*(bool*)var);
|
||||
|
||||
DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
|
||||
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
|
||||
} else {
|
||||
int32 value;
|
||||
|
||||
value = (int32)ReadValue(var, sd->save.conv);
|
||||
|
||||
/* Draw [<][>] boxes for settings of an integer-type */
|
||||
DrawArrowButtons(x, y, 3, WP(w, def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max));
|
||||
|
||||
disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
|
||||
if (disabled) {
|
||||
SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
|
||||
} else {
|
||||
if (sdb->flags & SGF_CURRENCY) {
|
||||
SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
|
||||
} else if (sdb->flags & SGF_MULTISTRING) {
|
||||
SetDParam(0, sdb->str + value + 1);
|
||||
} else {
|
||||
SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
|
||||
page->entries[i].setting = sd;
|
||||
page->entries[i].index = index;
|
||||
}
|
||||
SetDParam(1, value);
|
||||
}
|
||||
first_time = false;
|
||||
}
|
||||
DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
|
||||
y += 11;
|
||||
}
|
||||
break;
|
||||
}
|
||||
w->LowerWidget(4);
|
||||
} break;
|
||||
|
||||
case WE_CLICK:
|
||||
switch (e->we.click.widget) {
|
||||
case PATCHSEL_OPTIONSPANEL: {
|
||||
const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
|
||||
const SettingDesc *sd;
|
||||
void *var;
|
||||
int32 value;
|
||||
case WE_PAINT: {
|
||||
int x, y;
|
||||
byte btn;
|
||||
const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
|
||||
uint i;
|
||||
|
||||
y = e->we.click.pt.y - 46 - 1;
|
||||
if (y < 0) return;
|
||||
/* Set up selected category */
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
x = e->we.click.pt.x - 5;
|
||||
if (x < 0) return;
|
||||
|
||||
btn = y / 11;
|
||||
if (y % 11 > 9) return;
|
||||
if (btn >= page->num) return;
|
||||
|
||||
sd = page->entries[btn].setting;
|
||||
|
||||
/* return if action is only active in network, or only settable by server */
|
||||
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
|
||||
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
|
||||
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
|
||||
|
||||
var = GetVariableAddress(patches_ptr, &sd->save);
|
||||
value = (int32)ReadValue(var, sd->save.conv);
|
||||
|
||||
/* clicked on the icon on the left side. Either scroller or bool on/off */
|
||||
if (x < 21) {
|
||||
x = 5;
|
||||
y = 47;
|
||||
for (i = 0; i != page->num; i++) {
|
||||
const SettingDesc *sd = page->entries[i].setting;
|
||||
const SettingDescBase *sdb = &sd->desc;
|
||||
int32 oldvalue = value;
|
||||
const void *var = GetVariableAddress(patches_ptr, &sd->save);
|
||||
bool editable = true;
|
||||
bool disabled = false;
|
||||
|
||||
switch (sdb->cmd) {
|
||||
case SDT_BOOLX: value ^= 1; break;
|
||||
case SDT_NUMX: {
|
||||
/* Add a dynamic step-size to the scroller. In a maximum of
|
||||
* 50-steps you should be able to get from min to max,
|
||||
* unless specified otherwise in the 'interval' variable
|
||||
* of the current patch. */
|
||||
uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
|
||||
if (step == 0) step = 1;
|
||||
// We do not allow changes of some items when we are a client in a networkgame
|
||||
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
|
||||
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
|
||||
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
|
||||
|
||||
// don't allow too fast scrolling
|
||||
if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
|
||||
_left_button_clicked = false;
|
||||
return;
|
||||
}
|
||||
if (sdb->cmd == SDT_BOOLX) {
|
||||
static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
|
||||
/* Draw checkbox for boolean-value either on/off */
|
||||
bool on = (*(bool*)var);
|
||||
|
||||
/* Increase or decrease the value and clamp it to extremes */
|
||||
if (x >= 10) {
|
||||
value += step;
|
||||
if (value > sdb->max) value = sdb->max;
|
||||
DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
|
||||
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
|
||||
} else {
|
||||
int32 value;
|
||||
|
||||
value = (int32)ReadValue(var, sd->save.conv);
|
||||
|
||||
/* Draw [<][>] boxes for settings of an integer-type */
|
||||
DrawArrowButtons(x, y, 3, WP(w, def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max));
|
||||
|
||||
disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
|
||||
if (disabled) {
|
||||
SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
|
||||
} else {
|
||||
value -= step;
|
||||
if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
|
||||
if (sdb->flags & SGF_CURRENCY) {
|
||||
SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
|
||||
} else if (sdb->flags & SGF_MULTISTRING) {
|
||||
SetDParam(0, sdb->str + value + 1);
|
||||
} else {
|
||||
SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
|
||||
}
|
||||
SetDParam(1, value);
|
||||
}
|
||||
|
||||
/* Set up scroller timeout for numeric values */
|
||||
if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
|
||||
WP(w, def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
|
||||
w->flags4 |= 5 << WF_TIMEOUT_SHL;
|
||||
_left_button_clicked = false;
|
||||
}
|
||||
} break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
if (value != oldvalue) {
|
||||
SetPatchValue(page->entries[btn].index, patches_ptr, value);
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
} else {
|
||||
/* only open editbox for types that its sensible for */
|
||||
if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
|
||||
/* Show the correct currency-translated value */
|
||||
if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
|
||||
|
||||
WP(w, def_d).data_3 = btn;
|
||||
SetDParam(0, value);
|
||||
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL);
|
||||
}
|
||||
DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
|
||||
y += 11;
|
||||
}
|
||||
} break;
|
||||
|
||||
case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES:
|
||||
case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS:
|
||||
w->RaiseWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
|
||||
WP(w, def_d).data_1 = e->we.click.widget - PATCHSEL_INTERFACE;
|
||||
w->LowerWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
|
||||
DeleteWindowById(WC_QUERY_STRING, 0);
|
||||
case WE_CLICK:
|
||||
switch (e->we.click.widget) {
|
||||
case PATCHSEL_OPTIONSPANEL: {
|
||||
const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
|
||||
const SettingDesc *sd;
|
||||
void *var;
|
||||
int32 value;
|
||||
int x, y;
|
||||
byte btn;
|
||||
|
||||
y = e->we.click.pt.y - 46 - 1;
|
||||
if (y < 0) return;
|
||||
|
||||
x = e->we.click.pt.x - 5;
|
||||
if (x < 0) return;
|
||||
|
||||
btn = y / 11;
|
||||
if (y % 11 > 9) return;
|
||||
if (btn >= page->num) return;
|
||||
|
||||
sd = page->entries[btn].setting;
|
||||
|
||||
/* return if action is only active in network, or only settable by server */
|
||||
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
|
||||
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
|
||||
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
|
||||
|
||||
var = GetVariableAddress(patches_ptr, &sd->save);
|
||||
value = (int32)ReadValue(var, sd->save.conv);
|
||||
|
||||
/* clicked on the icon on the left side. Either scroller or bool on/off */
|
||||
if (x < 21) {
|
||||
const SettingDescBase *sdb = &sd->desc;
|
||||
int32 oldvalue = value;
|
||||
|
||||
switch (sdb->cmd) {
|
||||
case SDT_BOOLX: value ^= 1; break;
|
||||
case SDT_NUMX: {
|
||||
/* Add a dynamic step-size to the scroller. In a maximum of
|
||||
* 50-steps you should be able to get from min to max,
|
||||
* unless specified otherwise in the 'interval' variable
|
||||
* of the current patch. */
|
||||
uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
|
||||
if (step == 0) step = 1;
|
||||
|
||||
// don't allow too fast scrolling
|
||||
if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
|
||||
_left_button_clicked = false;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Increase or decrease the value and clamp it to extremes */
|
||||
if (x >= 10) {
|
||||
value += step;
|
||||
if (value > sdb->max) value = sdb->max;
|
||||
} else {
|
||||
value -= step;
|
||||
if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
|
||||
}
|
||||
|
||||
/* Set up scroller timeout for numeric values */
|
||||
if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
|
||||
WP(w, def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
|
||||
w->flags4 |= 5 << WF_TIMEOUT_SHL;
|
||||
_left_button_clicked = false;
|
||||
}
|
||||
} break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
if (value != oldvalue) {
|
||||
SetPatchValue(page->entries[btn].index, patches_ptr, value);
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
} else {
|
||||
/* only open editbox for types that its sensible for */
|
||||
if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
|
||||
/* Show the correct currency-translated value */
|
||||
if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
|
||||
|
||||
WP(w, def_d).data_3 = btn;
|
||||
SetDParam(0, value);
|
||||
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
||||
case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES:
|
||||
case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS:
|
||||
w->RaiseWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
|
||||
WP(w, def_d).data_1 = e->we.click.widget - PATCHSEL_INTERFACE;
|
||||
w->LowerWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
|
||||
DeleteWindowById(WC_QUERY_STRING, 0);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_TIMEOUT:
|
||||
WP(w, def_d).data_2 = 0;
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_TIMEOUT:
|
||||
WP(w, def_d).data_2 = 0;
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
case WE_ON_EDIT_TEXT:
|
||||
if (e->we.edittext.str != NULL) {
|
||||
const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3];
|
||||
const SettingDesc *sd = pe->setting;
|
||||
int32 value = atoi(e->we.edittext.str);
|
||||
|
||||
case WE_ON_EDIT_TEXT: {
|
||||
if (e->we.edittext.str != NULL) {
|
||||
const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3];
|
||||
const SettingDesc *sd = pe->setting;
|
||||
int32 value = atoi(e->we.edittext.str);
|
||||
/* Save the correct currency-translated value */
|
||||
if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
|
||||
|
||||
/* Save the correct currency-translated value */
|
||||
if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
|
||||
SetPatchValue(pe->index, patches_ptr, value);
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
break;
|
||||
|
||||
SetPatchValue(pe->index, patches_ptr, value);
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_DESTROY:
|
||||
DeleteWindowById(WC_QUERY_STRING, 0);
|
||||
break;
|
||||
case WE_DESTROY:
|
||||
DeleteWindowById(WC_QUERY_STRING, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue