(svn r11753) -Codechange: re-indent the switch case structures, as to be more code style oriented.

Hoping it makes the whole file easier to follow/read
This commit is contained in:
belugas 2008-01-04 03:11:36 +00:00
parent b0ef12e0e9
commit c59ea520a7
1 changed files with 447 additions and 450 deletions

View File

@ -158,163 +158,163 @@ static void ShowCustCurrency();
static void GameOptionsWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int i;
StringID str = STR_02BE_DEFAULT;
case WE_PAINT: {
int i;
StringID str = STR_02BE_DEFAULT;
w->SetWidgetDisabledState(21, !(_vehicle_design_names & 1));
if (!w->IsWidgetDisabled(21)) str = STR_02BF_CUSTOM;
SetDParam(0, str);
SetDParam(1, _currency_specs[_opt_ptr->currency].name);
SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
SetDParam(4, TownName(_opt_ptr->town_name));
SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
i = GetCurRes();
SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
DrawWindowWidgets(w);
DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case GAMEOPT_CURRENCY_TXT: case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */
ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);;
break;
case GAMEOPT_DISTANCE_TXT: case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */
ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
break;
case GAMEOPT_ROADSIDE_TXT: case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */
int i = 0;
/* You can only change the drive side if you are in the menu or ingame with
* no vehicles present. In a networking game only the server can change it */
if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
} break;
case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */
uint sel = 0;
for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
if (_town_names[i] == TownName(_opt_ptr->town_name)) {
sel = i;
break;
}
}
ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0);
} break;
case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
break;
case GAMEOPT_VEHICLENAME_TXT: case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */
ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
break;
case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */
break; // not implemented
case GAMEOPT_LANG_TXT: case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */
ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, GAMEOPT_LANG_BTN, 0, 0);
break;
case GAMEOPT_RESOLUTION_TXT: case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
break;
case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */
/* try to toggle full-screen on/off */
if (!ToggleFullScreen(!_fullscreen)) {
ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
}
w->SetWidgetDisabledState(21, !(_vehicle_design_names & 1));
if (!w->IsWidgetDisabled(21)) str = STR_02BF_CUSTOM;
SetDParam(0, str);
SetDParam(1, _currency_specs[_opt_ptr->currency].name);
SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
SetDParam(4, TownName(_opt_ptr->town_name));
SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
i = GetCurRes();
SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
SetWindowDirty(w);
break;
case GAMEOPT_SCREENSHOT_TXT: case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
break;
}
break;
DrawWindowWidgets(w);
DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
} break;
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */
if (e->we.dropdown.index == 0) {
DeleteCustomEngineNames();
MarkWholeScreenDirty();
} else if (!(_vehicle_design_names & 1)) {
LoadCustomEngineNames();
MarkWholeScreenDirty();
}
break;
case WE_CLICK:
switch (e->we.click.widget) {
case GAMEOPT_CURRENCY_TXT: case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */
ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);;
break;
case GAMEOPT_CURRENCY_BTN: /* Currency */
if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
_opt_ptr->currency = e->we.dropdown.index;
MarkWholeScreenDirty();
break;
case GAMEOPT_DISTANCE_TXT: case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */
ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
break;
case GAMEOPT_DISTANCE_BTN: /* Measuring units */
_opt_ptr->units = e->we.dropdown.index;
MarkWholeScreenDirty();
break;
case GAMEOPT_ROADSIDE_TXT: case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */
int i = 0;
case GAMEOPT_ROADSIDE_BTN: /* Road side */
if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed
DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
MarkWholeScreenDirty();
}
break;
/* You can only change the drive side if you are in the menu or ingame with
* no vehicles present. In a networking game only the server can change it */
if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
case GAMEOPT_TOWNNAME_BTN: /* Town names */
if (_game_mode == GM_MENU) {
for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
if (_town_names[e->we.dropdown.index] == TownName(i)) {
_opt_ptr->town_name = i;
break;
ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
} break;
case GAMEOPT_TOWNNAME_TXT: case GAMEOPT_TOWNNAME_BTN: { /* Setup townname dropdown */
uint sel = 0;
for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
if (_town_names[i] == TownName(_opt_ptr->town_name)) {
sel = i;
break;
}
}
}
InvalidateWindow(WC_GAME_OPTIONS, 0);
ShowDropDownMenu(w, _town_names, sel, GAMEOPT_TOWNNAME_BTN, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << sel), 0);
} break;
case GAMEOPT_AUTOSAVE_TXT: case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
break;
case GAMEOPT_VEHICLENAME_TXT: case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */
ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
break;
case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */
break; // not implemented
case GAMEOPT_LANG_TXT: case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */
ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, GAMEOPT_LANG_BTN, 0, 0);
break;
case GAMEOPT_RESOLUTION_TXT: case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
break;
case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */
/* try to toggle full-screen on/off */
if (!ToggleFullScreen(!_fullscreen)) {
ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
}
w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
SetWindowDirty(w);
break;
case GAMEOPT_SCREENSHOT_TXT: case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
break;
}
break;
case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */
_opt.autosave = _opt_newgame.autosave = e->we.dropdown.index;
SetWindowDirty(w);
case WE_DROPDOWN_SELECT:
switch (e->we.dropdown.button) {
case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */
if (e->we.dropdown.index == 0) {
DeleteCustomEngineNames();
MarkWholeScreenDirty();
} else if (!(_vehicle_design_names & 1)) {
LoadCustomEngineNames();
MarkWholeScreenDirty();
}
break;
case GAMEOPT_CURRENCY_BTN: /* Currency */
if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
_opt_ptr->currency = e->we.dropdown.index;
MarkWholeScreenDirty();
break;
case GAMEOPT_DISTANCE_BTN: /* Measuring units */
_opt_ptr->units = e->we.dropdown.index;
MarkWholeScreenDirty();
break;
case GAMEOPT_ROADSIDE_BTN: /* Road side */
if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed
DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
MarkWholeScreenDirty();
}
break;
case GAMEOPT_TOWNNAME_BTN: /* Town names */
if (_game_mode == GM_MENU) {
for (uint i = 0; _town_names[i] != INVALID_STRING_ID; i++) {
if (_town_names[e->we.dropdown.index] == TownName(i)) {
_opt_ptr->town_name = i;
break;
}
}
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
break;
case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */
_opt.autosave = _opt_newgame.autosave = e->we.dropdown.index;
SetWindowDirty(w);
break;
case GAMEOPT_LANG_BTN: /* Change interface language */
ReadLanguagePack(e->we.dropdown.index);
CheckForMissingGlyphsInLoadedLanguagePack();
UpdateAllStationVirtCoord();
MarkWholeScreenDirty();
break;
case GAMEOPT_RESOLUTION_BTN: /* Change resolution */
if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1]))
SetWindowDirty(w);
break;
case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */
SetScreenshotFormat(e->we.dropdown.index);
SetWindowDirty(w);
break;
}
break;
case GAMEOPT_LANG_BTN: /* Change interface language */
ReadLanguagePack(e->we.dropdown.index);
CheckForMissingGlyphsInLoadedLanguagePack();
UpdateAllStationVirtCoord();
MarkWholeScreenDirty();
case WE_DESTROY:
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
break;
case GAMEOPT_RESOLUTION_BTN: /* Change resolution */
if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1]))
SetWindowDirty(w);
break;
case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */
SetScreenshotFormat(e->we.dropdown.index);
SetWindowDirty(w);
break;
}
break;
case WE_DESTROY:
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
break;
}
}
@ -509,147 +509,146 @@ enum GameDifficultyWidgets {
static void GameDifficultyWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE:
/* Hide the closebox to make sure that the user aborts or confirms his changes */
w->HideWidget(GDW_CLOSEBOX);
w->widget[GDW_CAPTION].left = 0;
/* Setup disabled buttons when creating window
* disable all other difficulty buttons during gameplay except for 'custom' */
w->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
GDW_LVL_EASY,
GDW_LVL_MEDIUM,
GDW_LVL_HARD,
GDW_LVL_CUSTOM,
WIDGET_LIST_END);
w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
case WE_CREATE:
/* Hide the closebox to make sure that the user aborts or confirms his changes */
w->HideWidget(GDW_CLOSEBOX);
w->widget[GDW_CAPTION].left = 0;
/* Setup disabled buttons when creating window
* disable all other difficulty buttons during gameplay except for 'custom' */
w->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
GDW_LVL_EASY,
GDW_LVL_MEDIUM,
GDW_LVL_HARD,
GDW_LVL_CUSTOM,
WIDGET_LIST_END);
w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
break;
break;
case WE_PAINT: {
DrawWindowWidgets(w);
case WE_PAINT: {
DrawWindowWidgets(w);
/* XXX - Disabled buttons in normal gameplay or during muliplayer as non server.
* Bitshifted for each button to see if that bit is set. If it is set, the
* button is disabled */
uint32 disabled = 0;
if (_networking && !_network_server) {
disabled = MAX_UVALUE(uint32); // Disable all
} else if (_game_mode == GM_NORMAL) {
disabled = DIFF_INGAME_DISABLED_BUTTONS;
}
int value;
int y = GAMEDIFF_WND_TOP_OFFSET;
for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) {
const GameSettingData *gsd = &_game_setting_info[i];
value = ((GDType*)&_opt_mod_temp.diff)[i];
DrawArrowButtons(5, y, 3,
!!HasBit(_difficulty_click_a, i) | !!HasBit(_difficulty_click_b, i) << 1,
!(HasBit(disabled, i) || gsd->min == value),
!(HasBit(disabled, i) || gsd->max == value));
value += _game_setting_info[i].str;
if (i == 4) value *= 1000; // XXX - handle currency option
SetDParam(0, value);
DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING);
y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
}
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
/* Don't allow clients to make any changes */
if (_networking && !_network_server) return;
const int x = e->we.click.pt.x - 5;
if (!IsInsideMM(x, 0, 21)) // Button area
return;
const int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
if (y < 0) return;
/* Get button from Y coord. */
const uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
return;
/* Clicked disabled button? */
if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn))
return;
_difficulty_timeout = 5;
int16 val = ((GDType*)&_opt_mod_temp.diff)[btn];
const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting
if (x >= 10) {
/* Increase button clicked */
val = min(val + info->step, info->max);
SetBit(_difficulty_click_b, btn);
} else {
/* Decrease button clicked */
val -= info->step;
val = max(val, info->min);
SetBit(_difficulty_click_a, btn);
/* XXX - Disabled buttons in normal gameplay or during muliplayer as non server.
* Bitshifted for each button to see if that bit is set. If it is set, the
* button is disabled */
uint32 disabled = 0;
if (_networking && !_network_server) {
disabled = MAX_UVALUE(uint32); // Disable all
} else if (_game_mode == GM_NORMAL) {
disabled = DIFF_INGAME_DISABLED_BUTTONS;
}
/* save value in temporary variable */
((GDType*)&_opt_mod_temp.diff)[btn] = val;
w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
w->LowerWidget(GDW_LVL_CUSTOM);
SetWindowDirty(w);
int value;
int y = GAMEDIFF_WND_TOP_OFFSET;
for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) {
const GameSettingData *gsd = &_game_setting_info[i];
value = ((GDType*)&_opt_mod_temp.diff)[i];
DrawArrowButtons(5, y, 3,
!!HasBit(_difficulty_click_a, i) | !!HasBit(_difficulty_click_b, i) << 1,
!(HasBit(disabled, i) || gsd->min == value),
!(HasBit(disabled, i) || gsd->max == value));
value += _game_setting_info[i].str;
if (i == 4) value *= 1000; // XXX - handle currency option
SetDParam(0, value);
DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING);
y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit
}
} break;
case GDW_LVL_EASY:
case GDW_LVL_MEDIUM:
case GDW_LVL_HARD:
case GDW_LVL_CUSTOM:
/* temporarily change difficulty level */
w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp);
w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
SetWindowDirty(w);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
/* Don't allow clients to make any changes */
if (_networking && !_network_server) return;
case GDW_HIGHSCORE: // Highscore Table
ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
break;
const int x = e->we.click.pt.x - 5;
if (!IsInsideMM(x, 0, 21)) // Button area
return;
case GDW_ACCEPT: { // Save button - save changes
GDType btn, val;
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
val = ((GDType*)&_opt_mod_temp.diff)[btn];
/* if setting has changed, change it */
if (val != ((GDType*)&_opt_ptr->diff)[btn])
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
const int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
if (y < 0) return;
/* Get button from Y coord. */
const uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
return;
/* Clicked disabled button? */
if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn))
return;
_difficulty_timeout = 5;
int16 val = ((GDType*)&_opt_mod_temp.diff)[btn];
const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting
if (x >= 10) {
/* Increase button clicked */
val = min(val + info->step, info->max);
SetBit(_difficulty_click_b, btn);
} else {
/* Decrease button clicked */
val -= info->step;
val = max(val, info->min);
SetBit(_difficulty_click_a, btn);
}
/* save value in temporary variable */
((GDType*)&_opt_mod_temp.diff)[btn] = val;
w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
w->LowerWidget(GDW_LVL_CUSTOM);
SetWindowDirty(w);
} break;
case GDW_LVL_EASY:
case GDW_LVL_MEDIUM:
case GDW_LVL_HARD:
case GDW_LVL_CUSTOM:
/* temporarily change difficulty level */
w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp);
w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
SetWindowDirty(w);
break;
case GDW_HIGHSCORE: // Highscore Table
ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
break;
case GDW_ACCEPT: { // Save button - save changes
GDType btn, val;
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
val = ((GDType*)&_opt_mod_temp.diff)[btn];
/* if setting has changed, change it */
if (val != ((GDType*)&_opt_ptr->diff)[btn])
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
}
DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
DeleteWindow(w);
/* If we are in the editor, we should reload the economy.
* This way when you load a game, the max loan and interest rate
* are loaded correctly. */
if (_game_mode == GM_EDITOR) StartupEconomy();
break;
}
case GDW_CANCEL: // Cancel button - close window, abandon changes
DeleteWindow(w);
break;
} break;
case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
_difficulty_click_a = 0;
_difficulty_click_b = 0;
SetWindowDirty(w);
}
DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
DeleteWindow(w);
/* If we are in the editor, we should reload the economy.
* This way when you load a game, the max loan and interest rate
* are loaded correctly. */
if (_game_mode == GM_EDITOR) StartupEconomy();
break;
}
case GDW_CANCEL: // Cancel button - close window, abandon changes
DeleteWindow(w);
break;
} break;
case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
_difficulty_click_a = 0;
_difficulty_click_b = 0;
SetWindowDirty(w);
}
break;
}
}
#undef DIFF_INGAME_DISABLED_BUTTONS
@ -852,210 +851,208 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
static Patches *patches_ptr;
switch (e->event) {
case WE_CREATE: {
static bool first_time = true;
case WE_CREATE: {
static bool first_time = true;
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
/* Build up the dynamic settings-array only once per OpenTTD session */
if (first_time) {
PatchPage *page;
for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
uint i;
/* Build up the dynamic settings-array only once per OpenTTD session */
if (first_time) {
PatchPage *page;
for (page = &_patches_page[0]; page != endof(_patches_page); page++) {
uint i;
page->entries = MallocT<PatchEntry>(page->num);
for (i = 0; i != page->num; i++) {
uint index;
const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
assert(sd != NULL);
page->entries = MallocT<PatchEntry>(page->num);
for (i = 0; i != page->num; i++) {
uint index;
const SettingDesc *sd = GetPatchFromName(page->names[i], &index);
assert(sd != NULL);
page->entries[i].setting = sd;
page->entries[i].index = index;
}
}
first_time = false;
}
w->LowerWidget(4);
} break;
case WE_PAINT: {
int x, y;
const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
uint i;
/* Set up selected category */
DrawWindowWidgets(w);
x = 5;
y = 47;
for (i = 0; i != page->num; i++) {
const SettingDesc *sd = page->entries[i].setting;
const SettingDescBase *sdb = &sd->desc;
const void *var = GetVariableAddress(patches_ptr, &sd->save);
bool editable = true;
bool disabled = false;
// We do not allow changes of some items when we are a client in a networkgame
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
if (sdb->cmd == SDT_BOOLX) {
static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
/* Draw checkbox for boolean-value either on/off */
bool on = (*(bool*)var);
DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} else {
int32 value;
value = (int32)ReadValue(var, sd->save.conv);
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x, y, 3, WP(w, def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max));
disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
if (disabled) {
SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
} else {
if (sdb->flags & SGF_CURRENCY) {
SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
} else if (sdb->flags & SGF_MULTISTRING) {
SetDParam(0, sdb->str + value + 1);
} else {
SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
page->entries[i].setting = sd;
page->entries[i].index = index;
}
SetDParam(1, value);
}
first_time = false;
}
DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
y += 11;
}
break;
}
w->LowerWidget(4);
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case PATCHSEL_OPTIONSPANEL: {
const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
const SettingDesc *sd;
void *var;
int32 value;
case WE_PAINT: {
int x, y;
byte btn;
const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
uint i;
y = e->we.click.pt.y - 46 - 1;
if (y < 0) return;
/* Set up selected category */
DrawWindowWidgets(w);
x = e->we.click.pt.x - 5;
if (x < 0) return;
btn = y / 11;
if (y % 11 > 9) return;
if (btn >= page->num) return;
sd = page->entries[btn].setting;
/* return if action is only active in network, or only settable by server */
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
var = GetVariableAddress(patches_ptr, &sd->save);
value = (int32)ReadValue(var, sd->save.conv);
/* clicked on the icon on the left side. Either scroller or bool on/off */
if (x < 21) {
x = 5;
y = 47;
for (i = 0; i != page->num; i++) {
const SettingDesc *sd = page->entries[i].setting;
const SettingDescBase *sdb = &sd->desc;
int32 oldvalue = value;
const void *var = GetVariableAddress(patches_ptr, &sd->save);
bool editable = true;
bool disabled = false;
switch (sdb->cmd) {
case SDT_BOOLX: value ^= 1; break;
case SDT_NUMX: {
/* Add a dynamic step-size to the scroller. In a maximum of
* 50-steps you should be able to get from min to max,
* unless specified otherwise in the 'interval' variable
* of the current patch. */
uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
if (step == 0) step = 1;
// We do not allow changes of some items when we are a client in a networkgame
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false;
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
// don't allow too fast scrolling
if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
_left_button_clicked = false;
return;
}
if (sdb->cmd == SDT_BOOLX) {
static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}};
/* Draw checkbox for boolean-value either on/off */
bool on = (*(bool*)var);
/* Increase or decrease the value and clamp it to extremes */
if (x >= 10) {
value += step;
if (value > sdb->max) value = sdb->max;
DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} else {
int32 value;
value = (int32)ReadValue(var, sd->save.conv);
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x, y, 3, WP(w, def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max));
disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED);
if (disabled) {
SetDParam(0, STR_CONFIG_PATCHES_DISABLED);
} else {
value -= step;
if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
if (sdb->flags & SGF_CURRENCY) {
SetDParam(0, STR_CONFIG_PATCHES_CURRENCY);
} else if (sdb->flags & SGF_MULTISTRING) {
SetDParam(0, sdb->str + value + 1);
} else {
SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024);
}
SetDParam(1, value);
}
/* Set up scroller timeout for numeric values */
if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
WP(w, def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
w->flags4 |= 5 << WF_TIMEOUT_SHL;
_left_button_clicked = false;
}
} break;
default: NOT_REACHED();
}
if (value != oldvalue) {
SetPatchValue(page->entries[btn].index, patches_ptr, value);
SetWindowDirty(w);
}
} else {
/* only open editbox for types that its sensible for */
if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
/* Show the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
WP(w, def_d).data_3 = btn;
SetDParam(0, value);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL);
}
DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
y += 11;
}
} break;
case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES:
case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS:
w->RaiseWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
WP(w, def_d).data_1 = e->we.click.widget - PATCHSEL_INTERFACE;
w->LowerWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
DeleteWindowById(WC_QUERY_STRING, 0);
case WE_CLICK:
switch (e->we.click.widget) {
case PATCHSEL_OPTIONSPANEL: {
const PatchPage *page = &_patches_page[WP(w, def_d).data_1];
const SettingDesc *sd;
void *var;
int32 value;
int x, y;
byte btn;
y = e->we.click.pt.y - 46 - 1;
if (y < 0) return;
x = e->we.click.pt.x - 5;
if (x < 0) return;
btn = y / 11;
if (y % 11 > 9) return;
if (btn >= page->num) return;
sd = page->entries[btn].setting;
/* return if action is only active in network, or only settable by server */
if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return;
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
var = GetVariableAddress(patches_ptr, &sd->save);
value = (int32)ReadValue(var, sd->save.conv);
/* clicked on the icon on the left side. Either scroller or bool on/off */
if (x < 21) {
const SettingDescBase *sdb = &sd->desc;
int32 oldvalue = value;
switch (sdb->cmd) {
case SDT_BOOLX: value ^= 1; break;
case SDT_NUMX: {
/* Add a dynamic step-size to the scroller. In a maximum of
* 50-steps you should be able to get from min to max,
* unless specified otherwise in the 'interval' variable
* of the current patch. */
uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
if (step == 0) step = 1;
// don't allow too fast scrolling
if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
_left_button_clicked = false;
return;
}
/* Increase or decrease the value and clamp it to extremes */
if (x >= 10) {
value += step;
if (value > sdb->max) value = sdb->max;
} else {
value -= step;
if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
}
/* Set up scroller timeout for numeric values */
if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) {
WP(w, def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0);
w->flags4 |= 5 << WF_TIMEOUT_SHL;
_left_button_clicked = false;
}
} break;
default: NOT_REACHED();
}
if (value != oldvalue) {
SetPatchValue(page->entries[btn].index, patches_ptr, value);
SetWindowDirty(w);
}
} else {
/* only open editbox for types that its sensible for */
if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
/* Show the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
WP(w, def_d).data_3 = btn;
SetDParam(0, value);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL);
}
}
} break;
case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES:
case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS:
w->RaiseWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
WP(w, def_d).data_1 = e->we.click.widget - PATCHSEL_INTERFACE;
w->LowerWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE);
DeleteWindowById(WC_QUERY_STRING, 0);
SetWindowDirty(w);
break;
}
break;
case WE_TIMEOUT:
WP(w, def_d).data_2 = 0;
SetWindowDirty(w);
break;
}
break;
case WE_TIMEOUT:
WP(w, def_d).data_2 = 0;
SetWindowDirty(w);
break;
case WE_ON_EDIT_TEXT:
if (e->we.edittext.str != NULL) {
const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3];
const SettingDesc *sd = pe->setting;
int32 value = atoi(e->we.edittext.str);
case WE_ON_EDIT_TEXT: {
if (e->we.edittext.str != NULL) {
const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3];
const SettingDesc *sd = pe->setting;
int32 value = atoi(e->we.edittext.str);
/* Save the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
/* Save the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
SetPatchValue(pe->index, patches_ptr, value);
SetWindowDirty(w);
}
break;
SetPatchValue(pe->index, patches_ptr, value);
SetWindowDirty(w);
}
break;
}
case WE_DESTROY:
DeleteWindowById(WC_QUERY_STRING, 0);
break;
case WE_DESTROY:
DeleteWindowById(WC_QUERY_STRING, 0);
break;
}
}