(svn r1370) -Add: added console support for loading maps. Use 'load', 'list_files'

and 'goto_dir' to navigate and load games.
This commit is contained in:
truelight 2005-01-04 15:06:08 +00:00
parent 4f496b8681
commit c5d6230c66
1 changed files with 107 additions and 0 deletions

View File

@ -11,6 +11,7 @@
#include "network_udp.h"
#include "command.h"
#include "settings.h"
#include "hal.h" /* for file list */
// ** scriptfile handling ** //
@ -138,6 +139,109 @@ DEF_CONSOLE_CMD(ConScrollToTile)
return 0;
}
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
extern void BuildFileList();
extern void SetFiosType(const byte fiostype);
/* Load a file-number from current dir */
static void LoadMap(uint no)
{
/* Build file list */
BuildFileList();
/* Check if in range */
if (no != 0 && no <= _fios_num) {
const FiosItem *item = &_fios_list[no - 1];
/* Load the file */
_switch_mode = SM_LOAD;
SetFiosType(item->type);
strcpy(_file_to_saveload.name, FiosBrowseTo(item));
IConsolePrint(_iconsole_color_default, "Loading map...");
} else {
/* Show usages */
IConsolePrint(_iconsole_color_default, "Unknown map. Use 'list_files' and 'goto_dir' to find the numbers of the savegame.");
}
/* Free the file-list */
FiosFreeSavegameList();
}
/* Load a file from a map */
DEF_CONSOLE_CMD(ConLoad)
{
/* We need 1 argument */
if (argc == 2) {
/* Load the map */
LoadMap(atoi(argv[1]));
return NULL;
}
/* Give usage */
IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: load <file-no>");
return NULL;
}
/* List all the files in the current dir via console */
DEF_CONSOLE_CMD(ConListFiles)
{
const FiosItem *item;
int pos = 0;
/* Build the file-list */
BuildFileList();
/* As long as we have files */
while (pos < _fios_num) {
item = _fios_list + pos;
pos++;
/* Show them */
IConsolePrintF(_iconsole_color_default, "%d) %s", pos, item->title[0] ? item->title : item->name);
}
/* Destroy the file list */
FiosFreeSavegameList();
return NULL;
}
/* Change the dir via console */
DEF_CONSOLE_CMD(ConGotoDir)
{
char *file;
int no;
/* We need 1 argument */
if (argc != 2) {
IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: goto_map <dir-no>");
return NULL;
}
no = atoi(argv[1]);
/* Make the file list */
BuildFileList();
/* Check if we are in range */
if (no != 0 && no <= _fios_num) {
const FiosItem *item = &_fios_list[no - 1];
/* Only DIR and PARENT we do allow here */
if (item->type == FIOS_TYPE_DIR || item->type == FIOS_TYPE_PARENT) {
/* Goto the map */
file = FiosBrowseTo(item);
FiosFreeSavegameList();
return NULL;
}
}
/* Report error */
IConsolePrint(_iconsole_color_default, "That number is no directory.");
FiosFreeSavegameList();
return NULL;
}
// ********************************* //
// * Network Core Console Commands * //
@ -1034,6 +1138,9 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("scrollto", ConScrollToTile);
IConsoleCmdRegister("set", ConSet);
IConsoleCmdRegister("alias", ConAlias);
IConsoleCmdRegister("load", ConLoad);
IConsoleCmdRegister("list_files", ConListFiles);
IConsoleCmdRegister("goto_dir", ConGotoDir);
IConsoleAliasRegister("new_game", "newgame");
IConsoleAliasRegister("newmap", "newgame");
IConsoleAliasRegister("new_map", "newgame");