Codechange: [Script] Use std::unique_ptr for Company::ai_instance (#12544)

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Loïc Guilloux 2024-04-20 16:58:46 +02:00 committed by GitHub
parent 1dfd0c19f4
commit c5ef47ee09
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3 changed files with 4 additions and 4 deletions

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@ -60,7 +60,7 @@
c->ai_info = info;
assert(c->ai_instance == nullptr);
c->ai_instance = new AIInstance();
c->ai_instance = std::make_unique<AIInstance>();
c->ai_instance->Initialize(info);
c->ai_instance->LoadOnStack(config->GetToLoadData());
config->SetToLoadData(nullptr);
@ -112,8 +112,7 @@
Backup<CompanyID> cur_company(_current_company, company);
Company *c = Company::Get(company);
delete c->ai_instance;
c->ai_instance = nullptr;
c->ai_instance.reset();
c->ai_info = nullptr;
c->ai_config.reset();

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@ -134,7 +134,7 @@ struct Company : CompanyProperties, CompanyPool::PoolItem<&_company_pool> {
RailTypes avail_railtypes; ///< Rail types available to this company.
RoadTypes avail_roadtypes; ///< Road types available to this company.
class AIInstance *ai_instance;
std::unique_ptr<class AIInstance> ai_instance;
class AIInfo *ai_info;
std::unique_ptr<class AIConfig> ai_config;

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@ -20,6 +20,7 @@
#include "network/network_base.h"
#include "network/network_admin.h"
#include "ai/ai.hpp"
#include "ai/ai_instance.hpp"
#include "ai/ai_config.hpp"
#include "company_manager_face.h"
#include "window_func.h"