From c5f7a0f69def4f713c25efb05d8acde0956923c0 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 16 Feb 2012 20:44:03 +0000 Subject: [PATCH] (svn r23957) -Fix [FS#4990]: allow sending chat to pre-active clients as the clients start accepting once they send 'map ok' to the server, which is the same moment we change their status to pre-active --- src/network/network_server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 9e0c212ffe..a6c87405ed 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -701,7 +701,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCommand(const CommandPacke */ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data) { - if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_OKAY; + if (this->status < STATUS_PRE_ACTIVE) return NETWORK_RECV_STATUS_OKAY; Packet *p = new Packet(PACKET_SERVER_CHAT);