mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22366) -Codechange: make GetClientIP a function of the server's ClientSocket, after all the Socket is the bit that's associated with the network
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@ -68,7 +68,6 @@ bool NetworkServerStart();
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void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded);
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bool NetworkServerChangeClientName(ClientID client_id, const char *new_name);
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const char *GetClientIP(NetworkClientInfo *ci);
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void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
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void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const char *string);
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@ -1016,18 +1016,18 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_COMMAND)
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NetworkClientInfo *ci = this->GetInfo();
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if (err != NULL) {
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IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, GetClientIP(ci));
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IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, this->GetClientIP());
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return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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}
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if ((GetCommandFlags(cp.cmd) & CMD_SERVER) && ci->client_id != CLIENT_ID_SERVER) {
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IConsolePrintF(CC_ERROR, "WARNING: server only command from: client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
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IConsolePrintF(CC_ERROR, "WARNING: server only command from: client %d (IP: %s), kicking...", ci->client_id, this->GetClientIP());
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return this->SendError(NETWORK_ERROR_KICKED);
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}
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if ((GetCommandFlags(cp.cmd) & CMD_SPECTATOR) == 0 && !Company::IsValidID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
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IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
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IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, this->GetClientIP());
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return this->SendError(NETWORK_ERROR_KICKED);
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}
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@ -1038,7 +1038,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_COMMAND)
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*/
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if (!(cp.cmd == CMD_COMPANY_CTRL && cp.p1 == 0 && ci->client_playas == COMPANY_NEW_COMPANY) && ci->client_playas != cp.company) {
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IConsolePrintF(CC_ERROR, "WARNING: client %d (IP: %s) tried to execute a command as company %d, kicking...",
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ci->client_playas + 1, GetClientIP(ci), cp.company + 1);
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ci->client_playas + 1, this->GetClientIP(), cp.company + 1);
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return this->SendError(NETWORK_ERROR_COMPANY_MISMATCH);
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}
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@ -1306,7 +1306,7 @@ DEF_GAME_RECEIVE_COMMAND(Server, PACKET_CLIENT_CHAT)
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NetworkServerSendChat(action, desttype, dest, msg, this->client_id, data);
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break;
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default:
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IConsolePrintF(CC_ERROR, "WARNING: invalid chat action from client %d (IP: %s).", ci->client_id, GetClientIP(ci));
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IConsolePrintF(CC_ERROR, "WARNING: invalid chat action from client %d (IP: %s).", ci->client_id, this->GetClientIP());
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return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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}
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return NETWORK_RECV_STATUS_OKAY;
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@ -1807,9 +1807,13 @@ void NetworkServerDailyLoop()
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if ((_date % 7) == 3) NetworkAdminUpdate(ADMIN_FREQUENCY_WEEKLY);
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}
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const char *GetClientIP(NetworkClientInfo *ci)
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/**
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* Get the IP address/hostname of the connected client.
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* @return The IP address.
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*/
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const char *ServerNetworkGameSocketHandler::GetClientIP()
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{
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return ci->client_address.GetHostname();
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return this->GetInfo()->client_address.GetHostname();
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}
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void NetworkServerShowStatusToConsole()
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@ -1838,7 +1842,7 @@ void NetworkServerShowStatusToConsole()
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IConsolePrintF(CC_INFO, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s",
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cs->client_id, ci->client_name, status, lag,
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ci->client_playas + (Company::IsValidID(ci->client_playas) ? 1 : 0),
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GetClientIP(ci));
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cs->GetClientIP());
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}
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}
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@ -1921,7 +1925,7 @@ void NetworkServerKickClient(ClientID client_id)
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uint NetworkServerKickOrBanIP(ClientID client_id, bool ban)
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{
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return NetworkServerKickOrBanIP(GetClientIP(NetworkClientInfo::GetByClientID(client_id)), ban);
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return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban);
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}
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uint NetworkServerKickOrBanIP(const char *ip, bool ban)
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@ -1981,7 +1985,7 @@ void NetworkPrintClients()
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ci->client_id,
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ci->client_name,
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ci->client_playas + (Company::IsValidID(ci->client_playas) ? 1 : 0),
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_network_server ? GetClientIP(NetworkClientInfo::GetByClientID(ci->client_id)) : "");
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_network_server ? NetworkClientSocket::GetByClientID(ci->client_id)->GetClientIP() : "");
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}
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}
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@ -116,6 +116,8 @@ public:
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return "server";
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}
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const char *GetClientIP();
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static ServerNetworkGameSocketHandler *GetByClientID(ClientID client_id);
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};
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