(svn r15036) -Fix: use the same value for 'random' through-out the code for PlantTree

This commit is contained in:
truebrain 2009-01-12 18:15:18 +00:00
parent 324e256dfd
commit c666cf5a49
2 changed files with 4 additions and 4 deletions

View File

@ -213,7 +213,7 @@
{
EnforcePrecondition(false, ::IsValidTile(tile));
return AIObject::DoCommand(tile, -1, tile, CMD_PLANT_TREE);
return AIObject::DoCommand(tile, UINT_MAX, tile, CMD_PLANT_TREE);
}
/* static */ bool AITile::PlantTreeRectangle(TileIndex tile, uint width, uint height)
@ -223,7 +223,7 @@
EnforcePrecondition(false, height >= 1 && height <= 20);
TileIndex end_tile = tile + ::TileDiffXY(width - 1, height - 1);
return AIObject::DoCommand(tile, -1, end_tile, CMD_PLANT_TREE);
return AIObject::DoCommand(tile, UINT_MAX, end_tile, CMD_PLANT_TREE);
}
/* static */ bool AITile::IsWithinTownInfluence(TileIndex tile, TownID town_id)

View File

@ -23,7 +23,7 @@ class BuildTreesWindow : public Window
{
uint16 base;
uint16 count;
int tree_to_plant;
uint tree_to_plant;
enum BuildTreesWidgets {
BTW_CLOSE,
@ -105,7 +105,7 @@ public:
case BTW_TYPE_RANDOM: // tree of random type.
if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
this->tree_to_plant = -1;
this->tree_to_plant = UINT_MAX;
}
break;