mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: move passwords in settings to std::string
This commit is contained in:
parent
f219354f89
commit
c73d64adf9
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@ -843,8 +843,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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if (client_id == _network_own_client_id) {
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assert(_local_company == COMPANY_SPECTATOR);
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SetLocalCompany(c->index);
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if (!StrEmpty(_settings_client.network.default_company_pass)) {
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NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
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if (!_settings_client.network.default_company_pass.empty()) {
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NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass.c_str());
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}
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/* Now that we have a new company, broadcast our company settings to
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@ -53,7 +53,7 @@ void LoadCheckData::Clear()
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this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize.
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this->current_date = 0;
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memset(&this->settings, 0, sizeof(this->settings));
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this->settings = {};
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for (auto &pair : this->companies) {
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delete pair.second;
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@ -127,7 +127,7 @@ void CheckGameCompatibility(NetworkGameInfo &ngi)
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*/
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void FillStaticNetworkServerGameInfo()
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{
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_network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
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_network_game_info.use_password = !_settings_client.network.server_password.empty();
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_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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_network_game_info.clients_max = _settings_client.network.max_clients;
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_network_game_info.companies_max = _settings_client.network.max_companies;
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@ -887,7 +887,7 @@ bool NetworkServerStart()
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if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false;
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/* Only listen for admins when the password isn't empty. */
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if (!StrEmpty(_settings_client.network.admin_password)) {
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if (!_settings_client.network.admin_password.empty()) {
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DEBUG(net, 5, "Starting listeners for admins");
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if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
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}
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@ -84,7 +84,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
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*/
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/* static */ bool ServerNetworkAdminSocketHandler::AllowConnection()
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{
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bool accept = !StrEmpty(_settings_client.network.admin_password) && _network_admins_connected < MAX_ADMINS;
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bool accept = !_settings_client.network.admin_password.empty() && _network_admins_connected < MAX_ADMINS;
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/* We can't go over the MAX_ADMINS limit here. However, if we accept
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* the connection, there has to be space in the pool. */
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static_assert(NetworkAdminSocketPool::MAX_SIZE == MAX_ADMINS);
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@ -667,8 +667,8 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
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char password[NETWORK_PASSWORD_LENGTH];
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p->Recv_string(password, sizeof(password));
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if (StrEmpty(_settings_client.network.admin_password) ||
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strcmp(password, _settings_client.network.admin_password) != 0) {
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if (_settings_client.network.admin_password.empty() ||
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_settings_client.network.admin_password.compare(password) != 0) {
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/* Password is invalid */
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return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
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}
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@ -1032,7 +1032,7 @@ struct NetworkStartServerWindow : public Window {
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switch (widget) {
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case WID_NSS_SETPWD:
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/* If password is set, draw red '*' next to 'Set password' button. */
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if (!StrEmpty(_settings_client.network.server_password)) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
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if (!_settings_client.network.server_password.empty()) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
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}
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}
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@ -1156,7 +1156,7 @@ struct NetworkStartServerWindow : public Window {
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if (str == nullptr) return;
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if (this->widget_id == WID_NSS_SETPWD) {
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strecpy(_settings_client.network.server_password, str, lastof(_settings_client.network.server_password));
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_settings_client.network.server_password = str;
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} else {
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int32 value = atoi(str);
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this->SetWidgetDirty(this->widget_id);
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@ -2583,7 +2583,7 @@ struct NetworkCompanyPasswordWindow : public Window {
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void OnOk()
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{
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if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) {
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strecpy(_settings_client.network.default_company_pass, this->password_editbox.text.buf, lastof(_settings_client.network.default_company_pass));
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_settings_client.network.default_company_pass = this->password_editbox.text.buf;
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}
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NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);
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@ -859,7 +859,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED
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NetworkClientInfo *ci = this->GetInfo();
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/* We now want a password from the client else we do not allow him in! */
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if (!StrEmpty(_settings_client.network.server_password)) {
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if (!_settings_client.network.server_password.empty()) {
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return this->SendNeedGamePassword();
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}
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@ -957,8 +957,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(P
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p->Recv_string(password, sizeof(password));
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/* Check game password. Allow joining if we cleared the password meanwhile */
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if (!StrEmpty(_settings_client.network.server_password) &&
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strcmp(password, _settings_client.network.server_password) != 0) {
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if (!_settings_client.network.server_password.empty() &&
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_settings_client.network.server_password.compare(password) != 0) {
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/* Password is invalid */
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return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
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}
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@ -1439,12 +1439,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p)
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char pass[NETWORK_PASSWORD_LENGTH];
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char command[NETWORK_RCONCOMMAND_LENGTH];
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if (StrEmpty(_settings_client.network.rcon_password)) return NETWORK_RECV_STATUS_OKAY;
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if (_settings_client.network.rcon_password.empty()) return NETWORK_RECV_STATUS_OKAY;
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p->Recv_string(pass, sizeof(pass));
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p->Recv_string(command, sizeof(command));
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if (strcmp(pass, _settings_client.network.rcon_password) != 0) {
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if (_settings_client.network.rcon_password.compare(pass) != 0) {
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DEBUG(net, 1, "[rcon] Wrong password from client-id %d", this->client_id);
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return NETWORK_RECV_STATUS_OKAY;
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}
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@ -874,8 +874,8 @@ static void MakeNewGameDone()
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/* We are the server, we start a new company (not dedicated),
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* so set the default password *if* needed. */
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if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
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NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
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if (_network_server && !_settings_client.network.default_company_pass.empty()) {
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NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass.c_str());
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}
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if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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@ -1420,8 +1420,8 @@ static bool UpdateClientName(int32 p1)
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static bool UpdateServerPassword(int32 p1)
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{
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if (strcmp(_settings_client.network.server_password, "*") == 0) {
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_settings_client.network.server_password[0] = '\0';
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if (_settings_client.network.server_password.compare("*") == 0) {
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_settings_client.network.server_password.clear();
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}
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NetworkServerUpdateGameInfo();
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@ -1430,8 +1430,8 @@ static bool UpdateServerPassword(int32 p1)
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static bool UpdateRconPassword(int32 p1)
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{
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if (strcmp(_settings_client.network.rcon_password, "*") == 0) {
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_settings_client.network.rcon_password[0] = '\0';
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if (_settings_client.network.rcon_password.compare("*") == 0) {
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_settings_client.network.rcon_password.clear();
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}
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return true;
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@ -263,12 +263,12 @@ struct NetworkSettings {
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uint16 server_admin_port; ///< port the server listens on for the admin network
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bool server_admin_chat; ///< allow private chat for the server to be distributed to the admin network
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char server_name[NETWORK_NAME_LENGTH]; ///< name of the server
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char server_password[NETWORK_PASSWORD_LENGTH]; ///< password for joining this server
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side)
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char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network
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std::string server_password; ///< password for joining this server
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std::string rcon_password; ///< password for rconsole (server side)
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std::string admin_password; ///< password for the admin network
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bool server_advertise; ///< advertise the server to the masterserver
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
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char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
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std::string default_company_pass; ///< default password for new companies in encrypted form
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char connect_to_ip[NETWORK_HOSTNAME_PORT_LENGTH]; ///< default for the "Add server" query
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char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers
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bool autoclean_companies; ///< automatically remove companies that are not in use
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@ -129,6 +129,9 @@ static size_t ConvertLandscape(const char *value);
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#define SDTC_STR(var, type, flags, guiflags, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\
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SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, sizeof(_settings_client.var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, from, to, cat, extra, startup)
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#define SDTC_SSTR(var, type, flags, guiflags, def, max_length, str, strhelp, strval, proc, from, to, cat, extra, startup)\
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SDTG_GENERAL(#var, SDT_STDSTRING, SL_STDSTR, type, flags, guiflags, _settings_client.var, sizeof(_settings_client.var), def, 0, max_length, 0, nullptr, str, strhelp, strval, proc, from, to, cat, extra, startup)
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#define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, strhelp, strval, proc, from, to, cat, extra, startup)\
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SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, strhelp, strval, proc, from, to, cat, extra, startup)
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@ -70,6 +70,7 @@ SDTC_BOOL = SDTC_BOOL( $var, $flags, $guiflags, $def,
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SDTC_LIST = SDTC_LIST( $var, $type, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
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SDTC_OMANY = SDTC_OMANY( $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
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SDTC_STR = SDTC_STR( $var, $type, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
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SDTC_SSTR = SDTC_SSTR( $var, $type, $flags, $guiflags, $def, $length, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
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SDTC_VAR = SDTC_VAR( $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
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SDT_BOOL = SDT_BOOL($base, $var, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup),
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SDT_OMANY = SDT_OMANY($base, $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $proc, $from, $to, $load, $cat, $extra, $startup),
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@ -3924,35 +3925,39 @@ def = nullptr
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proc = UpdateClientName
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cat = SC_BASIC
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[SDTC_STR]
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[SDTC_SSTR]
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var = network.server_password
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type = SLE_STRB
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type = SLE_STR
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length = NETWORK_PASSWORD_LENGTH
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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guiflags = SGF_NETWORK_ONLY
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def = nullptr
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proc = UpdateServerPassword
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cat = SC_BASIC
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[SDTC_STR]
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[SDTC_SSTR]
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var = network.rcon_password
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type = SLE_STRB
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type = SLE_STR
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length = NETWORK_PASSWORD_LENGTH
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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guiflags = SGF_NETWORK_ONLY
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def = nullptr
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proc = UpdateRconPassword
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cat = SC_BASIC
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[SDTC_STR]
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[SDTC_SSTR]
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var = network.admin_password
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type = SLE_STRB
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type = SLE_STR
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length = NETWORK_PASSWORD_LENGTH
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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guiflags = SGF_NETWORK_ONLY
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def = nullptr
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cat = SC_BASIC
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[SDTC_STR]
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[SDTC_SSTR]
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var = network.default_company_pass
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type = SLE_STRB
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type = SLE_STR
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length = NETWORK_PASSWORD_LENGTH
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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def = nullptr
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