(svn r10777) -Fix: don't put the ctor debug on lvl3, it is more a lvl5 debug

This commit is contained in:
truelight 2007-08-03 23:19:29 +00:00
parent 727cb6ae49
commit c76c4bf6e9
1 changed files with 2 additions and 2 deletions

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@ -48,7 +48,7 @@ struct RoadStop : PoolItem<RoadStop, RoadStopID, &_RoadStop_pool> {
TRUCK ///< A standard stop for trucks
};
static const int cDebugCtorLevel = 3; ///< Debug level on which Contructor / Destructor messages are printed
static const int cDebugCtorLevel = 5; ///< Debug level on which Contructor / Destructor messages are printed
static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
static const uint MAX_BAY_COUNT = 2; ///< The maximum number of loading bays
@ -154,7 +154,7 @@ struct Station : PoolItem<Station, StationID, &_Station_pool> {
StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
static const int cDebugCtorLevel = 3;
static const int cDebugCtorLevel = 5;
Station(TileIndex tile = 0);
virtual ~Station();