mirror of https://github.com/OpenTTD/OpenTTD.git
Update: Translations from eints
english (au): 3 changes by krysclarke english (us): 3 changes by 2TallTyler greek: 3 changes by gh658804 russian: 3 changes by Ln-Wolf finnish: 5 changes by hpiirai turkish: 7 changes by BeratSJ portuguese: 3 changes by azulcosta portuguese (brazilian): 3 changes by pasantoro
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@ -3394,8 +3394,11 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Você q
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STR_GENERATION_PROGRESS :{WHITE}{NUM}% completo
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Geração de mundo
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Geração de paisagem
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STR_GENERATION_RIVER_GENERATION :{BLACK}Geração de rios
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STR_GENERATION_CLEARING_TILES :{BLACK}Geração de áreas irregulares e rochosas
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STR_GENERATION_TOWN_GENERATION :{BLACK}Geração de localidades
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Geração de indústrias
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Geração de objetos
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STR_GENERATION_TREE_GENERATION :{BLACK}Geração de árvores
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurando o jogo
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@ -3393,8 +3393,11 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you
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STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
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STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
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STR_GENERATION_TOWN_GENERATION :{BLACK}Town generation
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Industry generation
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
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STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
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@ -3393,8 +3393,11 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you
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STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
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STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
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STR_GENERATION_TOWN_GENERATION :{BLACK}Town generation
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Industry generation
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
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STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
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@ -2378,7 +2378,7 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Kartan k
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STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Kartan koko{}Valitse lajitellaksesi koon mukaan
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STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Päiväys
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STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Nykyinen päivämäärä
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STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}h {NUM}min
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STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}{NBSP}h {NUM}{NBSP}min
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STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION :{BLACK}Peliaika
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STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Pelaamisaika, kun{}peli ei ole ollut pysäytettynä
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STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Kieli, palvelimen versio, jne.
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@ -3393,8 +3393,11 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Haluatk
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STR_GENERATION_PROGRESS :{WHITE}{NUM}{NBSP}% valmiina
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM}/{NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Maailman luominen
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Maaston luominen
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STR_GENERATION_RIVER_GENERATION :{BLACK}Jokien luominen
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STR_GENERATION_CLEARING_TILES :{BLACK}Karun ja kivisen alueen luominen
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STR_GENERATION_TOWN_GENERATION :{BLACK}Kuntien luominen
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Tuotantolaitosten luominen
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Siirtämättömän luominen
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STR_GENERATION_TREE_GENERATION :{BLACK}Puiden luominen
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Valmistellaan peliä
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@ -4916,7 +4919,7 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE :<ei saatavilla>
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STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Peli tallennettiin versiossa, joka ei tue raitiovaunuja. Kaikki raitiovaunut on poistettu
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# Map generation messages
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STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kartan generointi peruutettu...{}... ei kelvollisia kuntien sijainteja
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STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kartan luominen peruutettu…{}… ei kelvollisia kuntien sijainteja
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STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... tässä skenaariossa ei ole yhtään kuntaa
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STR_ERROR_PNGMAP :{WHITE}Maastoa ei voida ladata PNG-tiedostosta...
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@ -3485,8 +3485,11 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Σίγ
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STR_GENERATION_PROGRESS :{WHITE}{NUM}% ολοκληρώθηκε
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Δημιουργία κόσμου
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Δημιουργία τοπίου
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STR_GENERATION_RIVER_GENERATION :{BLACK}Δημιουργία ποταμού
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STR_GENERATION_CLEARING_TILES :{BLACK}Δημιουργία άγριας και πετρώδης περιοχής
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STR_GENERATION_TOWN_GENERATION :{BLACK}Δημιουργία πόλης
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Δημιουργία βιομηχανίας
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Δημιουργία μη μετακινούμενων
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STR_GENERATION_TREE_GENERATION :{BLACK}Δημιουργία δέντρων
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Ρύθμιση παιχνιδιού
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@ -3394,8 +3394,11 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Quer me
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STR_GENERATION_PROGRESS :{WHITE}{NUM}% completo
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}A gerar mundo
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Geração de paisagem
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STR_GENERATION_RIVER_GENERATION :{BLACK}A gerar rios
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STR_GENERATION_CLEARING_TILES :{BLACK}A gerar zonas rochosas e montanhosas
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STR_GENERATION_TOWN_GENERATION :{BLACK}Geração de localidades
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Geração de indústrias
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Geração inamovível
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STR_GENERATION_TREE_GENERATION :{BLACK}A gerar árvores
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Definindo jogo
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@ -3568,8 +3568,11 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Вы д
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STR_GENERATION_PROGRESS :{WHITE}{NUM}% готово
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Создание мира
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
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STR_GENERATION_RIVER_GENERATION :{BLACK}Создание рек
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STR_GENERATION_CLEARING_TILES :{BLACK}Расстановка декораций и камней
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STR_GENERATION_TOWN_GENERATION :{BLACK}Создание городов
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Создание предприятий
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Создание объектов
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STR_GENERATION_TREE_GENERATION :{BLACK}Высадка лесов
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Настройка
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@ -2602,6 +2602,7 @@ STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :geçersiz ya da
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STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :yanlış düzeltme
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STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :isim kullanımda
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STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :yanlış parola
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STR_NETWORK_ERROR_CLIENT_NOT_ON_ALLOW_LIST :izin verilenler listesinde değil
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STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :DoCommand için yanlış company-id
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STR_NETWORK_ERROR_CLIENT_KICKED :sunucu tarafından atıldı
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STR_NETWORK_ERROR_CLIENT_CHEATER :hile yapmaya çalıştı
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@ -3392,8 +3393,11 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Oluştu
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STR_GENERATION_PROGRESS :{WHITE}%{NUM} tamamlandı
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Harita üretimi
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Peyzaj oluşumu
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STR_GENERATION_RIVER_GENERATION :{BLACK}Nehir oluşturma
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STR_GENERATION_CLEARING_TILES :{BLACK}Engebeli ve kayalık alan oluştur
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STR_GENERATION_TOWN_GENERATION :{BLACK}Kasaba Oluşumu
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Endüstri Oluşumu
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Nesne oluşturma
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STR_GENERATION_TREE_GENERATION :{BLACK}Ağaç üretimi
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Oyun ayarlanıyor
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@ -3487,6 +3491,7 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Yol türü:
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STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF değişkeni 60+x parametresi (onaltılı)
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# Sprite aligner window
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STR_SPRITE_ALIGNER_CAPTION_NO_ACTION :{WHITE}Hizalanan Görüntü: ({STRING}:{NUM})
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STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sonraki nesne
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STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Tüm sahte/yeniden renklendirme/yazı tipi nesnelerini ve sondaki nesneden atlayarak bir sonraki normal nesneye geç
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STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Nesneye git
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@ -5279,6 +5284,8 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Yeni New
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STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Henüz hiçbir araç kullanılabilir değil
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STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}{DATE_SHORT} sonra yeni bir oyun başlat veya erken araç sağlayan NewGRF kullan
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STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Kasabada inşa edilebilir yol türleri mevcut değil
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STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}NewGRF Yapılandırma Ayarlarını Değiştir
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# Specific vehicle errors
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STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Tehlikedeki tren sinyali geçemez...
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