mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12787) -Documentation: add/fix documentation of some functions. Patch by Alberth.
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@ -1,6 +1,6 @@
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/* $Id$ */
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/** @file engine.h */
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/** @file engine_func.h */
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#ifndef ENGINE_H
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#define ENGINE_H
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@ -1108,7 +1108,7 @@ static const Widget _extra_view_port_widgets[] = {
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static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_CREATE: /* Disable zoom in button */
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case WE_CREATE: // Disable zoom in button
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/* New viewport start at (zero,zero) */
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AssignWindowViewport(w, 3, 17, w->widget[4].right - w->widget[4].left - 1, w->widget[4].bottom - w->widget[4].top - 1, 0, ZOOM_LVL_VIEWPORT);
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@ -1116,7 +1116,7 @@ static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
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break;
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case WE_PAINT:
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// set the number in the title bar
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/* set the number in the title bar */
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SetDParam(0, w->window_number + 1);
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DrawWindowWidgets(w);
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@ -1128,7 +1128,7 @@ static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
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case 5: DoZoomInOutWindow(ZOOM_IN, w); break;
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case 6: DoZoomInOutWindow(ZOOM_OUT, w); break;
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case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */
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case 7: { // location button (move main view to same spot as this view) 'Paste Location'
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Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
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int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at
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int y = WP(w, vp_d).scrollpos_y;
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@ -1138,7 +1138,7 @@ static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
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WP(w2, vp_d).dest_scrollpos_y = y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
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} break;
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case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */
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case 8: { // inverse location button (move this view to same spot as main view) 'Copy Location'
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const Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
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int x = WP(w2, const vp_d).scrollpos_x;
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int y = WP(w2, const vp_d).scrollpos_y;
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@ -207,6 +207,14 @@ void SndCopyToPool()
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}
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}
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/**
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* Decide 'where' (between left and right speaker) to play the sound effect.
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* @param sound Sound effect to play
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* @param left Left edge of virtual coordinates where the sound is produced
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* @param right Right edge of virtual coordinates where the sound is produced
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* @param top Top edge of virtual coordinates where the sound is produced
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* @param bottom Bottom edge of virtual coordinates where the sound is produced
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*/
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static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, int bottom)
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{
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Window* const *wz;
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@ -231,7 +239,6 @@ static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, in
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return;
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}
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}
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}
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void SndPlayTileFx(SoundFx sound, TileIndex tile)
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@ -184,35 +184,36 @@ struct plstations_d {
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(plstations_d));
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/**
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* Set the 'SL_REBUILD' flag for all station lists
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* Set the station sort flag for all station-list windows.
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* @param sl_flag Sort list flag to set for all station-list windows
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*/
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void RebuildStationLists()
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static void SetStationListsFlag(StationListFlags sl_flag)
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{
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Window *const *wz;
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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if (w->window_class == WC_STATION_LIST) {
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WP(w, plstations_d).flags |= SL_REBUILD;
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WP(w, plstations_d).flags |= sl_flag;
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SetWindowDirty(w);
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}
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}
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}
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/**
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* Set the 'SL_REBUILD' flag for all station lists
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*/
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void RebuildStationLists()
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{
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SetStationListsFlag(SL_REBUILD);
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}
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/**
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* Set the 'SL_RESORT' flag for all station lists
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*/
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void ResortStationLists()
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{
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Window *const *wz;
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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if (w->window_class == WC_STATION_LIST) {
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WP(w, plstations_d).flags |= SL_RESORT;
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SetWindowDirty(w);
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}
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}
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SetStationListsFlag(SL_RESORT);
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}
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/**
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@ -158,6 +158,18 @@ void DeleteWindowViewport(Window *w)
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w->viewport = NULL;
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}
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/**
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* Initialize viewport of the window for use.
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* @param w Window to use/display the viewport in
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* @param x Offset of left edge of viewport with respect to left edge window \a w
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* @param y Offset of top edge of viewport with respect to top edge window \a w
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* @param width Width of the viewport
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* @param height Height of the viewport
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* @param follow_flags Flags controlling the viewport.
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* - If bit 31 is set, the lower 16 bits are the vehicle that the viewport should follow.
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* - If bit 31 is clear, it is a tile position.
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* @param zoom Zoomlevel to display
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*/
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void AssignWindowViewport(Window *w, int x, int y,
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int width, int height, uint32 follow_flags, ZoomLevel zoom)
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{
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@ -324,7 +336,14 @@ static void SetViewportPosition(Window *w, int x, int y)
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}
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}
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/**
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* Is a xy position inside the viewport of the window?
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* @param w Window to examine its viewport
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* @param x X coordinate of the xy position
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* @param y Y coordinate of the xy position
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* @return Pointer to the viewport if the xy position is in the viewport of the window,
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* otherwise \c NULL is returned.
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*/
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ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
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{
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ViewPort *vp = w->viewport;
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@ -1591,11 +1610,12 @@ void UpdateViewportPosition(Window *w)
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}
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/**
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* Marks a viewport as dirty for repaint.
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*
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* @param vp The viewport to mark as dirty
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* @todo documents the missing parameters @c left, @c top, @c right and @c bottom
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* @todo detailed description missing
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* Marks a viewport as dirty for repaint if it displays (a part of) the area the needs to be repainted.
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* @param vp The viewport to mark as dirty
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* @param left Left edge of area to repaint
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* @param top Top edge of area to repaint
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* @param right Right edge of area to repaint
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* @param bottom Bottom edge of area to repaint
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* @ingroup dirty
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*/
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static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom)
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);
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}
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/**
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* Mark all viewports that display an area as dirty (in need of repaint).
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* @param left Left edge of area to repaint
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* @param top Top edge of area to repaint
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* @param right Right edge of area to repaint
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* @param bottom Bottom edge of area to repaint
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* @ingroup dirty
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*/
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void MarkAllViewportsDirty(int left, int top, int right, int bottom)
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{
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Window **wz;
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@ -303,6 +303,7 @@ static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right
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}
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}
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/* Setup blitter, and dispatch a repaint event to window *wz */
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DrawPixelInfo *dp = _cur_dpi;
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dp->width = right - left;
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dp->height = bottom - top;
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@ -334,6 +335,7 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
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bottom > w->top &&
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left < w->left + w->width &&
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top < w->top + w->height) {
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/* Window w intersects with the rectangle => needs repaint */
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DrawOverlappedWindow(wz, left, top, right, bottom);
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}
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}
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@ -398,7 +400,8 @@ Window **FindWindowZPosition(const Window *w)
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}
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/**
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* Remove window and all its child windows from the window stack
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* Remove window and all its child windows from the window stack.
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* @param w Window to delete
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*/
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void DeleteWindow(Window *w)
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{
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@ -2064,8 +2067,9 @@ int GetMenuItemIndex(const Window *w, int x, int y)
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}
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/**
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* Mark window data as invalid (in need of re-computing)
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* @param w Window with invalid data
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* Mark window as dirty (in need of repainting)
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* @param cls Window class
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* @param number Window number in that class
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*/
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void InvalidateWindow(WindowClass cls, WindowNumber number)
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{
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@ -2077,7 +2081,7 @@ void InvalidateWindow(WindowClass cls, WindowNumber number)
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}
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}
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/*
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/**
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* Mark a particular widget in a particular window as dirty (in need of repainting)
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* @param cls Window class
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* @param number Window number in that class
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@ -2095,7 +2099,7 @@ void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_in
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}
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}
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/*
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/**
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* Mark all windows of a particular class as dirty (in need of repainting)
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* @param cls Window class
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*/
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@ -2119,7 +2123,7 @@ void InvalidateThisWindowData(Window *w)
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}
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/**
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* Mark window data the window of a given class and specific window number as invalid (in need of re-computing)
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* Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
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* @param cls Window class
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* @param number Window number within the class
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*/
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@ -1,6 +1,6 @@
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/* $Id$ */
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/** @file zoom_func.hpp */
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/** @file zoom_func.h */
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#ifndef ZOOM_FUNC_H
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#define ZOOM_FUNC_H
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