(svn r15173) -Codechange: shuffle a few lines of code in oldloader.cpp

This commit is contained in:
smatz 2009-01-20 16:40:19 +00:00
parent cef4103137
commit c8e26be649
1 changed files with 14 additions and 17 deletions

View File

@ -397,6 +397,16 @@ static void FixOldVehicles()
Vehicle *v;
FOR_ALL_VEHICLES(v) {
/* For some reason we need to correct for this */
switch (v->spritenum) {
case 0xfd: break;
case 0xff: v->spritenum = 0xfe; break;
default: v->spritenum >>= 1; break;
}
/* Vehicle-subtype is different in TTD(Patch) */
if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
v->name = CopyFromOldName(_old_vehicle_names[v->index]);
/* We haven't used this bit for stations for ages */
@ -444,9 +454,9 @@ static void FixOldVehicles()
#define OCL_ASSERT(size) { OC_ASSERT, 1, NULL, size, NULL }
/* The savegames has some hard-coded pointers, because it always enters the same
piece of memory.. we don't.. so we need to remap ;)
Old Towns are 94 bytes big
Old Orders are 2 bytes big */
* piece of memory.. we don't.. so we need to remap ;)
* Old Towns are 94 bytes big
* Old Orders are 2 bytes big */
#define REMAP_TOWN_IDX(x) ((x) - (0x0459154 - 0x0458EF0)) / 94
#define REMAP_ORDER_IDX(x) ((x) - (0x045AB08 - 0x0458EF0)) / 2
@ -1127,12 +1137,10 @@ static const OldChunks vehicle_chunk[] = {
bool LoadOldVehicle(LoadgameState *ls, int num)
{
uint i;
/* Read the TTDPatch flags, because we need some info from it */
ReadTTDPatchFlags();
for (i = 0; i < _old_vehicle_multiplier; i++) {
for (uint i = 0; i < _old_vehicle_multiplier; i++) {
_current_vehicle_id = num * _old_vehicle_multiplier + i;
/* Read the vehicle type and allocate the right vehicle */
@ -1165,20 +1173,9 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
}
v->current_order.AssignOrder(UnpackOldOrder(_old_order));
/* For some reason we need to correct for this */
switch (v->spritenum) {
case 0xfd: break;
case 0xff: v->spritenum = 0xfe; break;
default: v->spritenum >>= 1; break;
}
if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : GetVehicle(_old_next_ptr);
_old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
v->name = NULL;
/* Vehicle-subtype is different in TTD(Patch) */
if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
if (_cargo_count != 0) {
CargoPacket *cp = new CargoPacket((_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, _cargo_count);