mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.
This commit is contained in:
parent
cbe397388f
commit
c8e8911ef6
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@ -220,7 +220,7 @@ void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal)
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*/
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void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height)
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{
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const Sprite *spr = GetSprite(GetAircraftIcon(engine));
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const Sprite *spr = GetSprite(GetAircraftIcon(engine), ST_NORMAL);
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width = spr->width;
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height = spr->height;
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@ -8,7 +8,7 @@
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void Blitter_8bppBase::DrawColorMappingRect(void *dst, int width, int height, int pal)
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{
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const uint8 *ctab = GetNonSprite(pal) + 1;
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const uint8 *ctab = GetNonSprite(pal, ST_RECOLOUR) + 1;
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do {
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for (int i = 0; i != width; i++) *((uint8 *)dst + i) = ctab[((uint8 *)dst)[i]];
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@ -281,7 +281,7 @@ struct DepotWindow : Window {
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case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, this->sel, 1); break;
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case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, this->sel); break;
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case VEH_AIRCRAFT: {
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const Sprite *spr = GetSprite(v->GetImage(DIR_W));
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const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
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DrawAircraftImage(v, x + 12,
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y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
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this->sel);
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@ -401,7 +401,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
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if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
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SpriteID sprite = GetUnicodeGlyph(size, key);
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if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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return GetSprite(sprite);
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return GetSprite(sprite, ST_FONT);
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}
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/* Check for the glyph in our cache */
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@ -470,7 +470,7 @@ uint GetGlyphWidth(FontSize size, WChar key)
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if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
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SpriteID sprite = GetUnicodeGlyph(size, key);
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if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0;
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (size != FS_NORMAL) : 0;
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}
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glyph = GetGlyphPtr(size, key);
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@ -46,7 +46,7 @@ static inline const Sprite *GetGlyph(FontSize size, uint32 key)
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{
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SpriteID sprite = GetUnicodeGlyph(size, key);
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if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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return GetSprite(sprite);
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return GetSprite(sprite, ST_FONT);
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}
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@ -55,7 +55,7 @@ static inline uint GetGlyphWidth(FontSize size, uint32 key)
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{
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SpriteID sprite = GetUnicodeGlyph(size, key);
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if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0;
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (size != FS_NORMAL) : 0;
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}
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#endif /* WITH_FREETYPE */
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12
src/gfx.cpp
12
src/gfx.cpp
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@ -888,13 +888,13 @@ int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw
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void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub)
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{
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if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
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_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
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GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_TRANSPARENT, sub);
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_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
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GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH), ST_NORMAL), x, y, BM_TRANSPARENT, sub);
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} else if (pal != PAL_NONE) {
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_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
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GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_COLOUR_REMAP, sub);
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_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
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GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH), ST_NORMAL), x, y, BM_COLOUR_REMAP, sub);
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} else {
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GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_NORMAL, sub);
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GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH), ST_NORMAL), x, y, BM_NORMAL, sub);
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}
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}
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@ -1476,7 +1476,7 @@ static void SetCursorSprite(SpriteID cursor, SpriteID pal)
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if (cv->sprite == cursor) return;
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p = GetSprite(GB(cursor, 0, SPRITE_WIDTH));
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p = GetSprite(GB(cursor, 0, SPRITE_WIDTH), ST_NORMAL);
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cv->sprite = cursor;
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cv->pal = pal;
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cv->size.y = p->height;
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@ -243,4 +243,12 @@ enum PaletteType {
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MAX_PAL = 2, ///< The number of palettes.
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};
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/** Types of sprites that might be loaded */
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enum SpriteType {
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ST_NORMAL = 0, ///< The most basic (normal) sprite
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ST_MAPGEN = 1, ///< Special sprite for the map generator
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ST_FONT = 2, ///< A sprite used for fonts
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ST_RECOLOUR = 3, ///< Recolour sprite
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};
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#endif /* GFX_TYPE_H */
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@ -675,7 +675,7 @@ static void GenerateTerrain(int type, uint flag)
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{
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uint32 r = Random();
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const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845);
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const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845, ST_MAPGEN);
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uint x = r & MapMaxX();
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uint y = (r >> MapLogX()) & MapMaxY();
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@ -386,7 +386,7 @@ void ShowSelectGameWindow();
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void SetupColorsAndInitialWindow()
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{
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for (uint i = 0; i != 16; i++) {
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const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);
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const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i, ST_RECOLOUR);
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assert(b);
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memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
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@ -84,7 +84,7 @@ void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
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*/
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void GetShipSpriteSize(EngineID engine, uint &width, uint &height)
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{
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const Sprite *spr = GetSprite(GetShipIcon(engine));
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const Sprite *spr = GetSprite(GetShipIcon(engine), ST_NORMAL);
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width = spr->width;
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height = spr->height;
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@ -28,7 +28,7 @@ struct SpriteCache {
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uint32 id;
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uint16 file_slot;
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int16 lru;
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bool real_sprite; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as non-real sprite. If the non-real sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
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SpriteType type; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
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};
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@ -133,7 +133,7 @@ bool SpriteExists(SpriteID id)
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void* AllocSprite(size_t);
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static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
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static void* ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
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{
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uint8 file_slot = sc->file_slot;
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size_t file_pos = sc->file_pos;
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@ -149,17 +149,17 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
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file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos;
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}
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if (real_sprite && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
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if (sprite_type == ST_NORMAL && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
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#ifdef WITH_PNG
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/* Try loading 32bpp graphics in case we are 32bpp output */
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SpriteLoaderPNG sprite_loader;
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SpriteLoader::Sprite sprite;
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if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id)) {
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if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id, sprite_type)) {
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sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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free(sprite.data);
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sc->real_sprite = real_sprite;
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sc->type = sprite_type;
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return sc->ptr;
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}
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@ -180,18 +180,18 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
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byte type = FioReadByte();
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/* Type 0xFF indicates either a colormap or some other non-sprite info */
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if (type == 0xFF) {
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if (real_sprite) {
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if (sprite_type != ST_RECOLOUR) {
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static byte warning_level = 0;
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DEBUG(sprite, warning_level, "Tried to load non sprite #%d as a real sprite. Probable cause: NewGRF interference", id);
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DEBUG(sprite, warning_level, "Tried to load recolour sprite #%d as a real sprite. Probable cause: NewGRF interference", id);
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warning_level = 6;
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if (id == SPR_IMG_QUERY) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non- sprite?");
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return (void*)GetRawSprite(SPR_IMG_QUERY, true);
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if (id == SPR_IMG_QUERY) usererror("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a recolour-sprite?");
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return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
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}
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byte *dest = (byte *)AllocSprite(num);
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sc->ptr = dest;
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sc->real_sprite = real_sprite;
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sc->type = sprite_type;
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FioReadBlock(dest, num);
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return sc->ptr;
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@ -205,8 +205,8 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
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* Ugly: yes. Other solution: no. Blame the original author or
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* something ;) The image should really have been a data-stream
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* (so type = 0xFF basicly). */
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if (id >= 4845 && id <= 4881) {
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assert(real_sprite);
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assert((id >= 4845 && id <= 4881) == (sprite_type == ST_MAPGEN));
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if (sprite_type == ST_MAPGEN) {
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uint height = FioReadByte();
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uint width = FioReadWord();
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Sprite *sprite;
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@ -234,24 +234,24 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
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}
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}
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sc->real_sprite = real_sprite;
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sc->type = sprite_type;
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return sc->ptr;
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}
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if (!real_sprite) {
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if (sprite_type == ST_RECOLOUR) {
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static byte warning_level = 0;
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DEBUG(sprite, warning_level, "Tried to load real sprite #%d as a non sprite. Probable cause: NewGRF interference", id);
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DEBUG(sprite, warning_level, "Tried to load real sprite #%d as a recolour sprite. Probable cause: NewGRF interference", id);
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warning_level = 6;
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return (void*)GetRawSprite(id, true);
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return (void*)GetRawSprite(id, ST_NORMAL);
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}
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SpriteLoaderGrf sprite_loader;
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SpriteLoader::Sprite sprite;
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sc->real_sprite = real_sprite;
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sc->type = sprite_type;
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if (!sprite_loader.LoadSprite(&sprite, file_slot, file_pos)) return NULL;
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if (!sprite_loader.LoadSprite(&sprite, file_slot, file_pos, sprite_type)) return NULL;
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sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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free(sprite.data);
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sc->ptr = NULL;
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sc->lru = 0;
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sc->id = file_sprite_id;
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sc->real_sprite = false;
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sc->type = ST_NORMAL;
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return true;
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}
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@ -291,7 +291,7 @@ void DupSprite(SpriteID old_spr, SpriteID new_spr)
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scnew->file_pos = scold->file_pos;
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scnew->ptr = NULL;
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scnew->id = scold->id;
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scnew->real_sprite = scold->real_sprite;
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scnew->type = scold->type;
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}
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@ -461,7 +461,7 @@ void* AllocSprite(size_t mem_req)
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}
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const void *GetRawSprite(SpriteID sprite, bool real_sprite)
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const void *GetRawSprite(SpriteID sprite, SpriteType type)
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{
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SpriteCache *sc;
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void* p;
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p = sc->ptr;
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/* Load the sprite, if it is not loaded, yet */
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if (p == NULL || sc->real_sprite != real_sprite) p = ReadSprite(sc, sprite, real_sprite);
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if (p == NULL || sc->type != type) p = ReadSprite(sc, sprite, type);
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return p;
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}
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@ -17,17 +17,19 @@ struct Sprite {
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extern uint _sprite_cache_size;
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const void *GetRawSprite(SpriteID sprite, bool real_sprite);
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const void *GetRawSprite(SpriteID sprite, SpriteType type);
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bool SpriteExists(SpriteID sprite);
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static inline const Sprite *GetSprite(SpriteID sprite)
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static inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
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{
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return (Sprite*)GetRawSprite(sprite, true);
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assert(type != ST_RECOLOUR);
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return (Sprite*)GetRawSprite(sprite, type);
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}
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static inline const byte *GetNonSprite(SpriteID sprite)
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static inline const byte *GetNonSprite(SpriteID sprite, SpriteType type)
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{
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return (byte*)GetRawSprite(sprite, false);
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assert(type == ST_RECOLOUR);
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return (byte*)GetRawSprite(sprite, type);
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}
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void GfxInitSpriteMem();
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@ -9,7 +9,7 @@
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#include "../core/alloc_func.hpp"
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#include "grf.hpp"
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bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos)
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bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
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{
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/* Open the right file and go to the correct position */
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FioSeekToFile(file_slot, file_pos);
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@ -12,7 +12,7 @@ public:
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/**
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* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
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*/
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bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos);
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bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
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};
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#endif /* SPRITELOADER_GRF_HPP */
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@ -170,7 +170,7 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
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return true;
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}
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bool SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos)
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bool SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
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{
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const char *filename = FioGetFilename(file_slot);
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if (!LoadPNG(sprite, filename, (uint32)file_pos, false)) return false;
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@ -12,7 +12,7 @@ public:
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/**
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* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
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*/
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bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos);
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bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type);
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};
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#endif /* SPRITELOADER_PNG_HPP */
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@ -26,7 +26,7 @@ public:
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/**
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* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
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*/
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virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos) = 0;
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virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type) = 0;
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virtual ~SpriteLoader() { }
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};
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@ -234,7 +234,7 @@ void VehiclePositionChanged(Vehicle *v)
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{
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int img = v->cur_image;
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Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos);
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const Sprite *spr = GetSprite(img);
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const Sprite *spr = GetSprite(img, ST_NORMAL);
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pt.x += spr->x_offs;
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pt.y += spr->y_offs;
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@ -567,7 +567,7 @@ void OffsetGroundSprite(int x, int y)
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static void AddCombinedSprite(SpriteID image, SpriteID pal, int x, int y, byte z, const SubSprite *sub)
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{
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Point pt = RemapCoords(x, y, z);
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const Sprite* spr = GetSprite(image & SPRITE_MASK);
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const Sprite* spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
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if (pt.x + spr->x_offs >= _vd.dpi.left + _vd.dpi.width ||
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pt.x + spr->x_offs + spr->width <= _vd.dpi.left ||
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@ -632,7 +632,7 @@ void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w,
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top = tmp_top = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y;
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bottom = RemapCoords(x + w , y + h , z + bb_offset_z).y + 1;
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} else {
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||||
const Sprite *spr = GetSprite(image & SPRITE_MASK);
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const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
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||||
left = tmp_left = (pt.x += spr->x_offs);
|
||||
right = (pt.x + spr->width );
|
||||
top = tmp_top = (pt.y += spr->y_offs);
|
||||
|
|
Loading…
Reference in New Issue