From c94a2d52896964f16f3f972c115bbb687861ab1c Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 16 May 2012 19:34:36 +0000 Subject: [PATCH] (svn r24257) -Fix [FS#5112]: update some outdated documentation and make is somewhat more consistent --- Makefile.bundle.in | 1 - docs/32bpp.txt | 44 ----------- os/windows/installer/install.nsi | 4 - readme.txt | 130 +++++++++++++++++-------------- 4 files changed, 73 insertions(+), 106 deletions(-) delete mode 100644 docs/32bpp.txt diff --git a/Makefile.bundle.in b/Makefile.bundle.in index 756f208e6a..3c0b446005 100644 --- a/Makefile.bundle.in +++ b/Makefile.bundle.in @@ -73,7 +73,6 @@ endif $(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/" $(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/" $(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/" - $(Q)cp "$(ROOT_DIR)/docs/32bpp.txt" "$(BUNDLE_DIR)/docs/" $(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/" ifdef MAN_DIR $(Q)mkdir -p "$(BUNDLE_DIR)/man/" diff --git a/docs/32bpp.txt b/docs/32bpp.txt deleted file mode 100644 index c8cd6f50de..0000000000 --- a/docs/32bpp.txt +++ /dev/null @@ -1,44 +0,0 @@ -32bpp and OpenTTD -Last updated: 2007-06-13 ------------------------------------------------------------------------- - - -Table of contents ------------------ -1.0) About -2.0) The format - - -1.0) About ----- ----- -OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the -posibility to override the graphics with 32bpp. This means that it isn't a -replacement of grf or newgrf, but simply an addition. If you want to use 32bpp -graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics). - - -2.0) The format ----- ---------- -32bpp images are stored in PNG. They should go in: - data/sprites//.png - -For example, a grfname would be 'openttd' (without .grf, lowercase), and the -SpriteID 3, to override the 3rd sprite in openttd.grf with a 32bpp version. - -The format of this PNG can be almost anything, but we advise to use RGBA -format. Alpha-channel is fully supported. - -As the core of OpenTTD is 8bpp, and because you of course want company colours -in your images, you will need to add a mask for every sprite that needs colour -remapping. The name is simular as above, only you have to put a 'm' behind the -SpriteID. This image should be a 8bpp palette image, where the palette is the -OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides -the RGB (not the Alpha) of the original PNG image, and replacing it with a -8bpp color remapped and converted to 32bpp. - -Another thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and -y_offs. This to define the x- and y-offset, of course. Use the tool we supply -to add this information. Sadly enough most graphical editors trashes those -chunks upon save, so you have to readd it every time you save your image. - -Your images should be the same as the grf, in size. diff --git a/os/windows/installer/install.nsi b/os/windows/installer/install.nsi index d5a9ede865..3eae10e2aa 100644 --- a/os/windows/installer/install.nsi +++ b/os/windows/installer/install.nsi @@ -143,9 +143,6 @@ Section "!OpenTTD" Section1 File ${PATH_ROOT}docs\multiplayer.txt Push "$INSTDIR\docs\multiplayer.txt" Call unix2dos - File ${PATH_ROOT}docs\32bpp.txt - Push "$INSTDIR\docs\32bpp.txt" - Call unix2dos ; Copy the rest of the stuff SetOutPath "$INSTDIR\" @@ -217,7 +214,6 @@ Section "!OpenTTD" Section1 CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Known-bugs.lnk" "$INSTDIR\known-bugs.txt" CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Docs" CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\Multiplayer.lnk" "$INSTDIR\docs\multiplayer.txt" - CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Docs\32bpp.lnk" "$INSTDIR\docs\32bpp.txt" CreateDirectory "$SMPROGRAMS\$SHORTCUTS\Scripts" CreateShortCut "$SMPROGRAMS\$SHORTCUTS\Scripts\Readme.lnk" "$INSTDIR\scripts\readme.txt" !insertmacro MUI_STARTMENU_WRITE_END diff --git a/readme.txt b/readme.txt index b4d2a8b21f..a791619bb0 100644 --- a/readme.txt +++ b/readme.txt @@ -80,8 +80,10 @@ After you have done all that you can report the bug. Please include the following information in your bug report: * OpenTTD version (PLEASE test the latest SVN/nightly build) * Bug details, including instructions how to reproduce it - * Platform (Win32, Linux, FreeBSD, ...) and compiler (including version) if + * Platform (Windows, Linux, FreeBSD, ...) and compiler (including version) if you compiled OpenTTD yourself. + * The processor architecture of your OS (32 bits Windows, 64 bits Windows, + Linux on an ARM, Mac OS X on a PowerPC, ...) * Attach a saved game *and* a screenshot if possible * If this bug only occurred recently please note the last version without the bug and the first version including the bug. That way we can fix it @@ -145,9 +147,9 @@ will not be able to reproduce the desync and thus will be unable to fix it. 3.0) Supported platforms ---- ------------------- -OpenTTD has been ported to several platforms and operating systems. It shouldn't -be very difficult to port it to a new platform. The currently working platforms -are: +OpenTTD has been ported to several platforms and operating systems. It should +not be very difficult to port it to a new platform. The currently working +platforms are: BeOS - SDL or Allegro DOS - Allegro @@ -168,7 +170,7 @@ be installed, or you have downloaded an installer, which will automatically extract OpenTTD in the given directory. OpenTTD looks in multiple locations to find the required data files (described -in section 4.2). Installing any 3rd party files into a "shared" location has +in section 4.2). Installing any 3rd party files into a 'shared' location has the advantage that you only need to do this step once, rather than copying the data files into all OpenTTD versions you have. Savegames, screenshots, etc are saved relative to the config file (openttd.cfg) @@ -177,15 +179,16 @@ shared directories, savegames will reside in the save/ directory next to the openttd.cfg file there. If you want savegames and screenshots in the directory where the OpenTTD binary resides, simply have your config file in that location. But if you remove this -config file, savegames will still be in this directory (see notes in section 4.2) +config file, savegames will still be in this directory (see notes in +section 4.2 'OpenTTD directories') OpenTTD comes without AIs, so if you want to play with AIs you have to download -them. The easiest way is via the "Check Online Content" button in the main menu. +them. The easiest way is via the 'Check Online Content' button in the main menu. You can select some AIs that you think are compatible with your playing style. Another way is manually downloading the AIs from the forum although then you need to make sure that you install all the required AI libraries too; they get -automatically selected (and downloaded) if you get the AIs via the "Check -Online Content". If you do not have an AI but have configured OpenTTD to start +automatically selected (and downloaded) if you get the AIs via the 'Check +Online Content'. If you do not have an AI but have configured OpenTTD to start an AI a message will be shown that the 'dummy' AI has been started. 4.1) (Required) 3rd party files @@ -198,7 +201,7 @@ For OpenTTD you need to acquire some third party data files. For this you have the choice of using the original Transport Tycoon Deluxe data files or a set of free data files. -Do NOT copy files included with OpenTTD into "shared" directories (explained in +Do NOT copy files included with OpenTTD into 'shared' directories (explained in the following sections) as sooner or later you will run into graphical glitches when using other versions of the game. @@ -239,7 +242,7 @@ not work. If you want AIs use the in-game content downloader. If for some reason that is not possible or you want to use an AI that has not been uploaded to the content download system download the tar file and place it in the ai/ directory. If the -AI needs libraries you'll have to download those too and put them in the +AI needs libraries you will have to download those too and put them in the ai/library/ directory. All AIs and AI Libraries that have been uploaded to the content download system can be found at http://noai.openttd.org/downloads/ The AIs and libraries can be found their in the form of .tar.gz packages. @@ -247,20 +250,32 @@ OpenTTD can read inside tar files but it does not extract .tar.gz files by itself. To figure out which libraries you need for an AI you have to start the AI and wait for an error message to pop up. The error message will tell you -"couldn't find library 'lib-name'". Download that library and try again. +'could not find library "lib-name"'. Download that library and try again. + +4.1.5) Game scripts +------ ------------ +If you want an extra challenge in OpenTTD you can download so-called game +scripts via the in-game content downloader. These game scripts have varying +functionality, though they can generally influence town growth, subsidies, add +goals to reach or provide a different ranking system. +If you download a game script manually you have to follow the same rules as for +AIs, except that game scripts are placed in the game/ directory instead of the +ai/ directory. + 4.2) OpenTTD directories ---- ------------------- -OpenTTD uses its own directory to store its required 3rd party base set files (see section -4.1 "Required 3rd party files") and non-compulsory extension and configuration files. See -below for their proper place within this OpenTTD main data directory. +OpenTTD uses its own directory to store its required 3rd party base set files +(see section 4.1 'Required 3rd party files') and non-compulsory extension and +configuration files. See below for their proper place within this OpenTTD main +data directory. -The main OpenTTD directories can be found in various locations, depending on your operating -system: +The main OpenTTD directories can be found in various locations, depending on +your operating system: 1. The current working directory (from where you started OpenTTD) For non-Windows operating systems OpenTTD will not scan for files in this - directory if it is your personal directory, i.e. "~/", or when it is the - root directory, i.e. "/". + directory if it is your personal directory, i.e. '~/', or when it is the + root directory, i.e. '/'. 2. Your personal directory Windows: C:\My Documents\OpenTTD (95, 98, ME) C:\Documents and Settings\\My Documents\OpenTTD (2000, XP) @@ -278,11 +293,11 @@ system: 5. The installation directory (Linux only) Linux: /usr/share/games/openttd 6. The application bundle (Mac OSX only) - It includes the OpenTTD files (grf+lng) and it will work as long as they aren't - touched + It includes the OpenTTD files (grf+lng) and it will work as long as they + are not touched -Different types of data or extensions go into different subdirectories of the chosen main -OpenTTD directory: +Different types of data or extensions go into different subdirectories of the +chosen main OpenTTD directory: Config File: (no subdirectory) Screenshots: (no subdirectory) Base Graphics: baseset (or a subdirectory thereof) @@ -298,21 +313,24 @@ OpenTTD directory: Automatic Savegames: save/autosave Scenarios: scenario -The (automatically created) directory content_download is for OpenTTD's internal use and -no files should be added to it or its subdirectories manually. +The (automatically created) directory content_download is for OpenTTD's internal +use and no files should be added to it or its subdirectories manually. Notes: - - Linux in the previous list means .deb, but most paths should be similar for others. + - Linux in the previous list means .deb, but most paths should be similar for + others. - The previous search order is also used for NewGRFs and openttd.cfg. - - If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order. + - If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, + 5 order. - Savegames will be relative to the config file only if there is no save/ directory in paths with higher priority than the config file path, but autosaves and screenshots will always be relative to the config file. The preferred setup: -Place 3rd party files in shared directory (or in personal directory if you don't -have write access on shared directory) and have your openttd.cfg config file in -personal directory (where the game will then also place savegames and screenshots). +Place 3rd party files in shared directory (or in personal directory if you do +not have write access on shared directory) and have your openttd.cfg config +file in personal directory (where the game will then also place savegames and +screenshots). 4.3) Portable installations (portable media) ---- --------------------------------------- @@ -334,12 +352,10 @@ makes it easy to bundle files belonging to the same script, NewGRF or base set. Music sets are the only exception as they cannot be stored in a tar file due to being played by external applications. -OpenTTD sees each tar archive as the 'root' of its search path. This means -that having a file with the same path in two different tar files means that -one cannot be opened, after all only one file will be found first. This is -done to make it possible to have the large 32bpp zoomed graphics in a separate -file to the (relatively small) unzoomed 8bpp NewGRF. As such it is advisable -to put an uniquely named folder in the root of the tar and put all the +OpenTTD sees each tar archive as the 'root' of its search path. This means that +having a file with the same path in two different tar files means that one +cannot be opened, after all only one file will be found first. As such it is +advisable to put an uniquely named folder in the root of the tar and put all the content in that folder. For example, all downloaded content has a path that concatenates the name of the content and the version, which makes the path unique. For custom tar files it is advised to do this as well. @@ -405,7 +421,7 @@ OpenTTD in debug mode. 6.0) Configuration file ---- ------------------ The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like -.INI format. It's mostly undocumented. Almost all settings can be changed +.INI format. It is mostly undocumented. Almost all settings can be changed ingame by using the 'Advanced Settings' window. When you cannot find openttd.cfg you should look in the directories as described in section 4.2. If you do not have an openttd.cfg OpenTTD will @@ -429,24 +445,24 @@ Windows: Please read the Makefile for more information. Solaris, FreeBSD, OpenBSD: - Use "gmake", but do a "./configure" before the first build. + Use 'gmake', but do a './configure' before the first build. Linux/Unix: - OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake". - However, for the first build one has to do a "./configure" first. + OpenTTD can be built with GNU 'make'. On non-GNU systems it is called 'gmake'. + However, for the first build one has to do a './configure' first. MacOS X: - Use "make" or Xcode (which will then call make for you) + Use 'make' or Xcode (which will then call make for you) This will give you a binary for your CPU type (PPC/Intel) - However, for the first build one has to do a "./configure" first. - To make a universal binary type "./configure --enabled-universal" - instead of "./configure". + However, for the first build one has to do a './configure' first. + To make a universal binary type './configure --enabled-universal' + instead of './configure'. BeOS: - Use "make", but do a "./configure" before the first build. + Use 'make', but do a './configure' before the first build. MorphOS: - Use "make". However, for the first build one has to do a "./configure" first. + Use 'make'. However, for the first build one has to do a './configure' first. Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of OpenTTD will not build) and the powersdl.library SDK. Optionally libz, libpng and freetype2 developer files. @@ -458,7 +474,7 @@ OS/2: DOS: A build environment with DJGPP is needed as well as libraries such as Allegro, zlib and libpng, which all can be downloaded from the DJGPP - website. Compilation is straight forward: use make, but do a "./configure" + website. Compilation is straight forward: use make, but do a './configure' before the first build. The build binary will need cwsdpmi.exe to be in the same directory as the openttd executable. cwsdpmi.exe can be found in the os/dos subdirectory. If you compile with stripping turned on a binary @@ -489,7 +505,7 @@ To recompile the extra graphics needed to play with the original Transport Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well. GRFCodec can be found at: http://www.openttd.org/download-grfcodec The compilation of these extra graphics does generally not happen, unless -you remove the graphics file using "make maintainer-clean". +you remove the graphics file using 'make maintainer-clean'. 7.2) Supported compilers ---- ------------------- @@ -537,7 +553,7 @@ someone else may have already started translating to the same language. 8.1) Translation ---- ----------- -So, now that you've notified the development team about your intention to +So, now that you have notified the development team about your intention to translate (You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository under /src/lang) and translate. @@ -571,17 +587,17 @@ Any missing strings are replaced with the English strings. Note that it looks for english.txt in the lang subdirectory, which is where your language file should also be. -That's all! You should now be able to select the language in the game options. +That is all! You should now be able to select the language in the game options. 9.0) Troubleshooting ---- --------------- To see all startup options available to you, start OpenTTD with the -"./openttd -h" option. This might help you tweak some of the settings. +'./openttd -h' option. This might help you tweak some of the settings. If the game is acting strange and you feel adventurous you can try the -"-d [[]=[]" flag, where the higher levels will give you more -debugging output. The "name" variable can help you to display only some type of +'-d [[=]]' flag, where the higher levels will give you more +debugging output. The 'name' variable can help you to display only some type of debugging messages. This is mostly undocumented so best is to look in the source code file debug.c for the various debugging types. For more information look at http://wiki.openttd.org/index.php/Command_line. @@ -604,17 +620,17 @@ and add a suitable font for the small, medium and / or large font, e.g.: small_font = "Tahoma" medium_font = "Tahoma" large_font = "Tahoma" -You should use a font name like "Tahoma" or a path to the desired font. +You should use a font name like 'Tahoma' or a path to the desired font. Any NewGRF file used in a game is stored inside the savegame and will refuse -to load if you don't have that NewGRF file available. A list of missing files +to load if you do not have that NewGRF file available. A list of missing files can be viewed in the NewGRF window accessible from the file load dialogue window. You can try to obtain the missing files from that NewGRF dialogue or - if they are not available online - you can search manually through our forum's graphics development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler (http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's newgrf folder -(see section 4.2 "OpenTTD directories") and rescan the list of available NewGRFs. +(see section 4.2 'OpenTTD directories') and rescan the list of available NewGRFs. Once you have all missing files, you are set to go. @@ -667,7 +683,7 @@ Thanks to: George - Canal graphics Andrew Parkhouse (andythenorth) - River graphics David Dallaston (Pikka) - Tram tracks - Marcin Grzegorczyk - Foundations for tracks on slopes", + Marcin Grzegorczyk - Foundations for tracks on slopes, All Translators - For their support to make OpenTTD a truly international game Bug Reporters - Thanks for all bug reports Chris Sawyer - For an amazing game!