From c94db0a92914ea433ba76127f177ba365dee1ea0 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Mon, 6 Nov 2006 00:14:36 +0000 Subject: [PATCH] (svn r7077) -Codechange: Send proper message to network window, and handle selection control in there instead of calling function. --- network_gui.c | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/network_gui.c b/network_gui.c index d254e67b52..f3615f01ce 100644 --- a/network_gui.c +++ b/network_gui.c @@ -97,15 +97,12 @@ enum { NET_PRC__SIZE_OF_ROW = 14, }; -// called when a new server is found on the network +/** Update the network new window because a new server is + * found on the network. + * @param unselect unselect the currently selected item */ void UpdateNetworkGameWindow(bool unselect) { - Window *w = FindWindowById(WC_NETWORK_WINDOW, 0); - - if (w != NULL) { - if (unselect) WP(w, network_ql_d).n.server = NULL; - SendWindowMessage(WC_NETWORK_WINDOW, 0, true, 0, 0); - } + SendWindowMessage(WC_NETWORK_WINDOW, 0, unselect, 0, 0); } static bool _internal_sort_order; // Used for Qsort order-flipping @@ -457,6 +454,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) break; case WE_MESSAGE: + if (e->we.message.msg != 0) nd->server = NULL; ld->flags |= VL_REBUILD; SetWindowDirty(w); break;