(svn r23461) -Fix: handle a missing airport newgrf as graceful as possible by not crashing when loading such savegame or when an airport is removed

This commit is contained in:
yexo 2011-12-09 19:30:30 +00:00
parent 42c4fdf9ab
commit c9be5d50da
5 changed files with 118 additions and 38 deletions

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@ -18,6 +18,7 @@
#include "newgrf_class.h"
#include "newgrf_commons.h"
#include "gfx_type.h"
#include "tilearea_type.h"
/** Copy from station_map.h */
typedef byte StationGfx;
@ -28,6 +29,39 @@ struct AirportTileTable {
StationGfx gfx; ///< AirportTile to use for this tile.
};
/** Iterator to iterate over all tiles belonging to an airport spec. */
class AirportTileTableIterator : public TileIterator {
private:
const AirportTileTable *att; ///< The offsets.
TileIndex base_tile; ///< The tile we base the offsets off.
public:
/**
* Construct the iterator.
* @param att The TileTable we want to iterate over.
* @param base_tile The basetile for all offsets.
*/
AirportTileTableIterator(const AirportTileTable *att, TileIndex base_tile) : TileIterator(base_tile + ToTileIndexDiff(att->ti)), att(att), base_tile(base_tile)
{
}
FORCEINLINE TileIterator& operator ++()
{
this->att++;
if (this->att->ti.x == -0x80) {
this->tile = INVALID_TILE;
} else {
this->tile = base_tile + ToTileIndexDiff(att->ti);
}
return *this;
}
virtual AirportTileTableIterator *Clone() const
{
return new AirportTileTableIterator(*this);
}
};
/** List of default airport classes. */
enum AirportClassID {
APC_BEGIN = 0, ///< Lowest valid airport class id

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@ -127,16 +127,17 @@
/* static */ int ScriptAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type)
{
extern Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile);
extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex tile);
extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it);
extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile);
if (!::IsValidTile(tile)) return -1;
if (!IsAirportInformationAvailable(type)) return -1;
if (_settings_game.economy.station_noise_level) {
const AirportSpec *as = ::AirportSpec::Get(type);
const Town *t = AirportGetNearestTown(as, 0, tile);
return GetAirportNoiseLevelForTown(as, 0, t->xy, tile);
AirportTileTableIterator it(as->table[0], tile);
const Town *t = AirportGetNearestTown(as, it);
return GetAirportNoiseLevelForTown(as, it, t->xy);
}
return 1;
@ -144,12 +145,13 @@
/* static */ TownID ScriptAirport::GetNearestTown(TileIndex tile, AirportType type)
{
extern Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile);
extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it);
if (!::IsValidTile(tile)) return INVALID_TOWN;
if (!IsAirportInformationAvailable(type)) return INVALID_TOWN;
return AirportGetNearestTown(AirportSpec::Get(type), 0, tile)->index;
const AirportSpec *as = AirportSpec::Get(type);
return AirportGetNearestTown(as, AirportTileTableIterator(as->table[0], tile))->index;
}
/* static */ uint16 ScriptAirport::GetMaintenanceCostFactor(AirportType type)

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@ -17,6 +17,7 @@
#include "cargopacket.h"
#include "industry_type.h"
#include "newgrf_storage.h"
#include "town.h"
typedef Pool<BaseStation, StationID, 32, 64000> StationPool;
extern StationPool _station_pool;
@ -261,4 +262,34 @@ public:
#define FOR_ALL_STATIONS(var) FOR_ALL_BASE_STATIONS_OF_TYPE(Station, var)
/** Iterator to iterate over all tiles belonging to an airport. */
class AirportTileIterator : public OrthogonalTileIterator {
private:
const Station *st; ///< The station the airport is a part of.
public:
/**
* Construct the iterator.
* @param ta Area, i.e. begin point and width/height of to-be-iterated area.
*/
AirportTileIterator(const Station *st) : OrthogonalTileIterator(st->airport), st(st)
{
if (!st->TileBelongsToAirport(this->tile)) ++(*this);
}
FORCEINLINE TileIterator& operator ++()
{
(*this).OrthogonalTileIterator::operator++();
while (this->tile != INVALID_TILE && !st->TileBelongsToAirport(this->tile)) {
(*this).OrthogonalTileIterator::operator++();
}
return *this;
}
virtual TileIterator *Clone() const
{
return new AirportTileIterator(*this);
}
};
#endif /* STATION_BASE_H */

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@ -2019,24 +2019,17 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
/**
* Computes the minimal distance from town's xy to any airport's tile.
* @param as airport's description
* @param it An iterator over all airport tiles.
* @param town_tile town's tile (t->xy)
* @param airport_tile st->airport.tile
* @return minimal manhattan distance from town_tile to any airport's tile
*/
static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex airport_tile)
static uint GetMinimalAirportDistanceToTile(TileIterator &it, TileIndex town_tile)
{
uint mindist = UINT_MAX;
const AirportTileTable *it = as->table[layout];
do {
TileIndex cur_tile = airport_tile + ToTileIndexDiff(it->ti);
uint dist = DistanceManhattan(town_tile, cur_tile);
if (dist < mindist) {
mindist = dist;
}
} while ((++it)->ti.x != -0x80);
for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) {
mindist = min(mindist, DistanceManhattan(town_tile, cur_tile));
}
return mindist;
}
@ -2046,18 +2039,17 @@ static uint GetMinimalAirportDistanceToTile(const AirportSpec *as, byte layout,
* The further you get, the less noise you generate.
* So all those folks at city council can now happily slee... work in their offices
* @param as airport information
* @param it An iterator over all airport tiles.
* @param town_tile TileIndex of town's center, the one who will receive the airport's candidature
* @param tile TileIndex of northern tile of an airport (present or to-be-built), NOT the station tile
* @return the noise that will be generated, according to distance
*/
uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex tile)
uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile)
{
/* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
* So no need to go any further*/
if (as->noise_level < 2) return as->noise_level;
assert(layout < as->num_table);
uint distance = GetMinimalAirportDistanceToTile(as, layout, town_tile, tile);
uint distance = GetMinimalAirportDistanceToTile(it, town_tile);
/* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
* adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
@ -2078,19 +2070,19 @@ uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex
* Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
* If two towns have the same distance, town with lower index is returned.
* @param as airport's description
* @param airport_tile st->airport.tile
* @param it An iterator over all airport tiles
* @return nearest town to airport
*/
Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile)
Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it)
{
assert(layout < as->num_table);
Town *t, *nearest = NULL;
uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
uint mindist = UINT_MAX - add; // prevent overflow
FOR_ALL_TOWNS(t) {
if (DistanceManhattan(t->xy, airport_tile) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
uint dist = GetMinimalAirportDistanceToTile(as, layout, t->xy, airport_tile);
if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
TileIterator *copy = it.Clone();
uint dist = GetMinimalAirportDistanceToTile(*copy, t->xy);
delete copy;
if (dist < mindist) {
nearest = t;
mindist = dist;
@ -2113,8 +2105,9 @@ void UpdateAirportsNoise()
FOR_ALL_STATIONS(st) {
if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) {
const AirportSpec *as = st->airport.GetSpec();
Town *nearest = AirportGetNearestTown(as, st->airport.layout, st->airport.tile);
nearest->noise_reached += GetAirportNoiseLevelForTown(as, st->airport.layout, nearest->xy, st->airport.tile);
AirportTileIterator it(st);
Town *nearest = AirportGetNearestTown(as, it);
nearest->noise_reached += GetAirportNoiseLevelForTown(as, it, nearest->xy);
}
}
}
@ -2166,8 +2159,9 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (cost.Failed()) return cost;
/* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
Town *nearest = AirportGetNearestTown(as, layout, tile);
uint newnoise_level = GetAirportNoiseLevelForTown(as, layout, nearest->xy, tile);
AirportTileTableIterator iter(as->table[layout], tile);
Town *nearest = AirportGetNearestTown(as, iter);
uint newnoise_level = GetAirportNoiseLevelForTown(as, iter, nearest->xy);
/* Check if local auth would allow a new airport */
StringID authority_refuse_message = STR_NULL;
@ -2309,6 +2303,16 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR;
}
if (flags & DC_EXEC) {
const AirportSpec *as = st->airport.GetSpec();
/* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
* And as for construction, always remove it, even if the setting is not set, in order to avoid the
* need of recalculation */
AirportTileIterator it(st);
Town *nearest = AirportGetNearestTown(as, it);
nearest->noise_reached -= GetAirportNoiseLevelForTown(as, it, nearest->xy);
}
TILE_AREA_LOOP(tile_cur, st->airport) {
if (!st->TileBelongsToAirport(tile_cur)) continue;
@ -2336,12 +2340,6 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
);
}
/* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
* And as for construction, always remove it, even if the setting is not set, in order to avoid the
* need of recalculation */
Town *nearest = AirportGetNearestTown(as, st->airport.layout, tile);
nearest->noise_reached -= GetAirportNoiseLevelForTown(as, st->airport.layout, nearest->xy, tile);
st->rect.AfterRemoveRect(st, st->airport);
st->airport.Clear();

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@ -94,6 +94,11 @@ public:
* Move ourselves to the next tile in the rectange on the map.
*/
virtual TileIterator& operator ++() = 0;
/**
* Allocate a new iterator that is a copy of this one.
*/
virtual TileIterator *Clone() const = 0;
};
/** Iterator to iterate over a tile area (rectangle) of the map. */
@ -129,6 +134,11 @@ public:
}
return *this;
}
virtual TileIterator *Clone() const
{
return new OrthogonalTileIterator(*this);
}
};
/** Iterator to iterate over a diagonal area of the map. */
@ -145,6 +155,11 @@ public:
DiagonalTileIterator(TileIndex begin, TileIndex end);
TileIterator& operator ++();
virtual TileIterator *Clone() const
{
return new DiagonalTileIterator(*this);
}
};
/**