diff --git a/src/lang/english.txt b/src/lang/english.txt index 5875c7bf11..4bfc1d78a6 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1144,6 +1144,7 @@ STR_CONFIG_PATCHES_LOADING_INDICATORS_OWN :Own company STR_CONFIG_PATCHES_LOADING_INDICATORS_ALL :All companies STR_CONFIG_PATCHES_TIMETABLE_ALLOW :{LTBLUE}Enable timetabling for vehicles: {ORANGE}{STRING1} STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING1} +STR_CONFIG_PATCHES_QUICKGOTO :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING1} STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING1} STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_RAIL :Normal Rail STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_ELRAIL :Electrified Rail diff --git a/src/order_gui.cpp b/src/order_gui.cpp index 140978a432..4280ab9479 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -305,6 +305,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) if (v->type == VEH_TRAIN && IsTileOwner(tile, _local_company)) { if (IsRailDepot(tile)) { order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS); + if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE)); if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; } @@ -314,6 +315,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) case MP_ROAD: if (IsRoadDepot(tile) && v->type == VEH_ROAD && IsTileOwner(tile, _local_company)) { order.MakeGoToDepot(GetDepotByTile(tile)->index, ODTFB_PART_OF_ORDERS); + if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE)); if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; } @@ -323,6 +325,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) if (v->type != VEH_AIRCRAFT) break; if (IsHangar(tile) && IsTileOwner(tile, _local_company)) { order.MakeGoToDepot(GetStationIndex(tile), ODTFB_PART_OF_ORDERS); + if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE)); return order; } break; @@ -333,6 +336,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) TileIndex tile2 = GetOtherShipDepotTile(tile); order.MakeGoToDepot(GetDepotByTile(tile < tile2 ? tile : tile2)->index, ODTFB_PART_OF_ORDERS); + if (_ctrl_pressed) order.SetDepotOrderType((OrderDepotTypeFlags)(order.GetDepotOrderType() ^ ODTFB_SERVICE)); return order; } @@ -346,7 +350,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) v->type == VEH_TRAIN && IsTileOwner(tile, _local_company)) { order.MakeGoToWaypoint(GetWaypointByTile(tile)->index); - if (_settings_client.gui.new_nonstop) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); + if (_settings_client.gui.new_nonstop != _ctrl_pressed) order.SetNonStopType(ONSF_NO_STOP_AT_ANY_STATION); return order; } @@ -363,6 +367,7 @@ static Order GetOrderCmdFromTile(const Vehicle *v, TileIndex tile) (facil = FACIL_TRUCK_STOP, 1); if (st->facilities & facil) { order.MakeGoToStation(st_index); + if (_ctrl_pressed) order.SetLoadType(OLF_FULL_LOAD_ANY); if (_settings_client.gui.new_nonstop && (v->type == VEH_TRAIN || v->type == VEH_ROAD)) order.SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); return order; } @@ -631,6 +636,18 @@ public: this->resize.step_height = 10; this->selected_order = -1; this->vehicle = v; + + if (_settings_client.gui.quick_goto) { + /* If there are less than 2 station, make Go To active. */ + int station_orders = 0; + const Order *order; + FOR_VEHICLE_ORDERS(v, order) { + if (order->IsType(OT_GOTO_STATION)) station_orders++; + } + + if (station_orders < 2) OrderClick_Goto(this, 0); + } + if (_settings_game.order.timetabling) { this->widget[ORDER_WIDGET_CAPTION].right -= 61; } else { @@ -1071,7 +1088,8 @@ public: if (!cmd.IsValid()) return; if (DoCommandP(this->vehicle->tile, this->vehicle->index + (this->OrderGetSel() << 16), cmd.Pack(), CMD_INSERT_ORDER | CMD_MSG(STR_8833_CAN_T_INSERT_NEW_ORDER))) { - ResetObjectToPlace(); + /* With quick goto the Go To button stays active */ + if (!_settings_client.gui.quick_goto) ResetObjectToPlace(); } } } diff --git a/src/settings.cpp b/src/settings.cpp index 115616b683..53fafaf9bb 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1439,6 +1439,7 @@ const SettingDesc _patch_settings[] = { SDTC_BOOL(gui.pause_on_newgame, S, 0, false, STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME, NULL), SDTC_VAR(gui.advanced_vehicle_list, SLE_UINT8, S, MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS, NULL), SDTC_BOOL(gui.timetable_in_ticks, S, 0, false, STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS, NULL), + SDTC_BOOL(gui.quick_goto, S, 0, false, STR_CONFIG_PATCHES_QUICKGOTO, NULL), SDTC_VAR(gui.loading_indicators, SLE_UINT8, S, MS, 1, 0, 2, 0, STR_CONFIG_PATCHES_LOADING_INDICATORS, RedrawScreen), SDTC_VAR(gui.default_rail_type, SLE_UINT8, S, MS, 4, 0, 6, 0, STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE, NULL), SDTC_BOOL(gui.enable_signal_gui, S, 0, false, STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI, CloseSignalGUI), diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index bef0d446dc..78175b8ccf 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -635,6 +635,7 @@ static const char *_patches_ui[] = { "gui.advanced_vehicle_list", "gui.loading_indicators", "gui.timetable_in_ticks", + "gui.quick_goto", "gui.default_rail_type", "gui.always_build_infrastructure", "gui.show_track_reservation", diff --git a/src/settings_type.h b/src/settings_type.h index 5d75040534..974587c9ce 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -72,6 +72,7 @@ struct GUISettings { bool enable_signal_gui; ///< show the signal GUI when the signal button is pressed Year colored_news_year; ///< when does newspaper become colored? bool timetable_in_ticks; ///< whether to show the timetable in ticks rather than days + bool quick_goto; ///< Allow quick access to 'goto button' in vehicle orders window bool bridge_pillars; ///< show bridge pillars for high bridges bool auto_euro; ///< automatically switch to euro in 2002 byte drag_signals_density; ///< many signals density