mirror of https://github.com/OpenTTD/OpenTTD.git
Feature: Button to reset game settings to their default values (#8958)
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@ -1138,6 +1138,7 @@ STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Settings
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STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string:
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STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
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STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
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STR_CONFIG_SETTING_RESET_ALL :{BLACK}Reset all values
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STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no explanation available)
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STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Default value: {ORANGE}{STRING1}
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STR_CONFIG_SETTING_TYPE :{LTBLUE}Setting type: {ORANGE}{STRING}
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@ -1146,6 +1147,8 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU :Game setting (s
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STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (stored in save; affects only current game)
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STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
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STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
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STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Caution!
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STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}This action will reset all game settings to their default values.{}Are you sure you want to proceed?
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STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
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STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
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@ -733,6 +733,7 @@ struct BaseSettingEntry {
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virtual void Init(byte level = 0);
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virtual void FoldAll() {}
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virtual void UnFoldAll() {}
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virtual void ResetAll() = 0;
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/**
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* Set whether this is the last visible entry of the parent node.
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@ -769,6 +770,7 @@ struct SettingEntry : BaseSettingEntry {
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SettingEntry(const char *name);
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virtual void Init(byte level = 0);
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virtual void ResetAll();
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virtual uint Length() const;
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virtual uint GetMaxHelpHeight(int maxw);
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virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
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@ -806,6 +808,7 @@ struct SettingsContainer {
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}
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void Init(byte level = 0);
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void ResetAll();
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void FoldAll();
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void UnFoldAll();
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@ -828,6 +831,7 @@ struct SettingsPage : BaseSettingEntry, SettingsContainer {
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SettingsPage(StringID title);
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virtual void Init(byte level = 0);
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virtual void ResetAll();
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virtual void FoldAll();
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virtual void UnFoldAll();
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@ -970,6 +974,13 @@ void SettingEntry::Init(byte level)
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assert(this->setting != nullptr);
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}
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/* Sets the given setting entry to its default value */
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void SettingEntry::ResetAll()
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{
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int32 default_value = ReadValue(&this->setting->desc.def, this->setting->save.conv);
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SetSettingValue(this->index, default_value);
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}
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/**
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* Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
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* @param new_val New value for the button flags
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@ -1081,7 +1092,6 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
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return visible;
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}
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static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
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{
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if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
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@ -1172,6 +1182,14 @@ void SettingsContainer::Init(byte level)
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}
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}
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/** Resets all settings to their default values */
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void SettingsContainer::ResetAll()
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{
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for (auto settings_entry : this->entries) {
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settings_entry->ResetAll();
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}
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}
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/** Recursively close all folds of sub-pages */
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void SettingsContainer::FoldAll()
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{
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@ -1323,6 +1341,14 @@ void SettingsPage::Init(byte level)
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SettingsContainer::Init(level + 1);
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}
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/** Resets all settings to their default values */
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void SettingsPage::ResetAll()
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{
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for (auto settings_entry : this->entries) {
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settings_entry->ResetAll();
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}
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}
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/** Recursively close all (filtered) folds of sub-pages */
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void SettingsPage::FoldAll()
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{
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@ -1794,6 +1820,20 @@ enum WarnHiddenResult {
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WHR_CATEGORY_TYPE, ///< Both category and type settings filtered matches away.
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};
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/**
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* Callback function for the reset all settings button
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* @param w Window which is calling this callback
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* @param confirmed boolean value, true when yes was clicked, false otherwise
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*/
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static void ResetAllSettingsConfirmationCallback(Window *w, bool confirmed)
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{
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if (confirmed) {
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GetSettingsTree().ResetAll();
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GetSettingsTree().FoldAll();
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w->InvalidateData();
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}
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}
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/** Window to edit settings of the game. */
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struct GameSettingsWindow : Window {
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static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
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@ -2031,6 +2071,15 @@ struct GameSettingsWindow : Window {
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this->InvalidateData();
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break;
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case WID_GS_RESET_ALL:
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ShowQuery(
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STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION,
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STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT,
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this,
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ResetAllSettingsConfirmationCallback
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);
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break;
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case WID_GS_RESTRICT_DROPDOWN: {
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DropDownList list = this->BuildDropDownList(widget);
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if (!list.empty()) {
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@ -2387,6 +2436,7 @@ static const NWidgetPart _nested_settings_selection_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_EXPAND_ALL), SetDataTip(STR_CONFIG_SETTING_EXPAND_ALL, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_COLLAPSE_ALL), SetDataTip(STR_CONFIG_SETTING_COLLAPSE_ALL, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_RESET_ALL), SetDataTip(STR_CONFIG_SETTING_RESET_ALL, STR_NULL),
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NWidget(WWT_PANEL, COLOUR_MAUVE), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
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@ -44,6 +44,7 @@ enum GameSettingsWidgets {
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WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option.
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WID_GS_EXPAND_ALL, ///< Expand all button.
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WID_GS_COLLAPSE_ALL, ///< Collapse all button.
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WID_GS_RESET_ALL, ///< Reset all button.
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WID_GS_RESTRICT_CATEGORY, ///< Label upfront to the category drop-down box to restrict the list of settings to show
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WID_GS_RESTRICT_TYPE, ///< Label upfront to the type drop-down box to restrict the list of settings to show
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WID_GS_RESTRICT_DROPDOWN, ///< The drop down box to restrict the list of settings
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