(svn r5120) Add IsShipInDepot{Stopped,}() and remove some redundant checks

This commit is contained in:
tron 2006-06-05 11:28:00 +00:00
parent b0801e4e63
commit cb13a1e43d
3 changed files with 18 additions and 16 deletions

View File

@ -2,6 +2,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "ship.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
@ -319,7 +320,7 @@ static void CheckShipLeaveDepot(Vehicle *v)
Axis axis;
uint m;
if (v->u.ship.state != 0x80) return;
if (!IsShipInDepot(v)) return;
tile = v->tile;
axis = GetShipDepotAxis(tile);
@ -681,7 +682,7 @@ static void ShipController(Vehicle *v)
if (GetNewVehiclePos(v, &gp)) {
// staying in tile
if (v->u.ship.state == 0x80) {
if (IsShipInDepot(v)) {
gp.x = v->x_pos;
gp.y = v->y_pos;
} else {
@ -931,8 +932,9 @@ int32 CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
if (!IsTileDepotType(v->tile, TRANSPORT_WATER) || v->u.ship.state != 0x80 || !(v->vehstatus&VS_STOPPED))
if (!IsShipInDepotStopped(v)) {
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
}
if (flags & DC_EXEC) {
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
@ -963,7 +965,7 @@ int32 CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (v->vehstatus & VS_STOPPED && v->u.ship.state == 0x80) {
if (IsShipInDepotStopped(v)) {
DeleteVehicleNews(p1, STR_981C_SHIP_IS_WAITING_IN_DEPOT);
}
@ -1045,9 +1047,9 @@ int32 CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
if (!IsTileDepotType(v->tile, TRANSPORT_WATER) || !(v->vehstatus&VS_STOPPED) || v->u.ship.state != 0x80)
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
if (!IsShipInDepotStopped(v)) {
return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
}
/* Check cargo */
if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;

View File

@ -4,6 +4,7 @@
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "ship.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
@ -466,11 +467,9 @@ static void ShipViewWndProc(Window *w, WindowEvent *e) {
StringID str;
// Possible to refit?
if (ShipVehInfo(v->engine_type)->refittable &&
v->vehstatus&VS_STOPPED &&
v->u.ship.state == 0x80 &&
IsTileDepotType(v->tile, TRANSPORT_WATER))
if (ShipVehInfo(v->engine_type)->refittable && IsShipInDepotStopped(v)) {
disabled = 0;
}
if (v->owner != _local_player)
disabled |= 1<<8 | 1<<7;
@ -568,7 +567,7 @@ static void ShipViewWndProc(Window *w, WindowEvent *e) {
Vehicle *v;
uint32 h;
v = GetVehicle(w->window_number);
h = IsTileDepotType(v->tile, TRANSPORT_WATER) && v->vehstatus & VS_HIDDEN ? (1<< 7) : (1 << 11);
h = IsShipInDepot(v) ? 1 << 7 : 1 << 11;
if (h != w->hidden_state) {
w->hidden_state = h;
SetWindowDirty(w);
@ -629,7 +628,7 @@ static void DrawShipDepotWindow(Window *w)
/* determine amount of items for scroller */
num = 0;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Ship && v->u.ship.state == 0x80 && v->tile == tile)
if (v->type == VEH_Ship && IsShipInDepot(v) && v->tile == tile)
num++;
}
SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
@ -646,7 +645,7 @@ static void DrawShipDepotWindow(Window *w)
num = w->vscroll.pos * w->hscroll.cap;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Ship && v->u.ship.state == 0x80 && v->tile == tile &&
if (v->type == VEH_Ship && IsShipInDepot(v) && v->tile == tile &&
--num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) {
DrawShipImage(v, x+19, y, WP(w,traindepot_d).sel);
@ -1013,7 +1012,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
DrawVehicleProfitButton(v, x, y + 13);
SetDParam(0, v->unitnumber);
if (IsTileDepotType(v->tile, TRANSPORT_WATER) && (v->vehstatus & VS_HIDDEN))
if (IsShipInDepot(v))
str = STR_021F;
else
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;

View File

@ -4,6 +4,7 @@
#include "openttd.h"
#include "road_map.h"
#include "roadveh.h"
#include "ship.h"
#include "spritecache.h"
#include "table/sprites.h"
#include "table/strings.h"
@ -1990,7 +1991,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.rail.track),v->direction);
case VEH_Ship:
if (v->u.ship.state == 0x80) /* Inside a depot? */
if (IsShipInDepot(v))
/* We'll assume the ship is facing outwards */
return DiagdirToDiagTrackdir(GetShipDepotDirection(v->tile));