Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058)

This commit is contained in:
Artin Alavi 2022-11-10 12:39:09 -08:00 committed by GitHub
parent fd4f148c62
commit cbac243216
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GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 679 additions and 162 deletions

View File

@ -182,7 +182,7 @@ struct AIListWindow : public Window {
for (int i = 0; i < this->selected; i++) it++;
GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
}
InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
InvalidateWindowData(WC_GAME_OPTIONS, slot == OWNER_DEITY ? WN_GAME_OPTIONS_GS : WN_GAME_OPTIONS_AI);
InvalidateWindowClassesData(WC_AI_SETTINGS);
CloseWindowByClass(WC_QUERY_STRING);
InvalidateWindowClassesData(WC_TEXTFILE);
@ -276,7 +276,7 @@ static WindowDesc _ai_list_desc(
* Open the AI list window to chose an AI for the given company slot.
* @param slot The slot to change the AI of.
*/
static void ShowAIListWindow(CompanyID slot)
void ShowAIListWindow(CompanyID slot)
{
CloseWindowByClass(WC_AI_LIST);
new AIListWindow(&_ai_list_desc, slot);
@ -296,7 +296,7 @@ struct AISettingsWindow : public Window {
int clicked_row; ///< The clicked row of settings.
int line_height; ///< Height of a row in the matrix widget.
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
typedef std::vector<const ScriptConfigItem *> VisibleSettingsList; ///< typdef for a vector of script settings
VisibleSettingsList visible_settings; ///< List of visible AI settings
/**
@ -320,15 +320,6 @@ struct AISettingsWindow : public Window {
this->RebuildVisibleSettings();
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_AIS_CAPTION:
SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
break;
}
}
/**
* Rebuilds the list of visible settings. AI settings with the flag
* AICONFIG_AI_DEVELOPER set will only be visible if the game setting
@ -476,7 +467,7 @@ struct AISettingsWindow : public Window {
wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
/* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
/* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
this->clicked_dropdown = true;
this->closing_dropdown = false;
@ -533,24 +524,15 @@ struct AISettingsWindow : public Window {
void OnQueryTextFinished(char *str) override
{
if (StrEmpty(str)) return;
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
int32 value = atoi(str);
this->ai_config->SetSetting(config_item.name, value);
this->SetDirty();
SetValue(value);
}
void OnDropdownSelect(int widget, int index) override
{
assert(this->clicked_dropdown);
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
this->ai_config->SetSetting(config_item.name, index);
this->SetDirty();
SetValue(index);
}
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
@ -597,13 +579,23 @@ private:
|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0
|| _settings_client.gui.ai_developer_tools;
}
void SetValue(int value)
{
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
this->ai_config->SetSetting(config_item.name, value);
this->SetDirty();
}
};
/** Widgets for the AI settings window. */
static const NWidgetPart _nested_ai_settings_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION_AI, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
EndContainer(),
NWidget(NWID_HORIZONTAL),
@ -683,7 +675,7 @@ void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
static const NWidgetPart _nested_ai_config_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION_AI, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
@ -705,16 +697,13 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 9),
NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE_AI, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
@ -762,21 +751,6 @@ struct AIConfigWindow : public Window {
case WID_AIC_NUMBER:
SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
break;
case WID_AIC_CHANGE:
switch (selected_slot) {
case OWNER_DEITY:
SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
break;
case INVALID_COMPANY:
SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
break;
default:
SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
break;
}
break;
}
}
@ -788,32 +762,11 @@ struct AIConfigWindow : public Window {
*size = maxdim(*size, NWidgetScrollbar::GetHorizontalDimension());
break;
case WID_AIC_GAMELIST:
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
size->height = 1 * this->line_height;
break;
case WID_AIC_LIST:
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
resize->height = this->line_height;
size->height = 8 * this->line_height;
break;
case WID_AIC_CHANGE: {
SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
Dimension dim = GetStringBoundingBox(STR_AI_CONFIG_CHANGE);
SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
dim.width += padding.width;
dim.height += padding.height;
*size = maxdim(*size, dim);
break;
}
}
}
@ -824,8 +777,6 @@ struct AIConfigWindow : public Window {
*/
static bool IsEditable(CompanyID slot)
{
if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL || Game::GetInstance() != nullptr;
if (_game_mode != GM_NORMAL) {
return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
}
@ -841,20 +792,6 @@ struct AIConfigWindow : public Window {
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_AIC_GAMELIST: {
StringID text = STR_AI_CONFIG_NONE;
if (GameConfig::GetConfig()->GetInfo() != nullptr) {
SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
text = STR_JUST_RAW_STRING;
}
DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,
(this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));
break;
}
case WID_AIC_LIST: {
int y = r.top;
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
@ -899,13 +836,6 @@ struct AIConfigWindow : public Window {
break;
}
case WID_AIC_GAMELIST: {
this->selected_slot = OWNER_DEITY;
this->InvalidateData();
if (click_count > 1 && this->selected_slot != INVALID_COMPANY && _game_mode != GM_NORMAL) ShowAIListWindow((CompanyID)this->selected_slot);
break;
}
case WID_AIC_LIST: { // Select a slot
this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget);
this->InvalidateData();
@ -947,7 +877,7 @@ struct AIConfigWindow : public Window {
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_AI, CONTENT_TYPE_GAME);
ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_AI);
}
break;
}
@ -968,10 +898,10 @@ struct AIConfigWindow : public Window {
this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
this->SetWidgetDisabledState(WID_AIC_CHANGE, (this->selected_slot == OWNER_DEITY && _game_mode == GM_NORMAL) || this->selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(WID_AIC_CHANGE, this->selected_slot == INVALID_COMPANY);
this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == nullptr));

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@ -12,8 +12,10 @@
#include "../company_type.h"
void ShowAIListWindow(CompanyID slot);
Window* ShowAIDebugWindow(CompanyID show_company = INVALID_COMPANY);
void ShowAIConfigWindow();
void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot);
void ShowAIDebugWindowIfAIError();
void InitializeAIGui();

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@ -3,6 +3,8 @@ add_files(
game_config.cpp
game_config.hpp
game_core.cpp
game_gui.cpp
game_gui.hpp
game_info.cpp
game_info.hpp
game_instance.cpp

464
src/game/game_gui.cpp Normal file
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@ -0,0 +1,464 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_gui.cpp %Window for configuring the Game Script */
#include "../stdafx.h"
#include "../table/sprites.h"
#include "../error.h"
#include "../settings_gui.h"
#include "../querystring_gui.h"
#include "../stringfilter_type.h"
#include "../company_base.h"
#include "../company_gui.h"
#include "../strings_func.h"
#include "../window_func.h"
#include "../window_type.h"
#include "../gfx_func.h"
#include "../command_func.h"
#include "../network/network.h"
#include "../settings_func.h"
#include "../network/network_content.h"
#include "../textfile_gui.h"
#include "../widgets/dropdown_type.h"
#include "../widgets/dropdown_func.h"
#include "../hotkeys.h"
#include "../core/geometry_func.hpp"
#include "../guitimer_func.h"
#include "../company_cmd.h"
#include "../misc_cmd.h"
#include "game_gui.hpp"
#include "../ai/ai_config.hpp"
#include "../ai/ai_gui.hpp"
#include "../widgets/game_widget.h"
#include "../table/strings.h"
#include "../game/game.hpp"
#include "../game/game_config.hpp"
#include "../game/game_info.hpp"
#include "../game/game_instance.hpp"
#include "../safeguards.h"
/** Widgets for the configure GS window. */
static const NWidgetPart _nested_gs_config_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION_GAMESCRIPT, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GSC_BACKGROUND), SetFill(1, 0), SetResize(1, 0),
NWidget(NWID_SPACER), SetMinimalSize(0, 3), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetFill(1, 0), SetResize(1, 0), SetPadding(0, 5, 4, 5),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_GSC_GSLIST), SetMinimalSize(288, 14), SetFill(1, 0), SetResize(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT_PARAM, STR_NULL), SetFill(1, 0), SetResize(1, 0), SetPadding(0, 5, 4, 5),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_GSC_SETTINGS), SetFill(1, 0), SetResize(1, 1), SetMinimalSize(188, 182), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_GSC_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GSC_SCROLLBAR),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CHANGE), SetFill(1, 0), SetResize(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE_GAMESCRIPT, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CONTENT_DOWNLOAD), SetFill(1, 0), SetResize(1, 0), SetMinimalSize(279, 0), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GSC_ACCEPT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GSC_RESET), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
EndContainer(),
};
/** Window definition for the configure GS window. */
static WindowDesc _gs_config_desc(
WDP_CENTER, "settings_gs_config", 500, 350,
WC_GAME_OPTIONS, WC_NONE,
0,
_nested_gs_config_widgets, lengthof(_nested_gs_config_widgets)
);
/**
* Window to configure which GSs will start.
*/
struct GSConfigWindow : public Window {
ScriptConfig* gs_config; ///< The configuration we're modifying.
int line_height; ///< Height of a single GS-name line.
int clicked_button; ///< The button we clicked.
bool clicked_increase; ///< Whether we clicked the increase or decrease button.
bool clicked_dropdown; ///< Whether the dropdown is open.
bool closing_dropdown; ///< True, if the dropdown list is currently closing.
GUITimer timeout; ///< Timeout for unclicking the button.
int clicked_row; ///< The clicked row of settings.
Scrollbar* vscroll; ///< Cache of the vertical scrollbar.
typedef std::vector<const ScriptConfigItem*> VisibleSettingsList; ///< typdef for a vector of script settings
VisibleSettingsList visible_settings; ///< List of visible GS settings
GSConfigWindow() : Window(&_gs_config_desc),
clicked_button(-1),
clicked_dropdown(false),
closing_dropdown(false),
timeout(0)
{
this->gs_config = GameConfig::GetConfig();
this->CreateNestedTree(); // Initializes 'this->line_height' as a side effect.
this->vscroll = this->GetScrollbar(WID_GSC_SCROLLBAR);
this->FinishInitNested(WN_GAME_OPTIONS_GS);
this->OnInvalidateData(0);
this->RebuildVisibleSettings();
}
void Close() override
{
CloseWindowByClass(WC_AI_LIST);
this->Window::Close();
}
/**
* Rebuilds the list of visible settings. GS settings with the flag
* GSCONFIG_GS_DEVELOPER set will only be visible if the game setting
* gui.ai_developer_tools is enabled.
*/
void RebuildVisibleSettings()
{
visible_settings.clear();
for (const auto& item : *this->gs_config->GetConfigList()) {
bool no_hide = (item.flags & SCRIPTCONFIG_DEVELOPER) == 0;
if (no_hide || _settings_client.gui.ai_developer_tools) {
visible_settings.push_back(&item);
}
}
this->vscroll->SetCount((int)this->visible_settings.size());
}
void UpdateWidgetSize(int widget, Dimension* size, const Dimension& padding, Dimension* fill, Dimension* resize) override
{
switch (widget) {
case WID_GSC_SETTINGS:
this->line_height = std::max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
resize->width = 1;
resize->height = this->line_height;
size->height = 5 * this->line_height;
break;
case WID_GSC_GSLIST:
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
size->height = 1 * this->line_height;
break;
}
}
/**
* Can the GS config be edited?
* @return True if the given GS Config slot can be edited, otherwise false.
*/
static bool IsEditable()
{
return _game_mode != GM_NORMAL || Game::GetInstance() != nullptr;
}
void DrawWidget(const Rect& r, int widget) const override
{
switch (widget) {
case WID_GSC_GSLIST: {
StringID text = STR_AI_CONFIG_NONE;
if (GameConfig::GetConfig()->GetInfo() != nullptr) {
SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
text = STR_JUST_RAW_STRING;
}
/* There is only one slot, unlike with the GS GUI, so it should never be white */
DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text, (IsEditable() ? TC_ORANGE : TC_SILVER));
break;
}
case WID_GSC_SETTINGS: {
ScriptConfig* config = this->gs_config;
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
int i = 0;
for (; !this->vscroll->IsVisible(i); i++) it++;
bool rtl = _current_text_dir == TD_RTL;
uint buttons_left = rtl ? r.right - SETTING_BUTTON_WIDTH - 3 : r.left + 4;
uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT : SETTING_BUTTON_WIDTH + 8);
uint text_right = r.right - (rtl ? SETTING_BUTTON_WIDTH + 8 : WD_FRAMERECT_RIGHT);
int y = r.top;
int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
int text_y_offset = (this->line_height - FONT_HEIGHT_NORMAL) / 2;
for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
const ScriptConfigItem& config_item = **it;
int current_value = config->GetSetting((config_item).name);
bool editable = this->IsEditableItem(config_item);
StringID str;
TextColour colour;
uint idx = 0;
if (StrEmpty(config_item.description)) {
if (!strcmp(config_item.name, "start_date")) {
/* Build-in translation */
str = STR_AI_SETTINGS_START_DELAY;
colour = TC_LIGHT_BLUE;
} else {
str = STR_JUST_STRING;
colour = TC_ORANGE;
}
} else {
str = STR_AI_SETTINGS_SETTING;
colour = TC_LIGHT_BLUE;
SetDParamStr(idx++, config_item.description);
}
if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
DrawBoolButton(buttons_left, y + button_y_offset, current_value != 0, editable);
SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
} else {
if (config_item.complete_labels) {
DrawDropDownButton(buttons_left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
} else {
DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
}
if (config_item.labels != nullptr && config_item.labels->Contains(current_value)) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_item.labels->Find(current_value)->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, current_value);
}
}
DrawString(text_left, text_right, y + text_y_offset, str, colour);
y += this->line_height;
}
break;
}
}
}
void OnPaint() override
{
if (this->closing_dropdown) {
this->closing_dropdown = false;
this->clicked_dropdown = false;
}
this->DrawWidgets();
}
void OnClick(Point pt, int widget, int click_count) override
{
if (widget >= WID_GSC_TEXTFILE && widget < WID_GSC_TEXTFILE + TFT_END) {
if (GameConfig::GetConfig() == nullptr) return;
ShowScriptTextfileWindow((TextfileType)(widget - WID_GSC_TEXTFILE), (CompanyID)OWNER_DEITY);
return;
}
switch (widget) {
case WID_GSC_GSLIST: {
this->InvalidateData();
if (click_count > 1 && _game_mode != GM_NORMAL) ShowAIListWindow((CompanyID)OWNER_DEITY);
break;
}
case WID_GSC_CHANGE: // choose other Game Script
ShowAIListWindow((CompanyID)OWNER_DEITY);
break;
case WID_GSC_CONTENT_DOWNLOAD:
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_GAME);
}
break;
case WID_GSC_SETTINGS: {
const NWidgetBase* wid = this->GetWidget<NWidgetBase>(WID_GSC_SETTINGS);
int num = (pt.y - wid->pos_y) / this->line_height + this->vscroll->GetPosition();
if (num >= (int)this->visible_settings.size()) break;
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < num; i++) it++;
const ScriptConfigItem config_item = **it;
if (!this->IsEditableItem(config_item)) return;
if (this->clicked_row != num) {
this->CloseChildWindows(WC_QUERY_STRING);
HideDropDownMenu(this);
this->clicked_row = num;
this->clicked_dropdown = false;
}
bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
int x = pt.x - wid->pos_x;
if (_current_text_dir == TD_RTL) x = wid->current_x - 1 - x;
x -= 4;
/* One of the arrows is clicked (or green/red rect in case of bool value) */
int old_val = this->gs_config->GetSetting(config_item.name);
if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
if (this->clicked_dropdown) {
/* unclick the dropdown */
HideDropDownMenu(this);
this->clicked_dropdown = false;
this->closing_dropdown = false;
} else {
const NWidgetBase* wid = this->GetWidget<NWidgetBase>(WID_GSC_SETTINGS);
int rel_y = (pt.y - (int)wid->pos_y) % this->line_height;
Rect wi_rect;
wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
/* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
this->clicked_dropdown = true;
this->closing_dropdown = false;
DropDownList list;
for (int i = config_item.min_value; i <= config_item.max_value; i++) {
list.emplace_back(new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false));
}
ShowDropDownListAt(this, std::move(list), old_val, -1, wi_rect, COLOUR_ORANGE, true);
}
}
} else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
int new_val = old_val;
if (bool_item) {
new_val = !new_val;
} else if (x >= SETTING_BUTTON_WIDTH / 2) {
/* Increase button clicked */
new_val += config_item.step_size;
if (new_val > config_item.max_value) new_val = config_item.max_value;
this->clicked_increase = true;
} else {
/* Decrease button clicked */
new_val -= config_item.step_size;
if (new_val < config_item.min_value) new_val = config_item.min_value;
this->clicked_increase = false;
}
if (new_val != old_val) {
this->gs_config->SetSetting(config_item.name, new_val);
this->clicked_button = num;
this->timeout.SetInterval(150);
}
} else if (!bool_item && !config_item.complete_labels) {
/* Display a query box so users can enter a custom value. */
SetDParam(0, old_val);
ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_NONE);
}
this->SetDirty();
break;
}
case WID_GSC_ACCEPT:
this->Close();
break;
case WID_GSC_RESET:
this->gs_config->ResetEditableSettings(_game_mode == GM_MENU);
this->SetDirty();
break;
}
}
void OnQueryTextFinished(char* str) override
{
if (StrEmpty(str)) return;
int32 value = atoi(str);
SetValue(value);
}
void OnDropdownSelect(int widget, int index) override
{
assert(this->clicked_dropdown);
SetValue(index);
}
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
{
/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
* the same dropdown button was clicked again, and then not open the dropdown again.
* So, we only remember that it was closed, and process it on the next OnPaint, which is
* after OnClick. */
assert(this->clicked_dropdown);
this->closing_dropdown = true;
this->SetDirty();
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_GSC_SETTINGS);
}
void OnRealtimeTick(uint delta_ms) override
{
if (this->timeout.Elapsed(delta_ms)) {
this->clicked_button = -1;
this->SetDirty();
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
this->SetWidgetDisabledState(WID_GSC_CHANGE, (_game_mode == GM_NORMAL) || !IsEditable());
for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
this->SetWidgetDisabledState(WID_GSC_TEXTFILE + tft, GameConfig::GetConfig()->GetTextfile(tft, (CompanyID)OWNER_DEITY) == nullptr);
}
this->RebuildVisibleSettings();
HideDropDownMenu(this);
this->CloseChildWindows(WC_QUERY_STRING);
}
private:
bool IsEditableItem(const ScriptConfigItem &config_item) const
{
return _game_mode == GM_MENU || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
}
void SetValue(int value)
{
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
if (_game_mode == GM_NORMAL && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
this->gs_config->SetSetting(config_item.name, value);
this->SetDirty();
}
};
/** Open the GS config window. */
void ShowGSConfigWindow()
{
CloseWindowByClass(WC_GAME_OPTIONS);
new GSConfigWindow();
}

15
src/game/game_gui.hpp Normal file
View File

@ -0,0 +1,15 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute itand /or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.You should have received a copy of the GNU General Public License along with OpenTTD.If not, see < http://www.gnu.org/licenses/>.
*/
/** @file game_gui.hpp %Window for configuring the Games */
#ifndef GAME_GUI_HPP
#define GAME_GUI_HPP
void ShowGSConfigWindow();
#endif /* AI_GUI_HPP */

View File

@ -30,6 +30,8 @@
#include "newgrf_townname.h"
#include "townname_type.h"
#include "video/video_driver.hpp"
#include "ai/ai_gui.hpp"
#include "game/game_gui.hpp"
#include "widgets/genworld_widget.h"
@ -86,38 +88,42 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 11),
/* Generation options. */
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
/* Left column with labels. */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SEA_LEVEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets at the right of the labels. */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
/* Mapsize X * Y. */
NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
/* Left half (land generation options) */
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
/* Labels on the left side (global column 1). */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets on the right side (global column 2). */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
/* Mapsize X * Y. */
NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
/* Right half (all other options) */
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
/* Labels on the left side (global column 3). */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
@ -125,11 +131,14 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(NWID_SPACER),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SEA_LEVEL, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets on the right side (global column 4). */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
/* Climate selector. */
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
/* Snow coverage. */
NWidget(NWID_HORIZONTAL),
@ -143,7 +152,7 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
EndContainer(),
/* Temperate/Toyland spacer */
/* Temperate/Toyland spacer. */
NWidget(NWID_SPACER),
EndContainer(),
/* Starting date. */
@ -152,12 +161,12 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
@ -186,6 +195,16 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetFill(1, 1),
/* AI, GS, and NewGRF settings */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_AI_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_AI_SETTINGS, STR_MAPGEN_AI_SETTINGS_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_GS_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_GS_SETTINGS, STR_MAPGEN_GS_SETTINGS_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_NEWGRF_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 7), SetFill(1, 1),
/* Generate */
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 36), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetPadding(0, 10, 0, 10), SetFill(1, 1),
NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
EndContainer(),
};
@ -212,21 +231,24 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
/* Generation options. */
NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
/* Labels at the left side. */
/* Left half labels (global column 1) and heightmap name label */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
/* Heightmap name label. */
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
/* Land generation option labels */
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Widgets at the right of the labels. */
/* All other columns. */
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetTextColour(TC_ORANGE), SetDataTip(STR_JUST_RAW_STRING, STR_EMPTY), SetFill(1, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
/* Left half widgets (global column 2) */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
/* Mapsize X * Y. */
@ -236,14 +258,18 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
/* Heightmap highest peak. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
/* Right half labels (global column 3) */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT, STR_NULL), SetFill(1, 1),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_LABEL),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DESERT_COVERAGE, STR_NULL), SetFill(1, 1),
@ -251,39 +277,53 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
EndContainer(),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TOWN_NAME_LABEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
EndContainer(),
/* Right half widgets (global column 4) */
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_HEIGHT_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP), SetFill(0, 1),
EndContainer(),
/* Climate selector. */
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GL_CLIMATE_SEL_SELECTOR),
/* Snow coverage. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1),
EndContainer(),
/* Desert coverage. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_DESERT_COVERAGE_DOWN), SetFill(0, 1),
NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_DESERT_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_DESERT_COVERAGE_UP), SetFill(0, 1),
EndContainer(),
/* Temperate/Toyland spacer. */
NWidget(NWID_SPACER),
EndContainer(),
/* Starting date. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWNNAME_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetFill(1, 1),
/* AI, GS, and NewGRF settings */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_AI_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_AI_SETTINGS, STR_MAPGEN_AI_SETTINGS_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_GS_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_GS_SETTINGS, STR_MAPGEN_GS_SETTINGS_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_NEWGRF_BUTTON), SetMinimalSize(0, 24), SetDataTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 7), SetFill(1, 1),
/* Generate */
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 36), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetPadding(0, 10, 0, 10), SetFill(1, 1),
NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
EndContainer(),
};
@ -815,6 +855,18 @@ struct GenerateLandscapeWindow : public Window {
_settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
this->InvalidateData();
break;
case WID_GL_AI_BUTTON: ///< AI Settings
ShowAIConfigWindow();
break;
case WID_GL_GS_BUTTON: ///< Game Script Settings
ShowGSConfigWindow();
break;
case WID_GL_NEWGRF_BUTTON: ///< NewGRF Settings
ShowNewGRFSettings(true, true, false, &_grfconfig_newgame);
break;
}
}

View File

@ -22,6 +22,7 @@
#include "strings_func.h"
#include "fios.h"
#include "ai/ai_gui.hpp"
#include "game/game_gui.hpp"
#include "gfx_func.h"
#include "core/geometry_func.hpp"
#include "language.h"
@ -368,6 +369,7 @@ struct SelectGameWindow : public Window {
}
break;
case WID_SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
case WID_SGI_GS_SETTINGS: ShowGSConfigWindow(); break;
case WID_SGI_EXIT: HandleExitGameRequest(); break;
}
}
@ -447,11 +449,13 @@ static const NWidgetPart _nested_select_game_widgets[] = {
NWidget(NWID_SPACER), SetMinimalSize(0, 6),
/* 'script settings' and 'newgrf settings' buttons */
/* 'AO settings', 'Game Script settings', and 'newgrf settings' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(158, 12),
SetDataTip(STR_INTRO_SCRIPT_SETTINGS, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(158, 12),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetMinimalSize(105, 12),
SetDataTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetPadding(0, 0, 0, 10), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GS_SETTINGS), SetMinimalSize(106, 12),
SetDataTip(STR_INTRO_GAMESCRIPT_SETTINGS, STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS), SetPadding(0, 0, 0, 0), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetMinimalSize(105, 12),
SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetPadding(0, 10, 0, 0), SetFill(1, 0),
EndContainer(),

View File

@ -401,10 +401,11 @@ STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Exit
# Settings menu
###length 14
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Game options
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Settings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings
STR_SETTINGS_MENU_AI_SETTINGS :AI settings
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Game script settings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
@ -2068,7 +2069,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Highscor
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Settings
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Game Script Settings
STR_INTRO_AI_SETTINGS :{BLACK}AI Settings
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Game Script Settings
STR_INTRO_QUIT :{BLACK}Exit
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
@ -2088,7 +2090,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Display
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Display settings
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Display AI settings
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Display Game script settings
STR_INTRO_TOOLTIP_QUIT :{BLACK}Exit 'OpenTTD'
STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset.
@ -3148,6 +3151,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
STR_MAPGEN_GENERATE :{WHITE}Generate
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Display NewGRF settings
STR_MAPGEN_AI_SETTINGS :{BLACK}AI Settings
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Display AI settings
STR_MAPGEN_GS_SETTINGS :{BLACK}Game Script Settings
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Display game script settings
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :English (Original)
@ -4550,7 +4559,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of t
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Game Script Debug window is only available for the server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Game Script Configuration
STR_AI_CONFIG_CAPTION_AI :{WHITE}AI Configuration
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Game Script Configuration
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
STR_AI_CONFIG_HUMAN_PLAYER :Human player
@ -4564,12 +4574,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Dow
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parameters
STR_AI_CONFIG_AI :{SILVER}AIs
STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
STR_AI_CONFIG_CHANGE_AI :{BLACK}Select AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Select Game Script
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
@ -4598,9 +4607,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Heightma
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CAPTION_AI :{WHITE}AI Parameters
STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1}

View File

@ -33,6 +33,7 @@
#include "console_gui.h"
#include "news_gui.h"
#include "ai/ai_gui.hpp"
#include "game/game_gui.hpp"
#include "tilehighlight_func.h"
#include "smallmap_gui.h"
#include "graph_gui.h"
@ -292,7 +293,8 @@ static CallBackFunction ToolbarFastForwardClick(Window *w)
enum OptionMenuEntries {
OME_GAMEOPTIONS,
OME_SETTINGS,
OME_SCRIPT_SETTINGS,
OME_AI_SETTINGS,
OME_GAMESCRIPT_SETTINGS,
OME_NEWGRFSETTINGS,
OME_TRANSPARENCIES,
OME_SHOW_TOWNNAMES,
@ -320,7 +322,10 @@ static CallBackFunction ToolbarOptionsClick(Window *w)
/* Changes to the per-AI settings don't get send from the server to the clients. Clients get
* the settings once they join but never update it. As such don't show the window at all
* to network clients. */
if (!_networking || _network_server) list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_SCRIPT_SETTINGS, OME_SCRIPT_SETTINGS, false));
if (!_networking || _network_server) {
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false));
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS, OME_GAMESCRIPT_SETTINGS, false));
}
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
list.emplace_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
list.emplace_back(new DropDownListItem(-1, false));
@ -350,7 +355,8 @@ static CallBackFunction MenuClickSettings(int index)
switch (index) {
case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE;
case OME_SETTINGS: ShowGameSettings(); return CBF_NONE;
case OME_SCRIPT_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
case OME_AI_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
case OME_GAMESCRIPT_SETTINGS: ShowGSConfigWindow(); return CBF_NONE;
case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;

View File

@ -19,6 +19,7 @@ add_files(
error_widget.h
fios_widget.h
framerate_widget.h
game_widget.h
genworld_widget.h
goal_widget.h
graph_widget.h

View File

@ -38,7 +38,6 @@ enum AIConfigWidgets {
WID_AIC_DECREASE, ///< Decrease the number of AIs.
WID_AIC_INCREASE, ///< Increase the number of AIs.
WID_AIC_NUMBER, ///< Number of AIs.
WID_AIC_GAMELIST, ///< List with current selected GameScript.
WID_AIC_LIST, ///< List with currently selected AIs.
WID_AIC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs.
WID_AIC_MOVE_UP, ///< Move up button.

28
src/widgets/game_widget.h Normal file
View File

@ -0,0 +1,28 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_widget.h Types related to the ai widgets. */
#ifndef WIDGETS_GS_WIDGET_H
#define WIDGETS_GS_WIDGET_H
#include "../textfile_type.h"
/** Widgets of the #GSConfigWindow class. */
enum GSConfigWidgets {
WID_GSC_BACKGROUND, ///< Window background.
WID_GSC_GSLIST, ///< List with current selected Game Script.
WID_GSC_SETTINGS, ///< Panel to draw the Game Script settings on
WID_GSC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs.
WID_GSC_CHANGE, ///< Select another Game Script button.
WID_GSC_TEXTFILE, ///< Open GS readme, changelog (+1) or license (+2).
WID_GSC_CONTENT_DOWNLOAD = WID_GSC_TEXTFILE + TFT_END, ///< Download content button.
WID_GSC_ACCEPT, ///< Accept ("Close") button
WID_GSC_RESET, ///< Reset button.
};
#endif /* WIDGETS_GS_WIDGET_H */

View File

@ -60,6 +60,10 @@ enum GenerateLandscapeWidgets {
WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
WID_GL_AI_BUTTON, ///< 'AI Settings' button.
WID_GL_GS_BUTTON, ///< 'Game Script Settings' button.
WID_GL_NEWGRF_BUTTON, ///< 'NewGRF Settings' button.
WID_GL_CLIMATE_SEL_LABEL, ///< NWID_SELECTION for snow or desert coverage label
WID_GL_CLIMATE_SEL_SELECTOR, ///< NWID_SELECTION for snow or desert coverage selector
};

View File

@ -32,6 +32,7 @@ enum SelectGameIntroWidgets {
WID_SGI_GRF_SETTINGS, ///< NewGRF button.
WID_SGI_CONTENT_DOWNLOAD, ///< Content Download button.
WID_SGI_AI_SETTINGS, ///< AI button.
WID_SGI_GS_SETTINGS, ///< Game Script button.
WID_SGI_EXIT, ///< Exit button.
};

View File

@ -13,6 +13,7 @@
/** %Window numbers. */
enum WindowNumberEnum {
WN_GAME_OPTIONS_AI = 0, ///< AI settings.
WN_GAME_OPTIONS_GS, ///< GS settings.
WN_GAME_OPTIONS_ABOUT, ///< About window.
WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings.
WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options.
@ -596,6 +597,7 @@ enum WindowClass {
/**
* Game options window; %Window numbers:
* - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
* - #WN_GAME_OPTIONS_GS = #GSConfigWidgets
* - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
* - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
* - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets