diff --git a/src/command.cpp b/src/command.cpp index 6d5484458d..a4e4e5eb1c 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -221,7 +221,7 @@ static const Command _command_proc_table[] = { {CmdRemoveRoadStop, 0}, // CMD_REMOVE_ROAD_STOP {CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_LONG_ROAD {CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO}, // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed. - {CmdBuildRoad, 0}, // CMD_BUILD_ROAD + {CmdBuildRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD {CmdRemoveRoad, 0}, // CMD_REMOVE_ROAD {CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_DEPOT diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index 5e66c6db3f..653f54ab41 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -483,6 +483,7 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 Slope tileh = GetTileSlope(tile, NULL); + bool tile_cleared = false; // Used to remember that the tile was cleared during test run switch (GetTileType(tile)) { case MP_ROAD: switch (GetRoadTileType(tile)) { @@ -601,6 +602,7 @@ do_clear:; CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); + tile_cleared = true; } break; } @@ -615,7 +617,7 @@ do_clear:; cost.AddCost(ret); } - if (IsTileType(tile, MP_ROAD)) { + if (!tile_cleared && IsTileType(tile, MP_ROAD)) { /* Don't put the pieces that already exist */ pieces &= ComplementRoadBits(existing); @@ -637,10 +639,10 @@ do_clear:; } } - if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; + if (!tile_cleared && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR; cost.AddCost(CountBits(pieces) * _price[PR_BUILD_ROAD]); - if (IsTileType(tile, MP_TUNNELBRIDGE)) { + if (!tile_cleared && IsTileType(tile, MP_TUNNELBRIDGE)) { /* Pay for *every* tile of the bridge or tunnel */ cost.MultiplyCost(GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile), tile) + 2); }