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(svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
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@ -301,7 +301,10 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
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}
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/* Check tiletype-specific things, and add extra-cost */
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const bool curr_gen = _generating_world;
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if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
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CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh);
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_generating_world = curr_gen;
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if (CmdFailed(cost)) {
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_terraform_err_tile = tile;
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return cost;
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@ -347,8 +347,6 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
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int sizex, sizey;
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uint h;
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_generating_world = true; // used to create green terraformed land
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if (_terraform_size == 1) {
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StringID msg =
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mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
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@ -384,8 +382,6 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
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}
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} END_TILE_LOOP(tile2, sizex, sizey, tile)
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}
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_generating_world = false;
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}
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static void PlaceProc_RaiseBigLand(TileIndex tile)
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