(svn r21453) -Codechange: add the view of an object to the savegame

This commit is contained in:
rubidium 2010-12-10 21:32:04 +00:00
parent fdeab92dc7
commit cd6180a46d
5 changed files with 15 additions and 8 deletions

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@ -29,10 +29,11 @@ void UpdateCompanyHQ(TileIndex tile, uint score);
* @param tile The tile to build the northern tile of the object on.
* @param owner The owner of the object.
* @param town Town the tile is related with.
* @param view The view for the object.
* @pre All preconditions for building the object at that location
* are met, e.g. slope and clearness of tiles are checked.
*/
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL);
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL, uint8 view = 0);
void PlaceProc_Object(TileIndex tile);
void ShowBuildObjectPicker(struct Window *w);

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@ -28,6 +28,7 @@ struct Object : ObjectPool::PoolItem<&_object_pool> {
TileArea location; ///< Location of the object
Date build_date; ///< Date of construction
byte colour; ///< Colour of the object, for display purpose
byte view; ///< The view setting for this object
/** Make sure the object isn't zeroed. */
Object() {}

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@ -55,15 +55,16 @@ void InitializeObjects()
Object::ResetTypeCounts();
}
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town)
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view)
{
const ObjectSpec *spec = ObjectSpec::Get(type);
TileArea ta(tile, GB(spec->size, 0, 4), GB(spec->size, 4, 4));
TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
Object *o = new Object();
o->location = ta;
o->town = town == NULL ? CalcClosestTownFromTile(tile) : town;
o->build_date = _date;
o->view = view;
/* If nothing owns the object, the colour will be random. Otherwise
* get the colour from the company's livery settings. */
@ -157,7 +158,7 @@ static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
* @param tile tile where the object will be located
* @param flags type of operation
* @param p1 the object type to build
* @param p2 unused
* @param p2 the view for the object
* @param text unused
* @return the cost of this operation or an error
*/
@ -166,17 +167,19 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
CommandCost cost(EXPENSES_PROPERTY);
ObjectType type = (ObjectType)GB(p1, 0, 8);
uint8 view = GB(p2, 0, 2);
const ObjectSpec *spec = ObjectSpec::Get(type);
if (!spec->IsAvailable()) return CMD_ERROR;
if (spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT && (_game_mode != GM_EDITOR || _current_company != OWNER_NONE)) return CMD_ERROR;
if (spec->flags & OBJECT_FLAG_ONLY_IN_GAME && (_game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
if (view >= spec->views) return CMD_ERROR;
if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST);
int size_x = GB(spec->size, 0, 4);
int size_y = GB(spec->size, 4, 4);
int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
TileArea ta(tile, size_x, size_y);
if (type == OBJECT_OWNED_LAND) {
@ -271,7 +274,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
}
if (flags & DC_EXEC) {
BuildObject(type, tile, _current_company);
BuildObject(type, tile, _current_company, NULL, view);
/* Make sure the HQ starts at the right size. */
if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);

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@ -23,6 +23,7 @@ static const SaveLoad _object_desc[] = {
SLE_REF(Object, town, REF_TOWN),
SLE_VAR(Object, build_date, SLE_UINT32),
SLE_CONDVAR(Object, colour, SLE_UINT8, 148, SL_MAX_VERSION),
SLE_CONDVAR(Object, view, SLE_UINT8, 155, SL_MAX_VERSION),
SLE_END()
};

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@ -219,8 +219,9 @@
* 152 21171
* 153 21263
* 154 21426
* 155 21453
*/
extern const uint16 SAVEGAME_VERSION = 154; ///< Current savegame version of OpenTTD.
extern const uint16 SAVEGAME_VERSION = 155; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading