(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit

This commit is contained in:
rubidium 2010-12-12 20:58:33 +00:00
parent e0351ab414
commit cdd35c6a51
3 changed files with 54 additions and 25 deletions

View File

@ -159,7 +159,6 @@ Industry::~Industry()
/* Remove the farmland and convert it to regular tiles over time. */
TILE_AREA_LOOP(tile_cur, ta) {
tile_cur = TILE_MASK(tile_cur);
if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
GetIndustryIndexOfField(tile_cur) == this->index) {
SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);

View File

@ -333,30 +333,6 @@ uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
uint DistanceFromEdgeDir(TileIndex, DiagDirection); ///< distance from the map edge in given direction
/**
* A loop which iterates to a square of tiles
*
* This macro starts 2 nested loops which iterates over a square of tiles.
*
* @param var The name of the variable which contains the current tile
* @param w The width (x-width) of the square
* @param h The heigth (y-width) of the square
* @param tile The start tile of the square
*/
#define TILE_LOOP(var, w, h, tile) \
for (uint var = tile, cur_h = (h); cur_h > 0; --cur_h, var += TileDiffXY(0, 1) - (w)) \
for (uint cur_w = (w); cur_w > 0; --cur_w, var++)
/**
* A loop which iterates over the tiles of a TileArea
*
* This macro starts 2 nested loops which iterates over a square of tiles.
*
* @param var The name of the variable which contains the current tile
* @param ta The tile area to search over
*/
#define TILE_AREA_LOOP(var, ta) TILE_LOOP(var, ta.w, ta.h, ta.tile)
/**
* Convert a DiagDirection to a TileIndexDiff
*

View File

@ -60,4 +60,58 @@ struct TileArea {
}
};
/** Iterator to iterate over a tile area (rectangle) of the map. */
class TileIterator {
private:
TileIndex tile; ///< The current tile we are at.
int w; ///< The width of the iterated area.
int x; ///< The current 'x' position in the rectangle.
int y; ///< The current 'y' position in the rectangle.
public:
/**
* Construct the iterator.
* @param ta Area, i.e. begin point and width/height of to-be-iterated area.
*/
TileIterator(const TileArea &ta) : tile(ta.tile), w(ta.w), x(ta.w), y(ta.h)
{
if (ta.w == 0 || ta.h == 0) this->tile = INVALID_TILE;
}
/**
* Get the tile we are currently at.
* @return The tile we are at, or INVALID_TILE when we're done.
*/
FORCEINLINE operator TileIndex () const
{
return this->tile;
}
/**
* Move ourselves to the next tile in the rectange on the map.
*/
FORCEINLINE TileIterator& operator ++()
{
assert(this->tile != INVALID_TILE);
if (--this->x > 0) {
this->tile++;
} else if (--this->y > 0) {
this->x = this->w;
this->tile += TileDiffXY(1, 1) - this->w;
} else {
this->tile = INVALID_TILE;
}
return *this;
}
};
/**
* A loop which iterates over the tiles of a TileArea.
* @param var The name of the variable which contains the current tile.
* This variable will be allocated in this \c for of this loop.
* @param ta The tile area to search over.
*/
#define TILE_AREA_LOOP(var, ta) for (TileIterator var(ta); var != INVALID_TILE; ++var)
#endif /* TILEAREA_TYPE_H */